• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:16
CEST 10:16
KST 17:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?7FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps Unit and Spell Similarities
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Effective Commercial Building Cost Assessment Tips Trading/Investing Thread US Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 680 users

Official State of the Game Podcast Thread - Page 768

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 766 767 768 769 770 2731 Next
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 13 2011 20:19 GMT
#15341
On April 14 2011 00:44 DarkPlasmaBall wrote:
Show nested quote +
On April 14 2011 00:32 loveeholicce wrote:
On April 13 2011 23:59 The KY wrote:
On April 13 2011 23:49 Nakas wrote:
On April 13 2011 23:37 karpo wrote:
On April 13 2011 23:33 Nakas wrote:
On April 13 2011 23:18 The KY wrote:
I don't understand what people want them to say in regards to balance. Do you want them to say 'Oh yeah I think Protoss is imbalanced right now.' Where would they go with that discussion? Why do you want to hear it? Will it make you feel better? What, basically, do you want.

And as a player, where do you go from there? Do you go into every ZvP thinking 'well this match up is fucking dumb, looks like I'm gonna lose'. Because that's what IdrA does and it costs him games. It costs him tournaments.

I think Inc put it best when he said 'If you think the game is totally broken, switch to Protoss, I'm sorry.'

I'm just confused because I just got to the bit where they're talking about balance, and people in this thread were acting like they just said 'use nydus l2p noobs'. They're talking about it in genuine detail, outlining their position, but I guess fucking balance whiners are deaf and blind. It's frustrating.


I want them to just STFU about zerg when there is no zerg on the show. Listening to a one-sided argument about how PvZ is fine for 40 minutes, from protoss players with only a superficial understanding of zerg, was terribly obnoxious. I would have been fine if they had the discussion last week with Idra there, I might have even learned something, instead I got "build 3 control groups of infestors!" and "lolnydus". As a zerg player, the whole discussion was terribly insulting.


D9 played zerg in BW and plays random in SC2. It's not like he has no clue on how high level zerg play works.


BW is a different game, BW zerg is a different race than SC2 zerg. Does the fact that I played Orcs in WC1 mean I understand Protoss? And yes, I would argue that Day9's understanding of zerg is as superficial as that of the other hosts on last night. They need a zerg player that has actually tried all the crap they they've been theorycrafting about, so they don't have such a dumb one-sided argument again.


What podcast did you listen to? I already said, for 40 minutes they weren't theorycrafting about zerg. They were talking about balance, mentality, and the structure of the game itself.


Their reasoning for why ZvP was fine was basically "lol 20 infestors" and "lol nydus everywhere", and then a completely retarded comparison to TvZ dropships / scourge.


And about how Zerg doesn't play like Terran or Protoss in the respect that you can just mass a ball and roll the other guy's ball of units. I think you missed their points.

And how it's all about multi-tasking and multi-pronged attacks, and anyone who's seen Sen rape Naniwa in the GCPL finals game three, or IdrA own Cruncher in the one TSL game he won knows exactly what we're talking about. That's how Zerg is supposed to be played. Same with + Show Spoiler +
Sheth vs. Artosis recently.
Constant, relentless poking and dropping and nydusing and not allowing your opponent to do anything. They can't use their QQ-imba ball of death/ FFs/ colossi/ thor/ bio/ whatever because you're keeping them on their back foot the whole game.

The analogy to TvZ in SC1 was that a great player is able to make all of these aggressive tactics work, regardless of how futile you think it may be (scourge easily cancel out dropship play, unless you have skill and balls). In SC2, nydus worms and drops are fantastic ways to abuse Zergs mobility and win games. And if you're hesitant to do them because they could hypothetically be stopped... tough. Anything could be stopped. Do it anyway, and make it work.

Zerg isn't meant to be played the way Protoss or Terran is.

That means that if you're playing Zerg with the expectation to win with the same mindset or strategies of a Protoss or Terran player (and vice-versa), then you're going to have a tough time... and probably lose.

That doesn't mean that Zerg is underpowered or Protoss is OP or anything like that. Heck, the statistics of the games (both all across the board and also just in the top tier) show that all the match-ups have been relatively close to stable and balanced for quite some time now. It just means that some people are obviously uncertain as to how the underlying mechanics of each race work.


