• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:33
CET 04:33
KST 12:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled10Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains
Tourneys
[GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2142 users

Why Zerg is Good - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 30 Next All
Graven
Profile Joined June 2010
United States314 Posts
July 26 2010 19:18 GMT
#421
On July 27 2010 04:10 MythicalMage wrote:
Kinda. I feel that zerg CAN sacrifice their economy early on, get some control of the game, and then double expand or something. There are tons of options. As for defense, speedlings on creep move at the speed of light, so I don't REALLY see that as a concern. And you can look at Dimaga's games, as mentioned above for an example of early aggression.


Dimaga's play in the King of the Beta failed miserably for the most part, so why would anyone use that as a role model? And I agree that Zerg can gain early map control and expand faster than Terran or Protoss, but they're doing so in the dark. Expanding costs a lot of minerals, forcing you to delay tech. If Zerg fast expands and then has to deal with Hellions and Banshees shortly after, they're put at a big disadvantage since they're not able to use the larvae for drones anyway.

The point is fast expanding with no knowledge of what your opponent is doing is russian roulette.
Philosophy
Profile Joined May 2010
186 Posts
July 26 2010 19:18 GMT
#422
Why do you refere to Dimaga all the time? He lost pretty much all important games recently.
The biggest problem with zerg is simply their straight up fighting power in mid game. Many people argue that you need to nydus/burrow/drop blah....

But if the terra deathball attacks, you have exactly 2 choices:
- base trade
- fight head on

Whatever you choose, you'll be in a horrible position. Thats also why many zerg prefere a straight up macro game instead of fancy harassing styles, because you simply get crushed the moment your harassment fails, because you invested so much into burrow upgrades/mutas/nydus/drop.
Graven
Profile Joined June 2010
United States314 Posts
July 26 2010 19:20 GMT
#423
On July 27 2010 04:12 MythicalMage wrote:
But zerg has the most accessible, and arguably the cheapest scout in the overlord. Morph it into an overseer, and you can even stop their production for a time.
Terrans wall off because speedlings will literally end the game if they don't. The same can be said for Protoss. And if they don't wall well enough, a few banelings can be GG.


As I wrote in what you quoted, Zerg don't gain that scouting ability until T2 -- it's before that there's an issue. Also, I disagree about Speeding = gg if there's no wall-off. Players would be forced to make tighter bases with static defense in fear of mass zergling, which is a better game mechanic that making speedlings irrelivant.
MythicalMage
Profile Joined May 2010
1360 Posts
July 26 2010 19:20 GMT
#424
On July 27 2010 04:18 Graven wrote:
Show nested quote +
On July 27 2010 04:10 MythicalMage wrote:
Kinda. I feel that zerg CAN sacrifice their economy early on, get some control of the game, and then double expand or something. There are tons of options. As for defense, speedlings on creep move at the speed of light, so I don't REALLY see that as a concern. And you can look at Dimaga's games, as mentioned above for an example of early aggression.


Dimaga's play in the King of the Beta failed miserably for the most part, so why would anyone use that as a role model? And I agree that Zerg can gain early map control and expand faster than Terran or Protoss, but they're doing so in the dark. Expanding costs a lot of minerals, forcing you to delay tech. If Zerg fast expands and then has to deal with Hellions and Banshees shortly after, they're put at a big disadvantage since they're not able to use the larvae for drones anyway.

The point is fast expanding with no knowledge of what your opponent is doing is russian roulette.

