• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:10
CEST 16:10
KST 23:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced53BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers? BW General Discussion Scmdraft 2 - 0.9.0 Preview
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
9/11 Anniversary Possible Al Qaeda Attack on 9/11 US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 704 users

To all Australians who plan on buying SC2 - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 13 2010 04:04 GMT
#61
On June 13 2010 12:53 Vinnesta wrote:
Show nested quote +
On June 13 2010 12:44 backtoback wrote:
On June 13 2010 12:28 schiznak wrote:
On June 13 2010 12:21 Vinnesta wrote:
On June 13 2010 12:08 Kegs.aus wrote:
On June 13 2010 11:42 Skeyser wrote:
Pretty sure pingtest don't use the same servers as Blizzard, so what does this test proves?


The tests prove nothing...but some IPs will route through the USA so it is impossible for some people to achieve a lower ping on a SEA server....i know my ISP does direct so i WILL get a lower ping....

But idc, why the fuck would I want to play with south east asians? I dont know any South East Asians and with no chat rooms and few english speakers I will probably never get to know any anyway,

the US servers are WAY more compatible with Australians than friggin South East Asian ones.....

Half the people who play this game regardless of where they are from will want to play on the US servers..


Almost all South East Asians are able to speak English, and most choose to do so online. You only have to look at the "Oceanic" servers on WoW to know that the Australian community can fit in the SEA community, and vice versa, very well in terms of time, language and location.

Some ISPs in Australia connect through Singapore to the fibre optic cables that cross the Pacific, hence the lower latency that some Australians might get.



Personally speaking, i was in a Singaporean WoW guild for a while, and while most of them could speak english competently as a second language, guild chat was mostly in malaysian and i could always feel a communication barrier when talking to anyone. (As a side note a few of my former guildies thought all white people smell awful )


what language do singaporeans speak? cantonese or mandarin o.O? and i am sure it is so slang so aussies must be able to understand some what... like xiao la xD



Singaporeans speak Hokkien.

Sounds delicious
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Clow
Profile Blog Joined September 2008
Brazil880 Posts
Last Edited: 2010-06-13 04:12:24
June 13 2010 04:12 GMT
#62
I think we all should play on the same server :< find one that is the best for all of us, and just play there. I know there will be lag for a lot of people, buy having this split in the community is so bad for ESPORTS.
(–_–) CJ Entusman #33
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
June 13 2010 04:16 GMT
#63
http://en.wikipedia.org/wiki/Telecommunications_in_Australia#International

The vast majority of out international connectivity is through the USA. I suspect most Australians would receive better pings to the USA rather than SEA.
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
June 13 2010 04:36 GMT
#64
I live in Vietnam but i"ll play on NA servers if my ping isn't so bad :D
Sugoi monogatari onii-chan!
Manaldski
Profile Joined January 2004
229 Posts
Last Edited: 2010-06-13 04:43:27
June 13 2010 04:42 GMT
#65
Try to ping some of these web sites, these are some of the main hosting companies in SG/MY, some of them should give you decent pings.
+ Show Spoiler +

www.singnet.com.sg
www.sparkstation.net
www.qala.com.sg
www.piradius.net
www.tm.net.my
DJhozy
Profile Joined June 2010
Singapore34 Posts
June 13 2010 04:43 GMT
#66
I personally believe that region locking is fine provided we do have enough gamer population in each of the gateways.

The US gateway in bnetV1.0 tends to be overpopulated and I guess blizzard is just trying to find the easiest solution to solve this problem.

However, I still feel that battleV2.0 will be great if there isn't any region locking but new functions to improve latency problems like ping filters, country filters etc etc. The hosts of game room decides on these settings to filter out laggy gamers. <----- I'm referring to custom games.

As for ladder matches, region locking might be useful. Maybe?
bye US region, i'll be locked in my SEA gateway when sc2 goes live.
Depops
Profile Blog Joined June 2004
Australia101 Posts
June 13 2010 04:47 GMT
#67
At least peak hour will be during prime time for us. There's your silver lining if you're looking for one.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
June 13 2010 04:58 GMT
#68
On June 13 2010 12:29 Manaldski wrote:
Show nested quote +
On June 13 2010 12:26 sluggaslamoo wrote:
Because you are avoiding all the hops between melbourne (or another city) to sydney, and the end-point of the Southern Cross Cable to the actual server.


Do you understand that the latency from Melbourne to Sydney is 4ms and from Los Angeles to the Blizzard server in L.A will be 0-1ms?


Oh gosh, you are so wrong, where do you source your info from?

[image loading]

Add about 20ms to get to the start of the cable, and about 20ms from the end point to get to the actual server.