And then games like Idra vs Cruncher game 1 show how fuckign difficult that style is. The game isn't demanding on protoss when they get that 3rd base, its just sit and make a maxed army. Idra vastly outclassed Cruncher, and Sheth vastly outclassed artosis, you can't reference those games for anything. The whole keeping them on the back foot thing sounds nice in theory but in practice protoss has no problem actually being on the backfoot until they get a big army and its so damn hard to do anything when range 9 collosus and forcefields are so good defensively. Yes you can run around with zerglings or mutas and be gay but it still doesn't change the fact that at some point theres a massive army you have to deal with.

The reason I was saying the TvZ dropship comparison was stupid was because the TvZ dropship had so much more potential. Yes landing a dropship was quite tough, but it was all worth it because the damage a single dropship filled with 7 marines 1 medic could do to a zerg player was ridiculous. marine DPS was so high you could literally kill an endless amount of zerglings if you positioned your marines well and microed them to keep running from burrowed lurkers. There were so many games were zerg was on 3 base or 4 (hyuns infamous for this in ZvT) and got completely owned and thrown off by 1 dropship.

I don't see a nydus in sc2 having the same potential. Zerg units individually are so weak a constant stream of stuff from a nydus worm is just cannon fodder that gets raped once a protoss army reaches it without doing any damage. So yes, maybe tyler is right in saying that a dropship in sc1 TvZ was just as hard to land as a nydus, but the reason players aren't pursuing it is because the potential of a nydus to do real damage is so much lower than the potential of 7 marines and 1 medic in sc1.

Don't get me wrong I still feel nydus is something that can be utilized in the lategame, and in some situations it can work quite well but its still not some end all strategy that consistently gives zergs a way to fight lategame toss.
상처받은 그대에 가슴에 사랑을 심어줄께요♥
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 13 2011 20:21 GMT
#15342
Btw two more things:

1. Tyler you should ignore all the stupid people telling you you're overly critical of other players. Your critiques were all insightful and among the most interesting things on the show.

2. Idra should be a staple of SotG
상처받은 그대에 가슴에 사랑을 심어줄께요♥
formthehead
Profile Joined June 2010
United States81 Posts
April 13 2011 20:26 GMT
#15343
To everyone who's unsatisfied with the "balance" discussions on SOTG, Artosis and Idra do a show called IMBALANCED. It's the one instance of "or someone else will" that comes to mind, but you can definitely find the discussion you want there. Don't keep banging your head against the wall trying to make day9/tyler/incontrol talk about zerg being UP when their stance has always been "imbalance arguments don't make you better at starcraft".
RivalryRedux
Profile Joined July 2009
United States173 Posts
April 13 2011 20:28 GMT
#15344
On April 14 2011 04:27 Nakas wrote:
Gotta love the logic here: zerg needs to try crazy and unpredictable things that have pretty much no hope of working, but if you try them and lose you're a quitter. And people wonder why zergs are telling em to stfu.


Cmon dude, don't be ridiculous. The context of the situation and the logic behind the decision to 6 pool matters. It's like someone telling you to fold more in poker (in general) so then you open fold Kings and get mad at the person for telling you to fold more. At that point you're being blinded by frustration/rage.

Carson
Profile Joined September 2010
Canada820 Posts
April 13 2011 20:28 GMT
#15345
Tyler, keep being critical of play, it increases the overall knowledge level of those who listen, and increases their skill somewhat as well when they learn safe builds and good counters!

Thanks for your analysis!
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
Pekkz
Profile Joined June 2009
Norway1505 Posts
April 13 2011 20:29 GMT
#15346
On April 14 2011 05:15 jmbthirteen wrote:
Show nested quote +
On April 14 2011 05:07 the9thdude wrote:
I look at Nydus worms like highways; they're infrastructure for the zerg army. They allow fast transport of units not just from base to enemy, but base to base, which is their real strength. Take a map like Shakuras Plateau, where it takes a long time to go from one side of the map to the other. Normally, it would take forever to get a drone across the map to take an expo, but using Nydus worms wherever you have sight, you can just load up a single drone and get it there within 5 seconds.

