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Void Rays - Totally awesome tricks. - Page 8

Forum Index > SC2 General
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JamSan
Profile Joined June 2010
4 Posts
Last Edited: 2010-07-05 18:13:17
July 05 2010 18:12 GMT
#141
On July 06 2010 03:03 stet_tcl wrote:
Shhhh!!
No one let Blizzard know about this.

Maybe they already know, and have been quietly chuckling to themselves the entire beta...
SiNiquity
Profile Joined April 2010
United States734 Posts
July 05 2010 18:12 GMT
#142
On July 06 2010 03:06 kNyTTyM wrote:
Tried another simple situation with void rays against queens.
2queens beat 1 void ray both with and without fazing.
3 queens beats 2 voids without faze. 2 voids can beat 3queens with faze.


I'm assuming this is without transfusions / queen micro?
'i' before 'e' except after 'c' ~ it's scientifically proven.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
July 05 2010 18:13 GMT
#143
The first one is ridiculous but the second one would be the same with many other units like marines iirc...
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 05 2010 18:27 GMT
#144
On July 06 2010 03:12 SiNiquity wrote:
Show nested quote +
On July 06 2010 03:06 kNyTTyM wrote:
Tried another simple situation with void rays against queens.
2queens beat 1 void ray both with and without fazing.
3 queens beats 2 voids without faze. 2 voids can beat 3queens with faze.


I'm assuming this is without transfusions / queen micro?


Yep no transfusion since I assumed that there is a period where you won't have one. First 2 queens should be spawning larva and creep tumor. 3rd shouldn't have enough time to gain 50 energy. That is unless you scouted it which would change everything.

I didn't need to micro in first scenario and second I couldn't because fazing required complete attention
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
July 05 2010 18:30 GMT
#145
Im gonna reroll P
i dunno lol
USn
Profile Joined March 2010
United States376 Posts
July 05 2010 18:30 GMT
#146
Man I really really hope blizzard lets this go unfixed for a little while, just to see how it does.
jimminy_kriket
Profile Blog Joined February 2007
Canada5533 Posts
July 05 2010 18:32 GMT
#147
Awesome thread, ill deff call that fazing now. You shall go down in fame
life of lively to live to life of full life thx to shield battery
KillerPlague
Profile Joined June 2010
United States1386 Posts
July 05 2010 18:34 GMT
#148
On July 06 2010 03:13 -orb- wrote:
The first one is ridiculous but the second one would be the same with many other units like marines iirc...


was gonna ask this, but yeah i think target fire for any unit would yield quicker results
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 05 2010 18:38 GMT
#149
A charged ray kills 2 queens with this trick right? (Does a charged ray kill 2 queens without fazing??? I don't know)
Quiller
Profile Joined April 2010
4 Posts
July 05 2010 18:42 GMT
#150
On July 06 2010 03:34 KillerPlague wrote:
Show nested quote +
On July 06 2010 03:13 -orb- wrote:
The first one is ridiculous but the second one would be the same with many other units like marines iirc...


was gonna ask this, but yeah i think target fire for any unit would yield quicker results


This is much faster then any other unit since the void ray's damage is calculated instantly. With marines, after they fired on a unit to kill it, they'd have to fire again at the next unit, with a little delay since they don't attack instantly. As long as the time it takes to kill a unit is less then the 'tick time' of the game, you will essentially be doing twice or more times the damage.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
July 05 2010 18:44 GMT
#151
Ummm... focus firing? The fazing thing is ridiculous though.

Has anyone tried charging the Void Rays on each other before reaching the enemy? So like, 8 uncharged Void Rays or 7 half charged, 1 almost dead no charge Void Ray.
There is no one like you in the universe.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
July 05 2010 18:47 GMT
#152
I doubt Blizzard will take this out. It is a tactic that takes skill and it is not imba because you are actually doing some micro.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
EssayReader
Profile Joined May 2010
Korea (South)127 Posts
July 05 2010 18:47 GMT
#153
Nice, but if you don't want it fixed for awhile, you don't show it, esp. on famous forums like these, BEFORE the Beta is released again lol.
FaZe
Profile Blog Joined June 2010
Canada472 Posts
Last Edited: 2010-07-05 18:49:59
July 05 2010 18:48 GMT
#154
On July 06 2010 03:34 KillerPlague wrote:
Show nested quote +
On July 06 2010 03:13 -orb- wrote:
The first one is ridiculous but the second one would be the same with many other units like marines iirc...


was gonna ask this, but yeah i think target fire for any unit would yield quicker results


When the enemy is shooting back, it makes even more sense to target fire because with every kill you are reducing the total DPS taken by your army - resulting in less dead units and therefore more DPS. However, from a mathematical standpoint it isn't any faster to target fire units if they aren't shooting back, so the increased speed is 100% due to the nature of the Void Ray's instant attack.


Example

Unit A does 10 DPS
8 x Unit A = 80 DPS

Now, lets say we put this 80 DPS army against 8 inanimate enemies, each with 100 health.

If we split the damage evenly between all 8, each enemy will take 10 seconds to die. They will all die at the same time, resulting in a total fight time of 10 seconds.

If we target fire, each enemy will die in 1.25 seconds. 1.25 x 8 = 10 seconds.

That is calculating for perfect switch time (which there isn't) and perfectly consistent damage over time (which there isn't).

So in fact, it would be quicker to perfectly split DPS if the enemy was stationary / not fighting back. Obviously when you harass you want to take what you can get, and unless you are against someone terrible they are going to move their workers - so it makes sense to target fire. I'm just trying to illustrate that the increased damage is directly due to a mechanic of the Void Ray
"Victory needs no explanation; defeat allows none."
FaZe
Profile Blog Joined June 2010
Canada472 Posts
July 05 2010 18:48 GMT
#155
On July 06 2010 03:47 EssayReader wrote:
Nice, but if you don't want it fixed for awhile, you don't show it, esp. on famous forums like these, BEFORE the Beta is released again lol.


I'm a Zerg player
"Victory needs no explanation; defeat allows none."
Derby
Profile Joined April 2009
Sweden31 Posts
July 05 2010 18:49 GMT
#156
On July 06 2010 03:38 StormsInJuly wrote:
A charged ray kills 2 queens with this trick right? (Does a charged ray kill 2 queens without fazing??? I don't know)

Doesn't work if the Void Ray is charged since it doesn't do any damage when you alter fast between targets.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 05 2010 18:58 GMT
#157
So I doubt blizzard will take this trick out since it has pretty limited uses.
Voids actually do worse against stalkers when using this trick and get decimated by hydralisk regardless of micro. It's an interesting harass technique and marine killer which I intend to use later on.
Batch
Profile Joined May 2010
Sweden692 Posts
July 05 2010 18:59 GMT
#158
On July 06 2010 00:33 lazyo wrote:
I just want to remind all the imba-criers in this thread how easy it is to counter this.
All you need to do is keep your units moving. You can either patrol+hold spam to keep them spread while moving around, or have one half standing+shooting and the other moving in alteration. That makes it almost impossible to spam click your units and should not allow all void rays to get into range for trick 2.
Problem solved?

Your solution is to this is to move your units around? As far as I know only the phoenix can shoot while moving...

I don't think this technique will be any bigger deal when the Battle.net 2.0 latency kicks in.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
July 05 2010 19:06 GMT
#159
Damn, that second video is pretty cool.
@Drayxs | Drayxs.221 | Drayxs#1802
Trope
Profile Joined June 2010
United States40 Posts
July 05 2010 19:11 GMT
#160
imagine how nicely that first trick would work on buildings once you've charged!
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