• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:47
CEST 17:47
KST 00:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th152Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9599 users

Void Rays - Totally awesome tricks. - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 27 Next All
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
July 05 2010 16:39 GMT
#121
This is what Blizzard calls 'working as intended' - they will not be patching or changing it.
i-bonjwa
adi1133
Profile Joined June 2010
Romania109 Posts
July 05 2010 16:41 GMT
#122
this bug is epic, seems hard to do and very micro intensive well see in the future if this will be good or bad
Old School > New School
Skeyser
Profile Joined June 2010
Canada219 Posts
July 05 2010 16:45 GMT
#123
On July 06 2010 01:39 SichuanPanda wrote:
This is what Blizzard calls 'working as intended' - they will not be patching or changing it.


And you know that how?
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
July 05 2010 16:47 GMT
#124
Quick, someone tell WhiteRa.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
JHancho
Profile Joined May 2010
United States166 Posts
July 05 2010 16:52 GMT
#125
Thank goodness this wasn't known when the VRs had more range... that would have been deadly
Take it easy. And if it is easy, it must be cheese
AdahnSC
Profile Joined March 2010
United States376 Posts
Last Edited: 2010-07-05 17:03:26
July 05 2010 16:56 GMT
#126
no wonder charged up void rays were so OP. They one shot a unit, then automatically switch with 0 cd, kill another unit and repeat.

edit: well apparently it doesnt work with charged void rays? still seems like its why void rays in mass destroyed marines instantly.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 05 2010 16:56 GMT
#127
On July 06 2010 01:41 adi1133 wrote:
this bug is epic, seems hard to do and very micro intensive well see in the future if this will be good or bad

Its not a bug, VR's were designed to do damage instantly.

Whether they considered this when designing them though is the question.
"You people need to just generally care a lot less about everything." -Zatic
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 05 2010 17:00 GMT
#128
On July 06 2010 00:27 mufin wrote:
instead of switching targets with the voidray, couldn't you just give it the stop command and then tell it to attack since your just abusing the initial damage tick. It would probably be faster to micro then clicking between multiple targets.




tested that doesnt work, it has to switch target or go out of range or w/e because voidrays will automatically attack the target even if u tell it to move or hold pos or stop etc. it has autoattack so clicking stop only stops the voidray but the actual weapon is uncontrollable when it comes to stopping
Progamerpls no copy pasterino
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 05 2010 17:03 GMT
#129
Wow, thats pretty awesome. Thanks for bringing that to our attention. I will have to try it out once the game servers get back online.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
FaZe
Profile Blog Joined June 2010
Canada472 Posts
July 05 2010 17:13 GMT
#130
Thread updated with trick #2
"Victory needs no explanation; defeat allows none."
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-07-05 17:30:05
July 05 2010 17:28 GMT
#131
Yeah, a friend of mine was doing this to wipe out huge MMM balls almost instantly, and got to diamond, without ever having played RTS before, in like, a couple of weeks.

You did good presentation and emphasis on how to use it in the most imba way, so: well done!
If you stand next to my head, you can hear the ocean. - Day[9]
Lucius2
Profile Joined June 2010
Germany548 Posts
July 05 2010 17:37 GMT
#132
it obviously works best vs mm balls, because when u kill the marines fast, u basically won the battle.

but i still like the trick with moving charged voids a bit more. i often use them as part of my main army instead for some seperate ninja base attack and i got the moving technique well working for me now.
i charge up at some rocks or some of my buildings (when u only got 2 voids, u can also use a proxy pylon nearby) and then move all across the map with charged voids by always attacking some random unit of mine. works pretty well once u got the timing, it only gets pretty hard when u still want to do some other stuff in between like warping in reinforcements. but if u have the apm, it's relatively easy to perform.

AND REMEMBER: the target switching does not work at all for charged voids

and i really like how more and more of these bugs?/features come to surface to make the game more interesting to maybe reach bw level at some point.
TrueRedemption
Profile Blog Joined September 2009
United States313 Posts
July 05 2010 17:40 GMT
#133
About this drop ship bug/effect:
+ Show Spoiler +
On July 05 2010 20:08 youngminii wrote:
So I finished recording the useless trick I discovered earlier. Remember, it's literally useless.



Here's what happens.

A unit can dodge projectiles if it is picked up by a Warp Prism/Medivac/Overlord, you should know that. Now I do this with a Zealot and some Stalkers. As expected, the Zealot takes no damage. Then I put a second Zealot next to the first Zealot. When I repeat the experiment, the second Zealot takes all the damage.

Now I take away the Zealot and bring in a Sentry so that there's a Sentry and a Zealot next to each other. I repeat the experiment and what do you know? None of them take damage. How odd. I take away the remaining Zealot and bring in a second Sentry. Repeat the experiment, the second Sentry takes the damage.

I then bring in a group of Zealots and try the experiment. It seems as if the closest (don't quote me on this) Zealot next to the one that was targeted/picked up takes the damage.