150 + 60 + 20 + 20 = 250. Which is about what the guy I was replying to suggested.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
fearus
Profile Blog Joined December 2003
China2164 Posts
June 13 2010 05:01 GMT
#69
On June 13 2010 12:29 Manaldski wrote:
Show nested quote +
On June 13 2010 12:26 sluggaslamoo wrote:
Because you are avoiding all the hops between melbourne (or another city) to sydney, and the end-point of the Southern Cross Cable to the actual server.


Do you understand that the latency from Melbourne to Sydney is 4ms and from Los Angeles to the Blizzard server in L.A will be 0-1ms?


LOL @ this guy?

4ms?.... You get 10ms on LANs...
bisu fanboy
Redmark
Profile Joined March 2010
Canada2129 Posts
June 13 2010 05:07 GMT
#70
On June 13 2010 14:01 fearus wrote:
Show nested quote +
On June 13 2010 12:29 Manaldski wrote:
On June 13 2010 12:26 sluggaslamoo wrote:
Because you are avoiding all the hops between melbourne (or another city) to sydney, and the end-point of the Southern Cross Cable to the actual server.


Do you understand that the latency from Melbourne to Sydney is 4ms and from Los Angeles to the Blizzard server in L.A will be 0-1ms?


LOL @ this guy?

4ms?.... You get 10ms on LANs...

Speed of light: 300000km/s = 300000m/ms = I don't think it's because of the distance lol
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-06-13 05:19:10
June 13 2010 05:18 GMT
#71
The whole over-crowding thing doesn't add-up either. Think about it, the time Australians will be on will be around the time when the USA-ians will be asleep, hell its even more efficient to do it this way.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 13 2010 05:23 GMT
#72
On June 13 2010 14:18 sluggaslamoo wrote:
The whole over-crowding thing doesn't add-up either. Think about it, the time Australians will be on will be around the time when the USA-ians will be asleep, hell its even more efficient to do it this way.

But if they do it that way, how are they going to charge for server movement fees after the game is out for a while and most of the australians are trapped and want to move?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Zerksys
Profile Blog Joined August 2009
United States569 Posts
Last Edited: 2010-06-13 05:24:47
June 13 2010 05:24 GMT
#73
On June 13 2010 14:18 sluggaslamoo wrote:
The whole over-crowding thing doesn't add-up either. Think about it, the time Australians will be on will be around the time when the USA-ians will be asleep, hell its even more efficient to do it this way.


That is not necessarily true. For me currently in the Eastern United States it is 1:22 AM. This means that it will be 10:22 PM in the Western United States. Aaaand according to my handy dandy cell phone world clock application it is currently 3:22 PM in Sydney Australia. There's definitely a chance of an overlap.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-06-13 05:35:14
June 13 2010 05:33 GMT
#74
You are kind of right, but most of the online games I've played this overlap only lasted about an hour. If you think about it 3:22 is about the time kids finish school, at the same time in America I would say not many people would stay up past 10:30. So lets say kids start playing at about 4pm, for the West coast that will be about 11:00pm, and on the East coast which the server is located, it is 2:00am.

This is much more efficient than having 80% load during peak and about 10% at off-peak. You could balance this out by having 85% and 30% (rough example). You could then scale down the servers at SEA, and invest more money into where it is needed most, the US servers.

On June 13 2010 14:23 Two_DoWn wrote:
Show nested quote +
On June 13 2010 14:18 sluggaslamoo wrote:
The whole over-crowding thing doesn't add-up either. Think about it, the time Australians will be on will be around the time when the USA-ians will be asleep, hell its even more efficient to do it this way.

But if they do it that way, how are they going to charge for server movement fees after the game is out for a while and most of the australians are trapped and want to move?


Sorry, not sure what you mean by this.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Manaldski
Profile Joined January 2004
229 Posts
June 13 2010 05:44 GMT
#75
On June 13 2010 12:26 sluggaslamoo wrote:

Oh gosh, you are so wrong, where do you source your info from?

[image loading]

Add about 20ms to get to the start of the cable, and about 20ms from the end point to get to the actual server.

150 + 60 + 20 + 20 = 250. Which is about what the guy I was replying to suggested.


My bad , the latency between Melbourne and Sydney is 12ms not 4ms, misread the value. You can check that here:

http://www.telstra.net/cgi-bin/trace

The LG server is in Melbourne, trace some US site and it will go through Sydney, you can see that by the DNS. Your speed test shows 60ms because you probably have DSL and high latency to your ISP local DSLAM-station , i have seen people from AUS with like 40ms, on avarage is about 20ms.
Still the latency from Perth to Sydney is 56ms (44ms from Perth to Melbourne + 12ms from Melbourne to Sydney). The link i gave that shows the Sydney-L.A latency includes all the the things you are talking about, and keep in mind that the cable could terminate in San Jose or Palo Alto. And the latency from Sydney to the start of the cable and from the end of the cable to L.A. is less then 20ms, 20ms through fiber are about 2000km.
Go do a trace from the Perth node to the Blizzard US server and you will see for yourself:

http://looking-glass.iinet.net.au/lg/

Pinging US Battle.net from there gives: 168ms from Sydney and 228ms from Perth.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
June 13 2010 05:48 GMT
#76
On June 13 2010 14:33 sluggaslamoo wrote:
You are kind of right, but most of the online games I've played this overlap only lasted about an hour. If you think about it 3:22 is about the time kids finish school, at the same time in America I would say not many people would stay up past 10:30. So lets say kids start playing at about 4pm, for the West coast that will be about 11:00pm, and on the East coast which the server is located, it is 2:00am.

