Void Rays - Totally awesome tricks. - Page 7
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SichuanPanda
Canada1542 Posts
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adi1133
Romania109 Posts
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Skeyser
Canada219 Posts
On July 06 2010 01:39 SichuanPanda wrote: This is what Blizzard calls 'working as intended' - they will not be patching or changing it. And you know that how? | ||
MrMotionPicture
United States4327 Posts
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JHancho
United States166 Posts
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AdahnSC
United States376 Posts
edit: well apparently it doesnt work with charged void rays? still seems like its why void rays in mass destroyed marines instantly. | ||
Backpack
United States1776 Posts
On July 06 2010 01:41 adi1133 wrote: this bug is epic, seems hard to do and very micro intensive well see in the future if this will be good or bad ![]() Its not a bug, VR's were designed to do damage instantly. Whether they considered this when designing them though is the question. | ||
MorroW
Sweden3522 Posts
On July 06 2010 00:27 mufin wrote: instead of switching targets with the voidray, couldn't you just give it the stop command and then tell it to attack since your just abusing the initial damage tick. It would probably be faster to micro then clicking between multiple targets. tested that doesnt work, it has to switch target or go out of range or w/e because voidrays will automatically attack the target even if u tell it to move or hold pos or stop etc. it has autoattack so clicking stop only stops the voidray but the actual weapon is uncontrollable when it comes to stopping | ||
Sanguinarius
United States3427 Posts
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FaZe
Canada472 Posts
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figq
12519 Posts
You did good presentation and emphasis on how to use it in the most imba way, so: well done! | ||
Lucius2
Germany548 Posts
but i still like the trick with moving charged voids a bit more. i often use them as part of my main army instead for some seperate ninja base attack and i got the moving technique well working for me now. i charge up at some rocks or some of my buildings (when u only got 2 voids, u can also use a proxy pylon nearby) and then move all across the map with charged voids by always attacking some random unit of mine. works pretty well once u got the timing, it only gets pretty hard when u still want to do some other stuff in between like warping in reinforcements. but if u have the apm, it's relatively easy to perform. AND REMEMBER: the target switching does not work at all for charged voids and i really like how more and more of these bugs?/features come to surface to make the game more interesting to maybe reach bw level at some point. | ||
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TrueRedemption
United States313 Posts
+ Show Spoiler + On July 05 2010 20:08 youngminii wrote: So I finished recording the useless trick I discovered earlier. Remember, it's literally useless. Here's what happens. A unit can dodge projectiles if it is picked up by a Warp Prism/Medivac/Overlord, you should know that. Now I do this with a Zealot and some Stalkers. As expected, the Zealot takes no damage. Then I put a second Zealot next to the first Zealot. When I repeat the experiment, the second Zealot takes all the damage. Now I take away the Zealot and bring in a Sentry so that there's a Sentry and a Zealot next to each other. I repeat the experiment and what do you know? None of them take damage. How odd. I take away the remaining Zealot and bring in a second Sentry. Repeat the experiment, the second Sentry takes the damage. I then bring in a group of Zealots and try the experiment. It seems as if the closest (don't quote me on this) Zealot next to the one that was targeted/picked up takes the damage. Conclusion: For some reason, only when two or more of the same units are next to each other, the damage that was dodged by the targeted unit is taken by the like unit next to it. If someone could further test this out and explain the mechanics behind it, I'd be thankful. It's just something I found while doing some bored testing because of the down beta ![]() I'm curious if anyone tested if an enemy unit of the same type as the target standing next to the target takes damage? For instance we know zealot bombing tanks no longer works efficiently thanks to the lack of overkill, but what about tank bombing tanks, or a number of other possible albeit slightly ridiculous situations? | ||
knyttym
United States5797 Posts
edit: Oh god if blizzard patches this before it is even seen to be abusive in game, then I will cry. | ||
WGT-Baal
France3319 Posts
thanks ![]() | ||
MorroW
Sweden3522 Posts
vs 2 marine with fazing Life+shields: 196 Damage dealt: 90 without fazing Life+shields: 154 Damage dealt: 90 vs 3 marine with fazing Life+shields: 118 Damage dealt: 135 without fazing Life+shields: 70 Damage dealt: 135 vs 4 marine with fazing Life+shields: 34 Damage dealt: 180 without fazing i lost Damage dealt: 130 normal attack gave 1-2 attacks per second fazing gave 3-5 attacks per second clearly its effective enough to start getting used on higher levels at the same time its not critical enough to remove it or nerf it. you cant use it when the beam is on the second stage | ||
stet_tcl
Greece319 Posts
No one let Blizzard know about this. | ||
knyttym
United States5797 Posts
2queens beat 1 void ray both with and without fazing. 3 queens beats 2 voids without faze. 2 voids can beat 3queens with faze. | ||
stet_tcl
Greece319 Posts
I really like it cause it puts the micro back in micro and it kinda reminds me of BW as well (glitches in BW were so cool, weren't they). I'm not sure how over powered this would turn out to be but somehow I doubt Blizzard will leave it in the game once they find out... | ||
Whole
United States6046 Posts
You should also add the trick to charge Void Rays off of each other without taking damage. | ||
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