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So this is my first topic, wow.
During the first phase of beta I played protoss, why i don't know. Then when phase to came online I continued playing protoss, but i felt something was missing. Then i tried zerg, and I absolutely loved it!
The thing that made me choose zerg is probaly my Age of Empires 3 experience. I always played a gametype where you couldn't attack the opponents during the first 40 minutes. May seem boring to you, but those where some fun macro games.
The thing was you could always mass units, no matter which country you chose (but they all only had like 3 unique units). Every unit producing structure made five of everything at the time so you where always maxed out.
But with protoss you can only make som many units at the time, and that didn't suit me. so I started playing zerg. They suited me perfectly, the incredible massability of units and the imo incredibly easy macro (I played in silver league).
So that's my story about how my earlier experince shaped my SC2 race, what's yours?
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I chose zerg because of the tentacles.
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On July 22 2010 05:04 Smurfz wrote: I chose zerg because of the tentacles. Actually, I disliked zerg at first because of their insectoid appearence. But now I like them because of it
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I was also a big time AoE3 player. The expansions kind of went downhill but vanilla was more or less balanced (probably due to the same exact units for every country) And I also play Zerg. Their macro mechanic is just more comfortable for me than CB and mules. I'm also a reactionary player and like to play to counter the enemy. I don't see how you're viewing zerg as a race that can't attack before 40 minutes.. must be a lower league player.
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I chose Terran because they were my favorite race in BW, eventhough I sucked with them comparable to Protoss/Zerg. I'm switching to Protoss for 1v1 though, I just don't like TvT in sc2.. I don't like ZvZ either. I just find PvP to be the most enjoyable mirror match so I'm going to go with them after release.
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On July 22 2010 05:07 LooseMoose wrote: I was also a big time AoE3 player. The expansions kind of went downhill but vanilla was more or less balanced (probably due to the same exact units for every country) And I also play Zerg. Their macro mechanic is just more comfortable for me than CB and mules. I'm also a reactionary player and like to play to counter the enemy. I don't see how you're viewing zerg as a race that can't attack before 40 minutes.. must be a lower league player. nonono, I played 40 min treaty in AoE3, I don't really know why I brought that up. But the core of the post is that late game AoE is like zerg. you can spam units and fast counter what the opponents making. And that made me choose zerg.
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I chose zerg because the race was actually fun in brood war.
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aoe kinda hurt me, actually, although i do have the same tendency. ottoman <-> terran.
the part that hurt me is that ottomans have automatic 'scv' production, and so i never worried about queueing workers - it happened automatically.
on the other hand, ottomans = huge cannons, or in the sc world, mass siege tanks; i had a pretty good idea of where to position things, and how to take control of key points (trade routes, for example) with them.
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I'm also a big AoE player. AoE is a much, much more economically-focused game and has greatly influenced my economic-focused style on here. I remember I used to play Portugal and work on turtle builds, so Terran's ability to turtle and defend suits me.
I never played SC1 so some AoE tendencies also hurt me (such as in SC, scouting and even fighting with workers is commonplace whereas in AoE it is heresy because the economic system is so much more complex).
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I chose zerg cause i was getting very frustrated with some of the builds i had to face with protoss, I still contemplate switching to another race... kind of wanted to play random
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I always liked playing defensively and being a complete turtle mostly doing strategic strikes to set up a better mid/lategame and getting alot of expos.
Siege tanks and scanners are just to good when using this style. In wc3 I did as much fast expansions with human as possible following up with mass towers but my style originates from playing Terran in broodwar having NTT as my role model.
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I was also an AoE3 player, and also chose zerg. I chose zerg because I like to win the macro game and outmass my opponent, which kinda reflects my AoE3 choice of civ: British.
On July 22 2010 05:07 LooseMoose wrote: vanilla was more or less balanced (probably due to the same exact units for every country)
I don't think vanilla is very well balanced at all, but then neither are the expansions. The only balanced version of the game is on the TAD fan patch.
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just the cliche lore behind zerg and there counterparts (aliens,tyranids, etc.)