Let's take another example; zerg player has half the map and has 5-6 bases. Enemy hits base 2 and then the zerg counters and saves it. However, the enemy is hitting base 6 as well, on the other side of the map. Hop into the Nydus network and create a nydus worm at an entrance/choke point; now you've cut off reinforcements and can kill that attack. After you deal with that, you hop back in the worm to the frontlines to push into the main.

All of this can be done on creep. No one says Nydus Worms have to be for drops, which is why we have Overlords with drop capabilities. View the Nydus as a form of fast transport and army hiding. Your enemy will never know when and where your army will appear, which will make them reluctant to push into creep.


agreed, even using nydus for defense of your bases would be a good idea. just have one at each of your expansions and you can defend easier


I dont really know if defending spread out bases is really an issue for zerg at all. Maby against dropship harass a nydus could be usefull on silly big maps, but usually creep between bases is enough, or a couple of spinecrawlers do the job better.

In BW you used it for defending your spead out bases from harass etc, but sc2 plays totally differently.
Leviwtf
Profile Joined October 2010
174 Posts
April 13 2011 20:30 GMT
#15347
There is one comment I haven't seen mentioned or talked about anywhere...

Lets assume that SOTG is right and it takes alot of time to figure out the game, how to play the matchups, the correct compositions/responses, etc. I don't think SC2 will have the time necessary to figure/try everything out before the next expansion hits and changes everything again, in addition to patches coming out fairly regularly changing things again. So SCII will be in constant change and never have time for things to settle down. How does this constant change affect balance and the overall state of the game?
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 13 2011 20:31 GMT
#15348
Just putting this out there. Too lazy to make a full thread on this and we're kind of on the subject already. Using nydus as a retreat method is pretty awesome. I liked to drop into protoss main. Nydus while you are doing so for retreat. Second nydus goes next to protoss third then snipe the third -> retreat. Rinse and repeat until you sac enough units and bought enough time to get brood lords.
VENDIZ
Profile Joined October 2010
1575 Posts
April 13 2011 20:36 GMT
#15349
On April 14 2011 05:30 Leviwtf wrote:
There is one comment I haven't seen mentioned or talked about anywhere...

Lets assume that SOTG is right and it takes alot of time to figure out the game, how to play the matchups, the correct compositions/responses, etc. I don't think SC2 will have the time necessary to figure/try everything out before the next expansion hits and changes everything again, in addition to patches coming out fairly regularly changing things again. So SCII will be in constant change and never have time for things to settle down. How does this constant change affect balance and the overall state of the game?


There's nothing to assume.. look at how long it took for protoss to become anything but a Terran sniper race in Proleague, a game as complex as SC1/SC2 takes a loooooooong time to figure out. Patches and so forth won't change the outcome of people experimenting - atleast it shouldn't. The way Blizzard reacts to balance remarks is by tweaking some of the most nagged topics (i.ex warpgate times, stim/bunker and so forth), not the unused parts of the game (and if they do, it leads to people trying out the buffed units) - either way, the matchups evolve as time goes
SaGe fighting!!~~~~~~
MechKing
Profile Blog Joined March 2011
United States3004 Posts
Last Edited: 2011-04-13 20:37:14
April 13 2011 20:36 GMT
#15350
I definitely agree that people are too dependent on balance and Blizzard patching the game to make it balanced. I think that blizzard should just step back for a while, don't change ANYTHING balance-oriented and just let the players figure out ways to beat the death ball strategy. Players have to be open to more ideas, and be more innovative themselves, not just relying on patches to balance the game. Sure, players have most likely tried to do different things to go against the death ball, but how hard have they actually tried to beat it? I didn't see very many zergs trying to flank or nydus or drop etc. Drops are now starting to become more popular, and you can see in Game 2 of Idra vs Cruncher during the TSL3, that drops CAN work very well against the deathball approach by Protoss. We're definitely seeing more drops utilized and it's great that they are working well. Hopefully, Zergs won't be so self-defeating in facing against Protoss. Geoff said it best when Idra's mentality going into the games is wrong. It shouldn't be "omg I'm playing against a good protoss, this is going to be an impossible match because protoss is too hard to beat" it should be "I'm playing against a good player, and I should try to find their weaknesses and exploit them" There is no strategy that is unbeatable, because if there were the game would be so boring.
251
Profile Blog Joined March 2008
United States1401 Posts
Last Edited: 2011-04-13 20:39:20
April 13 2011 20:37 GMT
#15351
I just want to applaud you guys on turning the latest SotG around from a complete sadgasm to an informative and sobering realization that many SC2 players need to hear, and don't understand from the Brood War days or the nature of Starcraft in general.

