On July 06 2010 03:03 stet_tcl wrote:
Shhhh!!
No one let Blizzard know about this.
Shhhh!!
No one let Blizzard know about this.
Maybe they already know, and have been quietly chuckling to themselves the entire beta...
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JamSan
4 Posts
On July 06 2010 03:03 stet_tcl wrote: Shhhh!! No one let Blizzard know about this. Maybe they already know, and have been quietly chuckling to themselves the entire beta... | ||
SiNiquity
United States734 Posts
On July 06 2010 03:06 kNyTTyM wrote: Tried another simple situation with void rays against queens. 2queens beat 1 void ray both with and without fazing. 3 queens beats 2 voids without faze. 2 voids can beat 3queens with faze. I'm assuming this is without transfusions / queen micro? | ||
-orb-
United States5770 Posts
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knyttym
United States5797 Posts
On July 06 2010 03:12 SiNiquity wrote: Show nested quote + On July 06 2010 03:06 kNyTTyM wrote: Tried another simple situation with void rays against queens. 2queens beat 1 void ray both with and without fazing. 3 queens beats 2 voids without faze. 2 voids can beat 3queens with faze. I'm assuming this is without transfusions / queen micro? Yep no transfusion since I assumed that there is a period where you won't have one. First 2 queens should be spawning larva and creep tumor. 3rd shouldn't have enough time to gain 50 energy. That is unless you scouted it which would change everything. I didn't need to micro in first scenario and second I couldn't because fazing required complete attention | ||
OPSavioR
Sweden1465 Posts
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USn
United States376 Posts
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jimminy_kriket
Canada5485 Posts
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KillerPlague
United States1386 Posts
On July 06 2010 03:13 -orb- wrote: The first one is ridiculous but the second one would be the same with many other units like marines iirc... was gonna ask this, but yeah i think target fire for any unit would yield quicker results | ||
StormsInJuly
Sweden165 Posts
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Quiller
4 Posts
On July 06 2010 03:34 KillerPlague wrote: Show nested quote + On July 06 2010 03:13 -orb- wrote: The first one is ridiculous but the second one would be the same with many other units like marines iirc... was gonna ask this, but yeah i think target fire for any unit would yield quicker results This is much faster then any other unit since the void ray's damage is calculated instantly. With marines, after they fired on a unit to kill it, they'd have to fire again at the next unit, with a little delay since they don't attack instantly. As long as the time it takes to kill a unit is less then the 'tick time' of the game, you will essentially be doing twice or more times the damage. | ||
Blisse
Canada3710 Posts
Has anyone tried charging the Void Rays on each other before reaching the enemy? So like, 8 uncharged Void Rays or 7 half charged, 1 almost dead no charge Void Ray. | ||
MrMotionPicture
United States4327 Posts
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EssayReader
Korea (South)127 Posts
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FaZe
Canada472 Posts
On July 06 2010 03:34 KillerPlague wrote: Show nested quote + On July 06 2010 03:13 -orb- wrote: The first one is ridiculous but the second one would be the same with many other units like marines iirc... was gonna ask this, but yeah i think target fire for any unit would yield quicker results When the enemy is shooting back, it makes even more sense to target fire because with every kill you are reducing the total DPS taken by your army - resulting in less dead units and therefore more DPS. However, from a mathematical standpoint it isn't any faster to target fire units if they aren't shooting back, so the increased speed is 100% due to the nature of the Void Ray's instant attack. Example Unit A does 10 DPS 8 x Unit A = 80 DPS Now, lets say we put this 80 DPS army against 8 inanimate enemies, each with 100 health. If we split the damage evenly between all 8, each enemy will take 10 seconds to die. They will all die at the same time, resulting in a total fight time of 10 seconds. If we target fire, each enemy will die in 1.25 seconds. 1.25 x 8 = 10 seconds. That is calculating for perfect switch time (which there isn't) and perfectly consistent damage over time (which there isn't). So in fact, it would be quicker to perfectly split DPS if the enemy was stationary / not fighting back. Obviously when you harass you want to take what you can get, and unless you are against someone terrible they are going to move their workers - so it makes sense to target fire. I'm just trying to illustrate that the increased damage is directly due to a mechanic of the Void Ray ![]() | ||
FaZe
Canada472 Posts
On July 06 2010 03:47 EssayReader wrote: Nice, but if you don't want it fixed for awhile, you don't show it, esp. on famous forums like these, BEFORE the Beta is released again lol. I'm a Zerg player ![]() | ||
Derby
Sweden31 Posts
On July 06 2010 03:38 StormsInJuly wrote: A charged ray kills 2 queens with this trick right? (Does a charged ray kill 2 queens without fazing??? I don't know) Doesn't work if the Void Ray is charged since it doesn't do any damage when you alter fast between targets. | ||
knyttym
United States5797 Posts
Voids actually do worse against stalkers when using this trick and get decimated by hydralisk regardless of micro. It's an interesting harass technique and marine killer which I intend to use later on. | ||
Batch
Sweden692 Posts
On July 06 2010 00:33 lazyo wrote: I just want to remind all the imba-criers in this thread how easy it is to counter this. All you need to do is keep your units moving. You can either patrol+hold spam to keep them spread while moving around, or have one half standing+shooting and the other moving in alteration. That makes it almost impossible to spam click your units and should not allow all void rays to get into range for trick 2. Problem solved? Your solution is to this is to move your units around? As far as I know only the phoenix can shoot while moving... I don't think this technique will be any bigger deal when the Battle.net 2.0 latency kicks in. | ||
Draconicfire
Canada2562 Posts
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Trope
United States40 Posts
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