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Official State of the Game Podcast Thread - Page 1009

Forum Index > SC2 General
54608 CommentsPost a Reply
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branflakes14
Profile Joined July 2010
2082 Posts
May 05 2011 22:19 GMT
#20161
On May 06 2011 06:59 Voltaire wrote:
I wonder what Idra will have to say if Nestea wins this GSL..


If Nestea wins, he outclassed his opponents completely. If anyone else wins, their race was why they won.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
May 05 2011 22:21 GMT
#20162
On May 06 2011 07:01 MrCon wrote:
Show nested quote +
On May 06 2011 06:48 MonsieurGrimm wrote:
On May 06 2011 06:39 MrCon wrote:
On May 06 2011 06:29 MonsieurGrimm wrote:
On May 06 2011 06:23 MrCon wrote:
On May 06 2011 06:14 stk01001 wrote:
+ Show Spoiler +
Quote's from Nestea's latest interview after his GSL matches:

"There’s not much a zerg player can prepare mechanically for the match. Rather, you have to design strategies so that you see the flow of your opponent’s race and playstyle and make it difficult for him to proceed. When zergs win, I would say you have to be a bit ‘lucky."

"I think playing zerg right now is really difficult. There isn’t a solution that you can just find. I think it is something that I will have to find by spending time on and studying the matchups. I feel a bit of pressure and responsibilities to do so (for all zerg players)."


Coming from arguably the best zerg player in Korea right now and maybe the world.. so really it's BS when people say "no other zergs" feel the way Idra does... in fact most top zergs agree with Idra, specifically korean zergs...

not saying there's no solutions out there.. but it's ridiculous when people try to argue that in the current state of the game there is no problems with zerg....


Poor Nestea is like idra who's life's so hard that he just won a 5k tourney, with his GSL title and his royal road to a 2nd title with only weak opposition left.
Sorry, I'm sarcastic but hearing that after 100000$ of winnings makes me angry. Perhaps he thinks protoss and terrans have it easy, when MC and MVP are whining about their race too, I tend to take no complain seriously.
Nestea had one rough GSL, MKP, MC too, MVP even went to code A. Perhaps his training sessions are hard, but at least result wise, and that goes for idra too, I don't see any reason for complaining.

Most zergs would rather play straight up games than leave their results to chance, but apparently straight up games don't win you tournaments. IdrA said he's doing retarded cheeses because that's the only way to win, and now Nestea is somewhat echoing that sentiment.

But terrans and protosses are doing retarded cheeses too. That's an important part of the game to stabilize the metagame, or keep your opponent guessing if you prefer.


GSL spoiler nestea vs anypro game 1 below :


Zerg has a culture of seeing aggressive play as bad play (influenced a lot by idra). This morning, when nestea rolled anypro in game 1 with 4 bases vs 2 (or 1.5), zergs players were downplaying his win because "he allined". It's like that, aggressive zerg play has a bad reputation to zerg players themselves. So when the proper counter to a strategy is just "go fucking kill him", they don't want to accept it, because they think it's bad play (or bad game design). And that whole mindset is stopping zergs to evolve (which is less and less true, as idra and nestea are bitching about it but still using it and winning with it, so I hope that zerg players will follow their actions and not their paroles)

So you would rather play rock paper scissors because it's balanced, even though it takes no skill and is entirely chance-based?

It's shitty game design to have the players win by blind countering each other instead of outplaying each other. Sure, allin plays have their place - they're there to keep players honest, but when allin becomes the standard is when the game is no longer worth playing imo.


I don't get where you see any blind counter in this. (perhaps in TvZ ? but no, even in TvZ I don't see what that means in practice). Unless you think nestea blind countered something ? He reacted. Losira same. Sheth yesterday same. Vibe yesterday same.

Allins are only standard until the other race can defend it a good % of the time.
And that mean that when allin are not effective anymore, that's because the other race builds have changed (in general for something less greedy).

I don't like examples but we can assume the timeline of ZvP evolution would be this :
- protoss stomping zergs with deathball
- zergs starts to be aggressive early, stomping toss (current situation in GSL and NASL)
- toss has to play defensively, so gets deathball later and can't take a 3rd as easily as before (expected development) (we're not yet here)
- a new equilibrium is found, where both races can play a macro game, both races knowing that if they cut corners they take the risk to die early
- .....(new builds are found, well, the matchup still evolve)
Currently zergs refuse to accept the 2nd part is necessary to attain their ultimate goal : 100% of mAcRo GaMeS.

