• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:54
CEST 05:54
KST 12:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1656 users

Official State of the Game Podcast Thread - Page 1017

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 1015 1016 1017 1018 1019 2731 Next
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 06 2011 11:25 GMT
#20321
On May 06 2011 18:41 cheesemaster wrote:
Show nested quote +
On May 06 2011 18:36 Tryxtira wrote:
I don't get why InControl and Tyler had this huge discussion in this show. I believe JP should have interupted them. The thing is, the argument should be held by the organisations and not by players in them. That's just wrong in my opinion.

I agree, although it more seemed like tyler was talking about his oppinion on the matter , and that the EG players were trying to defend their organization


yeah. tyler was looking at it from a different pov and got nailed on his posts out of a mood.

whole thing didnt need to blow up like that. but gotta say i agree with some of the stuff tyler said in the end about evryone changing and only talking PR nowadays.
life of lively to live to life of full life thx to shield battery
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
May 06 2011 12:01 GMT
#20322
On May 06 2011 19:00 WhiteDog wrote:
Show nested quote +
On May 06 2011 18:55 Jakkerr wrote:
On May 06 2011 17:08 DND_Enkil wrote:
I usually zones out when Idra starts ventiong about zerg imbalance and has been a great follower of the Day9 model but i was really impressed by Idra in the last show. He put forward real arguments and issues and Day9 could not really give any coherent answer.

IdrA boiled down the zergs weakness really well, lack of scouting early game and no all-around defense build always leaves you weak to all-ins. Sean was showing his absolute unwillingness to discuss balance and criticize Blizzard. Constantly saying he disagreed but not being able to repsond to the arguments made his case look really weak.

Interesting to see someone challenging Sean for once, he prefers to preach alone in his dailies and i got the feeling in this show he was mostly concerned with being politicly correct rather than discussing balance.


No race has an all-around defense build if you ask me, an all around defense build without scouting is something like:
drop 5+ spinecrawlers at ur natural and get a quick Evo chamber + 2 spore crawlers, obviously Idra doesn't want to do that but then he also shouldn't complain there isn't such a build :p.
Although I do agree zerg has a hard time scouting terran. but I don't really see how zerg has a hard time scouting protoss.
If you flie in an overlord at the right time the protoss has a zealot and a sentry, around this time the protoss is gonna drop down his next buildings, 1 sentry does like nothing to an overlord.
Even if you don't trust the situation and drop down a bunch of spine crawlers because you aren't feeling safe ur still infront since ur opponent didn't expand at all yet.
Too quote MC: he drone, drone,drone > me all in > he drone,drone,drone > me win

There are units / mechanics in the terran and protoss arsenal that give them a edge on defense. Tanks / sentries are units that are most cost efficient in defense than in attack. (well on most maps for force field) For zerg, there are no defensive units. All units you have are as good attacking than defensive units. That is a fact, not to mention we have no wall in.
You can arguably defend anything with a 3 gate expand. For the zerg to survive any kind of early all in, we need to scout it and react to it by producing enough units to crush our opponent, but not too much because counter attack is not an option in most of the games.

That's why I think buffing zerg is such a bad idea: they would become just overpower. The problem is not zerg being underpower, but zerg lacking a defensive unit.


Dear WhiteDog,
I ask you as the poster child of an Idra fan, but other Zergs can join:
What is the safe build for Terran? Idra demands either perfect scouting or a build that is safe against every all-in and won't fall behind in economy. As a Terran, I want that, too. Please note, that scanning is not a feasable scouting method, as it won't give you all the details you need, because the radius is too small and my worker is killed faster by 2 lings than your drone. That means my early game scouting is comparable to the Zergs, so I feel I'm also entitled to the 'safe build that lets me enter the mid game on even terms'.
Please tell me how to be safe against 6 pool, 7RR, baneling bust and fast mutas while keeping up with the Zerg economy of a spanishiwa style opening.
I thank you for your time in advance.
'Sincerely'
Thrombozyt
leo23
Profile Blog Joined November 2010
United States3075 Posts
May 06 2011 12:04 GMT
#20323
On May 06 2011 21:01 Thrombozyt wrote:
Show nested quote +
On May 06 2011 19:00 WhiteDog wrote:
On May 06 2011 18:55 Jakkerr wrote:
On May 06 2011 17:08 DND_Enkil wrote:
I usually zones out when Idra starts ventiong about zerg imbalance and has been a great follower of the Day9 model but i was really impressed by Idra in the last show. He put forward real arguments and issues and Day9 could not really give any coherent answer.