Everything Tyler and Sean said about the player mentality in SC2 with relation to balance and 'winning scenarios' resonated so strongly with me and I hope with a lot of other people. A lot of players have been looking at SC2 the wrong way and I think it would help us out as a community to show more resolve and restraint with regard to imbalance. It's necessary to be said by higher level players and a lot of people need to hear it, instead of just taking everything certain top level players (who tend to only complain) as gospel. Anyway, thanks for the podcast, keep up the great work!
"If you can chill..........then chill."
Treehead
Profile Blog Joined November 2010
999 Posts
April 13 2011 20:39 GMT
#15352
On April 14 2011 04:28 Liquid`Tyler wrote:
I think Day[9] is skipping a step when he is saying "get a ton of infestors etc" when the etc includes a bunch of stuff that also costs significant amounts of gas. It'd be easier to start with my suggestion of getting 7th and 8th gas up ASAP and seeing how it shifts your composition naturally, having that 33% extra gas. It's absolutely true that fully saturating a 4th base is of questionable helpfulness due to supply cap but saturating more gases hasn't been explored enough.

Finding out efficient ways to dump the units that don't fit into your 200/200 composition is important as well. I don't mind zergs sticking to a roach heavy composition on their way to getting their 8th gas and 200/200, but they ought to drop or nydus the roaches into a somewhat effective, econ attacking or time buying maneuver, when it's time for those roaches to die to free up supply. We Protoss had to do this a ton in SC1, usually getting a ton of zealots at some point out of absolute necessity, but knowing we would die if we hit 200/200 and sat at 200/200 for more than 30 seconds with a zealot heavy composition. So we dumped them the best way we could. Sometimes in really inefficient ways... but hopefully if they died without killing anything, they were at least buying time.


I think it's rather telling that in the last page people have spent the last page arguing about whether nydus, and the suggestion of nydus, is stupid, rather than discussing this thought by Tyler. It seems like day9 is trying to suggest that without midgame units (except queens), you can delay or repel any early pushes. I can't imagine how you would deal with long range units like tanks in the midgame, though - before you can get brood lords. It's funday monday, so it should be fun to watch at least, but I believe Tyler's suggestion is more sensible in terms of overall gameplay (admittedly, Day9's suggestion would lead to more silly-looking games).

Is it possible Day believes Brood Lords are reachable before tanks can kill you? Or was the mass infestor/queen shenanigans something specifically for PvZ?
Tschis
Profile Joined November 2010
Brazil1511 Posts
April 13 2011 20:40 GMT
#15353
The speed the Nydus puts units out is so slow that from your main to your 4th on Shakuras, it would actually be faster to just walk (specially if you have zerlings, and specially if you have creep spread).

And Nydus are too fragile to be spreading them all over the place. Using them as shield to avoid reinforcements? Lol, I think a group of 5 marines reinforcing could kill it before you unload 10 zerglings...

If you put a nydus in each base it could just be easily targeted by any drop, it costs 100min 100gas and has almost as much HP as a Queen.

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
ImHuko
Profile Joined December 2010
United States996 Posts
April 13 2011 20:44 GMT
#15354
Was odd to see Tyler pretty much lack any emotion or opinion after reading things he said after Dreamhack Idra vs MC.
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-04-13 20:46:41
April 13 2011 20:44 GMT
#15355
On April 14 2011 05:13 Thetan wrote:
Show nested quote +
On April 14 2011 03:04 hugman wrote:
What bothers me a bit about this balance debate is how arbitrary it feels when we've "just" come off of (can you say that?) the beta. The argument the SotG hosts make could be made regardless of how "balanced" the game actually is (what balanced even means is subject onto its own). What if you reverted all the Zerg nerfs, make Roaches 1 supply, 2 armor, reduce Burrow research time to its old 50 secs and on and on? Zergs would start owning Protosses, but the argument you're using now wasn't made in the beta. Reverse the roles the other direction, what if Protoss were killing Zergs during the beta the way they are now, do you think Blizzard wouldn't patch it? Or why weren't you you saying "you should keep dropping his main and killing the Roach Warren so he can't get any Roaches" or something like that during the beta?

