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[EP7] State of the Game SC2 Podcast - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Megaphone
Profile Joined April 2010
United States64 Posts
July 07 2010 22:25 GMT
#21
@Question :

When is the Infested Terran going to die already? Seriously.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-07-07 22:28:23
July 07 2010 22:27 GMT
#22
@Question

I have a several pronged question about Void Rays:

I'm wondering how everyone feels about the future of the Void Ray.

1. Will we see top players utilize much better control in regards to the two key tricks (*) that the unit possesses?
2. Will we see more builds in the early-mid game utilizing Void Ray's speed ridiculous power?
3. Do Void Rays have the potential to be microed in such a fearsome way as seen by Mutalisks in BW?

*(I am of course talking about 1. "Maintaining Void Ray Charge Micro" and 2. "Fazing" (Recently discovered in the Void Ray tricks thread, involves quickly splitting the L1 Beam damage over multiple units by right clicking)

Also would like to add a shoutout to Tasteless for being a badass baller. DO IT JP!
CowFu
Profile Joined June 2010
United States35 Posts
July 07 2010 22:27 GMT
#23
What loss have you been the most angry about? what did you do about it?
Pandu1986
Profile Joined June 2010
72 Posts
July 07 2010 22:27 GMT
#24
@Question - What do each of you think are the most underused/ undervalued abilities or units in the game and what strategies, if any, are you looking into to make those units / abilities more viable in your own game play?

lordmordor
Profile Joined February 2009
United States209 Posts
Last Edited: 2010-07-07 23:08:15
July 07 2010 22:27 GMT
#25
@Question - Frenzy has been removed in favor of giving the Ultra passive immunity to Stun/Mind control, but what about the Corruptors ability? Its basically the same thing in reverse, has a large energy requirement, and overall isn't very interesting.

Does the Corruptor need an ability? Is the current corruption good enough if it does? and what might be a feasible replacement if it is not?


@Question - we have seen almost every unit from both Zerg and Terran used in high level games to some degree, even BC's due to their insane AtG damage...but when it comes to Protoss tier 3 it seems that only the Collosus gets used. Carriers and Mothership use is an extreme rarity.

Is this simply due to players not playing around with the units enough, or are these units in need of some adjustement to make using them more worthwhile?
TheNomad
Profile Joined April 2010
United States134 Posts
July 07 2010 22:28 GMT
#26
@Question Raven - Awesome unit, very diverse, yet under explored. We have all seen the 1/1/1 Raven composition because it is great for stopping early DT + Point Defense Drone for stalkers. However, we rarely see Auto-Turret and even more-so Seeker Missile. Do you think this is an underused ability, do you have any builds that incorporate them or any insight on the abilities?
DeMaze
Profile Joined July 2010
England69 Posts
July 07 2010 22:28 GMT
#27
@Question Tournaments - What are top tier players opinions on a more long term tournament such as a ladder league? Perhaps points for wins and each player plays vs each player multiple times throughout the tournament similar to football leagues.
Toombs
Profile Joined June 2010
United States9 Posts
July 07 2010 22:30 GMT
#28
@Question

- What are your feelings and thoughts on the Raven ability Seeker Missile?
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
July 07 2010 22:30 GMT
#29
Cool stuff!

@Question - As a Terran, in which matchups, if any, do you see it as 'safe' to do really fast FEs?
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Therapist..
Profile Joined July 2010
United States57 Posts
July 07 2010 22:33 GMT
#30
Where is Artosis? =(
heishe
Profile Blog Joined June 2009
Germany2284 Posts
July 07 2010 22:34 GMT
#31
@TLO, are you sad because of Germany vs Spain?
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
teemh
Profile Joined May 2010
Canada120 Posts
Last Edited: 2010-07-07 22:35:46
July 07 2010 22:34 GMT
#32
@Question While Zerg air is definitely strong, it at times feels stale and all too familiar. In contrast, both Terran and Protoss have very interesting and "cool" new and redesigned air units. Balance aside, do you feel Zerg air is interesting enough going foward?

