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On August 03 2010 01:02 PhiliBiRD wrote:Show nested quote +On August 01 2010 23:09 Zironic wrote: I don't get it, what's the point? Once a blizzard admin looks at his game history it's going to take him 5 seconds to verify that he cheats and there goes $60, and you didn't even get to play any games because you won in the first 15 sec. yup. people are retarded. i say let him hack and get banned
Yea I'm sure Blizzard will get RIGHT on it, like today maybe. It's not like they would let hackers get over 100 wins, or even 1000 wins right? It's obvious he hacks so I'm sure this is on the top of their to do list.
http://classic.battle.net/war3/ladder/W3XP-player-profile.aspx?Gateway=Azeroth&PlayerName=fantom.
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They know he's hacking... they're just trying to find out HOW he is hacking so that they can get rid of that. No point in getting rid of one person if twenty more using the exact same thing pop up. Get rid of the program, and it won't be an issue again.
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I don't understand why someone would spend $60 on a game to do this. Is it really that fun to play 5 second games over and over again?
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On August 03 2010 03:16 Cofo wrote: I don't understand why someone would spend $60 on a game to do this. Is it really that fun to play 5 second games over and over again?
My favorite part is the BNet forum posts he makes where he tries to defend himself. It's hilarious. This is no different in my opinion than people who are addicted to cheat codes for Single Player games. Some people just need the security of knowing they can't fail.
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On August 03 2010 03:14 vica wrote: They know he's hacking... they're just trying to find out HOW he is hacking so that they can get rid of that. No point in getting rid of one person if twenty more using the exact same thing pop up. Get rid of the program, and it won't be an issue again.
All they need to do is set an example. I don't understand how people are saying "the problem will keep coming up," if Blizzard lays down the banhammer.
And how do you even know they know he's hacking?
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First, it's a trial account. So banning it is mostly pointless, he can just use a new guest pass to make a new one.
And I doubt they know he is hacking. Blizzards seems to be uniquely bad at detecting cheating. It's fairly obvious in his case, I mean, 50+ games, all over in less than 30 seconds, all wins due to the opponent disconnecting?
Also, since the playtime will probably soon be used up for that guest pass, I guess a new Ownage will show up shortly, who will then be able to use up all the trial time before he is banned, etc, ad. infinitum.
Since I lurk around in the lower parts of the platinum league, the dischacks should not affect me all that much, since people using them are bound to end up in upper plat/diamond rather quickly.
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On August 03 2010 03:26 carde wrote: First, it's a trial account. So banning it is mostly pointless, he can just use a new guest pass to make a new one.
And I doubt they know he is hacking. Blizzards seems to be uniquely bad at detecting cheating. It's fairly obvious in his case, I mean, 50+ games, all over in less than 30 seconds, all wins due to the opponent disconnecting?
Anyway, since the playtime will probably soon be used up for that guest pass, I guess a new Ownage will show up shortly, who will then be able to use up all the trial time before he is banned, etc, ad. infinitum.
Each case may be relatively simple. But the game sold over 1.8 million units not including Korea on their first day. If even one-tenth of one percent of people who bought the game Day 1 have reported just one hacker, that's 1800 hack investigation cases. It's easy to be backlogged in such a system.
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this has happed to me but the only two times it happed was when I was about to win. so the games didn't last 17 sec.
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On August 03 2010 03:14 vica wrote: They know he's hacking... they're just trying to find out HOW he is hacking so that they can get rid of that. No point in getting rid of one person if twenty more using the exact same thing pop up. Get rid of the program, and it won't be an issue again.
more like thousand more...
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On August 03 2010 03:29 Takkara wrote:Show nested quote +On August 03 2010 03:26 carde wrote: First, it's a trial account. So banning it is mostly pointless, he can just use a new guest pass to make a new one.
And I doubt they know he is hacking. Blizzards seems to be uniquely bad at detecting cheating. It's fairly obvious in his case, I mean, 50+ games, all over in less than 30 seconds, all wins due to the opponent disconnecting?
