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On August 05 2010 00:24 keNn) wrote: is there a way to hide from friends or ignore all there msg like dnd command? its really annoying that only i want to watch replays and friends are all spamming messages or while in game. damn
I wanna know this too.
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Did anyone manage to win as zerg against terran insane ai? Just tried it and can't figure out a way...
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On August 18 2010 18:49 Rokit5 wrote:Show nested quote +On August 05 2010 00:24 keNn) wrote: is there a way to hide from friends or ignore all there msg like dnd command? its really annoying that only i want to watch replays and friends are all spamming messages or while in game. damn I wanna know this too.
You can set your friend status to busy, this way you wont have messages popping up ingame.
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I wanted to ask a simple yet probably irritating question here that is asked very very commonly around the forum but still unclear.
The question is whether or not StarCraft 2 imbalanced or not.
Why is it confusing? Because loads of loads of players are joining in to a group that says the game is not balanced (especially ZvT) and on the opposite side in this forum loads of loads of players state the exact opposite. With Dimaga considering to move to Terran it is even more confusing.
Now the real questions are: What is the official statement of Blizzard? Is starcraft 2 balanced or not? What is the official statement of TeamLiquid?
Obviously these questions are related for the situation up to this point - Aug 18 2010.
The situation is unclear to me - especially when using the search option on the forum - it gets so many threads that reading all of them will take ages.
Thank you for any answer (:
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16950 Posts
On August 18 2010 22:47 LPolaright wrote: I wanted to ask a simple yet probably irritating question here that is asked very very commonly around the forum but still unclear.
The question is whether or not StarCraft 2 imbalanced or not.
Why is it confusing? Because loads of loads of players are joining in to a group that says the game is not balanced (especially ZvT) and on the opposite side in this forum loads of loads of players state the exact opposite. With Dimaga considering to move to Terran it is even more confusing.
Now the real questions are: What is the official statement of Blizzard? Is starcraft 2 balanced or not? What is the official statement of TeamLiquid?
Obviously these questions are related for the situation up to this point - Aug 18 2010.
The situation is unclear to me - especially when using the search option on the forum - it gets so many threads that reading all of them will take ages.
Thank you for any answer (:
No official stances from any organization.
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I just burped an idea and thought this was the place to post it for people to tear it apart!
Chew on this: give the infestor a ranged area spell which would let it create a large patch of creep almost instantly, from a distance.
Imagine an infestor spewing the creep on a terran ball right before the attack.. Since creep is a large bonus for zerg ground units, the T should try to move away, somewhat like dark swarm. The creep would slowly dissipate after the battle if there are no creep tumors around, so it wouldn't be very useful for creating long-term creep pathways, only for intense micro moments!
I think this fits nicely with the feel of the unit and of the zerg in general and it would bring some very welcome "oooh" and "aaah" moments in the game. Comment!
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On August 18 2010 22:47 LPolaright wrote: I wanted to ask a simple yet probably irritating question here that is asked very very commonly around the forum but still unclear.
The question is whether or not StarCraft 2 imbalanced or not.
Why is it confusing? Because loads of loads of players are joining in to a group that says the game is not balanced (especially ZvT) and on the opposite side in this forum loads of loads of players state the exact opposite. With Dimaga considering to move to Terran it is even more confusing.
Now the real questions are: What is the official statement of Blizzard? Is starcraft 2 balanced or not? What is the official statement of TeamLiquid?
Obviously these questions are related for the situation up to this point - Aug 18 2010.
The situation is unclear to me - especially when using the search option on the forum - it gets so many threads that reading all of them will take ages.
Thank you for any answer (:
The problem is there isn't a consistent definition for this. Most people use it to meant they are losing vs a certain matchup. Either way as has already been said there are no official answers on this as it is more of an opinion question.
My question is, I keep seeing things like "Liquid Fighting" or "Liquid Hwaiting". I assume they are both referencing the same thing and related to something korean from broodwar . Would someone mind explaining how it originated and what it means? Thanks.
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On August 18 2010 23:39 Doctorasul wrote: I just burped an idea and thought this was the place to post it for people to tear it apart!
Chew on this: give the infestor a ranged area spell which would let it create a large patch of creep almost instantly, from a distance.
Imagine an infestor spewing the creep on a terran ball right before the attack.. Since creep is a large bonus for zerg ground units, the T should try to move away, somewhat like dark swarm. The creep would slowly dissipate after the battle if there are no creep tumors around, so it wouldn't be very useful for creating long-term creep pathways, only for intense micro moments!
