• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:29
CET 04:29
KST 12:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book
Tourneys
SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up Soma Explains: JD's Unrelenting Aggro vs FlaSh CasterMuse Youtube ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [LIVE] [S:21] ASL Season Open Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread YouTube Thread Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1726 users

Official State of the Game Podcast Thread - Page 1011

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 1009 1010 1011 1012 1013 2731 Next
kardinal
Profile Joined May 2010
Sweden154 Posts
May 05 2011 23:08 GMT
#20201
So I'm just a lowly diamond protoss but I don't understand how zergs can complain about lack of scouting. The only early scouting we get is the probe at the start followed by nothing until we can get hallucinate or observer out, both of which come out too late to stop early all-ins.

Zergs have after all complete early map control with just a few lings.
Sylverin
Profile Joined February 2011
United States480 Posts
Last Edited: 2011-05-05 23:22:16
May 05 2011 23:08 GMT
#20202
On May 06 2011 07:44 Kich wrote:
Show nested quote +
On May 06 2011 07:05 FighterHayabusa wrote:
You don't need an algorithm to prove that Zerg can't scout early game lol. That is a fact. What you seem to want to debate is whether or not that actually matters.


But that's objectively untrue, unless you can give a better description of what the early game means? You can drone scout in the early game, estimate their build, and then later confirm it with an overseer. Zerg's can (you can go try this) get an overseer around the 6:30 mark rather easily and even morph their closest overlord into one to make the travel time ~0 seconds. Most good pushes happen around 7 minutes, so you have a 30 second head start to build the proper defenses.

So I guess I'm just confused then, is this not early enough? Because Protoss can't scout earlier than that and Terran's can but it would cripple themselves to do so. Why is this such a big deal for zerg, but not a big deal for any of the other races who are equally as prone to flat out dying from cheese?

Someone made the claim earlier that, for instance against Terran, there were X Y Z many different cheeses and early aggressive builds to worry about and all of them needed such drastically different reactions that not knowing exactly, precisely which attack was coming you would flat out lose--I hate to use the same emphatic word twice, but this is also objectively untrue.

You have queens, spine crawlers, zerglings, and roaches available to you at the beginning of the game. There aren't actually that many combination of these units. I would propose also that if you worked towards getting an "early" overseer (a unit you should desire anyways for it's utility in...scouting...) you could then dump excess gas into upgrades or tech. Notice then that if you were to get upgrades with your new found gas, you would have the option to get spore crawlers rather early in response to virtually any air opening to aid your queens..

Or hey, maybe you don't actually need to get zergling speed the moment the pool finishes, Spanishiwa operates fine without it up towards 40+ supply. So instead of making a ton of queens to defend, you can tech up to overseers with the extra gas and then start getting roaches? Maybe zergling centric-openings aren't all that great in the grand scheme of things--in a similar fashion to Protoss not relying solely on Zealots for the first 8 minutes of the game..



QFT The issue at hand with zerg in comparison with protoss and terran is that they either drone or they make units and the point they are attempting to make is that if they don't make the exact amount of drones to units ratio based on your movements they lose. I believe that each race has a specific problem early game but zerg are the most vocal about it.

Protoss: Cannot move away from ramp or they die period. Also requires excellent sentry control. I know what your saying protoss is op but if you don't believe me go play protoss
Zerg: Cannot scout easily without killing overlords etc.
Terran: Very difficult to fast expand safely without good SCV control(bunker repair)

Are these issues imbalance? nope, here is why; on certain maps each of these issues is able to be abused quite harshly. Any map with a wider than one force field ramp is EXTREMELY hard for protoss to avoid cheese. Any map with a easy to take natural is very difficult for terran to expand quickly. And most maps are very hard for zerg to scout effectively. Protoss and terran have figured out solutions to their "imbalances in the early game" by dying a lot to stupid bullshit and are now able to do decent with a few openings. Zerg has not, instead of having overlords sitting outside the opponents main ready to see anything that comes out or sac'ing one to see what is exactly happening they do something else.