The problem is that zerg standard can't defend some allins from the other two races (biggest one I can think of is the nexus-cancel into 5gate). You need to blind counter that and make a bunch of units/spines or you risk dying to it. Every single zerg I've seen who went up against that either blind countered it or died to it. ZvT earlygame is in a decent place right now, although it's still very hard to tell between a marine/scv all-in and an expand. But ZvP earlygame is so ambiguous it isn't funny.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
FighterHayabusa
Profile Joined December 2010
United States90 Posts
May 05 2011 22:22 GMT
#20163
On May 06 2011 07:16 Mordiford wrote:
Show nested quote +
On May 06 2011 07:09 FighterHayabusa wrote:
On May 06 2011 07:03 Mordiford wrote:
On May 06 2011 06:58 FighterHayabusa wrote:
On May 06 2011 06:56 zeru wrote:
On May 06 2011 06:52 FighterHayabusa wrote:
On May 06 2011 06:49 zeru wrote:
On May 06 2011 06:45 FighterHayabusa wrote:
On May 06 2011 06:42 zeru wrote:
On May 06 2011 06:39 MonsieurGrimm wrote:
[quote]
They don't have an extremely high win rate, they just have a better win rate than standard play.

And Super-biased progamers is redundant, it's their job, there's going to be bias no matter where you look.

Exactly, balance discussion is dumb. Especially when there is zero proof of what you actually are arguing. Zerg's win rate is fine within top level play. It's unproductive and doesn't lead anywhere.

Win rate means next to nothing in this discussion. There are simply too many variables to bring it down to just that one metric.

Exactly what my point was. Balance discussion is dumb because there is too much to take into account and there will always be a bit more things to consider. So all we know right now is that zergs do win stuff, protoss do win stuff, terrans do win stuff. Let the meta game evolve, balance qq goes nowhere.


That is a silly way to think. Just because a problem is large and complicated doesn't mean you shouldn't start breaking it into pieces and trying to figure it out.

Ok, then I have a question for you. Where do you want to get with the discussion, what do you want to conclude, what information should be used when scientifically breaking down where things are wrong? If we actually would want to prove something is imbalanced we would have to establish how we would go about doing it.

The only actual unbiased team that has the data, tools and knowlege (afaik) is blizzard, at blizzcon they discussed their tools and how they do this,

We are all (most of us at least) biased, our experiences, data, knowlege aren't good, qualitative and quantitative enough.

The same place Idra is hoping to get. He wants to get people to think about solutions to the problem that won't break other aspects of the game. You don't do that by just sitting back and waiting for someone else to find a solution that may or may not exist.


Yes, but from a balance perspective that's not the issue.

From that perspective, you first have to identify that assumption A, B and C are true and can't be overcome by some other advantage the race has as the game progresses overall. If we follow the same logic IdrA did, which was basically "A, B, C, Therefor D" without actually focussing on whether any of these are true, we won't get anywhere... Just like right now, we aren't getting anywhere.

In terms of figuring out new strategies, it's fine... From a balance perspective it doesn't work because if it did, we'd be assuming every racial disadvantage as a balance issue when that's just variation in the game.


I can see where you are going with this line of thinking, and I somewhat agree; however, those don't break the game. Lack of early scouting for Zerg makes it a guessing game, and I wouldn't just call that a disadvantage inherent in the race. It is something that is clearly broken and needs to be fixed because otherwise we are just left to playing odds. I'd rather see games decided on skill than luck.


I wouldn't agree there though, because it's not something that is clearly broken, if there were a guessing game involved in this sense, considering the openings available, you'd have something like a 20% chance of getting it right. Even with some wiggle room in the scene, the win rate would be substantially lower with something inherently broken.

I don't think it's a situation where Zerg's success is decided by luck over skill, at all... They'd all have to be retardedly lucky to have the win-rate they currently have.

You are making the assumption that the defense for all these builds are mutually exclusive, and that isn't the case. While there is more than likely an optimal defense for every build, that doesn't mean that there isn't overlap.