Do you see how arbitrary it is now? Why even patch anything? Just throw the units in and be done. Leave it all for the players to figure out, and if one year later they haven't, well then I guess you wasted a year of people's time.

If you refuse to evaluate balance based on the current metagame then how can you say that the current SC2 release is better than any random beta version? Blizzard were patching every week! There was no time to truly explore the balance. Again, my point is, what if you undo every single nerf to the Roach and Zergs start owning everyone, how could you justify nerfing it? Why not try to adapt for 6 months or more?


What is the definition of "balance"?

From listening to the discussion on SotG, you'll know that having "un-winnable" situations doesn't not imply "imbalance". It is only "imbalanced" if you could not do anything to prevent the "un-winnable" situation from occuring.

The old roach, old mass reaper builds against zerg, those were "imbalanced": they created un-winnable situations so *early* in the game that it was clear that there was nothing that could be done to prevent those un-winnable situations from occurring (or that the only things that could be done led to an un-winnable situation against any other strategy).

Whereas, the "un-winnable situation" talk right now focuses mostly on *lategame* compositions. Until you can show that it is impossible to prevent that un-winnable situation, you cannot claim "imbalance". And that has not yet been shown, as the possibilities of reactions grows exponentially as time increases.

You can say that zergs have tried everything vs. the 5-rax reaper rush, and that nothing worked. Because by that time so early in the game, there's only a handful of possible strategies to try. You cannot say that zergs have tried everything vs. late-game protoss/terran. Because by that time, there's millions of strategies that you could've tried to prevent that un-winnable lategame situation.


That's a lot of absolute statements all of a sudden. You say the old Roaches were imbalanced like it's a fact. In the first month of the beta Force Field usage was nowhere near as developed as it is today (also don't forget Roaches only had 3 range), and the problem with Roaches was actually when you got a huge amount of them with Organic Carapace (which required Hive).

Still, Brood Lords were hit by the nerfbat in the beta too, and they are a very late game unit. I wasn't even talking about unwinnable situations anyway, my point was that we don't know if Roaches were imbalanced any more than we know if P is overpowered. Maybe you could deal with them, maybe you couldn't.

Either you try to balance the game or you don't. You can't argue that it's okay to discuss balance, and then arbitrarily switch over to "practice more"-mode. In the beta everyone was constantly discussing what should be changed, but as soon as the game hit retail it's like nothing should be changed. Sure, the stakes are higher with so many tournaments, but Blizzard releasing the game at a date set months in advance doesn't mean that the balancing was mostly done at that point.
the9thdude
Profile Joined March 2011
United States41 Posts
April 13 2011 20:45 GMT
#15356
On April 14 2011 05:29 Pekkz wrote:
Show nested quote +
On April 14 2011 05:15 jmbthirteen wrote:
On April 14 2011 05:07 the9thdude wrote:
I look at Nydus worms like highways; they're infrastructure for the zerg army. They allow fast transport of units not just from base to enemy, but base to base, which is their real strength. Take a map like Shakuras Plateau, where it takes a long time to go from one side of the map to the other. Normally, it would take forever to get a drone across the map to take an expo, but using Nydus worms wherever you have sight, you can just load up a single drone and get it there within 5 seconds.

Let's take another example; zerg player has half the map and has 5-6 bases. Enemy hits base 2 and then the zerg counters and saves it. However, the enemy is hitting base 6 as well, on the other side of the map. Hop into the Nydus network and create a nydus worm at an entrance/choke point; now you've cut off reinforcements and can kill that attack. After you deal with that, you hop back in the worm to the frontlines to push into the main.

