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[August] SC2 General Discussion - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 17 Next All
Phayze9
Profile Joined August 2010
United States13 Posts
August 20 2010 16:57 GMT
#221
My first post here..lurking for a couple weeks since release. Wasn't sure if this was the right place to post, but it is about SC2. Well I've been watching numerous replays of pros and I continue to see how they are able to select all of their workers at once, I have looked around and seen that CTRL+F1 does this, but this does not work for me. If someone could enlighten me on how this is done, it would be much appreciated.
.Scar
Profile Joined August 2010
United States6 Posts
August 20 2010 18:46 GMT
#222
Whats with people cheesing all day its so annoying!
A professional at anything was once a beginner
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
August 20 2010 18:48 GMT
#223
On August 20 2010 16:55 papaz wrote:
Show nested quote +
On August 20 2010 16:26 alphafuzard wrote:
engineering bays should lift off

supply depots should have a timer to lift up/down much like a spine crawler

warpgates should not make gateways completely obsolete (i think a serious change should be made here but that is a longer and more complex issue)

reapers should require engineering bay and be given a research of manually casted grenades

lost temple should be edited so that a thor cannot hit a hatch/cc/nexus from the natural cliff

sensor towers should show the position of cloaked units

bunker salvaging is too strong

raven hunter seeker missile is overshadowed by the pdd


I think those were pretty good suggestions!


why thank you
more weight
GreenFantastic
Profile Joined March 2010
Canada78 Posts
August 20 2010 18:55 GMT
#224
On August 21 2010 01:57 Phayze9 wrote:
My first post here..lurking for a couple weeks since release. Wasn't sure if this was the right place to post, but it is about SC2. Well I've been watching numerous replays of pros and I continue to see how they are able to select all of their workers at once, I have looked around and seen that CTRL+F1 does this, but this does not work for me. If someone could enlighten me on how this is done, it would be much appreciated.

Could you word this better please? I think the answer to this : doubleclick/ctrl+click an scv, and it will select all the scvs that are currently on the screen.
Chill-leader Set plz
Chras
Profile Joined June 2010
Canada50 Posts
August 21 2010 04:56 GMT
#225
is it just me or does or is EVERYONE playing Terran these days? I just got 5 in a row.
In 2060, Blizzard finally admits that destructible rocks was a bad idea.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
August 21 2010 11:53 GMT
#226
In ZvP, when I play 2 Hatch Hydra and the Protoss doesn't pressure me too much, I build two evo chambers really early and upgrade grooved spines and 2/2 or even 3/3 ASAP to get "Superhydras" which I are somehow really effective against almost all Protoss units for me. Call it "Fast Superhydras"

I won most games with this tactic but then again, I'm a more casual player and good macro and polished play is way more important on my level than tactics. Is this a good gameplan in general?
GSang
Profile Blog Joined August 2010
United States51 Posts
August 21 2010 17:50 GMT
#227
is gamespeed slower now because while watching day9 daily 126 i noticed his pylons were making in ~18 seconds whereas my pylons were taking ~28 seconds and I'm playing on faster.

He uses the qxc build order tester and I'm using the newer version of it
Gont
Profile Joined March 2010
Germany239 Posts
August 21 2010 23:03 GMT
#228
On August 21 2010 20:53 shin ken wrote:
In ZvP, when I play 2 Hatch Hydra and the Protoss doesn't pressure me too much, I build two evo chambers really early and upgrade grooved spines and 2/2 or even 3/3 ASAP to get "Superhydras" which I are somehow really effective against almost all Protoss units for me. Call it "Fast Superhydras"

I won most games with this tactic but then again, I'm a more casual player and good macro and polished play is way more important on my level than tactics. Is this a good gameplan in general?

well if u are talking about getting 3/3 upgrades just for hydras basically means u have like infinity time and good players wont give u that time...

IMO (Diamond ~800 points zerg) hydras are basically crap in its current state...u need them to stay alive (early defence against banshees,vrays,phoenix,4gate push,...) but everything beyond that they are useless imo...tanks/storm/collosi just rape them to badly

so Hydras are an important unit for any zerg but to rely only on them is a bit dangerous but like u said that doesnt matter in lowerlevels that much
quandle
Profile Blog Joined July 2010
United States41 Posts
August 22 2010 00:21 GMT
#229
In the baneling topics people are talking about "right click unburrow"

Am I to take this to mean that if you burrow banelings and then right-click the unburrow button they will automatically unburrow and explode if things walk over or walk near them?
Ashok
Profile Blog Joined July 2010
Australia339 Posts
August 22 2010 05:18 GMT
#230
What is the equation between the time in game and real world time? The Blizzard website says that probes are made in 17 seconds, but it sure doesn't feel that way.
Ashok
Profile Blog Joined July 2010
Australia339 Posts
August 22 2010 05:33 GMT
#231
Also, how many probes per mineral patch? And what is the typical point you expand - once your mineral patch is depleted/saturated with probes or at some pre-set supply?
jamesltl
Profile Joined July 2010
Malaysia159 Posts
August 22 2010 06:58 GMT
#232
On August 22 2010 14:33 Ashok wrote:
Also, how many probes per mineral patch? And what is the typical point you expand - once your mineral patch is depleted/saturated with probes or at some pre-set supply?