IE. Certain zerg openings can defend against a wide variety of these builds, but none will defend them all. The win rate being 50% doesn't mean there isn't a problem there.

I'm an actuary, probability is the realm I live in, and I'm telling you that these win rates prove nothing either way.
You must have to have it
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
May 05 2011 22:24 GMT
#20164
On May 06 2011 00:08 raf3776 wrote:
Show nested quote +
On May 06 2011 00:05 Beef Noodles wrote:
On May 05 2011 19:53 LittLeD wrote:
GSL Spoiler

+ Show Spoiler +
NesTea owning the field. IdrA, take notice

+ Show Spoiler +
NesTea also lost a BO3 to a random (and from what I saw, far from refined) Chinese protoss, in starswars.

Individual matches/isolated events are not the best evidence. Also, IdrA isn't saying that zerg can't win. He's saying that zergs are forced to guess. Please actually listen to what someone says before you try to prove them wrong...

wait. why say isolated events arent the best evidence but than bring up an isolated event lol

That was the point. You can use isolated events to prove anything.
DarkenedLite
Profile Joined April 2011
United States188 Posts
May 05 2011 22:24 GMT
#20165
Sack an Overlord? In the early game, there shouldn't be enough stalkers or marines that you can't scout their tech if you do it effectively.
You can only win the game when you understand that it is a game.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 05 2011 22:25 GMT
#20166
On May 06 2011 07:24 DarkenedLite wrote:
Sack an Overlord? In the early game, there shouldn't be enough stalkers or marines that you can't scout their tech if you do it effectively.


This is wrong, one or two marines or a stalker or two can do the job if the tech is hidden in a good spot.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Mailing
Profile Joined March 2011
United States3087 Posts
May 05 2011 22:26 GMT
#20167
On May 06 2011 07:19 branflakes14 wrote:
Show nested quote +
On May 06 2011 06:59 Voltaire wrote:
I wonder what Idra will have to say if Nestea wins this GSL..


If Nestea wins, he outclassed his opponents completely. If anyone else wins, their race was why they won.


NesTea barely made it into the GSL by beating Jinro twice and avoiding San while losing to Clide

He then gets

Fruit -> way outclassed
Anypro -> way outclassed
sc -> probably will out class
Inca and Nada -> will out class

NesTea should not lose this GSL now, the stars aligned.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-05-05 22:27:21
May 05 2011 22:26 GMT
#20168
On May 06 2011 07:25 Whitewing wrote:
Show nested quote +
On May 06 2011 07:24 DarkenedLite wrote:
Sack an Overlord? In the early game, there shouldn't be enough stalkers or marines that you can't scout their tech if you do it effectively.


This is wrong, one or two marines or a stalker or two can do the job if the tech is hidden in a good spot.



Again thats a function of the main's size.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-05-05 22:31:05
May 05 2011 22:30 GMT
#20169
On May 06 2011 07:22 FighterHayabusa wrote:
Show nested quote +
On May 06 2011 07:16 Mordiford wrote:
On May 06 2011 07:09 FighterHayabusa wrote:
On May 06 2011 07:03 Mordiford wrote:
On May 06 2011 06:58 FighterHayabusa wrote:
On May 06 2011 06:56 zeru wrote:
On May 06 2011 06:52 FighterHayabusa wrote:
On May 06 2011 06:49 zeru wrote:
On May 06 2011 06:45 FighterHayabusa wrote:
On May 06 2011 06:42 zeru wrote:
[quote]
Exactly, balance discussion is dumb. Especially when there is zero proof of what you actually are arguing. Zerg's win rate is fine within top level play. It's unproductive and doesn't lead anywhere.

Win rate means next to nothing in this discussion. There are simply too many variables to bring it down to just that one metric.

Exactly what my point was. Balance discussion is dumb because there is too much to take into account and there will always be a bit more things to consider. So all we know right now is that zergs do win stuff, protoss do win stuff, terrans do win stuff. Let the meta game evolve, balance qq goes nowhere.


That is a silly way to think. Just because a problem is large and complicated doesn't mean you shouldn't start breaking it into pieces and trying to figure it out.

