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Pure PR jargon that doesn't actually say anything new. Don't waste your time reading like I did.
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On August 26 2010 13:01 -Simplicity- wrote: Is it impossible to get out of diamond once your in it?
No, you still can be demoted if you linger on the bottom of your league for a while and keep losing that your MMR will match platinumleague.
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On August 27 2010 02:20 Cajun2k1 wrote:Show nested quote +On August 26 2010 13:01 -Simplicity- wrote: Is it impossible to get out of diamond once your in it? No, you still can be demoted if you linger on the bottom of your league for a while and keep losing that your MMR will match platinumleague. what if you just dont play for a while... i moved up from plat and havnt played any games for like 2 weeks... i was 90th last time i checked cause i havnt laddered.. would you get demoted for being idle?
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Anyone else wish that the ladder wins would show up similar to the TLPD entries? It'd be nice if Blizzard could implement W:L Statistics against each race and overall. I'd also like to see medals in the profile for tournaments the player has participated in.
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How many speedlings to zealot ratio? (I know it's 4 unupgraded ligns 2 one zealot)
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Confused about the placement system for some reason I thought I would be playing people only in my league and division. Which now that I think about it wouldn't make sense given how few people that would be. Though I can also play people not in my league? My match that moved me from silver to gold was against a platinum level player which seems weird but oh well. Not sure what the division system is for then, just having an overall league ranking would make more sense.
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Whats in the water lately? Out of my last 10 terran games(i play toss), 9 of them have gone with heavy banshee play (10+ banshees). Did i miss one of Day[9]'s dailies or something?
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Just got started with the game, but before I play my placement matches, I'd like to know the maps well. I wanted to know whether in 1v1 placement matches I would be playing only in the 2-player maps listed when you play against AI. I've seen 1v1 matches between pros take place in 4 player maps like Lost Temple, but is this true for the placement and division matches as well?
Thanx in advance.
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On August 27 2010 09:15 huller20 wrote: Just got started with the game, but before I play my placement matches, I'd like to know the maps well. I wanted to know whether in 1v1 placement matches I would be playing only in the 2-player maps listed when you play against AI. I've seen 1v1 matches between pros take place in 4 player maps like Lost Temple, but is this true for the placement and division matches as well?
Thanx in advance.
The 4-player maps used in both placement and division matches off the top of my head are as follows:
Metalopolis Lost Temple Kulas Ravine Delta Quadrant
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does any1 know how to add a map to starcraft 2 folder?? I dled some maps from sc2mapster and wanna publish but i dunno how T_T
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On August 27 2010 15:48 justiceknight wrote: does any1 know how to add a map to starcraft 2 folder?? I dled some maps from sc2mapster and wanna publish but i dunno how T_T I think you just need to open it through the editor then file -> publish yourself. You have to login to your account through the editor then pick lock or unlock. Locking means nobody can edit even yourself (it recommends you keep another copy, advise for the maker) and unlocking means anyone can edit. It doesn't really matter since your not the map maker and the person put it on a public site.
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On August 28 2010 02:28 BlackMagister wrote:Show nested quote +On August 27 2010 15:48 justiceknight wrote: does any1 know how to add a map to starcraft 2 folder?? I dled some maps from sc2mapster and wanna publish but i dunno how T_T I think you just need to open it through the editor then file -> publish yourself. You have to login to your account through the editor then pick lock or unlock. Locking means nobody can edit even yourself (it recommends you keep another copy, advise for the maker) and unlocking means anyone can edit. It doesn't really matter since your not the map maker and the person put it on a public site.
thanks!!
next q : how to make the map i published have a high popularity rating?
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Does someone have a good replay of a protoss beating mutaling into ultra? thx.
