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Why Zerg is Good - Page 5

Forum Index > SC2 General
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cucumber
Profile Joined June 2010
United States116 Posts
July 21 2010 23:53 GMT
#81
I don't play zerg primarily (or well), but I have to say I just don't really respect it when I read competitive players (who are in the game to win as opposed to more casual, even if really good folks, who are in primarily to have fun) think they are cool because they play zerg and zerg is underpowered. I mean, if you're in it to win as much as you can then pick a race that you think allows that. For instance, when I hear Artosis channeling IdrA talk about how Terran is OP, I just think "stfu and play Terran then. Do you want a medal for putting yourself at a perceived disadvantage or something?"

For more casual gamers, I totally get that they like the "swarm" and think it's the most fun. And to the extent zerg may really be under-powered or lack diversity or whatever, I'm glad there's pressure on Blizzard to look into that. But for real competitive gamers, I'd say there's no glory in being a martyr; if you pick zerg on purpose you don't get to whine that it's under-powered because then you, a competitive gamer, aren't purposefully maximizing your ability to win.
Azile
Profile Joined March 2010
United States339 Posts
Last Edited: 2010-07-21 23:57:00
July 21 2010 23:54 GMT
#82
Glad I refreshed before I starting typing a thesis, shlomo pretty much said everything I was going to.

For more casual gamers, I totally get that they like the "swarm" and think it's the most fun.


Except lings are the only unit that feels even remotely swarmish.

They did it well with lings, then the zerg designer went to lunch and let who created marauders handle designing roaches, hydras, and ultras..
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 22 2010 00:04 GMT
#83
On July 22 2010 08:53 cucumber wrote:
I don't play zerg primarily (or well), but I have to say I just don't really respect it when I read competitive players (who are in the game to win as opposed to more casual, even if really good folks, who are in primarily to have fun) think they are cool because they play zerg and zerg is underpowered. I mean, if you're in it to win as much as you can then pick a race that you think allows that. For instance, when I hear Artosis channeling IdrA talk about how Terran is OP, I just think "stfu and play Terran then. Do you want a medal for putting yourself at a perceived disadvantage or something?"

For more casual gamers, I totally get that they like the "swarm" and think it's the most fun. And to the extent zerg may really be under-powered or lack diversity or whatever, I'm glad there's pressure on Blizzard to look into that. But for real competitive gamers, I'd say there's no glory in being a martyr; if you pick zerg on purpose you don't get to whine that it's under-powered because then you, a competitive gamer, aren't purposefully maximizing your ability to win.


It'll be patched. You don't switch races everytime a different race becomes OP. You'll be severely limiting yourself. I'm not saying it is, but if Terran is hypothetically OP, it doesn't mean you can just pick up the race and suddenly rape face. You have to learn everything about it, etc. making it very inefficient. You won't be able to take advantage of the OPness until you have relearned everything, quite the big switch. But if it continues and nothing changes, THEN you switch.

For example Mech wasn't even viable in the early phases of the beta before Thors could counter mutalisk. Mass Muta wrecked mech because Thors weren't a good counter, you didn't have marines, and turrets were also much weaker. So if all the Terran players switched to Zerg, they'd have to switch back again, etc.

Complaining also gets Blizzard to become aware of potential issues.
shlomo
Profile Joined May 2010
258 Posts
July 22 2010 00:06 GMT
#84
On July 22 2010 08:53 cucumber wrote:
But for real competitive gamers, I'd say there's no glory in being a martyr.