Ok, then I have a question for you. Where do you want to get with the discussion, what do you want to conclude, what information should be used when scientifically breaking down where things are wrong? If we actually would want to prove something is imbalanced we would have to establish how we would go about doing it.

The only actual unbiased team that has the data, tools and knowlege (afaik) is blizzard, at blizzcon they discussed their tools and how they do this,

We are all (most of us at least) biased, our experiences, data, knowlege aren't good, qualitative and quantitative enough.

The same place Idra is hoping to get. He wants to get people to think about solutions to the problem that won't break other aspects of the game. You don't do that by just sitting back and waiting for someone else to find a solution that may or may not exist.


Yes, but from a balance perspective that's not the issue.

From that perspective, you first have to identify that assumption A, B and C are true and can't be overcome by some other advantage the race has as the game progresses overall. If we follow the same logic IdrA did, which was basically "A, B, C, Therefor D" without actually focussing on whether any of these are true, we won't get anywhere... Just like right now, we aren't getting anywhere.

In terms of figuring out new strategies, it's fine... From a balance perspective it doesn't work because if it did, we'd be assuming every racial disadvantage as a balance issue when that's just variation in the game.


I can see where you are going with this line of thinking, and I somewhat agree; however, those don't break the game. Lack of early scouting for Zerg makes it a guessing game, and I wouldn't just call that a disadvantage inherent in the race. It is something that is clearly broken and needs to be fixed because otherwise we are just left to playing odds. I'd rather see games decided on skill than luck.


I wouldn't agree there though, because it's not something that is clearly broken, if there were a guessing game involved in this sense, considering the openings available, you'd have something like a 20% chance of getting it right. Even with some wiggle room in the scene, the win rate would be substantially lower with something inherently broken.

I don't think it's a situation where Zerg's success is decided by luck over skill, at all... They'd all have to be retardedly lucky to have the win-rate they currently have.

You are making the assumption that the defense for all these builds are mutually exclusive, and that isn't the case. While there is more than likely an optimal defense for every build, that doesn't mean that there isn't overlap.

IE. Certain zerg openings can defend against a wide variety of these builds, but none will defend them all. The win rate being 50% doesn't mean there isn't a problem there.

I'm an actuary, probability is the realm I live in, and I'm telling you that these win rates prove nothing either way.


But what do we have to suggest that this is a problem? You have a set of builds that are completely defensive but gives you a minor setback, but Zergs don't want to do that.

There are builds that are risky that work when your opponent is taking the opposite risk.

There are a number of things you have to prove on your way to proving that this is a problem...

An actuary, that's pretty cool, I'm a statistician for NASA... Seriously, if you can explain to me why these win rates are irrelevant that would more helpful then simply stating that they're irrelevant.

Either way, the result would be Zergs have substantially less chance to win since they have a major disadvantage the other races don't have, unless every Zerg player happens to be ten times better than the players of other races, which once again, there's no way to prove, and once again I don't think that's the case.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
May 05 2011 22:31 GMT
#20170
On May 06 2011 06:52 DarkenedLite wrote:
I'd like to sum up my response to IdrA's idea that the Zerg lacks scouting opportunities in the mid to late game with one word.

Changeling.

He said early game my god ppl are dumb
SovSov
Profile Joined September 2010
United States755 Posts
May 05 2011 22:33 GMT
#20171
Everyone's true colors were shown this show:

Day9 - Pretentious
IdrA - Whiny
Tyler - Prideful
InControl - Argumentative
Machine - IdrA's brainwashing project
Tasteless - Baller
JP - Greedy enough to sit back and let this all happen cuz he is making $$$$ off of it
NonY
Profile Blog Joined June 2007
8751 Posts
May 05 2011 22:35 GMT
#20172
On May 06 2011 07:02 Archerofaiur wrote:
How about maps with smaller mains?

also high ground on the edges of bases to protect overlords
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
fishjie
Profile Blog Joined September 2010
United States1519 Posts
May 05 2011 22:35 GMT
#20173
On May 06 2011 07:19 branflakes14 wrote:
Show nested quote +
On May 06 2011 06:59 Voltaire wrote:
I wonder what Idra will have to say if Nestea wins this GSL..