3 probes per mineral patch and usually u expand when around 20 something supply or around 9 minutes(max)
CellaWerra - "Holy Check"
Apollys
Profile Joined July 2010
United States278 Posts
August 22 2010 07:48 GMT
#233
Hi, since it seems okay to ask dumb questions here...
In which game types are the various combat achievements attainable? The first two categories say "melee game", the last category says "league game". So what exactly qualifies a game to be a melee game? (I think league is obvious enough, any game that you enter by pressing "Find Match" will qualify)
When you're feeling down, I'll be there to feel you up!
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
August 22 2010 08:17 GMT
#234
On August 22 2010 15:58 jamesltl wrote:
Show nested quote +
On August 22 2010 14:33 Ashok wrote:
Also, how many probes per mineral patch? And what is the typical point you expand - once your mineral patch is depleted/saturated with probes or at some pre-set supply?

3 probes per mineral patch and usually u expand when around 20 something supply or around 9 minutes(max)

expansion timing is completely dependent on the game
dont box yourself in with game times or supply times
also some patches take 3 and some only take 2, so full saturation is around 2.5 per patch, but you still want extras to maynard/replace lost ones
more weight
leve15
Profile Joined August 2010
United States301 Posts
August 22 2010 10:57 GMT
#235
If a nydus worm (the main building) is filled with a zerg army and is killed, does the army die?

only if there are no other worms?
Ashok
Profile Blog Joined July 2010
Australia339 Posts
August 22 2010 11:59 GMT
#236
On August 22 2010 17:17 alphafuzard wrote:
Show nested quote +
On August 22 2010 15:58 jamesltl wrote:
On August 22 2010 14:33 Ashok wrote:
Also, how many probes per mineral patch? And what is the typical point you expand - once your mineral patch is depleted/saturated with probes or at some pre-set supply?

3 probes per mineral patch and usually u expand when around 20 something supply or around 9 minutes(max)

expansion timing is completely dependent on the game
dont box yourself in with game times or supply times
also some patches take 3 and some only take 2, so full saturation is around 2.5 per patch, but you still want extras to maynard/replace lost ones


Thank you both
DayNNight
Profile Joined May 2010
Germany13 Posts
August 22 2010 14:36 GMT
#237
http://img824.imageshack.us/img824/5872/idrapimp.jpg
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-08-22 15:47:43
August 22 2010 15:47 GMT
#238
I was cleaning up my desktop and forgot about this picture in game I did when I was stuck in silver league. But mind you this was against a diamond player. Lost the game cause I screwed it up so much and wasted too much time but was worth it !

[image loading]
Look at the minimap
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 23 2010 03:06 GMT
#239
So can anyone help me? Does anyone know of a non-Ling/Baneling build in ZvZ. I don't want Cheese/All-in either, I want something standard...but not Ling/Baneling.

I am really just getting bored of this matchup and sometimes it comes down to pure luck. I'm not even doing bad. I straight up crush anyone who doesn't Ling/Baneling, but against anyone who mirrors me, it comes down to lucky Baneling explosions.
WackStr
Profile Joined October 2009
United States14 Posts
August 23 2010 05:50 GMT
#240
On August 03 2010 02:50 koOma wrote:
Show nested quote +


On August 02 2010 23:02 koOma wrote:
plz help bring F keys back: http://eu.battle.net/sc2/en/forum/topic/169348947#new-post

Now I DEFINITELY agree with this. Not having played the campaign, I might be ignorant of this, but do you really need F2-F7 for heroes? Hell, Do you even need any F keys for heroes? Who the hell plays maps with heroes in them, and even knows about the hero hotkeys, much less uses them.


thing is, if they want to keep those for heroes, just free them up for multiplayer. ez game : ) I hope all TL members who own SC2 post their support for this as there really are zero negative effects of having this happen.


Well you don't really need the F keys in SC2. With multiple building selection you can macro without have to go to your buildings. And you can go to a fight by double tapping your army or to your base by double tapping your building key. Why would one specifically need F keys in SC2?
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