All of this can be done on creep. No one says Nydus Worms have to be for drops, which is why we have Overlords with drop capabilities. View the Nydus as a form of fast transport and army hiding. Your enemy will never know when and where your army will appear, which will make them reluctant to push into creep.


agreed, even using nydus for defense of your bases would be a good idea. just have one at each of your expansions and you can defend easier


I dont really know if defending spread out bases is really an issue for zerg at all. Maby against dropship harass a nydus could be usefull on silly big maps, but usually creep between bases is enough, or a couple of spinecrawlers do the job better.

In BW you used it for defending your spead out bases from harass etc, but sc2 plays totally differently.


It's a little more than just defending. If a good player invests in a good Nydus infrastructure (2-3 Nydus Networks) as a means of defense, they can lure an enemy army onto creep, fall into Nydus networks, drop 3 Nydus worms behind their enemies' army and crush it using flanks. If you incorporate your rally point from all of your bases into the Nydus system, you don't have to worry about your reinforcements being cut off because they're all available with your army as soon as they spawn.

I'll just bulletpoint the pros and cons of Nydus Networks:
Pros
-Allow fast regrouping and quick transport across the map without worrying about unit speeds or out int the open rally points.
-Effectively hides your army composition if you rally all of your ground units to a Nydus point.
-Can allow for creative combat maneuvers to surround and crush opposition.
-May be used (but not recommended) for hitting an enemies' mineral line or base attack. This should only be done with a drop to distract your opponent while your Worms spawn.
Cons
-Only really works on large maps
-Expensive investment in midgame, best used after 150 food and 3+ bases
-Loud and announced. This may not be such a problem if you keep it on creep, but will alert your opponent to Nydus tech.
-Requires a brain to use effectively
Those who are overconfident, are careless.
TrANCE,
Profile Joined December 2010
301 Posts
Last Edited: 2011-04-13 21:06:02
April 13 2011 20:47 GMT
#15357
Tyler. i'm sorry but you really should be practicing!!! love from your fans

+ Show Spoiler +
I just want to applaud you guys on turning the latest SotG around from a complete sadgasm to an informative and sobering realization that many SC2 players need to hear, and don't understand from the Brood War days or the nature of Starcraft in general.

Everything Tyler and Sean said about the player mentality in SC2 with relation to balance and 'winning scenarios' resonated so strongly with me and I hope with a lot of other people. A lot of players have been looking at SC2 the wrong way and I think it would help us out as a community to show more resolve and restraint with regard to imbalance. It's necessary to be said by higher level players and a lot of people need to hear it, instead of just taking everything certain top level players (who tend to only complain) as gospel. Anyway, thanks for the podcast, keep up the great work!


I totally agree 251. I think you said it better than i ever could









Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
Last Edited: 2011-04-13 20:57:14
April 13 2011 20:51 GMT
#15358
On April 14 2011 05:39 Treehead wrote:
Show nested quote +
On April 14 2011 04:28 Liquid`Tyler wrote:
I think Day[9] is skipping a step when he is saying "get a ton of infestors etc" when the etc includes a bunch of stuff that also costs significant amounts of gas. It'd be easier to start with my suggestion of getting 7th and 8th gas up ASAP and seeing how it shifts your composition naturally, having that 33% extra gas. It's absolutely true that fully saturating a 4th base is of questionable helpfulness due to supply cap but saturating more gases hasn't been explored enough.

Finding out efficient ways to dump the units that don't fit into your 200/200 composition is important as well. I don't mind zergs sticking to a roach heavy composition on their way to getting their 8th gas and 200/200, but they ought to drop or nydus the roaches into a somewhat effective, econ attacking or time buying maneuver, when it's time for those roaches to die to free up supply. We Protoss had to do this a ton in SC1, usually getting a ton of zealots at some point out of absolute necessity, but knowing we would die if we hit 200/200 and sat at 200/200 for more than 30 seconds with a zealot heavy composition. So we dumped them the best way we could. Sometimes in really inefficient ways... but hopefully if they died without killing anything, they were at least buying time.


