• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:25
CEST 07:25
KST 14:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war Terran or Protoss Practice Partners (Official) BW General Discussion Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7808 users

Official State of the Game Podcast Thread - Page 767

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 765 766 767 768 769 2731 Next
Nomadic
Profile Joined April 2011
United Kingdom312 Posts
April 13 2011 19:28 GMT
#15321
its easier to defend 6pool without walling...
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2011-04-13 19:29:28
April 13 2011 19:28 GMT
#15322
I think Day[9] is skipping a step when he is saying "get a ton of infestors etc" when the etc includes a bunch of stuff that also costs significant amounts of gas. It'd be easier to start with my suggestion of getting 7th and 8th gas up ASAP and seeing how it shifts your composition naturally, having that 33% extra gas. It's absolutely true that fully saturating a 4th base is of questionable helpfulness due to supply cap but saturating more gases hasn't been explored enough.

Finding out efficient ways to dump the units that don't fit into your 200/200 composition is important as well. I don't mind zergs sticking to a roach heavy composition on their way to getting their 8th gas and 200/200, but they ought to drop or nydus the roaches into a somewhat effective, econ attacking or time buying maneuver, when it's time for those roaches to die to free up supply. We Protoss had to do this a ton in SC1, usually getting a ton of zealots at some point out of absolute necessity, but knowing we would die if we hit 200/200 and sat at 200/200 for more than 30 seconds with a zealot heavy composition. So we dumped them the best way we could. Sometimes in really inefficient ways... but hopefully if they died without killing anything, they were at least buying time.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
April 13 2011 19:30 GMT
#15323


I've been ragging on IdrA and Zerg for the past few posts, but I forgot to mention:

I really appreciated the discussion of the concept of imbalance, and how the mentality of players and the development of strategies has evolved since Broodwar. Personally, I found it very enlightening, and probably one of the most sophisticated and informative discussions the show has ever had.

Kudos.
Pekkz
Profile Joined June 2009
Norway1505 Posts
April 13 2011 19:32 GMT
#15324
What do you do if the protoss just decides to go for your main and crush you? Did you watch the game of grubby vs moon yesterday? Grubby could have won the 3th game if he had just gone streight to Moon's main and not let him rebuild tons of air after moon's heavy all around harass.
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
Last Edited: 2011-04-13 19:35:45
April 13 2011 19:33 GMT
#15325
On April 14 2011 04:16 Pekkz wrote:
How come Idra gets so much hate for his 6 pool? They have allways said he needs to play more unpredictable, and when he does it its suddently giving up? When he made it work against jinro, he was a genius, when it didnt against mc, its like he threw in the towel.

Also im fucking tired of the "more nydus infestor" to win as zerg. Its been said since beta and nobody have successfully implemented it as a working strategy that I have seen. I have seen people try it, and it ends up in feedbacked infestors or colosus killing them before they can do their damage. The game is maby balanced if you have two skill capped players. But its not the way it works out in practise.



Part A) 6 pool doesn't play to IdrA's strengths and was a poor risk to take in the tourney. Being unpredictable doesn't mean blatant cheese, but it could mean not going roach/hydra/corruptor every single ZvP even when it doesn't work (less true now than it was before). The 6 pool from IdrA felt like a statement, saying "Why play a normal, macro game when I have just as much chance to win or lose in five minutes with a 6 pool?"

Part B) it isn't "more nydus infestor" to win as zerg, it's "more nydus infestor" to broaden the horizons of Zerg. Zerg can win just fine with normal, standard play exactly like Terran can win with just marines and tanks... but if Terran never, ever made Banshees, Zerg would never have to look for or worry about them. Similarly, because Zerg very rarely use Nydus, neither Protoss nor Terran have to worry too much about it. The idea behind Zerg discovering other pressure potential is that it does more damage than to just your opponent in that game, but it impacts your opponents' play throughout every future XvZ he plays, forcing him to play defensively, wary of the "new" threat.

