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[D] zerg vs ground armored units

Forum Index > SC2 General
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1 2 3 Next All
extempest
Profile Joined May 2010
Canada77 Posts
July 24 2010 01:31 GMT
#1
correct me if I' wrong, since I don't have access to sc2 game atm, but
is zerg dont have any anti ground armored unit except ultralisk?

but terran got marauder for anti ground armored units
and toss got immortal and stalker(?) (does stalker deal bonus dmg on armor?)

so basically terran can counter any armored unit in tier 1
while toss can counter armored units in tier 1.5 or 2
but zerg is in tier 3?
discuss
always reaching
shlomo
Profile Joined May 2010
258 Posts
July 24 2010 01:34 GMT
#2
It's because Zerg was finely designed to be fun and versatile.
(aka wait for t3 to get anything done properly in Browderland)
zergyjames
Profile Joined May 2010
19 Posts
July 24 2010 01:34 GMT
#3
zerg just needs some help right now period.

all you said is true though.
OMG! Diamond rank 1!
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
July 24 2010 01:34 GMT
#4
In the early game, speedlings do pretty well against pure Marauders and Stalkers, which is probably why Zerg does not have an early game +damage vs armoured unit. However, during the mid game they do suffer a bit from it but Hydralisks do so much damage I don't think it really matters.
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
July 24 2010 01:34 GMT
#5
Are you trying to imply something?

During mid-game, the DPS of hydras and roaches are pretty high, so while Zerg doesn't do any "bonus" damage against armored units until ultras, it doesn't mean that they can't respond to a player that builds armored units.
Leeoku
Profile Joined May 2010
1617 Posts
July 24 2010 01:35 GMT
#6
fungal growth?
Maji
Profile Joined June 2010
Australia82 Posts
Last Edited: 2010-07-24 01:38:38
July 24 2010 01:36 GMT
#7
excelent observation, hence why mass ling are being so unaffective atm unlike in broodwar where they were a relevant build vs alot of matchups. If they say make zerglings upgrades counter for making them do more damage to the different armor types it could solve some issues which are present atm. Other option is offer a tier2 unit which is a counter to such units but i highly doubt blizzard will bring anymore units until expansion so it probably gonna have be a rethinking of the damage lings do vs units cause ive noticed that lings are crap in sc2 compared to what they could do in sc1 in mass.

tier3 upgrade for ling maybe that should give more of a bonus vs that armor type as well as the attack speed increase might make them able to kill units before they die themself finally lol. Stalkers are only beaten if the lings out number them 1-6 bro.
Life is alll Lessons
SugarBear
Profile Blog Joined June 2010
United States842 Posts
July 24 2010 01:37 GMT
#8
A bigger problem is zerg doesn't have a low-tier 1 food unit that can shoot up.

I'm thinking they should add something in, like the "Zerg Fiend" that is morphed from two zerglings (like an archon) and requires a tier 1.5 tech building (like banelings). Costs 1 food, shoots up, and should be a little stronger than 1 zealot.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Maji
Profile Joined June 2010
Australia82 Posts
July 24 2010 01:39 GMT
#9
On July 24 2010 10:37 SugarBear wrote:
A bigger problem is zerg doesn't have a low-tier 1 food unit that can shoot up.

I'm thinking they should add something in, like the "Zerg Fiend" that is morphed from two zerglings (like an archon) and requires a tier 1.5 tech building (like banelings). Costs 1 food, shoots up, and should be a little stronger than 1 zealot.


true that why ling need abit of a buff in damage do vs certain armors to compenstate for not ablem to mass produce.
Life is alll Lessons
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
July 24 2010 01:40 GMT
#10
On July 24 2010 10:37 SugarBear wrote:
A bigger problem is zerg doesn't have a low-tier 1 food unit that can shoot up.

I'm thinking they should add something in, like the "Zerg Fiend" that is morphed from two zerglings (like an archon) and requires a tier 1.5 tech building (like banelings). Costs 1 food, shoots up, and should be a little stronger than 1 zealot.


No, there is no issue. Make more than 1 queen if you want anti-air.
tskuzzy
Profile Blog Joined May 2010
United States33 Posts
July 24 2010 01:41 GMT
#11
Perhaps move the Adrenal Glands upgrade to Lair tech?
SugarBear
Profile Blog Joined June 2010
United States842 Posts
July 24 2010 01:42 GMT
#12
On July 24 2010 10:40 cr4ckshot wrote:
Show nested quote +
On July 24 2010 10:37 SugarBear wrote:
A bigger problem is zerg doesn't have a low-tier 1 food unit that can shoot up.

I'm thinking they should add something in, like the "Zerg Fiend" that is morphed from two zerglings (like an archon) and requires a tier 1.5 tech building (like banelings). Costs 1 food, shoots up, and should be a little stronger than 1 zealot.


No, there is no issue. Make more than 1 queen if you want anti-air.


This works 90% of the time but on certain maps (Desert Oasis) terran players can rush 2 starports and get out 3-5 banshees that will destroy a lot of queens even if you transfuse micro.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
July 24 2010 01:43 GMT
#13
On July 24 2010 10:41 tskuzzy wrote:
Perhaps move the Adrenal Glands upgrade to Lair tech?


no
WeMade FOX would be a deadly SC2 team.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
July 24 2010 01:44 GMT
#14
On July 24 2010 10:37 SugarBear wrote:
A bigger problem is zerg doesn't have a low-tier 1 food unit that can shoot up.

