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Void Rays - Totally awesome tricks. - Page 7

Forum Index > SC2 General
Post a Reply
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SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
July 05 2010 16:39 GMT
#121
This is what Blizzard calls 'working as intended' - they will not be patching or changing it.
i-bonjwa
adi1133
Profile Joined June 2010
Romania109 Posts
July 05 2010 16:41 GMT
#122
this bug is epic, seems hard to do and very micro intensive well see in the future if this will be good or bad
Old School > New School
Skeyser
Profile Joined June 2010
Canada219 Posts
July 05 2010 16:45 GMT
#123
On July 06 2010 01:39 SichuanPanda wrote:
This is what Blizzard calls 'working as intended' - they will not be patching or changing it.


And you know that how?
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
July 05 2010 16:47 GMT
#124
Quick, someone tell WhiteRa.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
JHancho
Profile Joined May 2010
United States166 Posts
July 05 2010 16:52 GMT
#125
Thank goodness this wasn't known when the VRs had more range... that would have been deadly
Take it easy. And if it is easy, it must be cheese
AdahnSC
Profile Joined March 2010
United States376 Posts
Last Edited: 2010-07-05 17:03:26
July 05 2010 16:56 GMT
#126
no wonder charged up void rays were so OP. They one shot a unit, then automatically switch with 0 cd, kill another unit and repeat.

edit: well apparently it doesnt work with charged void rays? still seems like its why void rays in mass destroyed marines instantly.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 05 2010 16:56 GMT
#127
On July 06 2010 01:41 adi1133 wrote:
this bug is epic, seems hard to do and very micro intensive well see in the future if this will be good or bad

Its not a bug, VR's were designed to do damage instantly.

Whether they considered this when designing them though is the question.
"You people need to just generally care a lot less about everything." -Zatic
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 05 2010 17:00 GMT
#128
On July 06 2010 00:27 mufin wrote:
instead of switching targets with the voidray, couldn't you just give it the stop command and then tell it to attack since your just abusing the initial damage tick. It would probably be faster to micro then clicking between multiple targets.




tested that doesnt work, it has to switch target or go out of range or w/e because voidrays will automatically attack the target even if u tell it to move or hold pos or stop etc. it has autoattack so clicking stop only stops the voidray but the actual weapon is uncontrollable when it comes to stopping
Progamerpls no copy pasterino
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 05 2010 17:03 GMT
#129
Wow, thats pretty awesome. Thanks for bringing that to our attention. I will have to try it out once the game servers get back online.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
FaZe
Profile Blog Joined June 2010
Canada472 Posts
July 05 2010 17:13 GMT
#130
Thread updated with trick #2
"Victory needs no explanation; defeat allows none."
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-07-05 17:30:05
July 05 2010 17:28 GMT
#131
Yeah, a friend of mine was doing this to wipe out huge MMM balls almost instantly, and got to diamond, without ever having played RTS before, in like, a couple of weeks.

You did good presentation and emphasis on how to use it in the most imba way, so: well done!
If you stand next to my head, you can hear the ocean. - Day[9]
Lucius2
Profile Joined June 2010
Germany548 Posts
July 05 2010 17:37 GMT
#132
it obviously works best vs mm balls, because when u kill the marines fast, u basically won the battle.

but i still like the trick with moving charged voids a bit more. i often use them as part of my main army instead for some seperate ninja base attack and i got the moving technique well working for me now.
i charge up at some rocks or some of my buildings (when u only got 2 voids, u can also use a proxy pylon nearby) and then move all across the map with charged voids by always attacking some random unit of mine. works pretty well once u got the timing, it only gets pretty hard when u still want to do some other stuff in between like warping in reinforcements. but if u have the apm, it's relatively easy to perform.

AND REMEMBER: the target switching does not work at all for charged voids

and i really like how more and more of these bugs?/features come to surface to make the game more interesting to maybe reach bw level at some point.
TrueRedemption
Profile Blog Joined September 2009
United States313 Posts
July 05 2010 17:40 GMT
#133
About this drop ship bug/effect:
+ Show Spoiler +
On July 05 2010 20:08 youngminii wrote:
So I finished recording the useless trick I discovered earlier. Remember, it's literally useless.



Here's what happens.

A unit can dodge projectiles if it is picked up by a Warp Prism/Medivac/Overlord, you should know that. Now I do this with a Zealot and some Stalkers. As expected, the Zealot takes no damage. Then I put a second Zealot next to the first Zealot. When I repeat the experiment, the second Zealot takes all the damage.

Now I take away the Zealot and bring in a Sentry so that there's a Sentry and a Zealot next to each other. I repeat the experiment and what do you know? None of them take damage. How odd. I take away the remaining Zealot and bring in a second Sentry. Repeat the experiment, the second Sentry takes the damage.

I then bring in a group of Zealots and try the experiment. It seems as if the closest (don't quote me on this) Zealot next to the one that was targeted/picked up takes the damage.

Conclusion: For some reason, only when two or more of the same units are next to each other, the damage that was dodged by the targeted unit is taken by the like unit next to it.

If someone could further test this out and explain the mechanics behind it, I'd be thankful. It's just something I found while doing some bored testing because of the down beta



I'm curious if anyone tested if an enemy unit of the same type as the target standing next to the target takes damage? For instance we know zealot bombing tanks no longer works efficiently thanks to the lack of overkill, but what about tank bombing tanks, or a number of other possible albeit slightly ridiculous situations?
Writer
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-07-05 17:44:37
July 05 2010 17:41 GMT
#134
wow this is totally sweet. Whitera will love you for this if he hasn't found it already

edit: Oh god if blizzard patches this before it is even seen to be abusive in game, then I will cry.
WGT-Baal
Profile Blog Joined June 2008
France3476 Posts
July 05 2010 17:58 GMT
#135
Very cool fazing and as it has been already said your videos are great because you go straight to the point.
thanks
Horang2 fan
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-05 18:10:57
July 05 2010 18:00 GMT
#136
did some testing
vs 2 marine
with fazing
Life+shields: 196
Damage dealt: 90
without fazing
Life+shields: 154
Damage dealt: 90

vs 3 marine
with fazing
Life+shields: 118
Damage dealt: 135
without fazing
Life+shields: 70
Damage dealt: 135

vs 4 marine
with fazing
Life+shields: 34
Damage dealt: 180
without fazing i lost
Damage dealt: 130

normal attack gave 1-2 attacks per second
fazing gave 3-5 attacks per second

clearly its effective enough to start getting used on higher levels at the same time its not critical enough to remove it or nerf it.
you cant use it when the beam is on the second stage
Progamerpls no copy pasterino
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
July 05 2010 18:03 GMT
#137
Shhhh!!
No one let Blizzard know about this.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 05 2010 18:06 GMT
#138
Tried another simple situation with void rays against queens.
2queens beat 1 void ray both with and without fazing.
3 queens beats 2 voids without faze. 2 voids can beat 3queens with faze.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
July 05 2010 18:08 GMT
#139
On a more serious note though, this is an excellent discovery, way to go OP.
I really like it cause it puts the micro back in micro and it kinda reminds me of BW as well (glitches in BW were so cool, weren't they).

I'm not sure how over powered this would turn out to be but somehow I doubt Blizzard will leave it in the game once they find out...
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 05 2010 18:12 GMT
#140
The Fazing thing is so awesome. I'd like to see some top protoss players like Tester and WhiteRa pull it off. However, it seems very APM intensive to macro along with it, so it might take some time for them to use it.

You should also add the trick to charge Void Rays off of each other without taking damage.

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