I'd say there's no glory in playing flavor-of-the-month either.
wink wink TLO
cucumber
Profile Joined June 2010
United States116 Posts
July 22 2010 00:08 GMT
#85
FabledIntegral, I understand that and your point is well taken. I'm just talking about long-term whining over the limited scope of a beta. SC2 is in its infancy and if one thinks a certain race is more conducive to winning, and winning as much as possible is your requirement, then you should learn that race rather than think you deserve a medal for playing at a disadvantage (and telling everyone you're at a disadvantage when you lose).
Alou
Profile Blog Joined March 2010
United States3748 Posts
July 22 2010 00:11 GMT
#86
Great post Raelcun. I really think players need to see the potential of all three races after launch before they begin throwing terms like OP and UP around.
Life is Good.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-07-22 00:16:00
July 22 2010 00:14 GMT
#87
Agree, but there are still situations where you need to win in a straight up fight and no amount of backstabbing or mobility will help you. I find it disproportionally easy to walk all over a Z while playing T, while on the other end I'm frantically flanking and doing ridiculous infestor micro to come out even. Plus with sensor towers its nearly impossible to backstab or harass. I don't think ZvT is at the point of being broken, but I definitely would consider it to favor terran, especially before ultralisks or broods are out.
shrinkmaster
Profile Joined May 2010
Germany947 Posts
July 22 2010 00:20 GMT
#88
On July 22 2010 07:35 pieisamazing wrote:
I want to play zerg, though. I played all the races in brood war (I wasn't very good) but I found all of them to be fun. I tried the other races after playing zerg and they are more interesting and fun.

Zerg, however, is not. This is to say nothing of balance. They just seem so bland in a way that the other two races are not.


amen

i love the zerg look, i love creep and larvae inject, but i hate all zerg units except the infestor and the queen. all others are just really really boring
Voltaire: The true triumph of reason is that it enables us to get along with those who do not possess it.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 22 2010 00:22 GMT
#89
Best part of playing zerg is taking a map and making it into your own with creep. There is no better feeling then X8ing a replay and just watching the creep spread from your base to your opponent's.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Angryhorse
Profile Joined January 2010
Sweden387 Posts
July 22 2010 00:25 GMT
#90
I dont understand it, Me an average platinum player often dont stand a chans against a meching terran, you tell me to use my mobilty,spread creep,nydus,drop,run around with speedlings, tech switch etc. I think for myself, Ok I better do that then, but the problem in my eyes is that the terran (in my level of play) just need to take his nat, get 3 or 4 factories and pump thors and tanks, while I the zerg got to do all that crazy stuff, at the same time. Its not possible for all of us zergs to nydus his bas, while we drop his expo and at the same time tech switch to mutas, lay down another exp and vomit larvae....feels frustrating knowing hes just sitting in his base , waiting for his army to grow so he can end me..
Don't cry blood, the world doesn't revolve around you
XBLancer
Profile Blog Joined May 2010
United States19 Posts
July 22 2010 00:32 GMT
#91
I agree with almost all of your points, and I definitely agree with your overall point that people need so stop saying that Zerg are underpowered.

I will however say one thing as a counterpoint about Zergs mobility in that, in my opinion, Protoss and Terran are so easily able to mitigate this strength with relative ease. This is more prevalent with Terran players turtling behind wall-ins and with bunkers and siege tanks. This seems particularly problematic in the early game, and a quick wall-in can often neutralize speedlings/banelings and removing a good chunk of the available option for a Zerg player.

Now you could switch tactics and try drops/air harass, but in that case, we're not really saying that this is a strength of the zerg, it's just a tactic that any race can have. All three races can utilize this same tactic (albeit to a lesser degree), so it's not a statement about zerg mobility.

It's less of a weakness of zerg than it is a strength of the other races in the way they are designed to easily counter what should be zergs biggest advantage.
Thenas
Profile Joined May 2010
Sweden107 Posts
Last Edited: 2010-07-22 00:36:12
July 22 2010 00:34 GMT
#92
On July 22 2010 07:41 iCCup.Raelcun wrote:
@ jhu

Show nested quote +
Mobility? How much more mobile can you get then warp in tech? Also a bio ball can be quite mobile as well especially with a medic + transport combo.

Sure, zerg can produce more units at the same time if you have the apm to sustain constant larvae inject, but I would hope so as our units are much weaker than protoss'. Think about mass killing units like colossus and HT. They cant wipe out an army incredibly quickly. Also, terran bio can have a new ball up incredibly quickly as well.


Warp-in tech is reliant on pylons, if a zerg can hunt down your pylons with overlords placed in effective places then the mobility from warp-ins are severely limited.