So what it failed? I saw a game recently where LzGamer tried to fast expand and it failed. Does that mean that all Terran fast expands are bad? Of course not.
And I've already discussed scouting.
Zinbiel
Profile Joined October 2008
Sweden878 Posts
Last Edited: 2010-07-26 19:35:39
July 26 2010 19:22 GMT
#425
On July 27 2010 04:05 MythicalMage wrote:
I don't follow much of Zerg play, but you can look at Dimaga's game in the Day9 tournament as an example of an early aggressive zerg. You very very rarely see mid-late game aggression from zerg as the focus is always on out econ-ing your opponent. Also, your snarkiness is unnecessary and unhelpful.

good example, I guess you mean his "totally getting schooled" aggression for a strong 0-2 in 20 mins against ITR? Or maybe the super versatile 0-2 against qxc, all thanks to zerg aggression? As a zerg you have to do damage if you're gonna be aggressive. Not like protoss or terran, where 2 zealots trade for 2 drones and your happy about the exchange. With mules and chronoboosted probes, you are falling far, far behind unless you do a shitton of damage with your early units. Sure, I've used the builds dimaga uses and I'm very open to doing baneling busts etc. I like being aggressive. Sometimes it even works, the early roaches for example, outright kills thorship rush. It is however pretty close to an allin. If you don't get into the terran base with the roaches you better type out, there is no coming back since you've been living off 16 drones until 5 mins into the game.

Edit: My biggest beef with this game atm is however the fact that out of my ground units exactly 2 can hit air. Queen and hydra? Blizzard seriously wants to make me fight air units with units who are slow as a reaver off creep? Thanks, that way a terran will never lose a medivac, ever as long as he won't be putting it in my base. At least give me my scourges back if my ground AA has to suck that much :S

And of course, that interview with the blizzard guy who said that "maybe terran units are too specialized, they might counter some things too hard". If my units were as specialized as the thor I would jump around in joy. You say that the thor is specialized at killing mutas? lucky me that it doesn't like demolish every ground unit I can field apart from lings and ultras (assuming possiblity for the fat ultras to make sure all of them hits).

To be honest, I'm really looking forward to play some again to try to see if I can come up with a way to beat a good terran, and I'm eagerly awaiting the first month or two of tournaments to see what my fellow zergs can come up with. My feeling right now however is that this matchup is damaged and is actually gonna get broken when terrans start to utilize their entire arsenal. Hopefully time will prove me wrong.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
MythicalMage
Profile Joined May 2010
1360 Posts
July 26 2010 19:22 GMT
#426
On July 27 2010 04:20 Graven wrote:
Show nested quote +
On July 27 2010 04:12 MythicalMage wrote:
But zerg has the most accessible, and arguably the cheapest scout in the overlord. Morph it into an overseer, and you can even stop their production for a time.
Terrans wall off because speedlings will literally end the game if they don't. The same can be said for Protoss. And if they don't wall well enough, a few banelings can be GG.


As I wrote in what you quoted, Zerg don't gain that scouting ability until T2 -- it's before that there's an issue. Also, I disagree about Speeding = gg if there's no wall-off. Players would be forced to make tighter bases with static defense in fear of mass zergling, which is a better game mechanic that making speedlings irrelivant.

So you tech to lair before you get an overlord? Cool strategy. As for speedlings, I feel that once they deal significant damage, it at least equalizes the game. And the GG bit was more for banelings and so on.
MythicalMage
Profile Joined May 2010
1360 Posts
July 26 2010 19:22 GMT
#427
As I've said just because a player lost doesn't completely invalidate the build.
eivind
Profile Joined July 2010
111 Posts
Last Edited: 2010-07-26 19:25:52
July 26 2010 19:23 GMT
#428
On July 27 2010 04:05 MythicalMage wrote:
I don't follow much of Zerg play, but you can look at Dimaga's game in the Day9 tournament as an example of an early aggressive zerg. You very very rarely see mid-late game aggression from zerg as the focus is always on out econ-ing your opponent. Also, your snarkiness is unnecessary and unhelpful.


Dimaga vs Qxc game 1: Roach rush, fails horribly without any harassment
Dimaga vs Qxc game 2: Tries to defend against hellions, no harassment to speak of
Dimaga vs IntoTheRainbow game 1: Roach rush, fails without any harassment
Dimaga vs IntoTheRainbow game 1: Banshee harassment..
Dimaga vs Whitera: Woho! All in baneling against FE Protoss...