Anyway, since the playtime will probably soon be used up for that guest pass, I guess a new Ownage will show up shortly, who will then be able to use up all the trial time before he is banned, etc, ad. infinitum. Each case may be relatively simple. But the game sold over 1.8 million units not including Korea on their first day. If even one-tenth of one percent of people who bought the game Day 1 have reported just one hacker, that's 1800 hack investigation cases. It's easy to be backlogged in such a system.
D: I didn't read the whole statement.
If they lay down the banhammer, the hackers have won. It means their hack is successful, which is all they care about. Now it's up to the players to make it less obvious.
Instead of banning, they monitor the account and see what happens in their system when the hack is used. Then they go fix it so the problem can't be exploited again.
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On August 03 2010 03:38 vica wrote:Show nested quote +On August 03 2010 03:29 Takkara wrote:On August 03 2010 03:26 carde wrote: First, it's a trial account. So banning it is mostly pointless, he can just use a new guest pass to make a new one.
And I doubt they know he is hacking. Blizzards seems to be uniquely bad at detecting cheating. It's fairly obvious in his case, I mean, 50+ games, all over in less than 30 seconds, all wins due to the opponent disconnecting?
Anyway, since the playtime will probably soon be used up for that guest pass, I guess a new Ownage will show up shortly, who will then be able to use up all the trial time before he is banned, etc, ad. infinitum. Each case may be relatively simple. But the game sold over 1.8 million units not including Korea on their first day. If even one-tenth of one percent of people who bought the game Day 1 have reported just one hacker, that's 1800 hack investigation cases. It's easy to be backlogged in such a system. 10% of 1800000 is 1800? If they lay down the banhammer, the hackers have won. It means their hack is successful, which is all they care about. Now it's up to the players to make it less obvious. Instead of banning, they monitor the account and see what happens in their system when the hack is used. Then they go fix it so the problem can't be exploited again.
1/10th of 1% of 1800000 is 1800.
Also, they can both ban hackers and fix the vulnerabilities that lead to the hacks.
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The guys manages to produce a creep tumor without first building spawning pool and Queen? I see no problem there
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On August 03 2010 03:38 vica wrote:Show nested quote +On August 03 2010 03:29 Takkara wrote:On August 03 2010 03:26 carde wrote: First, it's a trial account. So banning it is mostly pointless, he can just use a new guest pass to make a new one.
And I doubt they know he is hacking. Blizzards seems to be uniquely bad at detecting cheating. It's fairly obvious in his case, I mean, 50+ games, all over in less than 30 seconds, all wins due to the opponent disconnecting?
Anyway, since the playtime will probably soon be used up for that guest pass, I guess a new Ownage will show up shortly, who will then be able to use up all the trial time before he is banned, etc, ad. infinitum. Each case may be relatively simple. But the game sold over 1.8 million units not including Korea on their first day. If even one-tenth of one percent of people who bought the game Day 1 have reported just one hacker, that's 1800 hack investigation cases. It's easy to be backlogged in such a system. 10% of 1800000 is 1800?  If they lay down the banhammer, the hackers have won. It means their hack is successful, which is all they care about. Now it's up to the players to make it less obvious. Instead of banning, they monitor the account and see what happens in their system when the hack is used. Then they go fix it so the problem can't be exploited again.
He doesn't say 10%? He says 0.1%. And then it should be 1800.
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It's just so sad that Blizzard can't figure out a way to prevent this from happening. It was a problem in SC1 and now a problem in SC2. Additionally, there was really strong evidence of MapHacks already being available in the Beta. Seems like it may be as pointless now to play on B.net as it was back in 1997. How long till they come out with Kali 2.0 or iCCup 2.0?
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On August 03 2010 04:48 GreatFall wrote: Seems like it may be as pointless now to play on B.net as it was back in 1997.
