[August] SC2 General Discussion - Page 11
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andy1111
Bahamas1 Post
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justiceknight
Singapore5741 Posts
for fast respond,i am wondering whether these units has splash thor banshee raven seeker missile marauder's concussive shell | ||
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Liquid`Jinro
Sweden33719 Posts
No splash Splash No splash | ||
odeSSa
Sweden198 Posts
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opkoad
United States28 Posts
On August 19 2010 19:46 justiceknight wrote: MAy i know where to find the full details of every unit?? I checked the Help in Bnet but it didnt state whether the unit has splash or not. for fast respond,i am wondering whether these units has splash thor banshee raven seeker missile marauder's concussive shell thor's air attack has splash, ground attack does not | ||
rastaban
United States2294 Posts
On August 19 2010 00:43 MockHamill wrote: SCV on attack-move. When defending your base it is sometimes necessary to use both SCVs and military units to defend. Normally I just select my marines/marauders/SCVs and attack move. However sometimes they SCV just stop attacking for no reason. Is there any trick to this I do not understand? Do you have to manually target SCVs on each zergling? On August 20 2010 00:52 rastaban wrote: Stop basicly wipes all the units orders. he will now act as he believes best fit. e.g. a marine will start shooting a overlord that is above him, as it moves out of range he will give chase shooting it untill it is dead and then returning to his original spot. This is what units default to when they finish a designated order. So if a zealot gets shot by a marine he will run to it and kill it. If instead you have hold position they will not move at all. In the above to examples, the marine would shoot the overlord until it moved out of range. Even if he could see it he wouldn't move to engage. The zealot would stand there until dead while being shot by a marine, never engaging unless the unit walked into melee range. The usually stop is what you want but at times if you are being kited (marine shoots a single zergling to lure it into tank range, hold is better. The other big use of hold is early game for a protoss. Place a zealot on hold ground in a 1 square entrance to your base and now zerglings can't squeeze through. A lot of people forget the hold ground so I engage, pull back and when the zealots leave the choke, dart past and into the base. This part is speculation but I believe it is correct, the reason that probes will offten stop engaging opponents in your base when given an attack move order is that unlike most units defaulting to stop when they are done and then engaging around them probes default behavior is to be idle (must be government works j/k) So when they attack move if they reach the spot they were ordered they no longer have the attack command. This is why it can be useful to use the attack command multiple times when throughout the engagement if fighting with SCV/drones/probes Hope this helps. | ||
rastaban
United States2294 Posts
On August 19 2010 19:46 justiceknight wrote: MAy i know where to find the full details of every unit?? I checked the Help in Bnet but it didnt state whether the unit has splash or not. for fast respond,i am wondering whether these units has splash thor banshee raven seeker missile marauder's concussive shell The splash part was answered but for the unit details the best http://wiki.teamliquid.net/starcraft2/Units Some things may be very slightly off if it was patched and not updated, but by and large it is accurate. Here is another wiki, not sure on its accuracy, but it tends to have more lore information http://starcraft.wikia.com/wiki/StarCraft_Wiki Not sure if this is still being maintained as I have seen some units not current to the latest path but it also allows you to compare units which I find very helpful. http://www.sinfulgaming.com/starcraft2/deathchart.php | ||
cAPS
United States153 Posts
On August 19 2010 19:59 Liquid`Jinro wrote: Splash No splash Splash No splash Doesn't the Marauder concussive shell effect have splash? | ||
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Empyrean
16950 Posts
On August 20 2010 01:58 cAPS wrote: Doesn't the Marauder concussive shell effect have splash? No O_o. | ||
cAPS
United States153 Posts
Hah, it's like that in the Single Player. My bad. | ||
Ndugu
United States1078 Posts
How does splash damage work between air and ground units? For example, if an Archon is hitting Zerglings, and Mutalisks are positioned near the zerglings, will it spread to them as well? edit: I booted it up and tested myself. It seems that it does. This makes Archons stronger than I would have thought versus something like ling/muta due to the fact that lings and mutas can both be in a very small area, suffering lots of splash damage. Since its the only unit in the game with splash that hits both air and ground with the same attack, I wasn't sure how this would work. Very interesting. | ||
papaz
Sweden4149 Posts
would love to hear, from some of the pros, some serious suggestions to how balance terran/zerg/protoss in upcoming pathces. sometimes it's too noisy in TL forums =) people yelling "neeerf" "buuufff" too much so it's hard to read the serious and good suggestions. | ||
sputnik.theory
Poland449 Posts
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alphafuzard
United States1610 Posts
supply depots should have a timer to lift up/down much like a spine crawler warpgates should not make gateways completely obsolete (i think a serious change should be made here but that is a longer and more complex issue) reapers should require engineering bay and be given a research of manually casted grenades lost temple should be edited so that a thor cannot hit a hatch/cc/nexus from the natural cliff sensor towers should show the position of cloaked units bunker salvaging is too strong raven hunter seeker missile is overshadowed by the pdd | ||
papaz
Sweden4149 Posts
On August 20 2010 16:26 alphafuzard wrote: engineering bays should lift off supply depots should have a timer to lift up/down much like a spine crawler warpgates should not make gateways completely obsolete (i think a serious change should be made here but that is a longer and more complex issue) reapers should require engineering bay and be given a research of manually casted grenades lost temple should be edited so that a thor cannot hit a hatch/cc/nexus from the natural cliff sensor towers should show the position of cloaked units bunker salvaging is too strong raven hunter seeker missile is overshadowed by the pdd I think those were pretty good suggestions! | ||
Conventer
Poland72 Posts
![]() Ok nvm someone made a thread so its not only me thanks God ![]() | ||
SuperJongMan
Jamaica11586 Posts
Me? I hate it. I really hate it. It actually makes me play way less sc2. | ||
bull0563
112 Posts
I figure in such a big country there must be a local husky organizing a prize tournament. | ||
Black Gun
Germany4482 Posts
On August 20 2010 19:18 Conventer wrote: i dont want to spam and make threads but anyone else has got a problem with portraits and achivments? becuase i cant see my own and anybody portrait and list of them to choose and same with achivments? ![]() Ok nvm someone made a thread so its not only me thanks God ![]() yes, same for me. eu battlenet seems to be moody today. | ||
rastaban
United States2294 Posts
On August 20 2010 22:43 bull0563 wrote: Small question. Do koreans themselves also hold sc2 tournaments? Or are they still sad about this thing with kespa not making a deal with blizzard. Do they not care about sc2? I figure in such a big country there must be a local husky organizing a prize tournament. They definitely have tournaments, not sure about smaller community driven ones but GOM has announced that they are having large scale tournaments. In fact the Liquid team is sending some of their players to Korea to compete. | ||
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