Give me the link to this early aggressive zerg replay please, it would make it much easier to find. I might be watching wrong tournament.

Dont use something as an example for how Z should play if it didnt work.
MythicalMage
Profile Joined May 2010
1360 Posts
July 26 2010 19:24 GMT
#429
On July 27 2010 04:23 eivind wrote:
Show nested quote +
On July 27 2010 04:05 MythicalMage wrote:
I don't follow much of Zerg play, but you can look at Dimaga's game in the Day9 tournament as an example of an early aggressive zerg. You very very rarely see mid-late game aggression from zerg as the focus is always on out econ-ing your opponent. Also, your snarkiness is unnecessary and unhelpful.


Dimaga vs Qxc game 1: Roach rush, fails horribly without any harassment
Dimaga vs Qxc game 2: Tries to defend against hellions, no harassment to speak of
Dimaga vs IntoTheRainbow game 1: Roach rush, fails without any harassment
Dimaga vs IntoTheRainbow game 1: Banshee harassment..
Dimaga vs Whitera: Woho! All in baneling against FE Protoss...

Give me the link to this early aggressive zerg replay please, it would make it much easier to find. I might be watching wrong tournament.

I'm not saying the same thing for three time in a row.
Graven
Profile Joined June 2010
United States314 Posts
July 26 2010 19:25 GMT
#430
On July 27 2010 04:22 MythicalMage wrote:
Show nested quote +
On July 27 2010 04:20 Graven wrote:
On July 27 2010 04:12 MythicalMage wrote:
But zerg has the most accessible, and arguably the cheapest scout in the overlord. Morph it into an overseer, and you can even stop their production for a time.
Terrans wall off because speedlings will literally end the game if they don't. The same can be said for Protoss. And if they don't wall well enough, a few banelings can be GG.


As I wrote in what you quoted, Zerg don't gain that scouting ability until T2 -- it's before that there's an issue. Also, I disagree about Speeding = gg if there's no wall-off. Players would be forced to make tighter bases with static defense in fear of mass zergling, which is a better game mechanic that making speedlings irrelivant.

So you tech to lair before you get an overlord? Cool strategy. As for speedlings, I feel that once they deal significant damage, it at least equalizes the game. And the GG bit was more for banelings and so on.


You cannot effectively scout a player with an Overlord that doesn't have the speed upgrade. I hate to make assumptions, but I'm guessing you don't play Zerg...
gerundium
Profile Joined June 2010
Netherlands786 Posts
July 26 2010 19:26 GMT
#431
Yes i would like to see it as well, because i can't think of anything other then an occasional all-in baneling bust / ling runby.
MythicalMage
Profile Joined May 2010
1360 Posts
July 26 2010 19:27 GMT
#432
On July 27 2010 04:25 Graven wrote:
You cannot effectively scout a player with an Overlord that doesn't have the speed upgrade. I hate to make assumptions, but I'm guessing you don't play Zerg...

I didn't say AN overlord. You can scout pretty effectively with two, in my experience. They can't have anti air units all over their base, and if they do, you can just push their front and so on. But, if I'm wrong, let me know. I haven't played zerg in a while, what with the beta being down.
eivind
Profile Joined July 2010
111 Posts
Last Edited: 2010-07-26 19:30:07
July 26 2010 19:28 GMT
#433
On July 27 2010 04:20 MythicalMage wrote:
Show nested quote +
On July 27 2010 04:18 Graven wrote:
On July 27 2010 04:10 MythicalMage wrote:
Kinda. I feel that zerg CAN sacrifice their economy early on, get some control of the game, and then double expand or something. There are tons of options. As for defense, speedlings on creep move at the speed of light, so I don't REALLY see that as a concern. And you can look at Dimaga's games, as mentioned above for an example of early aggression.