You don't think that's being a tad melodramatic in this circumstance? Like I said in another thread, the guy just started hacking August 1st. 24 hours without a ban and B.net is destroyed?
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Erm... can anyone explain to me why in the 3rd replay the "Defeat!" is missing whereas in the 2nd replay you can clearly see it? I would hate to join thousands of trolls who yell "SHOOPEEDD" at every screenshot they see but an altered screenshot(I think) and a replay that conveniently isn't there, doesn't help me to believe in this hack.
edit:small typo
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On August 03 2010 05:02 alcapowned wrote: Erm... can anyone explain to me why in the 3rd replay the "Defeat!" is missing whereas in the 2nd replay you can clearly see it? I would hate to join thousands of trolls who yell "SHOOPEEDD" at every screenshot they see but an altered screenshot(I think) and a replay that convieniently isn't there, doesn't help me to believe in this hack.
Obviously you haven't read the entire thread.
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On August 03 2010 05:29 zoombini wrote:Show nested quote +On August 03 2010 05:02 alcapowned wrote: Erm... can anyone explain to me why in the 3rd replay the "Defeat!" is missing whereas in the 2nd replay you can clearly see it? I would hate to join thousands of trolls who yell "SHOOPEEDD" at every screenshot they see but an altered screenshot(I think) and a replay that convieniently isn't there, doesn't help me to believe in this hack.
Obviously you haven't read the entire thread.
I've only scimmed through it My bad, but thank you for your consideration of not bothering to include what might dissolve my skeptism in a quote.
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On August 03 2010 05:31 alcapowned wrote:Show nested quote +On August 03 2010 05:29 zoombini wrote:On August 03 2010 05:02 alcapowned wrote: Erm... can anyone explain to me why in the 3rd replay the "Defeat!" is missing whereas in the 2nd replay you can clearly see it? I would hate to join thousands of trolls who yell "SHOOPEEDD" at every screenshot they see but an altered screenshot(I think) and a replay that convieniently isn't there, doesn't help me to believe in this hack.
Obviously you haven't read the entire thread. I've only scimmed through it  My bad, but thank you for your consideration of not bothering to include what might dissolve my skeptism in a quote.
Go find the quote yourself but the man has zero losses after like 50 games, all ending in under 1 minute. That's hard to shoop.
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On August 03 2010 04:53 Takkara wrote:Show nested quote +On August 03 2010 04:48 GreatFall wrote: Seems like it may be as pointless now to play on B.net as it was back in 1997. You don't think that's being a tad melodramatic in this circumstance? Like I said in another thread, the guy just started hacking August 1st. 24 hours without a ban and B.net is destroyed?
The issue is not that he doesn't get banned right away (although the fact that he didn't points to other issues down the road), the issue is that this is possible at all a couple of days after release. It is proof that Blizzards attempt at creating a hack and cheat free environment with Battle.net 2.0, if they were ever serious about it, failed miserably. They went to great lengths to make sure using their servers and passing all client traffic through their infrastructure is mandatory (no LAN play), but apparently fail at doing some basic sanitizing of traffic when it passes their servers. Apparently the creator of the hack is able to do such on a per-client basis if his claim of having drop protection is true. Apparently Blizzards is completely oblivious to the issue and now has the janitor analyzing network dumps of the reported games (oh wait, Blizzard got our ok to monitor everything on battle.net just for the Massive inc deal, they have no network dumps). Apparently Blizzard's anti-hack measure begins and ends with some obscure paragraph in the bnet TOS, telling everyone to be a good boy, mkay.
It's 2010, and it is very well possible to create complex IT systems that are inherently secure and manipulation proof to a great extend, as several OSS projects prove. All the theories are out there. The fact that exploits for SC2 appeared so soon just points to many, many more exploits waiting to be discovered down the road.
At least I can still import my facebook friends, awesome. Classical case of not getting priorities right, as Activision Blizzard have shown over and over again now. It's just sad
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