Something Idra said that bothered me was that there was no map where it takes 50 seconds to get from main to main. I'm almost positive thats not true, I remember a few months ago a day9 daily was speaking of Zel'naga caverns one of the few remaining smaller maps in the map pools being played. it took 50-60 seconds or so plenty of time to get spine crawlers up in time( i do think they need to build faster maybe 40-45 seconds) the only race(early game say before 6-7 minutes) with units that reduce that time limit below 50-60 seconds on that map are speedlings and we all know mirrors may not be perfect but they are balanced just by being what they are.

Edit: the problem with speaking on balance is its 90% venting with no statistical basis and 10% attempting to make the game better. Sadly its also 100% useless, Constantly including myself reading this very post make outrageous claims of this person will always do this AKA marines stalkers waiting in the EXACT right position to start firing or that protoss cannot leave its ramp etc. etc. The problem with that is they dont always do that occasionally if they do you still get by blah blah blah... I believe Day9 was attempting to make this point but seemed to falter to idra's anger or maybe just being tired and didn't want to argue.
Liquid hero <3////Brotoss Protoss!
Valroth
Profile Joined January 2011
New Zealand28 Posts
May 05 2011 23:09 GMT
#20203
On May 06 2011 07:44 Kich wrote:
Show nested quote +
On May 06 2011 07:05 FighterHayabusa wrote:
You don't need an algorithm to prove that Zerg can't scout early game lol. That is a fact. What you seem to want to debate is whether or not that actually matters.


But that's objectively untrue, unless you can give a better description of what the early game means? You can drone scout in the early game, estimate their build, and then later confirm it with an overseer. Zerg's can (you can go try this) get an overseer around the 6:30 mark rather easily and even morph their closest overlord into one to make the travel time ~0 seconds. Most good pushes happen around 7 minutes, so you have a 30 second head start to build the proper defenses.

So I guess I'm just confused then, is this not early enough? Because Protoss can't scout earlier than that and Terran's can but it would cripple themselves to do so. Why is this such a big deal for zerg, but not a big deal for any of the other races who are equally as prone to flat out dying from cheese?


Couple of things:

1. Both Protoss and Terran can wall in and viably stay on one base for longer than Zerg.
2. Both Protoss and Terran have a good tier 1 ranged unit that is viable vs both ground and air, and this unit remains viable throughout the game so it is never wasted - namely stalker and marine.

Early game zerg has no wall, more area to defend, and no versatile anti-air and anti-ground unit to fall back on when caught off guard. Objectively, this is not a balanced situation.

Also, an overseer is 100 gas = ling speed = +1 attack = 4 banelings = 4 roaches. Not saying its always a bad idea, but 100 gas before 7 minutes for scouting will weaken Zerg's defense further.
vojnik
Profile Joined October 2010
Macedonia923 Posts
May 05 2011 23:11 GMT
#20204
On May 06 2011 08:02 MrCon wrote:
Show nested quote +
On May 06 2011 08:00 vojnik wrote:
On May 06 2011 07:53 MrCon wrote:
On May 06 2011 07:21 MonsieurGrimm wrote:
On May 06 2011 07:01 MrCon wrote:
On May 06 2011 06:48 MonsieurGrimm wrote:
On May 06 2011 06:39 MrCon wrote:
On May 06 2011 06:29 MonsieurGrimm wrote:
On May 06 2011 06:23 MrCon wrote:
On May 06 2011 06:14 stk01001 wrote:
+ Show Spoiler +
Quote's from Nestea's latest interview after his GSL matches:

"There’s not much a zerg player can prepare mechanically for the match. Rather, you have to design strategies so that you see the flow of your opponent’s race and playstyle and make it difficult for him to proceed. When zergs win, I would say you have to be a bit ‘lucky."

"I think playing zerg right now is really difficult. There isn’t a solution that you can just find. I think it is something that I will have to find by spending time on and studying the matchups. I feel a bit of pressure and responsibilities to do so (for all zerg players)."


Coming from arguably the best zerg player in Korea right now and maybe the world.. so really it's BS when people say "no other zergs" feel the way Idra does... in fact most top zergs agree with Idra, specifically korean zergs...

not saying there's no solutions out there.. but it's ridiculous when people try to argue that in the current state of the game there is no problems with zerg....