IdrA boiled down the zergs weakness really well, lack of scouting early game and no all-around defense build always leaves you weak to all-ins. Sean was showing his absolute unwillingness to discuss balance and criticize Blizzard. Constantly saying he disagreed but not being able to repsond to the arguments made his case look really weak.

Interesting to see someone challenging Sean for once, he prefers to preach alone in his dailies and i got the feeling in this show he was mostly concerned with being politicly correct rather than discussing balance.


No race has an all-around defense build if you ask me, an all around defense build without scouting is something like:
drop 5+ spinecrawlers at ur natural and get a quick Evo chamber + 2 spore crawlers, obviously Idra doesn't want to do that but then he also shouldn't complain there isn't such a build :p.
Although I do agree zerg has a hard time scouting terran. but I don't really see how zerg has a hard time scouting protoss.
If you flie in an overlord at the right time the protoss has a zealot and a sentry, around this time the protoss is gonna drop down his next buildings, 1 sentry does like nothing to an overlord.
Even if you don't trust the situation and drop down a bunch of spine crawlers because you aren't feeling safe ur still infront since ur opponent didn't expand at all yet.
Too quote MC: he drone, drone,drone > me all in > he drone,drone,drone > me win

There are units / mechanics in the terran and protoss arsenal that give them a edge on defense. Tanks / sentries are units that are most cost efficient in defense than in attack. (well on most maps for force field) For zerg, there are no defensive units. All units you have are as good attacking than defensive units. That is a fact, not to mention we have no wall in.
You can arguably defend anything with a 3 gate expand. For the zerg to survive any kind of early all in, we need to scout it and react to it by producing enough units to crush our opponent, but not too much because counter attack is not an option in most of the games.

That's why I think buffing zerg is such a bad idea: they would become just overpower. The problem is not zerg being underpower, but zerg lacking a defensive unit.


Dear WhiteDog,
I ask you as the poster child of an Idra fan, but other Zergs can join:
What is the safe build for Terran? Idra demands either perfect scouting or a build that is safe against every all-in and won't fall behind in economy. As a Terran, I want that, too. Please note, that scanning is not a feasable scouting method, as it won't give you all the details you need, because the radius is too small and my worker is killed faster by 2 lings than your drone. That means my early game scouting is comparable to the Zergs, so I feel I'm also entitled to the 'safe build that lets me enter the mid game on even terms'.
Please tell me how to be safe against 6 pool, 7RR, baneling bust and fast mutas while keeping up with the Zerg economy of a spanishiwa style opening.
I thank you for your time in advance.
'Sincerely'
Thrombozyt


I stopped reading when you said the radius of the scan was too small...
banelings
YourMom
Profile Joined April 2010
Romania565 Posts
May 06 2011 12:07 GMT
#20324
Worst sotg ever. You called Tasteless and asked him some generic GSL predictions questions then made him witness e-sports politics petty drama and idra's imbalance "discussion" lol
I'm very good at making carriers.
Jiddra
Profile Joined October 2010
Sweden2685 Posts
May 06 2011 12:16 GMT
#20325
Never take up law again Tyler, your soul would be crushed by the things people say and do.

You can't trust people anymore
I am not young enough to know everything.
LXenJin
Profile Joined November 2010
Singapore293 Posts
Last Edited: 2011-05-06 12:42:52
May 06 2011 12:36 GMT
#20326
On May 06 2011 21:01 Thrombozyt wrote:
Show nested quote +
On May 06 2011 19:00 WhiteDog wrote:
On May 06 2011 18:55 Jakkerr wrote:
On May 06 2011 17:08 DND_Enkil wrote:
I usually zones out when Idra starts ventiong about zerg imbalance and has been a great follower of the Day9 model but i was really impressed by Idra in the last show. He put forward real arguments and issues and Day9 could not really give any coherent answer.

