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[August] SC2 General Discussion - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 17 Next All
andy1111
Profile Joined August 2010
Bahamas1 Post
August 19 2010 08:25 GMT
#201
--- Nuked ---
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
August 19 2010 10:46 GMT
#202
MAy i know where to find the full details of every unit?? I checked the Help in Bnet but it didnt state whether the unit has splash or not.

for fast respond,i am wondering whether these units has splash

thor
banshee
raven seeker missile
marauder's concussive shell
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 19 2010 10:59 GMT
#203
Splash
No splash
Splash
No splash
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
odeSSa
Profile Joined November 2009
Sweden198 Posts
August 19 2010 11:37 GMT
#204
Can I whisper someone not on my friendslist from within a game? As u can do in BW by /w username message. I guess that would be problematic since user id´s arent unique, or is there a way?
opkoad
Profile Joined May 2010
United States28 Posts
August 19 2010 15:10 GMT
#205
On August 19 2010 19:46 justiceknight wrote:
MAy i know where to find the full details of every unit?? I checked the Help in Bnet but it didnt state whether the unit has splash or not.

for fast respond,i am wondering whether these units has splash

thor
banshee
raven seeker missile
marauder's concussive shell


thor's air attack has splash, ground attack does not
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 19 2010 15:57 GMT
#206
On August 19 2010 00:43 MockHamill wrote:
SCV on attack-move.

When defending your base it is sometimes necessary to use both SCVs and military units to defend. Normally I just select my marines/marauders/SCVs and attack move.

However sometimes they SCV just stop attacking for no reason. Is there any trick to this I do not understand? Do you have to manually target SCVs on each zergling?


On August 20 2010 00:52 rastaban wrote:
Show nested quote +
On August 20 2010 00:40 nukestrike wrote:
hey was wondering a bit about that, i know stop move orders the unit to stop doing all actions and stay (but unit will atack everything in its range) while with hold position unit also stays and atacks everything what comes...so what is the difference between these commands ? i guess i had to miss something or dont know but still, seems to me like pretty much the same. Maybe quite pointless query, but thanks for the answer...


Stop basicly wipes all the units orders. he will now act as he believes best fit. e.g. a marine will start shooting a overlord that is above him, as it moves out of range he will give chase shooting it untill it is dead and then returning to his original spot. This is what units default to when they finish a designated order. So if a zealot gets shot by a marine he will run to it and kill it.

If instead you have hold position they will not move at all. In the above to examples, the marine would shoot the overlord until it moved out of range. Even if he could see it he wouldn't move to engage. The zealot would stand there until dead while being shot by a marine, never engaging unless the unit walked into melee range.

The usually stop is what you want but at times if you are being kited (marine shoots a single zergling to lure it into tank range, hold is better. The other big use of hold is early game for a protoss. Place a zealot on hold ground in a 1 square entrance to your base and now zerglings can't squeeze through. A lot of people forget the hold ground so I engage, pull back and when the zealots leave the choke, dart past and into the base.

This part is speculation but I believe it is correct, the reason that probes will offten stop engaging opponents in your base when given an attack move order is that unlike most units defaulting to stop when they are done and then engaging around them probes default behavior is to be idle (must be government works j/k) So when they attack move if they reach the spot they were ordered they no longer have the attack command. This is why it can be useful to use the attack command multiple times when throughout the engagement if fighting with SCV/drones/probes
Hope this helps.

Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2010-08-19 16:05:11
August 19 2010 16:03 GMT
#207
Edit - hit quote instead of edit, sorry for the double post.

On August 19 2010 19:46 justiceknight wrote:
MAy i know where to find the full details of every unit?? I checked the Help in Bnet but it didnt state whether the unit has splash or not.

for fast respond,i am wondering whether these units has splash

thor
banshee
raven seeker missile
marauder's concussive shell


The splash part was answered but for the unit details the best probably is
http://wiki.teamliquid.net/starcraft2/Units

Some things may be very slightly off if it was patched and not updated, but by and large it is accurate.

Here is another wiki, not sure on its accuracy, but it tends to have more lore information
http://starcraft.wikia.com/wiki/StarCraft_Wiki

Not sure if this is still being maintained as I have seen some units not current to the latest path but it also allows you to compare units which I find very helpful.
http://www.sinfulgaming.com/starcraft2/deathchart.php
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
cAPS
Profile Blog Joined April 2010
United States153 Posts
August 19 2010 16:58 GMT
#208
On August 19 2010 19:59 Liquid`Jinro wrote:
Splash
No splash
Splash
No splash


Doesn't the Marauder concussive shell effect have splash?
Empyrean
Profile Blog Joined September 2004
16957 Posts
August 19 2010 17:00 GMT
#209
On August 20 2010 01:58 cAPS wrote:
Show nested quote +
On August 19 2010 19:59 Liquid`Jinro wrote:
Splash
No splash
Splash
No splash


Doesn't the Marauder concussive shell effect have splash?


