• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:41
CET 22:41
KST 06:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!10[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down16ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League79Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos Hands of Pluto Oceanic Brood War - Join and chat!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11296 users

Official State of the Game Podcast Thread - Page 347

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 345 346 347 348 349 2731 Next
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 09 2010 00:19 GMT
#6921
*uses his extra chronoboosts on iNcontroL*
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Goibon
Profile Joined May 2010
New Zealand8185 Posts
December 09 2010 00:20 GMT
#6922
If you read 'chrono boost' with the amusing accent Day9 uses when he says it, then it becomes less than slightly entertaining.

Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Crichton
Profile Joined September 2010
Japan196 Posts
December 09 2010 00:21 GMT
#6923
On December 09 2010 09:13 {88}iNcontroL wrote:
Just when I thought this thread couldn't get any more boring... there was a CB discussion -________-


Hey, if I have to listen to 30 minutes of discussion on a Fungal nerf that isn't even happening, I think you can put up with having to scan past a few paragraphs of theorycrafting on the actual game.
Protoss is the easy race, but I'm sticking with it.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2010-12-09 00:34:07
December 09 2010 00:24 GMT
#6924
On December 09 2010 08:56 Crichton wrote:
I can't say I agree with this. It's not like rushing to stim long before you're actually going to attack. Most Protosses are only going to have 1 Forge early game, and getting +1 Attack faster means you can get +1 Armor or +2 Attack faster. Until that first, necessary upgrade finishes, you can't move onto the next one. And Colossi are pretty much useless until Thermal Lance is done (see: Choya versus Jinro). If your opponent is rushing to Mutas, then you're going to need Blink faster, and you won't know about it until it's too late. HTs are rather useless until both the upgrades are done…I can't think of a single upgrade for Toss that wouldn't benefit from coming faster.


I agree with the Forge part. If you are actively going for multiple upgrades and you have an important upgrade timing then there will be a major benefit from Chronoboosts. However, you don't always want to do that, and other times it may not be safe enough to spend CBs on Forge.

Thermal Lance is similar. Even without Chronoboosting, you'll almost always get Thermal Lance on time and probably before you get a critical number of Colossi ready to move out (Of course, forgetting to actually start it is bad fo'u =P)

I guess what I'm trying to say is that there should be a clear reason and a clear advantage to be gained for each spent CB. If there isn't, then it should be saved as it allows you to react and adapt faster as the game progresses.

On December 09 2010 08:56 Crichton wrote:So would you agree that there's a balance to be found between 200/200 and 0/200? I'm not saying 25/200 is ideal, just suggesting that it be used for practice and experimentation until a the best balance is found.


It is actually 100/100, my bad (I never realized this until now, I only memorized it's got enough for 4 CBs =D).

Anyway, I personally tend to "chop off" the last 25 energy of each Nexus in regular macro, but from mid game on I only use the remaining energy for a very specific planned purpose. On 2+ bases, spending 25 off each Nexus is usually enough for research purposes, and having 3/4 energy on two Nexuses (Nexii? =P) actually makes me feel quite a bit safer during the game.
Teivospylol
Profile Joined September 2010
Djibouti47 Posts
December 09 2010 00:24 GMT
#6925
On December 09 2010 08:44 Crichton wrote:
Show nested quote +
it's pretty simple. when you've made more production facilities than you can simultaneously use because of tech switches (like i have a stargate, 4 warpgates, and a robotics facility, and at some points i was only using some of them, but in mid game im using all of them at once) then there's nothing to chronoboost



Tyler, have you tried getting one fewer warp gate, an earlier Forge, and then staying on top of CBing?

I understand the concept of 'saving up' chronos, but if you have two Nexuses sitting at 100/100, then every moment you're not chronoing *something* is energy you're never going to get back.

It's all about having builds that continue to be brutally efficient even into the mid-game. Everyone is great at chronoing in the early game because they have their builds worked out really nicely. If you're maxing out on energy, then your build *could be better*. Someone else doing exactly what you're doing, but not maxing, will do better.