Colossus have their counters and so do HT, terran bio ball can be easily dealt with by zerg and most zergs would rather see a bio ball over a mech ball because a bio ball is easier to deal with. Bio ball gets chain fungal growthed until medivacs are out of energy and they're all low health and then zerg just streams units in to roll them over.

@ Pocketpurple

If a protoss is staying on just warpgate tech and not adding in anything else then they will lose so early game warp ins are almost as good as larva inject but not in the lategame where they have to rely on other units like colossus immortals and possibly stargate units as well. The unique part of the zerg mechanics is they stay true through the entire game.


Not entirely true that warpin relies on pylons, you got the Protoss transport ship whatever it's called that really massivly boosts P mobility, I haven't seen many use it yet tho.

DooMDash
Profile Joined May 2010
United States1015 Posts
July 22 2010 00:38 GMT
#93
I love Zerg in SC2, far from bland. You guys must not have played SC1 original hah.
S1 3500+ Master T. S2 1600+ Master T.
Siannodel
Profile Joined December 2009
United States12 Posts
July 22 2010 00:40 GMT
#94
As a low post user and a platinum level player, my argument should probably be taken with a grain of salt.

I am Zerg user and i like the feel of the race a lot. I think it can compete with Terran and Protoss in terms of balance and room for creativity for many of the reasons previously stated in this thread. However, for me, there was a part of the race that was a huge disappointment. I think Blizzard could have made the race a lot more appealing by having more interesting casters. Going from the defiler in Starcraft: Broodwar to the infestor in starcraft 2 was a huge letdown for me. The spells are just not that interesting. Infested Terrans and neural parasite don't compare with dark swarm in terms of opportunities for creative play . The third spell is pretty much a watered down plague which is probably fine for balance reasons.
KillerPlague
Profile Joined June 2010
United States1386 Posts
July 22 2010 00:41 GMT
#95
a little short, but very concise and well written. unfortunately i don't think this will stop the qq threads for zerg or any race. would be swell if you did a write up on the other races anyways =D
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 22 2010 00:42 GMT
#96
On July 22 2010 09:38 DooMDash wrote:
I love Zerg in SC2, far from bland. You guys must not have played SC1 original hah.


What? I thought it would be the opposite. People from BW seeing that what made zerg what it was is missing (less swarmy, less mobility unless you're actually good, etc...)
Floophead_III
Profile Joined September 2009
United States1832 Posts
July 22 2010 00:43 GMT
#97
The only thing zerg needs is scourge. Scourge prevent the stupidity that is infinity voidrays or vikings. Scourge also make spire play more versatile. Zerg units have to deal damage quickly, corruptors are not viable units 90% of the time because zerg armies die too fast. Corruptors just take too long to kill things.

PLEASE ADD SCOURGE!
Half man, half bear, half pig.
DooMDash
Profile Joined May 2010
United States1015 Posts
July 22 2010 00:45 GMT
#98
Scourges were def cool units. Maybe the only unit I miss that much for Z.
S1 3500+ Master T. S2 1600+ Master T.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 22 2010 00:45 GMT
#99
On July 22 2010 09:42 Bibbit wrote:
Show nested quote +
On July 22 2010 09:38 DooMDash wrote:
I love Zerg in SC2, far from bland. You guys must not have played SC1 original hah.


What? I thought it would be the opposite. People from BW seeing that what made zerg what it was is missing (less swarmy, less mobility unless you're actually good, etc...)


I don't know why you think zerg is less swarmy, other than hydras being more powerful then they were in BW. I still think they feel similar to BW's zerg, and they are actually faster (well lings are) when they are on creep. To be honest I think people are just finding different play styles that are less dependent on numbers and speed with the new hydras, you just have to play a certain way to 100% swarm your opponent.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
lu_cid
Profile Joined April 2008
United States428 Posts
July 22 2010 00:46 GMT
#100
Thanks for making this thread. The whole "zerg is so weak omg" thing has been getting old very fast, and I really think most people are blowing things way out of proportion.
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