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[August] SC2 General Discussion - Page 17

Forum Index > SC2 General
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Prev 1 15 16 17 All
Lothrar
Profile Joined September 2010
1 Post
September 02 2010 16:58 GMT
#321
On September 03 2010 01:30 Ben2m wrote:
Show nested quote +
On September 03 2010 00:34 xtfftc wrote:
I'd just like to express my disgust by the fact that I can't even watch a replay when the servers are down.


if you log in as guest from the main menu a new profile/folder will be created where u keep your replays. Copy the replays there, log in as guest and you can actually see them offline (i think)


You can't, because in order to log in as a guest, you need to authenticate your account, which is kind of hard to do since the authentication servers are down.

It's quite shitty, that you can't play offline nor watch replays, if their servers are down.
kash000
Profile Joined August 2010
Canada25 Posts
September 02 2010 18:49 GMT
#322
Are we getting a September version of this thread or should we keep posting here?
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37103 Posts
September 05 2010 03:50 GMT
#323
Huh..... I been searching forums but I can't find any answer to my question.
On my replays section it only shows me 4 of the 5 1v1 placement matches I played.
Yet, in my profile clearly shows me that I won all 5 of my placement matches. So how come I can't find the replay for my first game? Is this happening to other people? Help from anyone would be much appreciated.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
ALPINA
Profile Joined May 2010
3791 Posts
September 05 2010 16:06 GMT
#324
Simple question: do banelings auto-attack protoss canons?
You should never underestimate the predictability of stupidity
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
September 05 2010 18:04 GMT
#325
Would this be an interesting or not-horrible idea, at least for a mod?

Siege tanks, when unsieged, are identical to the way they are now. When sieged, they have two attacks. One attack will be a spell, but the reason I say "two attacks" is because they cannot fire their normal attack at the same time they fire the "spell." When they attack normally, they use a *insert fancy name* projectile that deals moderate damage to a single target. The spell is a low-energy-cost target-ground AoE heavy duty projectile very similar to the siege tank's original attack, in that it deals high splash damage, but different in that it has approximately 1 second delay. This means if you want to hit anything with it, you'll have to aim.

This will make the siege tank much more micro intensive, and thus more of a specialized unit, but thanks to its still crazy-long range, still very useful.
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
zhul4nder
Profile Blog Joined July 2008
United States189 Posts
September 05 2010 20:23 GMT
#326
how many probes does it take to kill a zealot?
beat me. hard.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
Last Edited: 2010-09-05 20:26:55
September 05 2010 20:25 GMT
#327
On September 06 2010 01:06 Alpina wrote:
Simple question: do banelings auto-attack protoss canons?


It has a pretty high attack priority cause it attacks the banelings.

EDIT:
how do you start your own thread? a few times i tried to find it, never found anywhere to do that. im asking here because this is the best place i know, even if it may not be the right place...
Linkdx
Profile Joined August 2010
36 Posts
September 05 2010 21:19 GMT
#328
Creating threads is next to the words "topic" and "topic starter" above the topics

My question is: Due to the prevalence of protoss tactics in PvZ such as 2gate, ForgeFE, and the 4gate push, could 10pool soon become standard in ZvP? It allows early aggression, due to the mobility of zerglings it forces protoss to either get cannons or wall in, both allowing a zerg expansion. The early zerglings and potential spine crawler helps ward off any 2gate push, the early aggression delays 4gate (unless they wall off) and allows the expansion to get adequate static defenses before it comes.

I only have 1 replay since I only tried it this morning and I admit my opponent had less than perfect macro and mechanics but I feel like he was forced into every move that I abused.

http://www.sc2replayed.com/replays/73025-1v1-protoss-zerg-metalopolis

figq
Profile Blog Joined May 2010
12519 Posts
September 05 2010 21:39 GMT
#329
Looks like we have the good old... 4 events running at once (go TL ):
[image loading]

If you stand next to my head, you can hear the ocean. - Day[9]
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
September 06 2010 03:52 GMT
#330
A guy I beat today said that Mutalisks are getting Type - Armored in patch 1.1 as said by a blue poster on blizz forums.

I haven't found any evidence of this (although the blue poster trackers I've tried are broken), is it true?
beach beers buds beezies b-b-b-baaanelings
hogfathom
Profile Joined September 2010
3 Posts
September 06 2010 06:36 GMT
#331
Hey guys! I was thinking today about the whole orbital command/planetary fortress dichotomy and ended up wondering when it would be better to ignore the obvious economic benefits of the orbital command and go for the security of the planetary fortress. Is there a point where the benefits of the orbital command stop adding up? Are there certain matchups where the terran lack of mobility calls for the aid of the planetary fortress? I don't have a ton of experience so what do you guys think?
Syriel
Profile Joined September 2010
Canada2 Posts
Last Edited: 2010-09-06 06:37:45
September 06 2010 06:37 GMT
#332
Weird question but I've been seeing this on the floors of some maps recently (Xel Naga Caverns) and I was wondering if it is my video card being weird or if there are some settings I need to change in the game. One of the shadows looks like a man in a hood, doesn't seem very appropriate for SC2.

http://img823.imageshack.us/img823/3898/weirdshadows.png
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