Here are some analogous situations:

1. Maxing on energy is similar to a Terran who doesn't get Mules, sitting on 200/200 until after he's already fought a battle. He thinks he was keeping his money low, but he didn't realize how much money he'd never have because he was maxing on energy.

2. Building more production structures than you need is similar to a Zerg who builds extra Hatcheries instead of using Spawn Larva will similarly think he's keeping his money low by building extra production structures, but he's actually missing out on extra production he could be doing because he spent too much money up front.

Look at Jinro in the GSL, forcing his SCVs to go to certain mineral patches. Certainly that can't make more than a couple minerals here or there, but it's that sort of edge that he needs to stay ahead.

Obviously you're a great player and everything, and I'm horrible. But if I can see a big difference between when I let myself max out on energy (even when I'm planning to chrono later on) and when I'm constantly staying on top of chronoing, I think you could see the same leap.

Maybe it would be worth a practice session where you keep 25 energy saved on each Nexus for when you are planning to need quick higher-tier units, but otherwise you chrono everything you can. What's the harm in having a bigger army faster? What's the harm in having more probes faster? Or +1 faster? In having to build fewer production buildings?

Show nested quote +
Just means I'm gonna try and stop doing that Crichton. I'm going put my Nexi on multiple hotkeys like suggested, so I can check energy without looking at my main.


That's not a bad idea, even if it sounds like it would make everything insane as far as staying on top of probe production. It would help with my suggestion to keep energy low but not *too* low, in case you have a major use for Chrono like Tyler referred to.


he said he saves up chronoboosts if it isn't required in his build incase something happens (ie gets harassed or lets his money get high) and he needs to catch up. Using chronoboost to get time you lost back instead of using it to try to get ahead when you don't need to be ahead (ie faster +1 but who cares if you aren't going to be using it because of the build you're doing, or more probes in late game but who cares if your bases are saturated) is a pretty good way to go about things, especially at nony's level where harass / pressure is common
Ji
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
December 09 2010 00:26 GMT
#6926
On December 09 2010 09:21 Crichton wrote:
Show nested quote +
On December 09 2010 09:13 {88}iNcontroL wrote:
Just when I thought this thread couldn't get any more boring... there was a CB discussion -________-


Hey, if I have to listen to 30 minutes of discussion on a Fungal nerf that isn't even happening, I think you can put up with having to scan past a few paragraphs of theorycrafting on the actual game.


You don't HAVE to listen to my podcast. But I absolutely can comment on a boring ass segment of this thread.
Crichton
Profile Joined September 2010
Japan196 Posts
Last Edited: 2010-12-09 00:37:59
December 09 2010 00:33 GMT
#6927
Talin said:
Thermal Lance is similar. Even without Chronoboosting, you'll almost always get Thermal Lance on time and probably before you get a critical number of Colossi ready to move out.


Yes, before *you* are ready to move out. But what if your opponent moves on you? I hear so many Protosses complaining about Terrans being OP in early game. Could it be because their armies are weaker than they should be, or not as upgraded as they should be, when a Terran does a big timing push?

I know you feel safe if you feel you can be reactionary, but think of how much energy you have if you have 75 energy on 2 or 3 bases. How much can you really do with that when you see something to react to? If there are Mutas in your base, chronoing Blink at this point isn't going to keep your probes from dying. If you realize the Terran went double E-Bay, it's now a little too late to start chronoing out those upgrades.

Talin said:
Anyway, I personally tend to "chop off" the last 25 energy of each Nexus in regular macro, but from mid game on I only use the remaining energy for a very specific planned purpose. Having 3/4 energy on two Nexuses (Nexii? =P) actually makes me feel quite a bit safer during the game.