Just like Zerg blindly spreading out overlords in potential medivac paths, or keeping half an eye on bunkers in his natural, Zerg should force Terran and Protoss to blindly have active scouting on every corner of their base, and set intercept paths for roving overseers, or risk a ton of zerglings on the other side of their wall or some super slow production.
I'm actually Fleetfeet D:
usethis2
Profile Joined December 2010
2164 Posts
April 13 2011 19:34 GMT
#15326
On April 14 2011 03:04 hugman wrote:
What bothers me a bit about this balance debate is how arbitrary it feels when we've "just" come off of (can you say that?) the beta. The argument the SotG hosts make could be made regardless of how "balanced" the game actually is (what balanced even means is subject onto its own). What if you reverted all the Zerg nerfs, make Roaches 1 supply, 2 armor, reduce Burrow research time to its old 50 secs and on and on? Zergs would start owning Protosses, but the argument you're using now wasn't made in the beta. Reverse the roles the other direction, what if Protoss were killing Zergs during the beta the way they are now, do you think Blizzard wouldn't patch it? Or why weren't you you saying "you should keep dropping his main and killing the Roach Warren so he can't get any Roaches" or something like that during the beta?

Do you see how arbitrary it is now? Why even patch anything? Just throw the units in and be done. Leave it all for the players to figure out, and if one year later they haven't, well then I guess you wasted a year of people's time.

It is not arbitrary. They all have vested interests whether they acknowledge it/are aware of it or not.
ABOOMAN
Profile Joined October 2010
Burma156 Posts
April 13 2011 19:37 GMT
#15327
Just like Zerg blindly spreading out overlords in potential medivac paths, or keeps half an eye on bunkers in his natural, Zerg should force Terran and Protoss to blindly have active scouting on every corner of their base, and set intercept paths for roving overseers, or risk a ton of zerglings on the other side of their wall or some super slow production.


Yes because having pylons in the base corners is really rare for protoss players.

Oh, and i wish medivacs would announce their arrival with the global sound 10 seconds before the drop so i could warp 2 zerglings immediately to kill the dropship
lolo
clik
Profile Joined May 2010
United States319 Posts
Last Edited: 2011-04-13 19:47:26
April 13 2011 19:38 GMT
#15328
The last half of this weeks show is why I listen to sotg. All the drama and ego stroking is really uninteresting. Oh and Tyler please don't give up on giving your opinion just because you haven't won a major tournament (in sc2). Neither has 99% of the people that accuse you of such. I like hearing your analysis and critique
Cpadolf
Profile Joined August 2009
Sweden1199 Posts
April 13 2011 19:38 GMT
#15329
I was sad that the show ended where it did. I could listen to a podcast with nothing but veterans discussing the BW days forever
garbanzo
Profile Joined October 2009
United States4046 Posts
April 13 2011 19:40 GMT
#15330
On April 14 2011 04:32 Pekkz wrote:
What do you do if the protoss just decides to go for your main and crush you? Did you watch the game of grubby vs moon yesterday? Grubby could have won the 3th game if he had just gone streight to Moon's main and not let him rebuild tons of air after moon's heavy all around harass.

But he didn't! I don't understand why this is an argument. I'm sure the fact that Moon was all over the place had something to do with why Grubby didn't do what you are suggesting to do.

I never really get this argument of "Oh you can't do this because an equally skilled player can just fend it off easily." No player is perfect. The whole point of the game (which is a lot more obvious in BW) is to get your opponent to make mistakes and for you to capitalize on them. To make sure that your opponent is not playing the game they want to play. How often does it happen that the player playing the game they want to play ends up winning the game? If both players are playing their game then it comes down to who makes the first mistake.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
April 13 2011 19:41 GMT
#15331
That was a hilarious episode of sotg, everyone is just so depressed. Laughed so hard
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
April 13 2011 19:54 GMT
#15332
On April 14 2011 04:37 ABOOMAN wrote:
Show nested quote +
Just like Zerg blindly spreading out overlords in potential medivac paths, or keeps half an eye on bunkers in his natural, Zerg should force Terran and Protoss to blindly have active scouting on every corner of their base, and set intercept paths for roving overseers, or risk a ton of zerglings on the other side of their wall or some super slow production.