I think this fits nicely with the feel of the unit and of the zerg in general and it would bring some very welcome "oooh" and "aaah" moments in the game. Comment!
I think it probably overlaps the the overlord's spit creep too much. How big are you thinking, the reason creep helps is it improves speed of your units. If you are using it on the enemy army, then your units are already there and don't need it. I can see it being useful for some spine crawler pushes or if it was large enough to try and get into position. I would rpefer something like this ont he overseer though. He could fly up lay down a path and then scoot. Might be too powerful, depending on the size, energy costs. You could deny an expansion for quite a while.
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SCV on attack-move.
When defending your base it is sometimes necessary to use both SCVs and military units to defend. Normally I just select my marines/marauders/SCVs and attack move.
However sometimes they SCV just stop attacking for no reason. Is there any trick to this I do not understand? Do you have to manually target SCVs on each zergling?
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On August 19 2010 00:17 rastaban wrote:Show nested quote +On August 18 2010 23:39 Doctorasul wrote: I just burped an idea and thought this was the place to post it for people to tear it apart!
Chew on this: give the infestor a ranged area spell which would let it create a large patch of creep almost instantly, from a distance.
Imagine an infestor spewing the creep on a terran ball right before the attack.. Since creep is a large bonus for zerg ground units, the T should try to move away, somewhat like dark swarm. The creep would slowly dissipate after the battle if there are no creep tumors around, so it wouldn't be very useful for creating long-term creep pathways, only for intense micro moments!
I think this fits nicely with the feel of the unit and of the zerg in general and it would bring some very welcome "oooh" and "aaah" moments in the game. Comment! I think it probably overlaps the the overlord's spit creep too much. How big are you thinking, the reason creep helps is it improves speed of your units. If you are using it on the enemy army, then your units are already there and don't need it. I can see it being useful for some spine crawler pushes or if it was large enough to try and get into position. I would rpefer something like this ont he overseer though. He could fly up lay down a path and then scoot. Might be too powerful, depending on the size, energy costs. You could deny an expansion for quite a while.
Having creep at the attack site means your ground units will form concaves faster, kite better, move forward faster so that the units in back can get in range, etc.
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This please, I'm disappointed to see F keys removed from beta D:
On August 19 2010 00:17 rastaban wrote:Show nested quote +On August 18 2010 23:39 Doctorasul wrote: I just burped an idea and thought this was the place to post it for people to tear it apart!
Chew on this: give the infestor a ranged area spell which would let it create a large patch of creep almost instantly, from a distance.
Imagine an infestor spewing the creep on a terran ball right before the attack.. Since creep is a large bonus for zerg ground units, the T should try to move away, somewhat like dark swarm. The creep would slowly dissipate after the battle if there are no creep tumors around, so it wouldn't be very useful for creating long-term creep pathways, only for intense micro moments!
I think this fits nicely with the feel of the unit and of the zerg in general and it would bring some very welcome "oooh" and "aaah" moments in the game. Comment! I think it probably overlaps the the overlord's spit creep too much. How big are you thinking, the reason creep helps is it improves speed of your units. If you are using it on the enemy army, then your units are already there and don't need it. I can see it being useful for some spine crawler pushes or if it was large enough to try and get into position. I would rpefer something like this ont he overseer though. He could fly up lay down a path and then scoot. Might be too powerful, depending on the size, energy costs. You could deny an expansion for quite a while. I don't think the infestor spewing creep would really overlap the overlords creep. The overlord's creep is really a defensive way of spreading creep ( trying to high way with overlords will simply get you supply blocked <.< ) and it may be an interesting spell for the Infestor, although I doubt it's implementation.
On August 02 2010 23:35 MoreFasho wrote: I think Zerg MBS should be fixed for balance. Right now if you select 2 hatcheries or 2 evo chambers it does not properly divide the upgrades or the queen production between the two. I didn't know this O.o. Seems like it's a bug more then anything.
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On August 18 2010 19:54 azzu wrote: Did anyone manage to win as zerg against terran insane ai? Just tried it and can't figure out a way... i just won zvt against a very hard terran, but yeah the insane ai is a challenge.
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Q: Is there a way to search the ladders for a given division? I am platinum and would like to view the Diamond players in my division but the only thing I can seem to do is see the other Platinum players in my division by clicking on my avatar in the battle net forums.