Here's my thing: your macro is *going* to slip. You're going to forget Chronoboosts during battles and while scouting and while pressuring. You're going to. So you're *always* going to have energy sitting and waiting for in case you need to react to something. So why, if you're always going to have a bit of 'safety net' energy saved up anyway, do you need to sacrifice faster upgrades, production, and income when you're not in a panicked, reactionary state?

Incontrol said:
You don't HAVE to listen to my podcast. But I absolutely can comment on a boring ass segment of this thread.


I'd rather talk about chronoboosting—recall that we're talking about it because you brought it up—than slog through ten pages about what a racist someone on the podcast is. You say 'boring,' I say 'a breather from the normal stupidity on display in the SOTG thread.'
Protoss is the easy race, but I'm sticking with it.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
December 09 2010 01:01 GMT
#6928
On December 09 2010 09:33 Crichton wrote:
Yes, before *you* are ready to move out. But what if your opponent moves on you? I hear so many Protosses complaining about Terrans being OP in early game. Could it be because their armies are weaker than they should be, or not as upgraded as they should be, when a Terran does a big timing push?


But that's exactly the sort of situation that we save our Chronoboosts for in the first place.

If the idea was to just [mc]spend spend spend[/mc], you might have just wasted CBs on Probes or +1 Attack that won't be finished or Gateways but you built Stalkers instead of Sentries, etc.

I'm not advocating saving up for the sake of saving up, I'm talking about spending it when you know you need it and when you know what you need it for. For example to repel an early timing push that you (should) know is coming.

On December 09 2010 09:33 Crichton wrote:
If there are Mutas in your base, chronoing Blink at this point isn't going to keep your probes from dying. If you realize the Terran went double E-Bay, it's now a little too late to start chronoing out those upgrades.


Well if you realize/scout these things too late, having Chronoboosted wrong things ahead of time will not be too helpful. Having saved up CBs actually does help more in those circumstances, but again not too much. Nothing can substitute lack of information on your opponent and CBs have nothing to do with that.

You're only safe if you Chronoboosted the right things ahead of time, ie. if you just winged it and guessed it. But one of the key points of Starcraft is to not blindly prepare ahead for things that may or may not be coming.

On December 09 2010 09:33 Crichton wrote:
Here's my thing: your macro is *going* to slip. You're going to forget Chronoboosts during battles and while scouting and while pressuring. You're going to. So you're *always* going to have energy sitting and waiting for in case you need to react to something. So why, if you're always going to have a bit of 'safety net' energy saved up anyway, do you need to sacrifice faster upgrades, production, and income when you're not in a panicked, reactionary state?


Well that's a problem one would fix by improving one's mechanics. =p

Those extra upgrades and production and Probes cost money and might not be the right choice at the time or cripple you at a critical moment when you need two quick production cycles.
Basic
Profile Blog Joined June 2010
Canada288 Posts
December 09 2010 01:05 GMT
#6929
Can this be listened to live?
echO [W]
Profile Joined July 2010
United States1495 Posts
December 09 2010 01:12 GMT
#6930
On December 09 2010 10:05 CanadianStarcraft wrote:
Can this be listened to live?


Yes, usually the show is done every Tuesday 8:30 PST at http://www.ustream.tv/channel/state-of-the-game
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
December 09 2010 01:23 GMT
#6931
On December 09 2010 09:26 {88}iNcontroL wrote:
Show nested quote +
On December 09 2010 09:21 Crichton wrote:
On December 09 2010 09:13 {88}iNcontroL wrote:
Just when I thought this thread couldn't get any more boring... there was a CB discussion -________-


Hey, if I have to listen to 30 minutes of discussion on a Fungal nerf that isn't even happening, I think you can put up with having to scan past a few paragraphs of theorycrafting on the actual game.


You don't HAVE to listen to my podcast. But I absolutely can comment on a boring ass segment of this thread.


Dude, I actually think it's kind of exciting.

If Protoss hasn't perfected or figured out a way to better incorporate chronoboost better in the mid-to-late game, that means there's there a lot more room for improvement for Protoss in general.