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On August 28 2010 02:52 justiceknight wrote:Show nested quote +On August 28 2010 02:28 BlackMagister wrote:On August 27 2010 15:48 justiceknight wrote: does any1 know how to add a map to starcraft 2 folder?? I dled some maps from sc2mapster and wanna publish but i dunno how T_T I think you just need to open it through the editor then file -> publish yourself. You have to login to your account through the editor then pick lock or unlock. Locking means nobody can edit even yourself (it recommends you keep another copy, advise for the maker) and unlocking means anyone can edit. It doesn't really matter since your not the map maker and the person put it on a public site. thanks!! next q : how to make the map i published have a high popularity rating? I think a lot of people want to know that lol. I assume just create buzz for it by making a good promo video and a thread for it on SC sites like TL and SC2 map sites.
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Hi, i'm new here, and i just wanted to discuss something. Playing sc2 is my first starcraft experince. I was watching VOD's for a long time before though because i found it so interesting. When I first got the game I wanted to play terran but chose protoss because my cousin wanted to use terran and we didnt want constant mirrors against each other. Anyways i started off very very bad, I was placed in gold, dropped to silver. recently improved quite a bit, and got promoted to gold again, but i have just had one of my worst starcraft days ever and been moved back down to silver.
Anyway. To the point of my post, I am no TLO or Tester as you can see lol. But i wanted to ask if every1 shares the same sentiment with me in that protoss is just the easiest race to cheese. It has a real effect on my play because as i am trying to improve i am constantly having to think about checking every single nook and cranny of the map looking for proxy gateways or proxy barracks etc. and also the pvp matchup is a joke. It is either a 2 gate, cannon rush or void ray rush. Or if it manages to make it past that stage the person with the most stalkers and colossi wins.
This is turning into a little bit of a rant but. Was it like this in brood war? it seems that 19 out of every 20 games i play it ends in either me getting cheesed, or me defeating cheese and then crushing the opponent because he sacrificed everything for the build. also it seems to me (as it apparently does to a lot of people) that the game is somewhat unbalanced, at least at lower levels of play. for example in p v t, if the terran goes mm early push, your survival depends upon how well you place a forcefield at your ramp, and when theres no ramp or theres a back door (stupid blistering sands) you die.
I want to ask terran players if it is the same for them? do they have to fear silly cheesy builds constantly? I have more questions but i'd like to firstly know that as i think changing to terran is the way forward as toss is too fragile early on and there are a few units that they just dont have an answer too (i'm looking at you brood lord)
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On August 28 2010 07:48 gauntlet wrote: protoss is just the easiest race to cheese.
i disagree. even though i'm not really facing that much cheese now that i got up to diamond, i don't have a hard time with it. I feel just going for a normal 12gate while scouting after pylon is adequate to stop any kind of cheese. e.g. if i scout an empty protoss base, i check my own and its surroundings, while rushing to a stalker. if you see 2gate, cut probes and add a gate, if you see cannon rush just make stalkers, 2 stalkers w/ some micro beat infinite cannons (assuming the cannons aren't right next to eachother) vs zerg just wall w/ pylon gate or gate cyber, pull some probes until zlot arrives in case of 6pool. vs terran proxy rax just chrono out some stalkers and a sentry.
On August 28 2010 07:48 gauntlet wrote: and also the pvp matchup is a joke.
I agree, mostly because expansions are near impossible to get up.
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Hatcheries seem to give more vision top-rightward than it does bottom-leftward.
the impact of this is spinecrawlers in ZvZ. i tihnk u would be able to see enemy spines more easily if you spawn on the bottom.
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Hey, I'm pretty new but having lots of fun as a zerg lately. Although I don't compare to anyone that played BW or had beta access, it's is so rewarding that I can see how I beat better oppenents after every single day of playing.
However, I'm still a newbie so maybe someone can help me out with this question I got (I hope this is an okay place to ask):
As a zerg that is going for any BO that invloves its first building at 13,14,15 or even later sup, what are the differences and benefits of the openings with 9overlord, 10 overlord, 10 overlord + extractor and 10 overlord + double extractor. While I can understand that a very early pool requires different prerequisits (and espcially something like 12 pool might love double extractor), I kinda fail to understand why I have seen pro replays with each of the mentioned openings.
Shouldn't there be one superior opening (for late buildings)? What is the difference otherwise?
Thanks a lot for any help in advance.
E: nvm, just found the Strategy forum. Gonna ask there.
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