[August] SC2 General Discussion - Page 12
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Phayze9
United States13 Posts
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.Scar
United States6 Posts
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alphafuzard
United States1610 Posts
why thank you | ||
GreenFantastic
Canada78 Posts
On August 21 2010 01:57 Phayze9 wrote: My first post here..lurking for a couple weeks since release. Wasn't sure if this was the right place to post, but it is about SC2. Well I've been watching numerous replays of pros and I continue to see how they are able to select all of their workers at once, I have looked around and seen that CTRL+F1 does this, but this does not work for me. If someone could enlighten me on how this is done, it would be much appreciated. Could you word this better please? I think the answer to this : doubleclick/ctrl+click an scv, and it will select all the scvs that are currently on the screen. | ||
Chras
Canada50 Posts
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shin ken
Germany612 Posts
![]() I won most games with this tactic but then again, I'm a more casual player and good macro and polished play is way more important on my level than tactics. Is this a good gameplan in general? | ||
GSang
United States51 Posts
He uses the qxc build order tester and I'm using the newer version of it | ||
Gont
Germany239 Posts
On August 21 2010 20:53 shin ken wrote: In ZvP, when I play 2 Hatch Hydra and the Protoss doesn't pressure me too much, I build two evo chambers really early and upgrade grooved spines and 2/2 or even 3/3 ASAP to get "Superhydras" which I are somehow really effective against almost all Protoss units for me. Call it "Fast Superhydras" ![]() I won most games with this tactic but then again, I'm a more casual player and good macro and polished play is way more important on my level than tactics. Is this a good gameplan in general? well if u are talking about getting 3/3 upgrades just for hydras basically means u have like infinity time and good players wont give u that time... IMO (Diamond ~800 points zerg) hydras are basically crap in its current state...u need them to stay alive (early defence against banshees,vrays,phoenix,4gate push,...) but everything beyond that they are useless imo...tanks/storm/collosi just rape them to badly so Hydras are an important unit for any zerg but to rely only on them is a bit dangerous but like u said that doesnt matter in lowerlevels that much | ||
quandle
United States41 Posts
Am I to take this to mean that if you burrow banelings and then right-click the unburrow button they will automatically unburrow and explode if things walk over or walk near them? | ||
Ashok
Australia339 Posts
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Ashok
Australia339 Posts
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jamesltl
Malaysia159 Posts
On August 22 2010 14:33 Ashok wrote: Also, how many probes per mineral patch? And what is the typical point you expand - once your mineral patch is depleted/saturated with probes or at some pre-set supply? 3 probes per mineral patch and usually u expand when around 20 something supply or around 9 minutes(max) | ||
Apollys
United States278 Posts
In which game types are the various combat achievements attainable? The first two categories say "melee game", the last category says "league game". So what exactly qualifies a game to be a melee game? (I think league is obvious enough, any game that you enter by pressing "Find Match" will qualify) | ||
alphafuzard
United States1610 Posts
On August 22 2010 15:58 jamesltl wrote: 3 probes per mineral patch and usually u expand when around 20 something supply or around 9 minutes(max) expansion timing is completely dependent on the game dont box yourself in with game times or supply times also some patches take 3 and some only take 2, so full saturation is around 2.5 per patch, but you still want extras to maynard/replace lost ones | ||
leve15
United States301 Posts
only if there are no other worms? | ||
Ashok
Australia339 Posts
On August 22 2010 17:17 alphafuzard wrote: expansion timing is completely dependent on the game dont box yourself in with game times or supply times also some patches take 3 and some only take 2, so full saturation is around 2.5 per patch, but you still want extras to maynard/replace lost ones Thank you both | ||
DayNNight
Germany13 Posts
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Diamond
United States10796 Posts
![]() ![]() Look at the minimap | ||
Whole
United States6046 Posts
I am really just getting bored of this matchup and sometimes it comes down to pure luck. I'm not even doing bad. I straight up crush anyone who doesn't Ling/Baneling, but against anyone who mirrors me, it comes down to lucky Baneling explosions. | ||
WackStr
United States14 Posts
On August 03 2010 02:50 koOma wrote: thing is, if they want to keep those for heroes, just free them up for multiplayer. ez game : ) I hope all TL members who own SC2 post their support for this as there really are zero negative effects of having this happen. Well you don't really need the F keys in SC2. With multiple building selection you can macro without have to go to your buildings. And you can go to a fight by double tapping your army or to your base by double tapping your building key. Why would one specifically need F keys in SC2? | ||
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