I was wondering if the same could be said for the other races ... is a guy like IdrA close to the macro ceiling, or is there still any room for him to improve his macro?

When I watch guys like Idra or Jinro, they seem so on top of their mules and queens and creep its hard to imagine they can improve in that aspect in the game ... but then again I stink at the game overall, so I'm a poor judge.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
December 09 2010 01:24 GMT
#6932
On December 09 2010 09:26 {88}iNcontroL wrote:
You don't HAVE to listen to my podcast. But I absolutely can comment on a boring ass segment of this thread.


I wonder what would happen if I paid you to teach me how to chronoboost . Things would certainly change.

Well nvm it would still be boring.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
ScarletKnight
Profile Joined August 2010
United States691 Posts
Last Edited: 2010-12-09 02:18:17
December 09 2010 02:01 GMT
#6933
I like how this thread has gone from discussing the show to theorycrafting about stuff talked about on the show.

I know we're discussing stuff that was talked about on the show, but seriously, this thread is turning into a strategy forum and there's a reason why no one likes that place. So much win has been produced in this thread (where is artosis video, photoshops, jokes) and now it's just a place where people fight about theory and bitch about accents.

I hate being harsh like this and I'm not pointing any fingers but I think this thread needs to stop with the theory.
Looks like I picked the wrong week the quit sniffing glue
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
December 09 2010 02:20 GMT
#6934
Ahhhh ... screw it.

First people complained about the show and the hosts, than people complained about people complaining, and now people are complaining about people discussing actual topics or ideas raised on the show.

JEEBUS FUCKING CHRIST.

The only thing left for us to do is start a fan club and circle jerk each other into oblivion.

Liquid_Ecstasy
Profile Joined October 2010
United States35 Posts
December 09 2010 02:29 GMT
#6935
JEEBUS FUCKING CHRIST.

The only thing left for us to do is start a fan club and circle jerk each other into oblivion.


I think he has a point here, exciting AND it gives Artosis a reason to jerk off Idra. And for the record, CB is boring.
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 09 2010 02:37 GMT
#6936
More boring than Colossus?
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
December 09 2010 02:38 GMT
#6937
You don't HAVE to listen to my podcast


Now it's his podcast.
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
December 09 2010 02:46 GMT
#6938
Hope they will talk about the leaked HOTS ending video in the next episode.
ヽ(´ー`)┌
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
December 09 2010 03:11 GMT
#6939
Alright then, broadening the topic. Who is the best macro Protoss? Or do they all suck balls because no one is chronoboosting effectively?
Contagious
Profile Blog Joined December 2005
United States1319 Posts
December 09 2010 03:23 GMT
#6940
On December 09 2010 11:38 nvs. wrote:
Show nested quote +
You don't HAVE to listen to my podcast


Now it's his podcast.


Well, technically it is.. along with JP, Day, and Tyler.
Prev 1 345 346 347 348 349 2731 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 488
Nathanias 97
RushiSC 1
StarCraft: Brood War
Britney 11587
ProTech180
White-Ra 170
Sexy 37
910 32
Dota 2
febbydoto14
Counter-Strike
Fnx 1212
Super Smash Bros
PPMD12
Heroes of the Storm
Grubby4180
Liquid`Hasu647
Other Games
FrodaN1044
summit1g1029
ceh9634
B2W.Neo480
shahzam470
C9.Mang0137
ToD70
Chillindude54
Trikslyr36
fpsfer 1
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 59
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21281
League of Legends
• TFBlade572
Other Games
• imaqtpie876
• Shiphtur830
• WagamamaTV244
Upcoming Events
PiGosaur Cup
2h 49m
IntoTheTV X SOOP
4h 19m
The PondCast
12h 19m
Kung Fu Cup
13h 19m
IntoTheTV X SOOP
1d 13h
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
Epic.LAN
3 days
Yamato Cup
4 days
Map Test Tournament
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Rogue vs Classic
Patches Events
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.