Poor Nestea is like idra who's life's so hard that he just won a 5k tourney, with his GSL title and his royal road to a 2nd title with only weak opposition left.
Sorry, I'm sarcastic but hearing that after 100000$ of winnings makes me angry. Perhaps he thinks protoss and terrans have it easy, when MC and MVP are whining about their race too, I tend to take no complain seriously.
Nestea had one rough GSL, MKP, MC too, MVP even went to code A. Perhaps his training sessions are hard, but at least result wise, and that goes for idra too, I don't see any reason for complaining.

Most zergs would rather play straight up games than leave their results to chance, but apparently straight up games don't win you tournaments. IdrA said he's doing retarded cheeses because that's the only way to win, and now Nestea is somewhat echoing that sentiment.

But terrans and protosses are doing retarded cheeses too. That's an important part of the game to stabilize the metagame, or keep your opponent guessing if you prefer.


GSL spoiler nestea vs anypro game 1 below :


Zerg has a culture of seeing aggressive play as bad play (influenced a lot by idra). This morning, when nestea rolled anypro in game 1 with 4 bases vs 2 (or 1.5), zergs players were downplaying his win because "he allined". It's like that, aggressive zerg play has a bad reputation to zerg players themselves. So when the proper counter to a strategy is just "go fucking kill him", they don't want to accept it, because they think it's bad play (or bad game design). And that whole mindset is stopping zergs to evolve (which is less and less true, as idra and nestea are bitching about it but still using it and winning with it, so I hope that zerg players will follow their actions and not their paroles)

So you would rather play rock paper scissors because it's balanced, even though it takes no skill and is entirely chance-based?

It's shitty game design to have the players win by blind countering each other instead of outplaying each other. Sure, allin plays have their place - they're there to keep players honest, but when allin becomes the standard is when the game is no longer worth playing imo.


I don't get where you see any blind counter in this. (perhaps in TvZ ? but no, even in TvZ I don't see what that means in practice). Unless you think nestea blind countered something ? He reacted. Losira same. Sheth yesterday same. Vibe yesterday same.

Allins are only standard until the other race can defend it a good % of the time.
And that mean that when allin are not effective anymore, that's because the other race builds have changed (in general for something less greedy).

I don't like examples but we can assume the timeline of ZvP evolution would be this :
- protoss stomping zergs with deathball
- zergs starts to be aggressive early, stomping toss (current situation in GSL and NASL)
- toss has to play defensively, so gets deathball later and can't take a 3rd as easily as before (expected development) (we're not yet here)
- a new equilibrium is found, where both races can play a macro game, both races knowing that if they cut corners they take the risk to die early
- .....(new builds are found, well, the matchup still evolve)
Currently zergs refuse to accept the 2nd part is necessary to attain their ultimate goal : 100% of mAcRo GaMeS.

The problem is that zerg standard can't defend some allins from the other two races (biggest one I can think of is the nexus-cancel into 5gate). You need to blind counter that and make a bunch of units/spines or you risk dying to it. Every single zerg I've seen who went up against that either blind countered it or died to it. ZvT earlygame is in a decent place right now, although it's still very hard to tell between a marine/scv all-in and an expand. But ZvP earlygame is so ambiguous it isn't funny.

But the nexus cancel to 5 gates allin is himself one the the numerous protoss builds that dies to the losira's 2 hatchs roachling push. (I call it losira's build even if technically this build exist forever just for convenience). I agree that the nexus cancel allin is powerful and not scoutable until the last second (the cancel), but this build punishes a zerg who doesn't build an early warren, who overdrone/takes a fast 3rd. If you you wait for the cancel to use your larvas (just the larvas from the last 2 injects) to see if cancel or not and make 10 roaches if cancel, you don't die to it. So the build force a zerg to waste a little eco to be safe, no problem imo. (and you can recognize it to some little signs, like the P puts pylon at the bottom of his ramp, makes a nexus but no canon or forge or any other building outside his main, which is very characteristic that a cancel will occur).


and if he actually goes for fast expand and you do not drone up you are behind and ofc if you do not get ur lair and later he decided to 6 gate you, guess what?