IdrA boiled down the zergs weakness really well, lack of scouting early game and no all-around defense build always leaves you weak to all-ins. Sean was showing his absolute unwillingness to discuss balance and criticize Blizzard. Constantly saying he disagreed but not being able to repsond to the arguments made his case look really weak.

Interesting to see someone challenging Sean for once, he prefers to preach alone in his dailies and i got the feeling in this show he was mostly concerned with being politicly correct rather than discussing balance.


No race has an all-around defense build if you ask me, an all around defense build without scouting is something like:
drop 5+ spinecrawlers at ur natural and get a quick Evo chamber + 2 spore crawlers, obviously Idra doesn't want to do that but then he also shouldn't complain there isn't such a build :p.
Although I do agree zerg has a hard time scouting terran. but I don't really see how zerg has a hard time scouting protoss.
If you flie in an overlord at the right time the protoss has a zealot and a sentry, around this time the protoss is gonna drop down his next buildings, 1 sentry does like nothing to an overlord.
Even if you don't trust the situation and drop down a bunch of spine crawlers because you aren't feeling safe ur still infront since ur opponent didn't expand at all yet.
Too quote MC: he drone, drone,drone > me all in > he drone,drone,drone > me win

There are units / mechanics in the terran and protoss arsenal that give them a edge on defense. Tanks / sentries are units that are most cost efficient in defense than in attack. (well on most maps for force field) For zerg, there are no defensive units. All units you have are as good attacking than defensive units. That is a fact, not to mention we have no wall in.
You can arguably defend anything with a 3 gate expand. For the zerg to survive any kind of early all in, we need to scout it and react to it by producing enough units to crush our opponent, but not too much because counter attack is not an option in most of the games.

That's why I think buffing zerg is such a bad idea: they would become just overpower. The problem is not zerg being underpower, but zerg lacking a defensive unit.


Dear WhiteDog,
I ask you as the poster child of an Idra fan, but other Zergs can join:
What is the safe build for Terran? Idra demands either perfect scouting or a build that is safe against every all-in and won't fall behind in economy. As a Terran, I want that, too. Please note, that scanning is not a feasable scouting method, as it won't give you all the details you need, because the radius is too small and my worker is killed faster by 2 lings than your drone. That means my early game scouting is comparable to the Zergs, so I feel I'm also entitled to the 'safe build that lets me enter the mid game on even terms'.
Please tell me how to be safe against 6 pool, 7RR, baneling bust and fast mutas while keeping up with the Zerg economy of a spanishiwa style opening.
I thank you for your time in advance.
'Sincerely'
Thrombozyt


You do realize that we can create SCVs AND units at the same time while zergs can't. Even if we are worried about zerg cheeses, are our economies affected? No. So I have no idea how you would say that we are unable to keep up with spanishiwa's style opening.(we can even build a bloody CC in base if u want to catch up with that kind of opening to get more SCVs out faster)

scan radius too small...... Did you know that the scan radius is actually as large as the creep that is laid down by the initial hatchery?

They do mean early game as in AFTER the initial drone scout, when the terran has actually walled off.

6 pool- scout after supply depot finished. If it's a four player map, u can easily wall off with ur first two supply depots and barracks, I don't see a problem there.
7RR and fast mutas- I assume u mean the fast mutas as in one base mutas. You can leave ur initial scouting SCV at their natural and if they dont take it early then you would know something is up right?.
Baneling bust- If you are so scared of their baneling bust... u can just place every single building u have at the ramp and I think you would be just fine.

I don't have any idea why you are so worried about those openings...
vetinari
Profile Joined August 2010
Australia602 Posts
May 06 2011 12:37 GMT
#20327
On May 06 2011 21:01 Thrombozyt wrote:
Show nested quote +
On May 06 2011 19:00 WhiteDog wrote:
On May 06 2011 18:55 Jakkerr wrote:
On May 06 2011 17:08 DND_Enkil wrote:
I usually zones out when Idra starts ventiong about zerg imbalance and has been a great follower of the Day9 model but i was really impressed by Idra in the last show. He put forward real arguments and issues and Day9 could not really give any coherent answer.