This is much more efficient than having 80% load during peak and about 10% at off-peak. You could balance this out by having 85% and 30% (rough example). You could then scale down the servers at SEA, and invest more money into where it is needed most, the US servers.

Show nested quote +
On June 13 2010 14:23 Two_DoWn wrote:
On June 13 2010 14:18 sluggaslamoo wrote:
The whole over-crowding thing doesn't add-up either. Think about it, the time Australians will be on will be around the time when the USA-ians will be asleep, hell its even more efficient to do it this way.

But if they do it that way, how are they going to charge for server movement fees after the game is out for a while and most of the australians are trapped and want to move?


Sorry, not sure what you mean by this.


I get what you're saying, but as a college student I'll tell you that on days I have class either off or have class later in the day, I definitely stay up past 10:30. Of course I'm on the East Coast so the overlap from our side of the country won't be as bad as the west, but yeah I agree with you in the sense that you could invest more into one server than another and I would love to have the Australians join us in the US server (one of us.... one of us..... one of us....)
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Acies
Profile Joined September 2009
Australia196 Posts
June 13 2010 05:52 GMT
#77
From Perth

Singapore
[image loading]
Boston
[image loading]
LA,, I assume this is where US west is located?
[image loading]
San Francisco
[image loading]

My isp seems to be supporting blizz on this one.
AvalancheGaming.org - SC2 Tournament and LAN in Bunbury, Western Australia
DJhozy
Profile Joined June 2010
Singapore34 Posts
June 13 2010 06:01 GMT
#78
On June 13 2010 14:18 sluggaslamoo wrote:
The whole over-crowding thing doesn't add-up either. Think about it, the time Australians will be on will be around the time when the USA-ians will be asleep, hell its even more efficient to do it this way.

We do have people all over the world outside the USA connecting to the US gateway, not just australians. There are bound to be certain periods where over-crowding happens. I'm just guessing. We will never know unless we can get to see statistics & graph reports for the bandwidth usage in the US gateway.
bye US region, i'll be locked in my SEA gateway when sc2 goes live.
stimtokolos
Profile Joined June 2010
Australia77 Posts
June 13 2010 06:12 GMT
#79
So is it confirmed that we have to change our address to somewhere in the USA?
I was under the impression that we had to create an American battle.net account or use an already existing one. (Like the one my previous WoW account is tied to).

I assumed it was going to function like the US / EU difference does now, with a new SEA battle.net site to log into.

I might be confusing how this all works, if I screw up my initial copy I have from pre-order at EB. I will bite the bullet and buy a digital copy. Which I again I just think they are offering.
Oowba
Profile Joined June 2010
Australia79 Posts
June 13 2010 06:16 GMT
#80
On June 13 2010 11:29 Depops wrote:
Show nested quote +
On June 13 2010 11:26 tyCe wrote:
What provider do you use?
Internode.



Internode are pretty much the only Aus ISP that gets good ping to SEA i recently had to change to Optus and my ping to SEA almost doubled

is this change to the SEA servers 100%?
it would be extremely stupid of them to make such a change with out doing there homework every one i know gets 400+ to SEA and only 250 US
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
14:00
Playoff - Day 2/2 - Final
Bonyth vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .242
MindelVK 58
ProTech51
mcanning 11
StarCraft: Brood War
Britney 95478
Calm 5659
Mini 1153
Horang2 1138
BeSt 695
EffOrt 678
ggaemo 522
Larva 385
firebathero 326
Hyuk 275
[ Show more ]
hero 251
Mong 250
Leta 118
TY 101
Zeus 99
ToSsGirL 95
ZZZero.O 50
sas.Sziky 43
Sea.KH 39
Stork 17
Killer 14
Sharp 12
Noble 12
Terrorterran 10
NaDa 3
Dota 2
qojqva3797
Gorgc1945
XcaliburYe416
420jenkins276
Heroes of the Storm
Khaldor271
Liquid`Hasu72
Other Games
B2W.Neo1052
DeMusliM658
mouzStarbuck211
Fuzer 199
Happy142
ArmadaUGS62
Organizations
Other Games
BasetradeTV23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Gemini_19 120
• davetesta46
• musti20045 38
• Reevou 13
• Dystopia_ 2
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV846
League of Legends
• Jankos1859
Upcoming Events
WardiTV European League
1h 51m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
20h 51m
OSC
1d 9h
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
6 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.