If Nestea wins, he outclassed his opponents completely. If anyone else wins, their race was why they won.


nailed it perfectly
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 05 2011 22:38 GMT
#20174
On May 06 2011 07:35 Liquid`Tyler wrote:
Show nested quote +
On May 06 2011 07:02 Archerofaiur wrote:
How about maps with smaller mains?

also high ground on the edges of bases to protect overlords


Exactly. Small map tweaks like this can go a long way towards solving this alleged "problem".
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
May 05 2011 22:38 GMT
#20175
On May 06 2011 07:35 Liquid`Tyler wrote:
Show nested quote +
On May 06 2011 07:02 Archerofaiur wrote:
How about maps with smaller mains?

also high ground on the edges of bases to protect overlords


I think we should just Zerg players complete vision of our base.
www.superbeerbrothers.com
vojnik
Profile Joined October 2010
Macedonia923 Posts
May 05 2011 22:39 GMT
#20176
On May 06 2011 07:35 Liquid`Tyler wrote:
Show nested quote +
On May 06 2011 07:02 Archerofaiur wrote:
How about maps with smaller mains?

also high ground on the edges of bases to protect overlords


i dont know if this was sarcastic or not but i like the idea :D
For the swarm!
Sylverin
Profile Joined February 2011
United States480 Posts
May 05 2011 22:39 GMT
#20177
On May 06 2011 07:35 Liquid`Tyler wrote:
Show nested quote +
On May 06 2011 07:02 Archerofaiur wrote:
How about maps with smaller mains?

also high ground on the edges of bases to protect overlords



Like Lost Temple? that's a good idea though, you should totally email dustin :D
Liquid hero <3////Brotoss Protoss!
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
May 05 2011 22:40 GMT
#20178
lol, I'm pretty sure he was being sarcastic.

On May 06 2011 07:35 fishjie wrote:
Show nested quote +
On May 06 2011 07:19 branflakes14 wrote:
On May 06 2011 06:59 Voltaire wrote:
I wonder what Idra will have to say if Nestea wins this GSL..


If Nestea wins, he outclassed his opponents completely. If anyone else wins, their race was why they won.


nailed it perfectly

You know, it's actually possible for that to be true. ;P
WeeEEeeEEEeeEEEeeeEEee!!
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
May 05 2011 22:40 GMT
#20179
On May 06 2011 07:35 fishjie wrote:
Show nested quote +
On May 06 2011 07:19 branflakes14 wrote:
On May 06 2011 06:59 Voltaire wrote:
I wonder what Idra will have to say if Nestea wins this GSL..


If Nestea wins, he outclassed his opponents completely. If anyone else wins, their race was why they won.


nailed it perfectly


well tbh if you have seen Nestea play then its not hard to see why such a conclution can be made.
"Mudkip"
Chicane
Profile Joined November 2010
United States7875 Posts
May 05 2011 22:40 GMT
#20180
On May 06 2011 07:26 Mailing wrote:
Show nested quote +
On May 06 2011 07:19 branflakes14 wrote:
On May 06 2011 06:59 Voltaire wrote:
I wonder what Idra will have to say if Nestea wins this GSL..


If Nestea wins, he outclassed his opponents completely. If anyone else wins, their race was why they won.


NesTea barely made it into the GSL by beating Jinro twice and avoiding San while losing to Clide

He then gets

Fruit -> way outclassed
Anypro -> way outclassed
sc -> probably will out class
Inca and Nada -> will out class

NesTea should not lose this GSL now, the stars aligned.


You know... the thing I have always hated about this argument... more specifically that the zerg player is just outclassing their opponents, and their opponents are being carried by their race... is it makes me wonder...

Where are all the protoss/terran players who would be good zerg players?

Let me put it this way... why are all the players who are capable of playing an underpowered race and overcoming the obstacles all playing zerg? Do you see what I am getting at? It seems like (according to many zerg players) none of the protoss or terran players would ever dream of being a good zerg player. It just so happens that all of the most amazing players are zerg, and they are only playing at around the same level as the other 2 races because they are zerg.

Yet again in other words... it just so happened that the people with "the most skill" are all zerg, because if not then that player would be crushing everyone.

So not one of these top level players is terran or protoss? Or are they? Who? MVP? MC?

I can't word it as well as I wanted... so I'll just leave it at that and see if I get a response.
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