Dimaga's play in the King of the Beta failed miserably for the most part, so why would anyone use that as a role model? And I agree that Zerg can gain early map control and expand faster than Terran or Protoss, but they're doing so in the dark. Expanding costs a lot of minerals, forcing you to delay tech. If Zerg fast expands and then has to deal with Hellions and Banshees shortly after, they're put at a big disadvantage since they're not able to use the larvae for drones anyway.

The point is fast expanding with no knowledge of what your opponent is doing is russian roulette.

So what it failed? I saw a game recently where LzGamer tried to fast expand and it failed. Does that mean that all Terran fast expands are bad? Of course not.
And I've already discussed scouting.


I wouldnt use a replay where something failed horribly as an example on how to play a race. This might confuse people..

Problem with overlord: They cost 100 minerals and 1 larva. Losing them hurts. If you try to scout with it against decent Terran you will lose one, thought sometimes it is worth it..
DoomFox
Profile Joined April 2010
Canada51 Posts
July 26 2010 19:28 GMT
#434
Why bother discussing anything with MythicalMage when he admitted he doesn't know anything about zerg playstyle. He makes suggestions without knowing what he's talking about and you continue to reply to him?
MythicalMage
Profile Joined May 2010
1360 Posts
July 26 2010 19:30 GMT
#435
On July 27 2010 04:28 DoomFox wrote:
Why bother discussing anything with MythicalMage when he admitted he doesn't know anything about zerg playstyle. He makes suggestions without knowing what he's talking about and you continue to reply to him?

Where did I admit this? The core idea that Zerg can be aggressive is true, regardless of examples.
Graven
Profile Joined June 2010
United States314 Posts
July 26 2010 19:35 GMT
#436
On July 27 2010 04:27 MythicalMage wrote:
Show nested quote +
On July 27 2010 04:25 Graven wrote:
You cannot effectively scout a player with an Overlord that doesn't have the speed upgrade. I hate to make assumptions, but I'm guessing you don't play Zerg...

I didn't say AN overlord. You can scout pretty effectively with two, in my experience. They can't have anti air units all over their base, and if they do, you can just push their front and so on. But, if I'm wrong, let me know. I haven't played zerg in a while, what with the beta being down.


I'm not sure if you're trying to be difficult, but I'll remain cordial...

You can use two Overlord's...hell you can use three to be even safer. However, they need to be put in place several minutes before (crossing the map with an unupgraded Overlord takes time) and you need to hope the Overlord about to reveal the needed info isn't killed first. 2-3 Marines kill an Overlord VERY quickly, so to throw 200 minerals, several minutes of positioning, and two larvae away, all for a CHANCE at reveallnig what your opponent is doing isn't ideal.
Zinbiel
Profile Joined October 2008
Sweden878 Posts
July 26 2010 19:37 GMT
#437
On July 27 2010 04:30 MythicalMage wrote:
Show nested quote +
On July 27 2010 04:28 DoomFox wrote:
Why bother discussing anything with MythicalMage when he admitted he doesn't know anything about zerg playstyle. He makes suggestions without knowing what he's talking about and you continue to reply to him?

Where did I admit this? The core idea that Zerg can be aggressive is true, regardless of examples.

Just like the core idea of earth is flat is true without any proof?
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
Armsved
Profile Joined May 2010
Denmark642 Posts
July 26 2010 19:38 GMT
#438
On July 27 2010 04:25 Graven wrote:
Show nested quote +
On July 27 2010 04:22 MythicalMage wrote:
On July 27 2010 04:20 Graven wrote:
On July 27 2010 04:12 MythicalMage wrote:
But zerg has the most accessible, and arguably the cheapest scout in the overlord. Morph it into an overseer, and you can even stop their production for a time.
Terrans wall off because speedlings will literally end the game if they don't. The same can be said for Protoss. And if they don't wall well enough, a few banelings can be GG.


As I wrote in what you quoted, Zerg don't gain that scouting ability until T2 -- it's before that there's an issue. Also, I disagree about Speeding = gg if there's no wall-off. Players would be forced to make tighter bases with static defense in fear of mass zergling, which is a better game mechanic that making speedlings irrelivant.

