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On August 02 2010 08:45 Nihilnovi wrote: Sad to see a company like S2Games(guys that made HoN) that's barely 1/20:th the size of Blizz, if even that, have the capability to make a completely hackfree game. Hell, even the map data(and fog of war) is sent server-side so MH's are impossible. Anyone googling sc2 mh can get their hands on one within 2 min..
It just seems b.net 2 is really poorly made in a hurry cause of upper management pressure or something :| Game itself is really awesome of course =) I think an issue with that is that the playerbase for SC2 is much, much larger than it is for HoN. In addition, more games of SC2 are being played per minute on bnet than there are in HoN. HoN has 10 players in the average game. SC2 only has 2 per the average game. To host everything server-side for SC2 would require an enormous amount of space and would cause even worse latency than what we have currently.
That (HoN's) model is much better at preventing hacks in general, but just isn't feasible for SC2 atm.
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yeah, because a 3 year old link about World Of Warcraft proves your point. lol + Show Spoiler +
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Lol, you can't post hack sites on these forums? Post em anywhere, get the post cited, and get Blizz or TL on it. Seriously.
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+ Show Spoiler +On August 02 2010 09:42 In_Ri wrote:![[image loading]](http://img87.imageshack.us/img87/7032/sc2emureleasebuild03.jpg) 3 months old. ;-)
that was a image for a fake emulator some guys were making. edit:spoiler
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On August 02 2010 09:44 In_Ri wrote: Because i'm THAT cool ;-)
Dude, what is your point for posting all of these posts? Prove that you're all cool and stuff cuz you can exploit the system?
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On August 02 2010 08:38 In_Ri wrote: Making a "dishack" yourself is ridiculously easy under Bnet 2.0.
It doesn't even require basic networking understandings.
1) Start a packet capture program (ettercap, ethereal) 2) Provoke a disconnect 3) Send the recorded disconnect trigger to your opponent, making sure you swap your username with his. 4) DC.
This is a joke. Pure and simple. There was more security in half life 1 than on this s....
That's not how the hack works. Nice try though. Not that the actual one will work too much longer either. I predict Ownage's fun will come to a screeching halt along with that account soon.
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This thread went to hell fast...
On August 02 2010 10:17 In_Ri2 wrote: --- Nuked --- wow nice name.
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On August 01 2010 23:15 Kiva128 wrote:Show nested quote +On August 01 2010 23:13 pRo9aMeR wrote: what a waste of a good name...atleast maybe pwnage is still out there/available Names aren't unique anymore...there are probably thousands of people named ownage online.
999 people named "Ownage"
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I fooled around with my scouting probe against a guy, so he left and I recieved a loss. When I try to watch the game in my match history it says "ERROR! Unable to load score screen".
And when I watch the replay you can clearly see that he is the one leaving the game >_>
dunno, seems fishy.
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Today I thought my internet was being wacky but quite a few games I was disconnected within the first minute at times. Perhaps this is what was occurring to me.
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Haha In_Ri is stupid as fuck. Scanning an IRC channel for remote exploits will find 0 targets. This isn't 2005 with lsass and dcom exploits out.
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Dischack is sad. All I`ve wanted to do is play and enjoy the game. I sincerely hope he or she will be banned from the game forever with real id used as a means of stopping their account registry. That someone is ruining others SC2 experiences with a hack is ridiculous, unreasonable and should be punished swiftly as a lesson to future hackers out there.
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a little off-topic, but I don't get why some who gets so many posts --nuked-- doesn't just get temp-banned or something.
on-topic, I'm glad this hasn't happened to me (cross my fingers)
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Is there a replay against him available?
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