Conclusion: For some reason, only when two or more of the same units are next to each other, the damage that was dodged by the targeted unit is taken by the like unit next to it.

If someone could further test this out and explain the mechanics behind it, I'd be thankful. It's just something I found while doing some bored testing because of the down beta



I'm curious if anyone tested if an enemy unit of the same type as the target standing next to the target takes damage? For instance we know zealot bombing tanks no longer works efficiently thanks to the lack of overkill, but what about tank bombing tanks, or a number of other possible albeit slightly ridiculous situations?
Writer
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-07-05 17:44:37
July 05 2010 17:41 GMT
#134
wow this is totally sweet. Whitera will love you for this if he hasn't found it already

edit: Oh god if blizzard patches this before it is even seen to be abusive in game, then I will cry.
WGT-Baal
Profile Blog Joined June 2008
France3489 Posts
July 05 2010 17:58 GMT
#135
Very cool fazing and as it has been already said your videos are great because you go straight to the point.
thanks
Horang2 fan
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-05 18:10:57
July 05 2010 18:00 GMT
#136
did some testing
vs 2 marine
with fazing
Life+shields: 196
Damage dealt: 90
without fazing
Life+shields: 154
Damage dealt: 90

vs 3 marine
with fazing
Life+shields: 118
Damage dealt: 135
without fazing
Life+shields: 70
Damage dealt: 135

vs 4 marine
with fazing
Life+shields: 34
Damage dealt: 180
without fazing i lost
Damage dealt: 130

normal attack gave 1-2 attacks per second
fazing gave 3-5 attacks per second

clearly its effective enough to start getting used on higher levels at the same time its not critical enough to remove it or nerf it.
you cant use it when the beam is on the second stage
Progamerpls no copy pasterino
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
July 05 2010 18:03 GMT
#137
Shhhh!!
No one let Blizzard know about this.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 05 2010 18:06 GMT
#138
Tried another simple situation with void rays against queens.
2queens beat 1 void ray both with and without fazing.
3 queens beats 2 voids without faze. 2 voids can beat 3queens with faze.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
July 05 2010 18:08 GMT
#139
On a more serious note though, this is an excellent discovery, way to go OP.
I really like it cause it puts the micro back in micro and it kinda reminds me of BW as well (glitches in BW were so cool, weren't they).

I'm not sure how over powered this would turn out to be but somehow I doubt Blizzard will leave it in the game once they find out...
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 05 2010 18:12 GMT
#140
The Fazing thing is so awesome. I'd like to see some top protoss players like Tester and WhiteRa pull it off. However, it seems very APM intensive to macro along with it, so it might take some time for them to use it.

You should also add the trick to charge Void Rays off of each other without taking damage.

Prev 1 5 6 7 8 9 27 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
14:00
Playoffs
Serral vs herOLIVE!
Classic vs Rogue
TBD vs Clem
RotterdaM1697
IntoTheiNu 1448
ComeBackTV 1112
TaKeTV 567
Ryung 296
Rex214
SteadfastSC203
IndyStarCraft 173
BRAT_OK 83
EnkiAlexander 83
3DClanTV 64
CosmosSc2 57
LiquipediaDiscussion
OSC
13:00
King of the Hill #252
EmpressLilyy31
iHatsuTV 14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1697
Ryung 296
Rex 214
SteadfastSC 203
IndyStarCraft 173
BRAT_OK 83
CosmosSc2 57
RushiSC 20
StarCraft: Brood War
Britney 52816
Sea 2821
Shuttle 2215
EffOrt 1337
BeSt 618
Soma 441
Light 369
ggaemo 263
Rush 168
Snow 90
[ Show more ]
Free 87
Hyun 81
sorry 63
Sea.KH 57
Sacsri 42
Barracks 38
ToSsGirL 33
Terrorterran 24
Shine 22
soO 17
Rock 16
IntoTheRainbow 15
GoRush 15
ajuk12(nOOB) 11
Dota 2
Gorgc10185
qojqva1961
Counter-Strike
fl0m8888
pashabiceps626
kRYSTAL_29
Heroes of the Storm
Khaldor62
Other Games
gofns40972
tarik_tv9279
Lowko1081
FrodaN845
B2W.Neo682
Happy359
crisheroes312
DeMusliM299
KnowMe174
mouzStarbuck118
singsing102
ArmadaUGS86
Trikslyr43
MindelVK9
Organizations
Other Games
BasetradeTV240
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 42
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3462
• TFBlade927
Other Games
• Shiphtur92
Upcoming Events
Replay Cast
8h 13m
CranKy Ducklings
18h 13m
uThermal 2v2 Circuit
23h 13m
BSL22 NKC (BSL vs China)
1d 3h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 18h
uThermal 2v2 Circuit
1d 23h
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
2 days
Wardi Open
2 days
Replay Cast
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.