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thought we were talking about area of effect. idk but protoss just comes natural to me where zerg feels like im a little slow. terran feels more similar to protoss so id choose them over zerg. that's just me though
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Terran, because you play humans in all AOE games :p
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On July 22 2010 05:12 iEchoic wrote: I'm also a big AoE player. AoE is a much, much more economically-focused game and has greatly influenced my economic-focused style on here. I remember I used to play Portugal and work on turtle builds, so Terran's ability to turtle and defend suits me.
I never played SC1 so some AoE tendencies also hurt me (such as in SC, scouting and even fighting with workers is commonplace whereas in AoE it is heresy because the economic system is so much more complex). Yeah portugal really was economy focused. So many AoE players are choosing zerg, hmm, I'm not the only one then.
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i hate being the the same in video games, i can't choose human in wc3 or terran in sc. i like being the freakishly different thing but kinda cool at the same time, so zerg it was. i was actually an orc player in wc3 when orc was up, then switched to undead when it got op haha.
i just thought the grossness of zerg was so cool
brood war zerg makes my head ache really fucking hard. let me have these 102 control groups of zerglings, cilck a defiler and swarm my zerglings while huge cows ram their ass.
but nothing will ever beat the feeling of 9 lurkers destroying 60 marines
EVER
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On July 22 2010 05:12 Mindcrime wrote: I chose zerg because the race was actually fun in brood war.
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You have to admit, spreading creep all over the map is pretty fun, even if it isn't hold position lurkers or muta micro :S.
Anyways, how can you seriously play a 40min no rush game? I have never played a 40min+ RTS 1v1 unless it was like rise of nations, and even that just grinds part 40min. Unless you mean like a 40min FFA, but still, thats 40 minutes of straight macro, wouldn't you be maxed a lot sooner than that?
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I liked Zerg in BW because of their swarming, mass-y feel. Half the reason that I wanted to keep playing them in SC2 was so I could actually control large groups of units well. Little did I know that apart from zerglings, Z pretty much lost their swarming aspect.
So now I just play Z since I'm most comfortable with their macro mechanics.
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Hydralisks are where it's at. Picked Z since 98. Go mondi.
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On July 22 2010 05:27 Endymion wrote:Show nested quote +On July 22 2010 05:12 Mindcrime wrote: I chose zerg because the race was actually fun in brood war.
:| You have to admit, spreading creep all over the map is pretty fun, even if it isn't hold position lurkers or muta micro :S. Anyways, how can you seriously play a 40min no rush game? I have never played a 40min+ RTS 1v1 unless it was like rise of nations, and even that just grinds part 40min. Unless you mean like a 40min FFA, but still, thats 40 minutes of straight macro, wouldn't you be maxed a lot sooner than that? you always played 2v2 or 3v3, plus in AoE you could only make 99 workers, so you had loads of supply left for an army. But just before battle you shold have had 100k of all resources except wood, where you had like 20k, and that drained fast, all AoE players know what i mean I was also a coward and didn't want to be attacked early, it was "OP"
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Capoch (previously L_Clan_Capoch) who according to overall rankings was 15th in points was one of the best AoE2 players with about 2.2k rating, and he is protoss. I used to play AoE2 myself, and there's nothing better for macro. In a long game it's really crazy macro, battles all over the map. Instead of 2 or 3 nexus in average you have more than 5-6, isntead of 6 barracks you can have as much as 10 then 5 or 6 stables for horses, then some more for archers, always pumping units. In team games it gets even crazier. Then while you have your main army protecting your town you distract his main army and attention with attack with cavalary from the sides aimed at their workers.
That's why i tend to prefer big maps, with open spaces, where you can attack in multiple fronts at the same time, use buildings to wall of. I usually play either protoss or zerg.
Just a side note: You guys that play AoE3, don't know what you missed with AoE2. Except the graphics it's better in all aspects. I wish they'd done from AoE2 --> AoE3 what they did from SC --> SC2.
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T player since day1 SC1, you can keep your nasty zergs.
