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AoE 3 experience made my game - Page 3

Forum Index > SC2 General
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Bart331
Profile Joined July 2010
59 Posts
Last Edited: 2010-07-21 22:13:43
July 21 2010 22:13 GMT
#41
aoe3 is decided mostly by micro, the macro aint that hard while in sc2 the macro is far more important, + the game speed is much faster so that also makes it way harder. I believe with decent macro mechanisms and just spamming units you can reach plat/diamond in sc2.

and btw, hi incog
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-07-21 22:21:04
July 21 2010 22:20 GMT
#42
On July 22 2010 07:13 Bart331 wrote:
aoe3 is decided mostly by micro, the macro aint that hard while in sc2 the macro is far more important, + the game speed is much faster so that also makes it way harder.
and btw, hi incog


AoE's macro is a million times harder than SC's macro. AoE makes SC's macro look like baby's first RTS. The game speed doesn't matter because it's a competitive multiplayer game and both players have to play at that speed.

I don't know, guess I feel the opposite. I think micro is more important in SC than AoE.
vileEchoic -- clanvile.com
Apolo
Profile Joined May 2010
Portugal1259 Posts
July 21 2010 23:05 GMT
#43
Not to mention maps with water where you have 15 docks producing boats, battles all over the place, then trying to get to the enemy's island and attack his economy. Probably the reason it didn't took off as a spectator game was because of random maps unlike starcraft which tend to be symmetrical, and very high complexity of the game.

If it was deathmatch, then it was pure macro. Starting with 20k of each resource, making 20 stables as huns to make paladins and 5 town centers to pump villagers reaching 200 pop in less than 5mins, with some pretty epic battles :>

Heh good times
mooose
Profile Blog Joined April 2010
Japan200 Posts
July 21 2010 23:13 GMT
#44
What I never liked about NR40 was that it doesn't really require you to multitask much. You get 40 minutes to macro and tech and don't have to worry about anything else and then when the fighting starts you have AoE3 lategame eco (i.e. villagers gathering from infinite resource patches) so you only have to worry about the fighting side. I find it much more interesting to have to deal with all these things at once.

I imagine a NR40 in SC2 would be absolute shit.

On July 22 2010 07:20 iEchoic wrote:
Show nested quote +
On July 22 2010 07:13 Bart331 wrote:
aoe3 is decided mostly by micro, the macro aint that hard while in sc2 the macro is far more important, + the game speed is much faster so that also makes it way harder.
and btw, hi incog


AoE's macro is a million times harder than SC's macro. AoE makes SC's macro look like baby's first RTS. The game speed doesn't matter because it's a competitive multiplayer game and both players have to play at that speed.

I don't know, guess I feel the opposite. I think micro is more important in SC than AoE.


AoE2 had more difficult macro than SC2 yes, but AoE3 macro is relatively simple: only 3 resources and no drop off points.
Positioning and micro is hugely important in AoE3 battles, but I can't really decide if it's more or less so than SC.

On July 22 2010 08:05 Duelist wrote:
If it was deathmatch, then it was pure macro. Starting with 20k of each resource, making 20 stables as huns to make paladins and 5 town centers to pump villagers reaching 200 pop in less than 5mins, with some pretty epic battles :>

Heh good times


AoE2 deathmatch was the best; intense macro from like 1 second into the game, it was so fast paced.
www.teamyao.com @TeamYAO
Torture
Profile Joined May 2010
Canada221 Posts
July 22 2010 00:48 GMT
#45
I imagine a NR40 in SC2 would be absolute shit.


I can see it now....mass Battlecruisers/Vikings vs mass Carriers/Void Rays
Incognoto
Profile Blog Joined May 2010
France10239 Posts
July 22 2010 07:59 GMT
#46
On July 22 2010 06:20 LooseMoose wrote:
The only real micro that happened in AoE3 was the hit and run by skirmishers and the Pikemen/xbow/longbow micro against cavalry. But the amount of harass that was possible in that game made it so macro intensive that it really gave you a headache. A group of cavalry finding a far off group of peasants on a gold mine or buffalo patch.

I personally played British even when they were terrible. I loved house booming which is why I think i took a liking to zerg and their ability to mass produce drones. The hydralisk also feels very longbow men like.

Was rank 39 on AoE3.. which is by no means the best.. but it was definitely way above average.