Yes because having pylons in the base corners is really rare for protoss players.

Oh, and i wish medivacs would announce their arrival with the global sound 10 seconds before the drop so i could warp 2 zerglings immediately to kill the dropship


And Terran wish they didn't have to drop multiple places so the Zerg doesn't just send zerglings there in 0.3 seconds and clean up the medevac with mutalisks a few seconds later, or the Protoss doesn't just warp in four zealots and giggle solemnly to himself.

And Protoss wish it wasn't so easy for Zerglings to scout a forward pylon, or for terran to build a bunker on the high ground, or for either race to establish air dominance and shut down Colossus play.

We could do this all day. The point isn't that it's easy mode, the point is to punish those who do not prepare for it. Unless you're prepared to claim that every Terran and Protoss above silver league has every inch of their base scouted at all times beyond minute 7, your point is pretty moot. Nydus aren't bad, there are ways to use them effectively and if you can't find ways to use them, the fault is on your end and not the game's.
I'm actually Fleetfeet D:
Pekkz
Profile Joined June 2009
Norway1505 Posts
April 13 2011 19:54 GMT
#15333
On April 14 2011 04:40 garbanzo wrote:
Show nested quote +
On April 14 2011 04:32 Pekkz wrote:
What do you do if the protoss just decides to go for your main and crush you? Did you watch the game of grubby vs moon yesterday? Grubby could have won the 3th game if he had just gone streight to Moon's main and not let him rebuild tons of air after moon's heavy all around harass.

But he didn't! I don't understand why this is an argument. I'm sure the fact that Moon was all over the place had something to do with why Grubby didn't do what you are suggesting to do.

I never really get this argument of "Oh you can't do this because an equally skilled player can just fend it off easily." No player is perfect. The whole point of the game (which is a lot more obvious in BW) is to get your opponent to make mistakes and for you to capitalize on them. To make sure that your opponent is not playing the game they want to play. How often does it happen that the player playing the game they want to play ends up winning the game? If both players are playing their game then it comes down to who makes the first mistake.


You didnt get my point. If every zerg starts to play like these people suggest, then protoss will ofcourse figure out a counter. That counter in the grubby vs moon game would have been to just fucking kill moon off with his ball. And from watching that game twice, it would have worked.
PieLieDie
Profile Joined September 2010
Sweden172 Posts
April 13 2011 20:01 GMT
#15334
that the nydus worm makes a sound even if it spawns out of ur vision has never made any sense to me
the9thdude
Profile Joined March 2011
United States41 Posts
April 13 2011 20:07 GMT
#15335
I look at Nydus worms like highways; they're infrastructure for the zerg army. They allow fast transport of units not just from base to enemy, but base to base, which is their real strength. Take a map like Shakuras Plateau, where it takes a long time to go from one side of the map to the other. Normally, it would take forever to get a drone across the map to take an expo, but using Nydus worms wherever you have sight, you can just load up a single drone and get it there within 5 seconds.

Let's take another example; zerg player has half the map and has 5-6 bases. Enemy hits base 2 and then the zerg counters and saves it. However, the enemy is hitting base 6 as well, on the other side of the map. Hop into the Nydus network and create a nydus worm at an entrance/choke point; now you've cut off reinforcements and can kill that attack. After you deal with that, you hop back in the worm to the frontlines to push into the main.