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I've played AoE2, Those are my cherised childhood memories <3 But I was about 8 years old and didn't care about multiplayer
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I am also an aoe3 player , and its nice to see many players switching to sc2, the actual good supremacy players can also get very easily on top of the ladders, i think NR 40 players got a bit more difficulty with the combining of micro/macro. Zerg is ofcourse the logical race if you played aoe3 before.
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I played random trough out the beta until after the last week I only played terran as I felt it was so powerful I would only lose like two games out of ten. I will probably go randoming for fun anyways when the game is released.
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AoE is the ultimate macro game. I always giggle a bit when people talk about how hard SC macro is - managing pre-defined base slots with two different resources. Imagine there being four resources, with some resource types even having multiple ways to get it (i.e. sheep, berries, farms), no pre-defined expansion locations, building resource gathering buildings (i.e. mills, mines)... Lord that game was taxing. Oh and you could even build a water economy. Fishing boats!
That complexity actually limited it as a spectator game, though, similar to how Halo is a popular competitive game because of its simplicity and ability for anyone to enjoy it. A good case of how keeping things simple often will boost its popularity.
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I play Zerg and Protoss
cause I really hate playing my own race 
In DOW2
I play Orcs and Tyranids
In War3
I play Orcs and Undead
I loathe AoE cause there is only HUMANS!
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Heh, I had some pretty good times with AoE 3. I usually play with 2 of my friends. Since we don't have legit copies, we usually settle for 3v5 expert AI, and give the AI a 50% econ bonus for some crazy games. Each game usually lasts an hour long, and it involves 2 of us barely surviving while the 3rd person builds up a huge mortar/samurai army.
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AoE never really appealed to me for some reason :/ Great game, but just never was my cup of tea.
Whenever I play a game, I usually pick the flashiest race. The one with the most cool animation/spells/effects/design. So for StarCraft, it was always Protoss. I picked up Terran when I first played SC1 and it lasted just long enough for me to spot Protoss and I switched.
In Warcraft 3, it was Night Elf and a bit of UD. Couldn't STAND human or Orc (just like I can't stand Terran in SC).
I don't know... I like my units to pew-pew :|
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40 minutes is kinda excessive, isn't? I'm pretty sure you can get to 200/200 supply with full upgrades in less than half that time.
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On July 22 2010 05:52 e4e5nf3 wrote: 40 minutes is kinda excessive, isn't? I'm pretty sure you can get to 200/200 supply with full upgrades in less than half that time. Yeah, sure, but you couldn't mass armies during the next 30 mins without the 100k of everything. I remember losing so many games because I had no resources left 
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Sounds like you just want to 1a2a3a constantly and watch your units fight.
Couldn't you just make a custom map where you spawn tons of shit repeatedly and save yourself 40 minutes every game?
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:o
Aoe3 treaty players. omg :o What were your ESOs in aoe3? TAD wasn't that bad after the fanpatch came out, in fact the game was the most balanced it ever was after the FP. I was also an aoe3 player but I never played no rush 40 seriously, I was mostly a sup player. ^^
oh and hi bart
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On July 22 2010 06:02 Backpack wrote: Sounds like you just want to 1a2a3a constantly and watch your units fight.
Couldn't you just make a custom map where you spawn tons of shit repeatedly and save yourself 40 minutes every game? You have never palyed it right? It wasn't just 1a2a3a, if you just sacrificed your units to your enemy, you would eventually loose your all your resources, and then you loose. you had to come up with good times to sneak in cannons and other damagedealers. Micro wasn't plentyful but it occured.
EDIT: And I sucked at AoE, I was master sergeant at best
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On July 22 2010 05:12 Mindcrime wrote: I chose zerg because the race was actually fun in brood war.
:| I feel your pain bro
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The only real micro that happened in AoE3 was the hit and run by skirmishers and the Pikemen/xbow/longbow micro against cavalry. But the amount of harass that was possible in that game made it so macro intensive that it really gave you a headache. A group of cavalry finding a far off group of peasants on a gold mine or buffalo patch.