So you tech to lair before you get an overlord? Cool strategy. As for speedlings, I feel that once they deal significant damage, it at least equalizes the game. And the GG bit was more for banelings and so on.


You cannot effectively scout a player with an Overlord that doesn't have the speed upgrade. I hate to make assumptions, but I'm guessing you don't play Zerg...


Thats maybe true on some maps, but on most maps you can do it. Kulra ravine and blistering sand you can have an overlord looking over the terran choke all the time (which is plenty. A good zerg wont need to know more than wether its techlab or reactor to have an idea of whats going on). On steppes of war you can easily suicide an overlord in from either side even if they are slow, same with metalpolis. On lost temple you can watch the expansion choke at all time and ofc suicide from the back. Yes they will die if he gets vikings or phoenixes, but then you know that.

And ofc. you can always send a zergling to the other players choke to see his unit composition.

But last and not least, as soon as the wall of the terran or toss base is up, is the same time you wont be scouting some decent zerg with a worker due to good linx/queen micro.

Its just, many zergs forget to do those things, since you have to think about it in advance. Look at Idra's overlord placement, its soooo good. And he will constantly be sending 1 zergling in to see what you have at your choke.
YOOO
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-07-26 19:40:17
July 26 2010 19:38 GMT
#439
On July 27 2010 04:35 Graven wrote:
Show nested quote +
On July 27 2010 04:27 MythicalMage wrote:
On July 27 2010 04:25 Graven wrote:
You cannot effectively scout a player with an Overlord that doesn't have the speed upgrade. I hate to make assumptions, but I'm guessing you don't play Zerg...

I didn't say AN overlord. You can scout pretty effectively with two, in my experience. They can't have anti air units all over their base, and if they do, you can just push their front and so on. But, if I'm wrong, let me know. I haven't played zerg in a while, what with the beta being down.


I'm not sure if you're trying to be difficult, but I'll remain cordial...

You can use two Overlord's...hell you can use three to be even safer. However, they need to be put in place several minutes before (crossing the map with an unupgraded Overlord takes time) and you need to hope the Overlord about to reveal the needed info isn't killed first. 2-3 Marines kill an Overlord VERY quickly, so to throw 200 minerals, several minutes of positioning, and two larvae away, all for a CHANCE at reveallnig what your opponent is doing isn't ideal.
Fair enough. Though, it's still not uncommon for the first hundred gas to go to lair, and if not the first, then the second hundred gas. It's one of the flaws in the game, sure. Just like protoss only has one means of detection.
EDIT: And I'm not trying to be difficult. =]
MythicalMage
Profile Joined May 2010
1360 Posts
July 26 2010 19:39 GMT
#440
On July 27 2010 04:37 Zinbiel wrote:
Just like the core idea of earth is flat is true without any proof?

If DIMAGA tried it, that means that it works at least some of the time. It's not like he's going into a big tournament looking to lose.
Prev 1 20 21 22 23 24 30 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 113
UpATreeSC 111
ProTech47
PiLiPiLi 15
StarCraft: Brood War
NaDa 66
Icarus 5
Dota 2
monkeys_forever434
LuMiX1
League of Legends
JimRising 557
Super Smash Bros
hungrybox351
C9.Mang0299
Other Games
summit1g12972
WinterStarcraft202
ViBE78
RuFF_SC229
Organizations
Other Games
gamesdonequick2124
ComeBackTV 84
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 193
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 47
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5037
• Scarra1978
• Lourlo850
Upcoming Events
CranKy Ducklings
6h 28m
RSL Revival
6h 28m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
8h 28m
uThermal 2v2 Circuit
13h 28m
BSL
16h 28m
Sparkling Tuna Cup
1d 6h
RSL Revival
1d 6h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 8h
Patches Events
1d 13h
BSL
1d 16h
[ Show More ]
Replay Cast
1d 20h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
5 days
WardiTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.