All of this can be done on creep. No one says Nydus Worms have to be for drops, which is why we have Overlords with drop capabilities. View the Nydus as a form of fast transport and army hiding. Your enemy will never know when and where your army will appear, which will make them reluctant to push into creep.
Those who are overconfident, are careless.
GwSC
Profile Joined December 2010
United States1997 Posts
April 13 2011 20:08 GMT
#15336
On April 14 2011 05:01 PieLieDie wrote:
that the nydus worm makes a sound even if it spawns out of ur vision has never made any sense to me


Yeah I don't understand that either, I think its pretty stupid. Would Nydus somehow be OP without the obnoxious announcement sound?
karpo
Profile Joined October 2010
Sweden1998 Posts
April 13 2011 20:11 GMT
#15337
On April 14 2011 04:54 Pekkz wrote:
Show nested quote +
On April 14 2011 04:40 garbanzo wrote:
On April 14 2011 04:32 Pekkz wrote:
What do you do if the protoss just decides to go for your main and crush you? Did you watch the game of grubby vs moon yesterday? Grubby could have won the 3th game if he had just gone streight to Moon's main and not let him rebuild tons of air after moon's heavy all around harass.

But he didn't! I don't understand why this is an argument. I'm sure the fact that Moon was all over the place had something to do with why Grubby didn't do what you are suggesting to do.

I never really get this argument of "Oh you can't do this because an equally skilled player can just fend it off easily." No player is perfect. The whole point of the game (which is a lot more obvious in BW) is to get your opponent to make mistakes and for you to capitalize on them. To make sure that your opponent is not playing the game they want to play. How often does it happen that the player playing the game they want to play ends up winning the game? If both players are playing their game then it comes down to who makes the first mistake.


You didnt get my point. If every zerg starts to play like these people suggest, then protoss will ofcourse figure out a counter. That counter in the grubby vs moon game would have been to just fucking kill moon off with his ball. And from watching that game twice, it would have worked.


Protoss will "ofcourse figure out a counter" to every SINGLE thing a zerg can do it seems. At the same time zergs are just 100% truely surely out of luck and has no chance at all. This is the reason people are tired of this discussion. You can say "but race X can just do Y to win" to every single strat in SC2, yet it isn't that easy while playing.

People going at it with the attitude "nothing will ever work, even if i win convicingly it will just be due to luck or bad opponent".
Thetan
Profile Blog Joined July 2010
240 Posts
April 13 2011 20:13 GMT
#15338
On April 14 2011 03:04 hugman wrote:
What bothers me a bit about this balance debate is how arbitrary it feels when we've "just" come off of (can you say that?) the beta. The argument the SotG hosts make could be made regardless of how "balanced" the game actually is (what balanced even means is subject onto its own). What if you reverted all the Zerg nerfs, make Roaches 1 supply, 2 armor, reduce Burrow research time to its old 50 secs and on and on? Zergs would start owning Protosses, but the argument you're using now wasn't made in the beta. Reverse the roles the other direction, what if Protoss were killing Zergs during the beta the way they are now, do you think Blizzard wouldn't patch it? Or why weren't you you saying "you should keep dropping his main and killing the Roach Warren so he can't get any Roaches" or something like that during the beta?

Do you see how arbitrary it is now? Why even patch anything? Just throw the units in and be done. Leave it all for the players to figure out, and if one year later they haven't, well then I guess you wasted a year of people's time.

If you refuse to evaluate balance based on the current metagame then how can you say that the current SC2 release is better than any random beta version? Blizzard were patching every week! There was no time to truly explore the balance. Again, my point is, what if you undo every single nerf to the Roach and Zergs start owning everyone, how could you justify nerfing it? Why not try to adapt for 6 months or more?


What is the definition of "balance"?

From listening to the discussion on SotG, you'll know that having "un-winnable" situations doesn't not imply "imbalance". It is only "imbalanced" if you could not do anything to prevent the "un-winnable" situation from occuring.

The old roach, old mass reaper builds against zerg, those were "imbalanced": they created un-winnable situations so *early* in the game that it was clear that there was nothing that could be done to prevent those un-winnable situations from occurring (or that the only things that could be done led to an un-winnable situation against any other strategy).

Whereas, the "un-winnable situation" talk right now focuses mostly on *lategame* compositions. Until you can show that it is impossible to prevent that un-winnable situation, you cannot claim "imbalance". And that has not yet been shown, as the possibilities of reactions grows exponentially as time increases.