I personally played British even when they were terrible. I loved house booming which is why I think i took a liking to zerg and their ability to mass produce drones. The hydralisk also feels very longbow men like.
Was rank 39 on AoE3.. which is by no means the best.. but it was definitely way above average.
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zerg because i like that macro-mechanic-skill-style, probably because i loved aoe2 so much. when i played it the most i was like 8-12 years old though.
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I hate terran starport tech (lol cloaking guardians and 9range AA) and marauders. Facing marauders as protoss is retarded so I chose zerg.
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aoe3 is decided mostly by micro, the macro aint that hard while in sc2 the macro is far more important, + the game speed is much faster so that also makes it way harder. I believe with decent macro mechanisms and just spamming units you can reach plat/diamond in sc2.
and btw, hi incog
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On July 22 2010 07:13 Bart331 wrote: aoe3 is decided mostly by micro, the macro aint that hard while in sc2 the macro is far more important, + the game speed is much faster so that also makes it way harder. and btw, hi incog
AoE's macro is a million times harder than SC's macro. AoE makes SC's macro look like baby's first RTS. The game speed doesn't matter because it's a competitive multiplayer game and both players have to play at that speed.
I don't know, guess I feel the opposite. I think micro is more important in SC than AoE.
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Not to mention maps with water where you have 15 docks producing boats, battles all over the place, then trying to get to the enemy's island and attack his economy. Probably the reason it didn't took off as a spectator game was because of random maps unlike starcraft which tend to be symmetrical, and very high complexity of the game.
If it was deathmatch, then it was pure macro. Starting with 20k of each resource, making 20 stables as huns to make paladins and 5 town centers to pump villagers reaching 200 pop in less than 5mins, with some pretty epic battles :>
Heh good times
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What I never liked about NR40 was that it doesn't really require you to multitask much. You get 40 minutes to macro and tech and don't have to worry about anything else and then when the fighting starts you have AoE3 lategame eco (i.e. villagers gathering from infinite resource patches) so you only have to worry about the fighting side. I find it much more interesting to have to deal with all these things at once.
I imagine a NR40 in SC2 would be absolute shit.
On July 22 2010 07:20 iEchoic wrote:Show nested quote +On July 22 2010 07:13 Bart331 wrote: aoe3 is decided mostly by micro, the macro aint that hard while in sc2 the macro is far more important, + the game speed is much faster so that also makes it way harder. and btw, hi incog AoE's macro is a million times harder than SC's macro. AoE makes SC's macro look like baby's first RTS. The game speed doesn't matter because it's a competitive multiplayer game and both players have to play at that speed. I don't know, guess I feel the opposite. I think micro is more important in SC than AoE.
AoE2 had more difficult macro than SC2 yes, but AoE3 macro is relatively simple: only 3 resources and no drop off points. Positioning and micro is hugely important in AoE3 battles, but I can't really decide if it's more or less so than SC.
On July 22 2010 08:05 Duelist wrote: If it was deathmatch, then it was pure macro. Starting with 20k of each resource, making 20 stables as huns to make paladins and 5 town centers to pump villagers reaching 200 pop in less than 5mins, with some pretty epic battles :>
Heh good times
AoE2 deathmatch was the best; intense macro from like 1 second into the game, it was so fast paced.
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I imagine a NR40 in SC2 would be absolute shit.
I can see it now....mass Battlecruisers/Vikings vs mass Carriers/Void Rays
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On July 22 2010 06:20 LooseMoose wrote: The only real micro that happened in AoE3 was the hit and run by skirmishers and the Pikemen/xbow/longbow micro against cavalry. But the amount of harass that was possible in that game made it so macro intensive that it really gave you a headache. A group of cavalry finding a far off group of peasants on a gold mine or buffalo patch.
I personally played British even when they were terrible. I loved house booming which is why I think i took a liking to zerg and their ability to mass produce drones. The hydralisk also feels very longbow men like.
Was rank 39 on AoE3.. which is by no means the best.. but it was definitely way above average.