@Question Blizzard seems to be really stuck on the idea that the Infestor should have three abilities. Assuming Blizzard comes to their senses and finally kills off the infested terran, what third ability would you like to see the infestor get?
Floophead_III
Profile Joined September 2009
United States1832 Posts
July 07 2010 22:35 GMT
#33
@Question - Right now the one thing that Blizzard seems to have not addressed adequately with patching are the maps. Do you believe that SC2 has reached a point where the maps can be balanced around the game?
-And also-
From custom game tournaments we've seen how larger "macro" maps change the style of play considerably. Will a change in maps result in a dramatic change in gameplay?
Half man, half bear, half pig.
gogomogo
Profile Joined February 2010
Bulgaria10 Posts
July 07 2010 22:36 GMT
#34
yaaaaay Tasteless and Jinro.^^
@Question: Do you feel like Blizzard are trying to make the game easier by removing choses from it?Before u had to choose to either contaminate a building,drop an IT or drop a changeling and now u have one less choice .Another example is that before u could spend 25 energy to make the ultralisk (or any other unit) immune to stuns, mind control and SNARE and now your ultra is always immune to stuns and mind control (even that it isn't that significant because before no one used the thors ability aganist the ultra and we rarely saw a ZvZ that would even get to Hive tech).10x in advance for answering this question.^^
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
Last Edited: 2010-07-08 17:57:16
July 07 2010 22:39 GMT
#35
@Question @ Everyone including you JP

What mouse/keyboard set up do you guys have?

@Question @ Jinro

Last month, Jinro made a thread in relations to seeing "Automated Tournaments and the Monetization of Bnet". Does he believe that this idea may still seem plausible in the foreseeable future?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=131558
Whats worse...US Poltics or SC2 Balance Talks...
reprise
Profile Joined May 2010
Canada316 Posts
Last Edited: 2010-07-08 20:37:40
July 07 2010 22:40 GMT
#36
@Question

Do you think that the presence of really strong unit synergy (or lack thereof) will limit the diversity of builds and strategies as they mature over time?
for graphs of passion, and charts of stars
NormandyBoy
Profile Joined May 2010
France200 Posts
July 07 2010 22:42 GMT
#37
@Question - Do you think a build revolving around a very fast 2nd Orbital Command in the main taking advantage of the additional mules and scv production will be ever viable ?
Matharos
Profile Joined May 2010
Canada211 Posts
July 07 2010 22:47 GMT
#38
@Question

Have you guys seen anyone going for a zerg build where they go with 2 or more hatcheries in there natural? This is was very common in BW.

Do you think we will ever see it again in SC2?
I assure you I don't have ferrets in my pants
Waltchelg
Profile Joined April 2010
United States66 Posts
Last Edited: 2010-07-07 23:00:15
July 07 2010 22:49 GMT
#39
I'm pretty sure it was you (JP) who was complaining about name pronunciations so...

My Name: Walt

@Question - I've attended the past two MLG events in Columbus and I'm wondering what your thoughts are on the best way for MLG to go about running a SC2 tournament. (assuming they will be) Will it more resemble the WoW setup (invite only, small amount of competitors) or SSB:B (open sign ups, ~200 competitors)?

@Question - Do you think that there will be more Custom Maps or more Blizzard Maps used in the competitive scene a few months after release? How long will it take Custom Maps to be actively used?
Elite Muffin Crew / No Talent member
Toombs
Profile Joined June 2010
United States9 Posts
Last Edited: 2010-07-07 22:57:15
July 07 2010 22:51 GMT
#40
@Question
Referring to the Showmatch of TLO + Jinro versus QXC + Artosis....

- TLO, did you choose to play Protoss because of the strength of Terran FE + Mule with Jinro feeding for a mass warpgate push? Do you believe mineral sharing should be allowed in team play or a cap to the amount of resources that can be sent?
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