Ok, I'll stop here. Care to explain how the zerg is "behind" ? Between you and the guy above you we have the caricature of why balance can't be discussed.


not making anything for 100 seconds (nexus build time) and him cronoing probes ready to transfer?
having supply ready for roaches / aka overlords? if he actually cancels?
the attack has sentries with it (if he hides it good till last second)
zerg depends on better economy to trade armies, you do the math!
Why would so many zerg complain about that strategy if it was that easy to do what you say? do you think all zergs are stupid and cannot figure anything in this game?
For the swarm!
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
May 05 2011 23:14 GMT
#20205
On May 06 2011 08:08 Sylverin wrote:
Zerg: Cannot scout easily without killing overlords etc.


It's not the zerg is bad because you need to sac overlords to scout, it's that there is no way to get an overlord past 2+ stalkers/marines so that even if you're willing to sac overlords you still can't get into their base.
ch4ppi
Profile Joined July 2010
Germany802 Posts
May 05 2011 23:15 GMT
#20206
I just want to applaud Idra. I think his thought process about the fast buildtime of Spines would really improve the game, because ás a Zerg u could react to attacks. I dont think it would tip the balance in any way, because it would just make timing attacks easier to parry.
Telebear
Profile Joined February 2011
United Kingdom107 Posts
May 05 2011 23:16 GMT
#20207
i liked this episode because despite all the focuses on drama and discussion of balance there were also a lot of cool things discussed and all the normal things that make the show great were there, patch notes, tournament discussions, Q/A's etc. Lets not let the drama ruin it!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 05 2011 23:17 GMT
#20208
On May 06 2011 08:14 TheButtonmen wrote:
Show nested quote +
On May 06 2011 08:08 Sylverin wrote:
Zerg: Cannot scout easily without killing overlords etc.


It's not the zerg is bad because you need to sac overlords to scout, it's that there is no way to get an overlord past 2+ stalkers/marines so that even if you're willing to sac overlords you still can't get into their base.


Smaller mains. Cliffs.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Marcus420
Profile Joined January 2011
Canada1923 Posts
May 05 2011 23:18 GMT
#20209
On May 06 2011 08:04 MrSexington wrote:
So, IdrA won't be streaming for the next 2 days. Does this mean that the bet is still on and JP will still have to buy him drinks? I heard the commentary was hilarious... but I missed out.

(See his tweet for the reason why. I'm not going to repeat it here.)

Yes. of course.
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
May 05 2011 23:20 GMT
#20210
The problem isn't the lack of scouting, the problem is the lack of scouting in combination with no safe build with very limited scouting info... Terran and Protoss have a safe build with very limited scouting info, even if it is slightly suboptimal (pvz 3gate expand - forge before nexus, 1-2 cannons before teching etc.) actually all races have pretty poor scouting in sc2 compared to BW despite how early aggression is much more powerful, but zerg is the only race that can lose outright because of this
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
branflakes14
Profile Joined July 2010
2082 Posts
May 05 2011 23:21 GMT
#20211
On May 06 2011 08:15 ch4ppi wrote:
I just want to applaud Idra. I think his thought process about the fast buildtime of Spines would really improve the game, because ás a Zerg u could react to attacks. I dont think it would tip the balance in any way, because it would just make timing attacks easier to parry.


And if Zealot build time was 5 seconds Protoss would be able to react to attacks better. Only seeing the proposed change from your side of things gets no one anywhere.
FighterHayabusa
Profile Joined December 2010
United States90 Posts
May 05 2011 23:22 GMT
#20212
On May 06 2011 08:20 Maliris wrote:
The problem isn't the lack of scouting, the problem is the lack of scouting in combination with no safe build with very limited scouting info... Terran and Protoss have a safe build with very limited scouting info, even if it is slightly suboptimal (pvz 3gate expand - forge before nexus, 1-2 cannons before teching etc.) actually all races have pretty poor scouting in sc2 compared to BW despite how early aggression is much more powerful, but zerg is the only race that can lose outright because of this