IdrA boiled down the zergs weakness really well, lack of scouting early game and no all-around defense build always leaves you weak to all-ins. Sean was showing his absolute unwillingness to discuss balance and criticize Blizzard. Constantly saying he disagreed but not being able to repsond to the arguments made his case look really weak.

Interesting to see someone challenging Sean for once, he prefers to preach alone in his dailies and i got the feeling in this show he was mostly concerned with being politicly correct rather than discussing balance.


No race has an all-around defense build if you ask me, an all around defense build without scouting is something like:
drop 5+ spinecrawlers at ur natural and get a quick Evo chamber + 2 spore crawlers, obviously Idra doesn't want to do that but then he also shouldn't complain there isn't such a build :p.
Although I do agree zerg has a hard time scouting terran. but I don't really see how zerg has a hard time scouting protoss.
If you flie in an overlord at the right time the protoss has a zealot and a sentry, around this time the protoss is gonna drop down his next buildings, 1 sentry does like nothing to an overlord.
Even if you don't trust the situation and drop down a bunch of spine crawlers because you aren't feeling safe ur still infront since ur opponent didn't expand at all yet.
Too quote MC: he drone, drone,drone > me all in > he drone,drone,drone > me win

There are units / mechanics in the terran and protoss arsenal that give them a edge on defense. Tanks / sentries are units that are most cost efficient in defense than in attack. (well on most maps for force field) For zerg, there are no defensive units. All units you have are as good attacking than defensive units. That is a fact, not to mention we have no wall in.
You can arguably defend anything with a 3 gate expand. For the zerg to survive any kind of early all in, we need to scout it and react to it by producing enough units to crush our opponent, but not too much because counter attack is not an option in most of the games.

That's why I think buffing zerg is such a bad idea: they would become just overpower. The problem is not zerg being underpower, but zerg lacking a defensive unit.


Dear WhiteDog,
I ask you as the poster child of an Idra fan, but other Zergs can join:
What is the safe build for Terran? Idra demands either perfect scouting or a build that is safe against every all-in and won't fall behind in economy. As a Terran, I want that, too. Please note, that scanning is not a feasable scouting method, as it won't give you all the details you need, because the radius is too small and my worker is killed faster by 2 lings than your drone. That means my early game scouting is comparable to the Zergs, so I feel I'm also entitled to the 'safe build that lets me enter the mid game on even terms'.
Please tell me how to be safe against 6 pool, 7RR, baneling bust and fast mutas while keeping up with the Zerg economy of a spanishiwa style opening.
I thank you for your time in advance.
'Sincerely'
Thrombozyt


Bringing up 6 pool as a terran... come on, mate.

Incidently, a scan, by happy coincidence, is exactly the radius of the creep given off by 1 hatchery.

gnutz
Profile Joined November 2010
Germany666 Posts
May 06 2011 13:01 GMT
#20328
It's funny how you all ride on the small detail-mistakes he made, but no one of you gets the real message, the message which is actually very very true.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2011-05-06 13:47:04
May 06 2011 13:02 GMT
#20329
On May 06 2011 21:01 Thrombozyt wrote:
Please tell me how to be safe against 6 pool, 7RR, baneling bust and fast mutas while keeping up with the Zerg economy of a spanishiwa style opening.
I thank you for your time in advance.
'Sincerely'
Thrombozyt


+ Show Spoiler +
Are you kidding me? 6 pool and 7RR comes off 1 base. What does this has to do with Spanishiwa? Are you completely clueless????
complaining about 7RR? What league are you in? When you don't see a fast hatchery make a bunker + marauders + marines , make sure to have scvs pulled when they come. When they don't come with roaches then scout with your "3th mule" and confirm 1 base mutas.

Baneling bust is 1 midgame allin zerg has. Do I have to list all the allins Terran has that aren't scoutable?

Sincerely,

You dont know how this game is played.


Not going to delete this message but just spoiler it. I shouldn't have reacted to his "statement".
I had a good night of sleep.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-05-06 13:06:41
May 06 2011 13:06 GMT
#20330
On May 06 2011 21:36 LXenJin wrote:
You do realize that we can create SCVs AND units at the same time while zergs can't.