I think it's rather telling that in the last page people have spent the last page arguing about whether nydus, and the suggestion of nydus, is stupid, rather than discussing this thought by Tyler. It seems like day9 is trying to suggest that without midgame units (except queens), you can delay or repel any early pushes. I can't imagine how you would deal with long range units like tanks in the midgame, though - before you can get brood lords. It's funday monday, so it should be fun to watch at least, but I believe Tyler's suggestion is more sensible in terms of overall gameplay (admittedly, Day9's suggestion would lead to more silly-looking games).

Is it possible Day believes Brood Lords are reachable before tanks can kill you? Or was the mass infestor/queen shenanigans something specifically for PvZ?


He's just trying to get people to use the units they don't use... more... Its not that complicated. You can start by goofing around and having fun (its a game) or you could be serious and just get your army then tech switch. It doesn't matter how you do it, only that you do it a lot and get good at it. Eventually you will find a way to win (who likes losing) and thats a good place to start. I think the issue people have with zerg is it feels like you have 4 different units all game. Ling/Roach/Hydra/AA done. Most people live and die by those units. The more people find clever ways to incorporate the other units into their builds the more other people will use them and people will be forced to react.

One Perfect example someone pointed out in this thread (not on purpose cause he is a troll) Protoss players almost always have plyons around the edge of their base. Hrm I wonder why? Could it be because people used nydus worms in the Beta and Protoss players quickly learned, or watched Beta tournys (like day9's) where it was obvious that they needed to put pylons everywhere to stop nydus worms. Casters even were even pointing it out. Sure it helps you warp in units in some locations, but honestly its dangerous to put your pylons around the edge of your base. If your opponent goes air they are easily picked off and ground armies with sight love to pick off Terran and Protoss structures around the edge of bases.

Edit: Lolz at post above me. *Cracks whip at Nony* From the Fans... With love.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
hugman
Profile Joined June 2009
Sweden4644 Posts
April 13 2011 20:59 GMT
#15359
People used Nydus in the beta when they had half the build time, and everyone stopped using them after it was changed.
Raiznhell
Profile Joined January 2010
Canada786 Posts
April 13 2011 20:59 GMT
#15360
I don't get why the Nydus making a noise is bad. I mean if you use it as a sort of highway from one place to another and not in the opponents base the opponent will still hear the noise and immediately freak out looking for the Nydus when in reality your just using it to connect two cross map positions or something or to just instantly transport units to the front of his base. The point being it freaks him out and distracts him which is obviously good.

People forget the mindset of players and always focus on numbers. Like a lot of people think drops are bad because they'll probably just be killed and not be cost effective. BUT your distracting his attention. Allowing yourself to gain something elsewhere on the map, if your multitasking is up to the challenge.

I mean it's probably been brought up more than it should considering some circumstances but the Mondragon game vs Zeerax just seemed so smart and I think that kind of Super Aggressive yet still macro focused style can be built upon so much and evolved with so many different unit compositions.

I mean also look at IdrA vs CruncheR in TSL, the one game he switches it up and goes super drop and aggressive type play he pretty much owned CruncheR like he was some nooblet. I think Zerg should just get ridiculously gimmicky and also counter attack constantly.
Cake or Death?
Prev 1 766 767 768 769 770 2731 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 332
StarCraft: Brood War
TY 1005
Sea 912
Zeus 129
Aegong 86
ToSsGirL 60
Noble 34
Sharp 23
NotJumperer 20
ajuk12(nOOB) 16
Hm[arnc] 9
[ Show more ]
Bale 3
Britney 0
Dota 2
XcaliburYe528
BananaSlamJamma513
XaKoH 321
febbydoto12
League of Legends
JimRising 549
Counter-Strike
Stewie2K1113
shoxiejesuss587
Super Smash Bros
Mew2King75
Other Games
shahzam1355
ceh9562
KnowMe216
Happy150
crisheroes39
Organizations
Other Games
gamesdonequick771
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1457
• Stunt548
Upcoming Events
Wardi Open
2h 44m
PiGosaur Monday
15h 44m
The PondCast
1d 1h
Replay Cast
1d 15h
RSL Revival
2 days
ByuN vs Classic
Clem vs Cham
WardiTV European League
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
3 days
FEL
3 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL: ProLeague
5 days
Dewalt vs Bonyth
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.