Exactly. There are builds you can choose blindly that can defend some, but none will defend all. On top of that, just by taking that route you put yourself behind if your opponent is playing a macro game.
You must have to have it
vojnik
Profile Joined October 2010
Macedonia923 Posts
May 05 2011 23:28 GMT
#20213
On May 06 2011 08:21 branflakes14 wrote:
Show nested quote +
On May 06 2011 08:15 ch4ppi wrote:
I just want to applaud Idra. I think his thought process about the fast buildtime of Spines would really improve the game, because ás a Zerg u could react to attacks. I dont think it would tip the balance in any way, because it would just make timing attacks easier to parry.


And if Zealot build time was 5 seconds Protoss would be able to react to attacks better. Only seeing the proposed change from your side of things gets no one anywhere.


yes because zerg has such awesome all-ins that protoss cannot deny with FF right?
For the swarm!
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
May 05 2011 23:29 GMT
#20214
On May 06 2011 08:17 Archerofaiur wrote:
Show nested quote +
On May 06 2011 08:14 TheButtonmen wrote:
On May 06 2011 08:08 Sylverin wrote:
Zerg: Cannot scout easily without killing overlords etc.


It's not the zerg is bad because you need to sac overlords to scout, it's that there is no way to get an overlord past 2+ stalkers/marines so that even if you're willing to sac overlords you still can't get into their base.


Smaller mains. Cliffs.


So what do we do until Blizzard completely changes the map pool?
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-05-05 23:34:30
May 05 2011 23:30 GMT
#20215
On May 06 2011 08:28 vojnik wrote:
Show nested quote +
On May 06 2011 08:21 branflakes14 wrote:
On May 06 2011 08:15 ch4ppi wrote:
I just want to applaud Idra. I think his thought process about the fast buildtime of Spines would really improve the game, because ás a Zerg u could react to attacks. I dont think it would tip the balance in any way, because it would just make timing attacks easier to parry.


And if Zealot build time was 5 seconds Protoss would be able to react to attacks better. Only seeing the proposed change from your side of things gets no one anywhere.


yes because zerg has such awesome all-ins that protoss cannot deny with FF right?


Imagine if Photon Cannons only cost 100 minerals, didn't require a Pylon or a Forge, and Probes could fly.

That is what a Drone being dropped out of an Overlord spewing creep would be if build time was reduced.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-05-05 23:37:53
May 05 2011 23:30 GMT
#20216
On May 06 2011 08:09 Valroth wrote:
Show nested quote +
On May 06 2011 07:44 Kich wrote:
On May 06 2011 07:05 FighterHayabusa wrote:
You don't need an algorithm to prove that Zerg can't scout early game lol. That is a fact. What you seem to want to debate is whether or not that actually matters.


But that's objectively untrue, unless you can give a better description of what the early game means? You can drone scout in the early game, estimate their build, and then later confirm it with an overseer. Zerg's can (you can go try this) get an overseer around the 6:30 mark rather easily and even morph their closest overlord into one to make the travel time ~0 seconds. Most good pushes happen around 7 minutes, so you have a 30 second head start to build the proper defenses.

So I guess I'm just confused then, is this not early enough? Because Protoss can't scout earlier than that and Terran's can but it would cripple themselves to do so. Why is this such a big deal for zerg, but not a big deal for any of the other races who are equally as prone to flat out dying from cheese?


Couple of things:

1. Both Protoss and Terran can wall in and viably stay on one base for longer than Zerg.
2. Both Protoss and Terran have a good tier 1 ranged unit that is viable vs both ground and air, and this unit remains viable throughout the game so it is never wasted - namely stalker and marine.

Early game zerg has no wall, more area to defend, and no versatile anti-air and anti-ground unit to fall back on when caught off guard. Objectively, this is not a balanced situation.

Also, an overseer is 100 gas = ling speed = +1 attack = 4 banelings = 4 roaches. Not saying its always a bad idea, but 100 gas before 7 minutes for scouting will weaken Zerg's defense further.


