And actually, even if you can't rally into the Nydus, its still fine. Just need to put some effort into it.
Why Zerg is Good - Page 3
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Bibbit
Canada5377 Posts
And actually, even if you can't rally into the Nydus, its still fine. Just need to put some effort into it. | ||
yScale
41 Posts
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crappyleft
99 Posts
On July 22 2010 07:30 iCCup.Raelcun wrote: Notice I didnt say zerg is great, zerg is OP, zerg is the best. I said zerg is good. Zerg can stay in there with the other races and win just like the other two and people need to stop saying Zerg is underpowered, because really it isn't. What you say is true for mediocre players, but at the top level the things are pretty clear the latest results can't all be wrong. Statistics don't lie so blatantly, they can be wrong but not with the margins we've seen lately, and god knows we've had a ton of that in the past few days. You can't claim that 90% of the Zerg players play the race in wrong way, that would be just ignorant. You can claim that the metagame hasn't evolved enough or that the maps aren't balanced though. Also if you claim zerg is good then they wouldn't need the "adjustments" you mentioned in your first post because that would make them great or OP. You try and make this whole point of zerg being fine, then you create a small loop whole for yourself with the last line. You either say they are good and all the races are equal, or you say zerg units need "more adjustments", which automatically debunks your whole all races are equal point. | ||
Raelcun
United States3747 Posts
Also Fungal Growth > Dropships so kind of, warp-ins are powerful but usually early on the zerg has a free reign of the map so if they're aggressively hunting down pylons they can't really. Nydus networks have been brought up in the past but usually by people like Avilo who say that you need to make multiple networks and build 10 worms at the same time. Putting one worm in each base and having an infestor ready to fungal growth to delay the army so that you can get your army out to defend is an extremely potent strategy. Yes some of these points have been brought up before but it doesnt change the fact that even the top zergs havent fully utilized all of the race's mechanics. On July 22 2010 07:50 Bibbit wrote: I was just thinking. Can you rally into a Nydus? If so you could put a worm near the battle and reinforce as instantly as the toss can. Could be pretty neat and just one more example of how zerg just needs to explore more options. And actually, even if you can't rally into the Nydus, its still fine. Just need to put some effort into it. And yes you can I've done it | ||
Torture
Canada221 Posts
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Brad
2754 Posts
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buKe
Canada168 Posts
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Goobus
Hong Kong587 Posts
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mufin
United States616 Posts
Zergs should be getting all of their t1 and t2 tech structures in the mid-late game and abuse the fact that they can spawn a direct counter to your army with just a little scouting. A pro zerg on 3-4 bases with every larva unit available to him is probably the scariest thing one could encounter. | ||
Fenrir-Vice
United States123 Posts
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Jadix
United States134 Posts
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Two
United States95 Posts
Tech Switches Unlike other races where you need to build a whole new production facility to make a new set of units such as a factory a stargate, the zerg only needs to wait on a single tech building and then every single hatch/lair/hive can produce that unit. This makes Zerg the undeniable king of Tech Switching, yes the tech buildings can take quite a while to build but this is to balance out the fact that as soon as it's done there can be 20+ of that unit hatching at any given time. This kind of rapid unit composition switching is unparalleled by the other races especially terran who has to deal with addons and switching them around if they want to change their unit composition even while dealing with the same units. Zerg is a race that reacts to their opponent depending on what the opponent does. If they weren't able to do this then Zerg would have no viability in this game what so ever. This brings up another point why scouting as a Zerg player is so important. If Zerg wasn't able to just throw up a Roach Warren when they saw mass Zealots, they would lose. Zerg is a macro heavy race as you should know. People who say Zerg is overpowered or underpowered wrong. Blizzard has been in production of Starcraft 2 for a stupidly long time. I am pretty sure they balanced out the 3 races pretty evenly. | ||
ixi.genocide
United States981 Posts
The thing about Terran mech is inevitability. Tanks are extremely powerful against ground and Thors counter air with rines and marauders being shields and great damage dealers themselves. I think that the main strat that is going to balance out mech is having a large amount of zerglings waiting for the surround. | ||
Ouga
Finland645 Posts
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SugarBear
United States842 Posts
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Dance.jhu
United States292 Posts
How did blizzard drop the ball with Zerg? below it... Why Zerg is good. lolol | ||
starcat
66 Posts
On July 22 2010 07:11 iCCup.Raelcun wrote: Okay so I can't count how many QQ threads I've seen on Zerg being underpowered how it's uncreative it needs changes blah blah blah. Well I play zerg and I'm constantly around some of the best zergs around and generally I tend to disagree and I'm about to explain why. Tech Switches Unlike other races where you need to build a whole new production facility to make a new set of units such as a factory a stargate, the zerg only needs to wait on a single tech building and then every single hatch/lair/hive can produce that unit. This makes Zerg the undeniable king of Tech Switching, yes the tech buildings can take quite a while to build but this is to balance out the fact that as soon as it's done there can be 20+ of that unit hatching at any given time. This kind of rapid unit composition switching is unparalleled by the other races especially terran who has to deal with addons and switching them around if they want to change their unit composition even while dealing with the same units. Mobility The zerg air army can be very frightening when used correctly, creep giving movement boosts when exploited allows for aggressive creep expansion letting the zerg dominate the map early on in the game. Later in the game Nydus networks allow a zerg to move their army from one corner of the map to the other in the blink of an eye. Fungal Growth used effectively can stop the mobility of their opponents completely. Zerg is capable of out maneuvering every other race in the game with the exeption of the use of mass recall by protoss but that has limited uses when compared to a good nydus network setup. Unit Production Zerg has the capability to reproduce units faster than any other race with the queen mechanics, larva spit is so completely powerful and watching the top zergs at the moment you will see that even they don't miss larva injections. The zerg macro mechanic is tough to deal with as you have to manage every hatchery seperately requiring a lot more multitasking than warpins or dealing with add-ons. But when done effectively the rate at which a zerg can produce units is rather scary. Conclusion Zerg has many mechanics that still have not been used to their fullest:
So until this game is released and players get the time to REALLY get their hands on zerg and play with it and experiment then I don't think it's right to really be commenting on how zerg is broken it doesn't work yada yada. Previously people complained that Ultras werent usable and that they were the reason why zerg didn't have any units and now Ultras are being used in top level play somewhat. There might be a few more adjustments to zerg units down the road but for now saying "Zerg sucks fix it now" is a bit of an exaggeration. Zerg can produce and reproduce the most units, too bad they get melted in record time. Read the QQ before QQing. This isnt BW, the advantages to the things you are mentioning dont apply as much to sc2. | ||
Tone_
United Kingdom554 Posts
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tollz
United States17 Posts
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Qzy
Denmark1121 Posts
They gotta change overlord upgrade to hatch, and not lair. And do i really need to mention all the hardcounters to zerg, with their inability to kill anything that flies? =). | ||
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