I'm thinking they should add something in, like the "Zerg Fiend" that is morphed from two zerglings (like an archon) and requires a tier 1.5 tech building (like banelings). Costs 1 food, shoots up, and should be a little stronger than 1 zealot.


You realoze you make 2 zerglings per food, for 50. and zealots are 100 mins, 2 food. So this makes Zerg overpoweredish. it would basiccaly be a strong zerg T1.5 Zergling that is stronger than a zealot for half the cost and food. Oh, and its ranged. And it shoots up.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
July 24 2010 01:45 GMT
#15
On July 24 2010 10:42 SugarBear wrote:
Show nested quote +
On July 24 2010 10:40 cr4ckshot wrote:
On July 24 2010 10:37 SugarBear wrote:
A bigger problem is zerg doesn't have a low-tier 1 food unit that can shoot up.

I'm thinking they should add something in, like the "Zerg Fiend" that is morphed from two zerglings (like an archon) and requires a tier 1.5 tech building (like banelings). Costs 1 food, shoots up, and should be a little stronger than 1 zealot.


No, there is no issue. Make more than 1 queen if you want anti-air.


This works 90% of the time but on certain maps (Desert Oasis) terran players can rush 2 starports and get out 3-5 banshees that will destroy a lot of queens even if you transfuse micro.


I play Zerg, and I'm perfectly able to get hydras/mutas up by the time terran has 3-5 banshees.
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
July 24 2010 01:48 GMT
#16
On July 24 2010 10:42 SugarBear wrote:
Show nested quote +
On July 24 2010 10:40 cr4ckshot wrote:
On July 24 2010 10:37 SugarBear wrote:
A bigger problem is zerg doesn't have a low-tier 1 food unit that can shoot up.

I'm thinking they should add something in, like the "Zerg Fiend" that is morphed from two zerglings (like an archon) and requires a tier 1.5 tech building (like banelings). Costs 1 food, shoots up, and should be a little stronger than 1 zealot.


No, there is no issue. Make more than 1 queen if you want anti-air.


This works 90% of the time but on certain maps (Desert Oasis) terran players can rush 2 starports and get out 3-5 banshees that will destroy a lot of queens even if you transfuse micro.


Well, just like any other race, if someone goes heavy air they make static defense structures. AKA make spore crawlers.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
July 24 2010 01:49 GMT
#17
On July 24 2010 10:45 Goobus wrote:
Show nested quote +
On July 24 2010 10:42 SugarBear wrote:
On July 24 2010 10:40 cr4ckshot wrote:
On July 24 2010 10:37 SugarBear wrote:
A bigger problem is zerg doesn't have a low-tier 1 food unit that can shoot up.

I'm thinking they should add something in, like the "Zerg Fiend" that is morphed from two zerglings (like an archon) and requires a tier 1.5 tech building (like banelings). Costs 1 food, shoots up, and should be a little stronger than 1 zealot.


No, there is no issue. Make more than 1 queen if you want anti-air.


This works 90% of the time but on certain maps (Desert Oasis) terran players can rush 2 starports and get out 3-5 banshees that will destroy a lot of queens even if you transfuse micro.


I play Zerg, and I'm perfectly able to get hydras/mutas up by the time terran has 3-5 banshees.


This. If I scout him getting an early factory, hence teching, I will not FE and will spend my first 100 gas on Lair and get hydra's ASAP. If you scout properly you should have plenty of Hydra's to deal with 3-5 banshees by the time they come out..
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-07-24 01:54:12
July 24 2010 01:51 GMT
#18
ya i think fungal and hydras and mass roach/ling is supposed to be the "anti armor" substitute. raw dps + numbers in place of anti armor stuff. which sort of makes sense b/c itmakes zerg a swarmy race.

my opinion that infestors are just absolutely necessary is becoming more and more solidified.


On July 24 2010 10:44 AnxietE wrote:
Show nested quote +
On July 24 2010 10:37 SugarBear wrote:
A bigger problem is zerg doesn't have a low-tier 1 food unit that can shoot up.

I'm thinking they should add something in, like the "Zerg Fiend" that is morphed from two zerglings (like an archon) and requires a tier 1.5 tech building (like banelings). Costs 1 food, shoots up, and should be a little stronger than 1 zealot.


You realoze you make 2 zerglings per food, for 50. and zealots are 100 mins, 2 food. So this makes Zerg overpoweredish. it would basiccaly be a strong zerg T1.5 Zergling that is stronger than a zealot for half the cost and food. Oh, and its ranged. And it shoots up.

..... roughly 4 lings = 1 zlot in fighting so it's all the same

100 minerals, 2 supply for 4 lings
100 minerals 2 supply for 1 zlot.
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
Last Edited: 2010-07-24 01:55:53
July 24 2010 01:52 GMT
#19
On July 24 2010 10:41 tskuzzy wrote:
Perhaps move the Adrenal Glands upgrade to Lair tech?


No.
The issue is not zergling DPS but the size of many armoured units such as the marauder that are small enough that when completely surrounded by zerglings the zerglings do not do much damage.
200/200 for adrenal glands is silly at Lair Tech.

On July 24 2010 10:51 waffling1 wrote:
..... roughly 4 lings = 1 zlot in fighting so it's all the same

100 minerals, 2 supply for 4 lings
100 minerals 2 supply for 1 zlot.


It is not the same because larva is a resource. In the fight they are equal in supply and min/gas but using up the larva resource for fights early seriously impedes your econ by using larva for lings instead of drones.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
July 24 2010 01:52 GMT
#20
t1 is probably the most balanced thing in this game, what are people complaining about? =/

Not t1.5, I'd argue marauders, I'm talking about t1
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