Disagree, there was ranged cav, cannons, cav, musk units etc that all needed to be micro'd. What about minute men and timing shipments so that they helped you defend during a FF? There was lots of micro in aoe3, it was a pretty damn good RTS if I might say so myself. Even though the balance was really mediocre for quite a while, it was still a fun game, especially if you just stuck to the lower tier civs.

As a competitive game it ofc can't compare to SC, which is a shame considering how many things were really sound.
maru lover forever
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
July 22 2010 08:07 GMT
#47
I chose Zerg in BW because I thought they were simply best. And I still do, btw.

In SC2 I play Zerg because I just got so used to how the macro works that it's hard to get used to anything else. I still think Zerg is fun, even though I'd like a couple more units. Whatever, I'll stick to them.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 22 2010 13:14 GMT
#48
On July 22 2010 08:13 mooose wrote:
AoE2 had more difficult macro than SC2 yes, but AoE3 macro is relatively simple: only 3 resources and no drop off points.


Yeah and imo the no drop off points thing made the economy way easier than AoE2/AoM and I didn't like that.

I played AoM and AoE3 (and AoM vanilla is the coolest non-blizzard RTS imo) and now I play Terran and don't like Zerg macrostyle very much. Guess I'm kinda odd?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
limbokid
Profile Joined April 2010
Germany143 Posts
July 22 2010 13:19 GMT
#49
I picked Zerg because im evil
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
July 22 2010 15:28 GMT
#50
On July 22 2010 04:59 Jhuyt wrote:
So this is my first topic, wow.

During the first phase of beta I played protoss, why i don't know. Then when phase to came online I continued playing protoss, but i felt something was missing. Then i tried zerg, and I absolutely loved it!

The thing that made me choose zerg is probaly my Age of Empires 3 experience. I always played a gametype where you couldn't attack the opponents during the first 40 minutes. May seem boring to you, but those where some fun macro games.

We're like the same person. I play this style in every game I play. I stay ready and threatening, but I will never attack unless someone forces my hand first. It's that way in SC, SC2, hell even in fighting games I usually block and parry before trying to poke.
Moderator
Sarmis
Profile Joined July 2010
United States58 Posts
July 22 2010 21:51 GMT
#51
I played AOE/RoR/AOK/AOC a ton back in the day, and laughed at all the kids that played SC - the game had no macro at all, it was just a micro fest. And man, macro was so much more fun. Unfortunately RTS games went away from the macro style that I liked so much - I never got into AOM/AOE3 at all, and a lot of the non-ensemble followups - Empire Earth, Rise of Nations, etc - were crippled by either subpar playerbases or horrible online matchmaking/lobbies. So I veered into playing competitive CS and focusing on school.

SC2 is the first RTS game in years that I've actually gotten into - and unlike AOE, I can spend my time just as pleasantly watching the pros play SC2 as I can playing it myself. It's definitely the first 1v1 game I've ever gotten into - in AOE, I was a huge fan of the 3v3/4v4 team games. SC2 is so balanced around 1v1 that the team games are, sadly, nowhere near the quality of the 1v1 games in SC2 (or the team games in the AOE series). But the Macro in SC2 is so much better then in BW, and the ridiculous 12-unit selection thing is gone, and I'm enjoying it immensely. One thing that I've never had to work at in SC2 is harvester production or macro - most of the games that I lose I outproduced my opponent easily. Often I'll have 50 harvesters to their 25. But, frankly, my micro has been horrible - but getting better! Part of this, of course, is the fact that I haven't played RTS games seriously since 2002/early 2003. I started out as a silver baddie in phase 2, and ended it in high gold being paired only against plat/diamond players - and still out macroing them and getting utterly shattered in micro

But as a macro player, I've been playing protoss. It's been a conscious choice to make me focus more on micro, on scouting, on probe harass early. I already know that with terran I could siege up, wall in, macro and slowly move across the map, but that won't force me to address my weaknesses. With protoss I can macro easier, go mass warp gates, and mostly focus on unit control since pulling in reinforcements every time the warp gate timer is down is easy.

I think SC2 is going to pull in more people from outside of BW then from inside of it. Frankly, I haven't known *anyone* in the past 5 or so years who ever played BW. Yet, I know a ton of people from IRL and from other games who are getting SC2, who played the beta.
"All that is very well," answered Candide, "but let us cultivate our garden."
DannyJ
Profile Joined March 2010
United States5110 Posts
July 22 2010 22:34 GMT
#52
I recently just played AOE2 again for the first time in years. My god, that game is SO good, even better than i remember. Amazing how that game and SC are still perhaps the most fun RTS out there.
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