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Q: Is it normal to experience slowdown after 2 straight hours of play? I'm playing on a 2009 MBP, with recommended (or maybe a little above) computer specs. I've heard that the game has issues with laptops, MBP, that particular graphics card, and a whole bunch of other reasons. However, I can play the game on High pretty well for a while, but after an hour and a half or so, it tends to slow down. Not sure what would happen if I broke it up. Like played a skirmish, went back to menu, played another skirmish...
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Has anyone gotten the kill 5 changelings in a league game achievement? It seems impossible to do in a regular game without the other person gifting them to you. Does the ai make a ton of changelings on any difficulty level?
<edit> ugh the only combat achievements I have left are dodge hsm, vortex 50 enemy units, and kill 5 changelings. They all seem so hard to get except the dodge hsm I just haven't had anyone even go raven yet.
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On August 19 2010 04:17 RagingPwner wrote: Q: Is there a way to search the ladders for a given division? I am platinum and would like to view the Diamond players in my division but the only thing I can seem to do is see the other Platinum players in my division by clicking on my avatar in the battle net forums. Divisions only divide separate leagues. Your division only consists of the platinum players with you.
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On August 19 2010 00:12 rastaban wrote:Show nested quote +On August 18 2010 22:47 LPolaright wrote: I wanted to ask a simple yet probably irritating question here that is asked very very commonly around the forum but still unclear.
The question is whether or not StarCraft 2 imbalanced or not.
Why is it confusing? Because loads of loads of players are joining in to a group that says the game is not balanced (especially ZvT) and on the opposite side in this forum loads of loads of players state the exact opposite. With Dimaga considering to move to Terran it is even more confusing.
Now the real questions are: What is the official statement of Blizzard? Is starcraft 2 balanced or not? What is the official statement of TeamLiquid?
Obviously these questions are related for the situation up to this point - Aug 18 2010.
The situation is unclear to me - especially when using the search option on the forum - it gets so many threads that reading all of them will take ages.
Thank you for any answer (: al answers on this as it is more of an opinion question. My question is, I keep seeing things like "Liquid Fighting" or "Liquid Hwaiting". I assume they are both referencing the same thing and related to something korean from broodwar . Would someone mind explaining how it originated and what it means? Thanks.
Hwaiting = Fighting in Korean and part of their culture it's used to cheer on celebrities, especially those "fighting" in Broodwar or Sudden Attack or other games. By saying 'Liquid Fighting' or 'Liquid Hwaiting' you are just showing your support for the Liquid Clan like saying 'Go Liquid!'.
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On August 19 2010 00:43 MockHamill wrote: SCV on attack-move.
When defending your base it is sometimes necessary to use both SCVs and military units to defend. Normally I just select my marines/marauders/SCVs and attack move.
However sometimes they SCV just stop attacking for no reason. Is there any trick to this I do not understand? Do you have to manually target SCVs on each zergling?
If you have auto repair on they'll start repairing each other instead of attacking. Might possibly be that.
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On August 19 2010 07:37 Pufftrees wrote:Show nested quote +On August 19 2010 00:12 rastaban wrote:On August 18 2010 22:47 LPolaright wrote: I wanted to ask a simple yet probably irritating question here that is asked very very commonly around the forum but still unclear.
The question is whether or not StarCraft 2 imbalanced or not.
Why is it confusing? Because loads of loads of players are joining in to a group that says the game is not balanced (especially ZvT) and on the opposite side in this forum loads of loads of players state the exact opposite. With Dimaga considering to move to Terran it is even more confusing.
Now the real questions are: What is the official statement of Blizzard? Is starcraft 2 balanced or not? What is the official statement of TeamLiquid?
Obviously these questions are related for the situation up to this point - Aug 18 2010.
The situation is unclear to me - especially when using the search option on the forum - it gets so many threads that reading all of them will take ages.
Thank you for any answer (: al answers on this as it is more of an opinion question. My question is, I keep seeing things like "Liquid Fighting" or "Liquid Hwaiting". I assume they are both referencing the same thing and related to something korean from broodwar . Would someone mind explaining how it originated and what it means? Thanks. Hwaiting = Fighting in Korean and part of their culture it's used to cheer on celebrities, especially those "fighting" in Broodwar or Sudden Attack or other games. By saying 'Liquid Fighting' or 'Liquid Hwaiting' you are just showing your support for the Liquid Clan like saying 'Go Liquid!'.
Thanks for answering my question.
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