No O_o.
Moderator
cAPS
Profile Blog Joined April 2010
United States153 Posts
August 19 2010 17:01 GMT
#210
On August 20 2010 02:00 Empyrean wrote:
Show nested quote +
On August 20 2010 01:58 cAPS wrote:
On August 19 2010 19:59 Liquid`Jinro wrote:
Splash
No splash
Splash
No splash


Doesn't the Marauder concussive shell effect have splash?


No O_o.


Hah, it's like that in the Single Player. My bad.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-19 19:40:15
August 19 2010 17:05 GMT
#211
Quick question.

How does splash damage work between air and ground units?

For example, if an Archon is hitting Zerglings, and Mutalisks are positioned near the zerglings, will it spread to them as well?

edit: I booted it up and tested myself. It seems that it does. This makes Archons stronger than I would have thought versus something like ling/muta due to the fact that lings and mutas can both be in a very small area, suffering lots of splash damage. Since its the only unit in the game with splash that hits both air and ground with the same attack, I wasn't sure how this would work. Very interesting.
papaz
Profile Joined December 2009
Sweden4149 Posts
August 19 2010 19:43 GMT
#212
is there any balance suggestions from pros regarding current state of races?

would love to hear, from some of the pros, some serious suggestions to how balance terran/zerg/protoss in upcoming pathces.

sometimes it's too noisy in TL forums =) people yelling "neeerf" "buuufff" too much so it's hard to read the serious and good suggestions.
sputnik.theory
Profile Blog Joined July 2009
Poland449 Posts
Last Edited: 2010-08-20 06:43:23
August 20 2010 06:34 GMT
#213
it's ma birthday! (that is all)
edit:
“On the night of the murder I was at home, asleep. The characters in my dream can vouch for me.”
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
August 20 2010 07:26 GMT
#214
engineering bays should lift off

supply depots should have a timer to lift up/down much like a spine crawler

warpgates should not make gateways completely obsolete (i think a serious change should be made here but that is a longer and more complex issue)

reapers should require engineering bay and be given a research of manually casted grenades

lost temple should be edited so that a thor cannot hit a hatch/cc/nexus from the natural cliff

sensor towers should show the position of cloaked units

bunker salvaging is too strong

raven hunter seeker missile is overshadowed by the pdd
more weight
papaz
Profile Joined December 2009
Sweden4149 Posts
August 20 2010 07:55 GMT
#215
On August 20 2010 16:26 alphafuzard wrote:
engineering bays should lift off

supply depots should have a timer to lift up/down much like a spine crawler

warpgates should not make gateways completely obsolete (i think a serious change should be made here but that is a longer and more complex issue)

reapers should require engineering bay and be given a research of manually casted grenades

lost temple should be edited so that a thor cannot hit a hatch/cc/nexus from the natural cliff

sensor towers should show the position of cloaked units

bunker salvaging is too strong

raven hunter seeker missile is overshadowed by the pdd


I think those were pretty good suggestions!

Conventer
Profile Joined May 2010
Poland72 Posts
Last Edited: 2010-08-20 10:45:08
August 20 2010 10:18 GMT
#216
i dont want to spam and make threads but anyone else has got a problem with portraits and achivments? becuase i cant see my own and anybody portrait and list of them to choose and same with achivments?

Ok nvm someone made a thread so its not only me thanks God
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
August 20 2010 11:07 GMT
#217
So... how do you feel about Bnet2.0?

Me? I hate it. I really hate it. It actually makes me play way less sc2.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
bull0563
Profile Blog Joined April 2010
112 Posts
August 20 2010 13:43 GMT
#218
Small question. Do koreans themselves also hold sc2 tournaments? Or are they still sad about this thing with kespa not making a deal with blizzard. Do they not care about sc2?
I figure in such a big country there must be a local husky organizing a prize tournament.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
August 20 2010 14:09 GMT
#219
On August 20 2010 19:18 Conventer wrote:
i dont want to spam and make threads but anyone else has got a problem with portraits and achivments? becuase i cant see my own and anybody portrait and list of them to choose and same with achivments?

Ok nvm someone made a thread so its not only me thanks God



yes, same for me. eu battlenet seems to be moody today.
"What am I supposed to do against this?" - "Lose!" :-]
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2010-08-20 15:13:48
August 20 2010 15:13 GMT
#220
On August 20 2010 22:43 bull0563 wrote:
Small question. Do koreans themselves also hold sc2 tournaments? Or are they still sad about this thing with kespa not making a deal with blizzard. Do they not care about sc2?
I figure in such a big country there must be a local husky organizing a prize tournament.


They definitely have tournaments, not sure about smaller community driven ones but GOM has announced that they are having large scale tournaments. In fact the Liquid team is sending some of their players to Korea to compete.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
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