Queens. Spanishiwa build. Idra mentioned it himself. It's safe and defends most of anything. The counter to it is greed from the other player, because Queens can't go on the offensive. So it's not that Zerg can't defend. It's that Zerg can't defend while still putting on pressure, which both Terran and Protoss can do. Back in Beta, when Queens moved as fast off creep as they do now on creep, Zergs were rolling people with early Queen + Roach attacks that were virtually unbeatable.

Zerg started off as the most powerful race in SC 2, with 2 armor 1 food Roaches and Queens that could push down an opponent's base within the first few minutes of the game. A lot of what you have now is the result of ridiculous all-ins developed by Zerg. It's what Blizzard's balance team focuses on. I bring this up because the design team foresaw the deficiencies in Zerg defense, and that's why they gave Zerg so many powerful early game units in the beginning. They did not, however, foresee the power of Zerg all-ins, and the knee-jerk reactions to those all-ins are what landed Zergs where they are today.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-05-05 23:39:24
May 05 2011 23:32 GMT
#20217
On May 06 2011 08:29 TheButtonmen wrote:
Show nested quote +
On May 06 2011 08:17 Archerofaiur wrote:
On May 06 2011 08:14 TheButtonmen wrote:
On May 06 2011 08:08 Sylverin wrote:
Zerg: Cannot scout easily without killing overlords etc.


It's not the zerg is bad because you need to sac overlords to scout, it's that there is no way to get an overlord past 2+ stalkers/marines so that even if you're willing to sac overlords you still can't get into their base.


Smaller mains. Cliffs.


So what do we do until Blizzard completely changes the map pool?


Refrain from using words like "fundamentally broken" to start. I know you specifically didnt use those words but people need to take a second to relax and examine the situation from a more reserved and informative standpoint.

Second, tournaments have historically lead the way in testing community voiced map changes. So if your looking for a place to start that would be one.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
vojnik
Profile Joined October 2010
Macedonia923 Posts
May 05 2011 23:36 GMT
#20218
On May 06 2011 08:30 branflakes14 wrote:
Show nested quote +
On May 06 2011 08:28 vojnik wrote:
On May 06 2011 08:21 branflakes14 wrote:
On May 06 2011 08:15 ch4ppi wrote:
I just want to applaud Idra. I think his thought process about the fast buildtime of Spines would really improve the game, because ás a Zerg u could react to attacks. I dont think it would tip the balance in any way, because it would just make timing attacks easier to parry.


And if Zealot build time was 5 seconds Protoss would be able to react to attacks better. Only seeing the proposed change from your side of things gets no one anywhere.


yes because zerg has such awesome all-ins that protoss cannot deny with FF right?


Imagine if Photon Cannons only cost 100 minerals and didn't require a Pylon or a Forge.

That is what a Drone being dropped out of an Overlord spewing creep would be if build time was reduced.


thats a really hypothetical situation man, to have overlord speed + drop researched and drop in main or expo? I say far easier than dealing with terran drops if u want a comparison.
For the swarm!
xbankx
Profile Joined July 2010
703 Posts
May 05 2011 23:36 GMT
#20219
On May 06 2011 07:05 FighterHayabusa wrote:
Show nested quote +
On May 06 2011 07:00 zeru wrote:
On May 06 2011 06:58 FighterHayabusa wrote:
On May 06 2011 06:56 zeru wrote:
On May 06 2011 06:52 FighterHayabusa wrote:
On May 06 2011 06:49 zeru wrote:
On May 06 2011 06:45 FighterHayabusa wrote:
On May 06 2011 06:42 zeru wrote:
On May 06 2011 06:39 MonsieurGrimm wrote:
On May 06 2011 06:34 zeru wrote:
[quote]
Do you think if that actually were the case, that zergs only wins come from cheeses, that the other races would be fine with that especially since they are winning just as much? Try to look at it from the outside perspective instead. If zerg cheeses had such an extremely high win rate the other races would not be happy with that. Super biased progamers will never be a reliable source of information, too much emotion and bias involved.

They don't have an extremely high win rate, they just have a better win rate than standard play.

