and btw, hi incog
AoE 3 experience made my game - Page 3
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Bart331
59 Posts
and btw, hi incog | ||
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iEchoic
United States1776 Posts
On July 22 2010 07:13 Bart331 wrote: aoe3 is decided mostly by micro, the macro aint that hard while in sc2 the macro is far more important, + the game speed is much faster so that also makes it way harder. and btw, hi incog AoE's macro is a million times harder than SC's macro. AoE makes SC's macro look like baby's first RTS. The game speed doesn't matter because it's a competitive multiplayer game and both players have to play at that speed. I don't know, guess I feel the opposite. I think micro is more important in SC than AoE. | ||
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Apolo
Portugal1259 Posts
If it was deathmatch, then it was pure macro. Starting with 20k of each resource, making 20 stables as huns to make paladins and 5 town centers to pump villagers reaching 200 pop in less than 5mins, with some pretty epic battles :> Heh good times | ||
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mooose
Japan200 Posts
I imagine a NR40 in SC2 would be absolute shit. On July 22 2010 07:20 iEchoic wrote: AoE's macro is a million times harder than SC's macro. AoE makes SC's macro look like baby's first RTS. The game speed doesn't matter because it's a competitive multiplayer game and both players have to play at that speed. I don't know, guess I feel the opposite. I think micro is more important in SC than AoE. AoE2 had more difficult macro than SC2 yes, but AoE3 macro is relatively simple: only 3 resources and no drop off points. Positioning and micro is hugely important in AoE3 battles, but I can't really decide if it's more or less so than SC. On July 22 2010 08:05 Duelist wrote: If it was deathmatch, then it was pure macro. Starting with 20k of each resource, making 20 stables as huns to make paladins and 5 town centers to pump villagers reaching 200 pop in less than 5mins, with some pretty epic battles :> Heh good times AoE2 deathmatch was the best; intense macro from like 1 second into the game, it was so fast paced. | ||
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Torture
Canada221 Posts
I imagine a NR40 in SC2 would be absolute shit. I can see it now....mass Battlecruisers/Vikings vs mass Carriers/Void Rays | ||
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Incognoto
France10239 Posts
On July 22 2010 06:20 LooseMoose wrote: The only real micro that happened in AoE3 was the hit and run by skirmishers and the Pikemen/xbow/longbow micro against cavalry. But the amount of harass that was possible in that game made it so macro intensive that it really gave you a headache. A group of cavalry finding a far off group of peasants on a gold mine or buffalo patch. I personally played British even when they were terrible. I loved house booming which is why I think i took a liking to zerg and their ability to mass produce drones. The hydralisk also feels very longbow men like. Was rank 39 on AoE3.. which is by no means the best.. but it was definitely way above average. Disagree, there was ranged cav, cannons, cav, musk units etc that all needed to be micro'd. What about minute men and timing shipments so that they helped you defend during a FF? There was lots of micro in aoe3, it was a pretty damn good RTS if I might say so myself. Even though the balance was really mediocre for quite a while, it was still a fun game, especially if you just stuck to the lower tier civs. As a competitive game it ofc can't compare to SC, which is a shame considering how many things were really sound. | ||
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TheBB
Switzerland5133 Posts
In SC2 I play Zerg because I just got so used to how the macro works that it's hard to get used to anything else. I still think Zerg is fun, even though I'd like a couple more units. Whatever, I'll stick to them. | ||
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Ragoo
Germany2773 Posts
On July 22 2010 08:13 mooose wrote: AoE2 had more difficult macro than SC2 yes, but AoE3 macro is relatively simple: only 3 resources and no drop off points. Yeah and imo the no drop off points thing made the economy way easier than AoE2/AoM and I didn't like that. I played AoM and AoE3 (and AoM vanilla is the coolest non-blizzard RTS imo) and now I play Terran and don't like Zerg macrostyle very much. Guess I'm kinda odd? ![]() | ||
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limbokid
Germany143 Posts
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Chill
Calgary25998 Posts
On July 22 2010 04:59 Jhuyt wrote: So this is my first topic, wow. During the first phase of beta I played protoss, why i don't know. Then when phase to came online I continued playing protoss, but i felt something was missing. Then i tried zerg, and I absolutely loved it! The thing that made me choose zerg is probaly my Age of Empires 3 experience. I always played a gametype where you couldn't attack the opponents during the first 40 minutes. May seem boring to you, but those where some fun macro games. We're like the same person. I play this style in every game I play. I stay ready and threatening, but I will never attack unless someone forces my hand first. It's that way in SC, SC2, hell even in fighting games I usually block and parry before trying to poke. | ||
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Sarmis
United States58 Posts
SC2 is the first RTS game in years that I've actually gotten into - and unlike AOE, I can spend my time just as pleasantly watching the pros play SC2 as I can playing it myself. It's definitely the first 1v1 game I've ever gotten into - in AOE, I was a huge fan of the 3v3/4v4 team games. SC2 is so balanced around 1v1 that the team games are, sadly, nowhere near the quality of the 1v1 games in SC2 (or the team games in the AOE series). But the Macro in SC2 is so much better then in BW, and the ridiculous 12-unit selection thing is gone, and I'm enjoying it immensely. One thing that I've never had to work at in SC2 is harvester production or macro - most of the games that I lose I outproduced my opponent easily. Often I'll have 50 harvesters to their 25. But, frankly, my micro has been horrible - but getting better! Part of this, of course, is the fact that I haven't played RTS games seriously since 2002/early 2003. I started out as a silver baddie in phase 2, and ended it in high gold being paired only against plat/diamond players - and still out macroing them and getting utterly shattered in micro ![]() But as a macro player, I've been playing protoss. It's been a conscious choice to make me focus more on micro, on scouting, on probe harass early. I already know that with terran I could siege up, wall in, macro and slowly move across the map, but that won't force me to address my weaknesses. With protoss I can macro easier, go mass warp gates, and mostly focus on unit control since pulling in reinforcements every time the warp gate timer is down is easy. I think SC2 is going to pull in more people from outside of BW then from inside of it. Frankly, I haven't known *anyone* in the past 5 or so years who ever played BW. Yet, I know a ton of people from IRL and from other games who are getting SC2, who played the beta. | ||
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DannyJ
United States5110 Posts
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