Make one drone per base every 17 seconds, use the rest of larvae for lings or whatever. Tadaaa, you're building identically to a T.
LXenJin
Profile Joined November 2010
Singapore293 Posts
May 06 2011 13:09 GMT
#20331
On May 06 2011 22:06 Yaotzin wrote:
Show nested quote +
On May 06 2011 21:36 LXenJin wrote:
You do realize that we can create SCVs AND units at the same time while zergs can't.

Make one drone per base every 17 seconds, use the rest of larvae for lings or whatever. Tadaaa, you're building identically to a T.


And do zergs want to build identically to a T?
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 06 2011 13:18 GMT
#20332
No it's inefficient. They can though. If you don't have the experience to know when to make drones vs army, it could be a good idea.
ffadicted
Profile Joined January 2011
United States3545 Posts
May 06 2011 13:21 GMT
#20333
I dont understand how idra complains about terran all-ins, when protoss have been dealing with them since the dawn of time. Honestly, zerg early game scouting is BETTER then protoss. We both rely on poking up the ramp with probe/lings, but at least zerg can choose to fly an overlord in. And have fun killing that drone early with a sentry unless you want to get a stalker out first and reveal your build... meanwhile zerg easily disposes of the probe with their first 2 lings. And zerg is much better at holding all-ins then protoss. Idra wants to play completely economically and skip most precautions and still be able to hold an all-in. That is a ridiculous demand. He basically wants zerg to be able to be ahead both economically, in army and in tech and hold anything. Ok idra, that's balanced lol

Protoss early game scouting is so bad and the all-ins are so good against them that a STANDARD protoss PvT build is actually RUSHING FOR OBSERVERS. You literaly get a single gate, and get the earliest robo/observer possible out in order to not die. Give me a break idra. And you can't react in time? How about protoss, sitting on 1 or 2 gateways, maybe even without warp gate tech, seeing marines/marauders/banshees/line of SCVs/etc coming towards you? Zerg can get out the units they need much faster because of spawn larva, and already have the building to make spines, when we can't even make cannons because no one gets forge that early unless it's a FE. Spine crawler build time? Try forge + cannon build time. All your units also have lower build time then ours and you can get them out in higher numbers quicker.

And it's not even just terran. Zerg all-ins are SOO good against protoss (I'm looking at you losira vs. alicia, or all the things july has done), they're actually better then PvZ all-ins, or at least just as good. And what matchup is 4 gate so ridiculously good and hard to hold in that blizzard had to patch it? That's right, PvP, not PvZ. And this isn't even just in early game. You zergs think you have trouble dealing with colossi without over making corruptors? Try playing PvP past the 4 gate....

And I hate how he talked about "I'm supposed to beat these players". Right, that's why you were complaining about race imbalance when you were making it to the round of 8 in the GSL Code S, the tournament with the best players in the world lol Fact of the matter is, Idra is a good player, but he's not as good as he thinks he is. He thinks that he's so good that a balanced game = he never loses unless he makes a huge mistake. Grow up please.
SooYoung-Noona!
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
May 06 2011 13:26 GMT
#20334
On May 06 2011 21:07 YourMom wrote:
Worst sotg ever. You called Tasteless and asked him some generic GSL predictions questions then made him witness e-sports politics petty drama and idra's imbalance "discussion" lol


They called him to talk about GSL then said bye and left. After they started the balance discussion, Tasteless wanted to come back into the call to agree with Idra.
ponyo.848
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
May 06 2011 13:27 GMT
#20335
On May 06 2011 22:01 gnutz wrote:
It's funny how you all ride on the small detail-mistakes he made, but no one of you gets the real message, the message which is actually very very true.

What are you talking about? That Terran isn't safe from every allin zerg can do?

IdrA doesn't want a game were he is safe against every allin or strategy, dumb people who listen to 1 podcast think that. Idra would be fine with 5 (unscoutable) allins if he had a strategy were he can defend 3 allins with 1 strategy and remove 2 strategies by scouting. Thus, not really scout the allin but scout and see what allin there won't come.