You can say that zergs have tried everything vs. the 5-rax reaper rush, and that nothing worked. Because by that time so early in the game, there's only a handful of possible strategies to try. You cannot say that zergs have tried everything vs. late-game protoss/terran. Because by that time, there's millions of strategies that you could've tried to prevent that un-winnable lategame situation.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
April 13 2011 20:15 GMT
#15339
On April 14 2011 05:07 the9thdude wrote:
I look at Nydus worms like highways; they're infrastructure for the zerg army. They allow fast transport of units not just from base to enemy, but base to base, which is their real strength. Take a map like Shakuras Plateau, where it takes a long time to go from one side of the map to the other. Normally, it would take forever to get a drone across the map to take an expo, but using Nydus worms wherever you have sight, you can just load up a single drone and get it there within 5 seconds.

Let's take another example; zerg player has half the map and has 5-6 bases. Enemy hits base 2 and then the zerg counters and saves it. However, the enemy is hitting base 6 as well, on the other side of the map. Hop into the Nydus network and create a nydus worm at an entrance/choke point; now you've cut off reinforcements and can kill that attack. After you deal with that, you hop back in the worm to the frontlines to push into the main.

All of this can be done on creep. No one says Nydus Worms have to be for drops, which is why we have Overlords with drop capabilities. View the Nydus as a form of fast transport and army hiding. Your enemy will never know when and where your army will appear, which will make them reluctant to push into creep.


agreed, even using nydus for defense of your bases would be a good idea. just have one at each of your expansions and you can defend easier
www.superbeerbrothers.com
garbanzo
Profile Joined October 2009
United States4046 Posts
April 13 2011 20:16 GMT
#15340
On April 14 2011 04:54 Pekkz wrote:
Show nested quote +
On April 14 2011 04:40 garbanzo wrote:
On April 14 2011 04:32 Pekkz wrote:
What do you do if the protoss just decides to go for your main and crush you? Did you watch the game of grubby vs moon yesterday? Grubby could have won the 3th game if he had just gone streight to Moon's main and not let him rebuild tons of air after moon's heavy all around harass.

But he didn't! I don't understand why this is an argument. I'm sure the fact that Moon was all over the place had something to do with why Grubby didn't do what you are suggesting to do.

I never really get this argument of "Oh you can't do this because an equally skilled player can just fend it off easily." No player is perfect. The whole point of the game (which is a lot more obvious in BW) is to get your opponent to make mistakes and for you to capitalize on them. To make sure that your opponent is not playing the game they want to play. How often does it happen that the player playing the game they want to play ends up winning the game? If both players are playing their game then it comes down to who makes the first mistake.


You didnt get my point. If every zerg starts to play like these people suggest, then protoss will ofcourse figure out a counter. That counter in the grubby vs moon game would have been to just fucking kill moon off with his ball. And from watching that game twice, it would have worked.

I got your point. I'm just not as quick to jump to conclusion as you are. My point was that in that game it did work, it might not work in the future, so Moon needs to figure out something else to do. Grubby made a mistake. Moon had a lot to do with forcing that. Grubby might not make that exact mistake again, so Moon will need to capitalize on another mistake. If they both play perfectly, then who knows what would happen. Maybe it truly is imbalanced and Grubby will win everytime, but there's never going to be a perfect game for both sides.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Prev 1 765 766 767 768 769 2731 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2219
GuemChi 1374
Hyuk 856
NaDa 40
Noble 25
Icarus 7
ajuk12(nOOB) 5
Dota 2
NeuroSwarm211
Counter-Strike
taco 299
Other Games
summit1g11909
C9.Mang0321
PiGStarcraft270
Organizations
Other Games
BasetradeTV77
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2131
League of Legends
• Lourlo991
• Stunt236
Upcoming Events
Escore
4h 35m
IntoTheTV X SOOP
5h 35m
CranKy Ducklings
1d 4h
WardiTV Invitational
1d 5h
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
OSC
1d 15h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
3 days
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
KCM Race Survival
6 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.