Disagree, there was ranged cav, cannons, cav, musk units etc that all needed to be micro'd. What about minute men and timing shipments so that they helped you defend during a FF? There was lots of micro in aoe3, it was a pretty damn good RTS if I might say so myself. Even though the balance was really mediocre for quite a while, it was still a fun game, especially if you just stuck to the lower tier civs.
As a competitive game it ofc can't compare to SC, which is a shame considering how many things were really sound.
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I chose Zerg in BW because I thought they were simply best. And I still do, btw.
In SC2 I play Zerg because I just got so used to how the macro works that it's hard to get used to anything else. I still think Zerg is fun, even though I'd like a couple more units. Whatever, I'll stick to them.
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On July 22 2010 08:13 mooose wrote: AoE2 had more difficult macro than SC2 yes, but AoE3 macro is relatively simple: only 3 resources and no drop off points.
Yeah and imo the no drop off points thing made the economy way easier than AoE2/AoM and I didn't like that.
I played AoM and AoE3 (and AoM vanilla is the coolest non-blizzard RTS imo) and now I play Terran and don't like Zerg macrostyle very much. Guess I'm kinda odd? 
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I picked Zerg because im evil
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Calgary25998 Posts
On July 22 2010 04:59 Jhuyt wrote: So this is my first topic, wow.
During the first phase of beta I played protoss, why i don't know. Then when phase to came online I continued playing protoss, but i felt something was missing. Then i tried zerg, and I absolutely loved it!
The thing that made me choose zerg is probaly my Age of Empires 3 experience. I always played a gametype where you couldn't attack the opponents during the first 40 minutes. May seem boring to you, but those where some fun macro games. We're like the same person. I play this style in every game I play. I stay ready and threatening, but I will never attack unless someone forces my hand first. It's that way in SC, SC2, hell even in fighting games I usually block and parry before trying to poke.
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I played AOE/RoR/AOK/AOC a ton back in the day, and laughed at all the kids that played SC - the game had no macro at all, it was just a micro fest. And man, macro was so much more fun. Unfortunately RTS games went away from the macro style that I liked so much - I never got into AOM/AOE3 at all, and a lot of the non-ensemble followups - Empire Earth, Rise of Nations, etc - were crippled by either subpar playerbases or horrible online matchmaking/lobbies. So I veered into playing competitive CS and focusing on school.
SC2 is the first RTS game in years that I've actually gotten into - and unlike AOE, I can spend my time just as pleasantly watching the pros play SC2 as I can playing it myself. It's definitely the first 1v1 game I've ever gotten into - in AOE, I was a huge fan of the 3v3/4v4 team games. SC2 is so balanced around 1v1 that the team games are, sadly, nowhere near the quality of the 1v1 games in SC2 (or the team games in the AOE series). But the Macro in SC2 is so much better then in BW, and the ridiculous 12-unit selection thing is gone, and I'm enjoying it immensely. One thing that I've never had to work at in SC2 is harvester production or macro - most of the games that I lose I outproduced my opponent easily. Often I'll have 50 harvesters to their 25. But, frankly, my micro has been horrible - but getting better! Part of this, of course, is the fact that I haven't played RTS games seriously since 2002/early 2003. I started out as a silver baddie in phase 2, and ended it in high gold being paired only against plat/diamond players - and still out macroing them and getting utterly shattered in micro 
But as a macro player, I've been playing protoss. It's been a conscious choice to make me focus more on micro, on scouting, on probe harass early. I already know that with terran I could siege up, wall in, macro and slowly move across the map, but that won't force me to address my weaknesses. With protoss I can macro easier, go mass warp gates, and mostly focus on unit control since pulling in reinforcements every time the warp gate timer is down is easy.
I think SC2 is going to pull in more people from outside of BW then from inside of it. Frankly, I haven't known *anyone* in the past 5 or so years who ever played BW. Yet, I know a ton of people from IRL and from other games who are getting SC2, who played the beta.
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I recently just played AOE2 again for the first time in years. My god, that game is SO good, even better than i remember. Amazing how that game and SC are still perhaps the most fun RTS out there.
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