And Super-biased progamers is redundant, it's their job, there's going to be bias no matter where you look.

Exactly, balance discussion is dumb. Especially when there is zero proof of what you actually are arguing. Zerg's win rate is fine within top level play. It's unproductive and doesn't lead anywhere.

Win rate means next to nothing in this discussion. There are simply too many variables to bring it down to just that one metric.

Exactly what my point was. Balance discussion is dumb because there is too much to take into account and there will always be a bit more things to consider. So all we know right now is that zergs do win stuff, protoss do win stuff, terrans do win stuff. Let the meta game evolve, balance qq goes nowhere.


That is a silly way to think. Just because a problem is large and complicated doesn't mean you shouldn't start breaking it into pieces and trying to figure it out.

Ok, then I have a question for you. Where do you want to get with the discussion, what do you want to conclude, what information should be used when scientifically breaking down where things are wrong? If we actually would want to prove something is imbalanced we would have to establish how we would go about doing it.

The only actual unbiased team that has the data, tools and knowlege (afaik) is blizzard, at blizzcon they discussed their tools and how they do this,

We are all (most of us at least) biased, our experiences, data, knowlege aren't good, qualitative and quantitative enough.

The same place Idra is hoping to get. He wants to get people to think about solutions to the problem that won't break other aspects of the game. You don't do that by just sitting back and waiting for someone else to find a solution that may or may not exist.

Of course, but without a system and algorithms and ways to actually prove that something is imbalanced there is always going to be conflict and clash of opinions. Actually proving something is the key, and that key is what we can't create with what we are working with.

You don't need an algorithm to prove that Zerg can't scout early game lol. That is a fact. What you seem to want to debate is whether or not that actually matters.



Look, no one other the terran can have a good scout early game. Toss has less scouting than zerg when it comes to PvZ. At least you can have ling outside a toss bases's ramp. Until hallcuination, stargate tech, or robo. The only scout a toss has is the first probe.
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
May 05 2011 23:36 GMT
#20220
On May 06 2011 08:32 Archerofaiur wrote:
Show nested quote +
On May 06 2011 08:29 TheButtonmen wrote:
On May 06 2011 08:17 Archerofaiur wrote:
On May 06 2011 08:14 TheButtonmen wrote:
On May 06 2011 08:08 Sylverin wrote:
Zerg: Cannot scout easily without killing overlords etc.


It's not the zerg is bad because you need to sac overlords to scout, it's that there is no way to get an overlord past 2+ stalkers/marines so that even if you're willing to sac overlords you still can't get into their base.


Smaller mains. Cliffs.


So what do we do until Blizzard completely changes the map pool?


Refrain from using words like "fundamentally broken". I know you didnt but people need to take a second to relax and examine the situation from a more reserved standpoint.


Will this reserved standpoint let me see inside a terran base before the eight minute mark?

This isn't a new complaint, it's not like people haven't sat back and examined it from a "more reserved standpoint", this has been an issue since release.
Prev 1 1009 1010 1011 1012 1013 2731 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group A
CranKy Ducklings124
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 211
Ketroc 47
StarCraft: Brood War
GuemChi 1930
Artosis 616
JulyZerg 280
ggaemo 116
Bale 17
Icarus 5
Dota 2
monkeys_forever682
LuMiX1
League of Legends
JimRising 568
Reynor55
Cuddl3bear5
Counter-Strike
taco 785
Super Smash Bros
hungrybox491
Other Games
summit1g12161
C9.Mang0457
WinterStarcraft211
Livibee49
ViBE45
Mew2King20
minikerr2
Organizations
Other Games
gamesdonequick1072
Counter-Strike
PGL228
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 95
• davetesta35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt234
Upcoming Events
Big Brain Bouts
13h 31m
Shino vs DnS
SpeCial vs Mixu
TriGGeR vs Cure
Korean StarCraft League
23h 31m
CranKy Ducklings
1d 6h
OSC
1d 7h
SC Evo Complete
1d 10h
DaveTesta Events
1d 14h
AI Arena Tournament
1d 16h
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-26
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.