AND even if the Terran has 4 allins that are not scoutable, then it is unfair that zerg as defensive race has no possibility to defend against it.

This combined with the possibility that Terran can choose to not allin but also do heavy macro and thus everything between heavy macro and super allin. And there isn't a way for zerg to scout this on time to react.


Stop trying to focus on 1 aspect of the game. Even the stuff I wrote in this post are only addressing 10% at most about this subject.

Remember that the game isn't broken. But IdrA and other zerg feel that it is harder for our race to win 20 games in a row than for another race. And we try to find reasons. And I think IdrA is closing in on why.
I had a good night of sleep.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-05-06 13:34:25
May 06 2011 13:30 GMT
#20336
What is the evidence that it's harder for Zerg to win 20 games in a row?

Actually let me amend that: what is the evidence that Zerg can't win 20 games in a row? Because really, it doesn't matter if it's merely harder for them. No one really expects each race to be equally easy/difficult to play.
Leavzou
Profile Joined January 2011
France156 Posts
May 06 2011 13:34 GMT
#20337
Why Terran always early game all in vs Zerg ?

owait... because it's the easy way to beat Zerg because of their lack of response due to scout problems ?
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2011-05-06 13:51:54
May 06 2011 13:40 GMT
#20338
On May 06 2011 22:30 Yaotzin wrote:
What is the evidence that it's harder for Zerg to win 20 games in a row?

I have none, therefore I typed: "zerg feels that it is harder to win 20 games in a row."

I am also not a big fan of imbalance. And even if there is imbalance, it is probably very small. I also say that we should not look at a single game and then say if there is imbalance.

You know just like me that if a race has 49% to win and another race 51% to win solely based on the game design, eventually the race with 49% will get this feeling that they are not as strong as the other race. However, this is very hard to prove because there are soooo many other factors than game design.


I have made 3-4 posts in this thread now. And I do not like to go really into long discussions on the internet, because there are a couple guys with a Starcraft IQ of 70 that make you angry. I think I have pointed out my points and will leave it at that.

I can only keep repeating that I don't think the game is broken. But I think zerg is a weaker race. Sadly enough this game is played for many € and $.

Do you think somebody would care if a Diablo III character is weaker than another character? Probably people will play the weaker character more to prove how good they are...

EDIT: So many typo's...
I had a good night of sleep.
Drteeth
Profile Blog Joined July 2010
Great Britain415 Posts
May 06 2011 13:42 GMT
#20339
On May 06 2011 22:01 gnutz wrote:
It's funny how you all ride on the small detail-mistakes he made, but no one of you gets the real message, the message which is actually very very true.

which is ...?
Nice cheese ....GG!
bmn
Profile Joined August 2010
886 Posts
May 06 2011 13:46 GMT
#20340
On May 06 2011 22:30 Yaotzin wrote:
What is the evidence that it's harder for Zerg to win 20 games in a row?

Actually let me amend that: what is the evidence that Zerg can't win 20 games in a row? Because really, it doesn't matter if it's merely harder for them. No one really expects each race to be equally easy/difficult to play.


What? If you don't care about racial balance, why are you even posting?
Of course it matters whether it's harder for them. That's all that the balance discussion is about. (Hint: If they can't win, that's also a case of it being harder for them.)

You are asking for proof that is by definition impossible to provide -- if you don't care about harder, you can always claim that it's possible, all zergs are just too bad.
Prev 1 1015 1016 1017 1018 1019 2731 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft472
ROOTCatZ 226
RuFF_SC2 205
NeuroSwarm 176
StarCraft: Brood War
GuemChi 6721
Noble 18
Bale 11
Icarus 5
League of Legends
JimRising 826
Counter-Strike
taco 1073
Other Games
summit1g16830
monkeys_forever403
Maynarde128
Organizations
Other Games
gamesdonequick951
BasetradeTV199
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 89
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1278
Upcoming Events
Replay Cast
5h 6m
Wardi Open
8h 6m
Monday Night Weeklies
12h 6m
Replay Cast
20h 6m
The PondCast
1d 6h
Kung Fu Cup
1d 7h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.