• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:39
CEST 18:39
KST 01:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation9$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 661 users

The inefficiency of DT tech in PvP - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
Cheezy
Profile Joined May 2009
Sweden112 Posts
June 13 2010 12:11 GMT
#61
tl;dr - remove dark shrine
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-06-13 12:20:26
June 13 2010 12:19 GMT
#62
The tech route is the only problem, or the buildings cost and build time, DT's are fine in themselves.

It's the only unit with a melee weapon, and has 2 models, it's fucking bad ass.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
SleepSheep
Profile Blog Joined December 2009
Canada344 Posts
June 13 2010 12:26 GMT
#63
On June 13 2010 21:11 Cheezy wrote:
tl;dr - remove dark shrine


i think "tl;dr" is one of the most frequent elements found in all temp banned user's offenses, and for good reason! use it wisely, my friend!
BADSMCGEE
Profile Joined March 2010
United States94 Posts
June 13 2010 12:36 GMT
#64
would the matchup really improve with a viable dt build? storm was a very useful part of a late game army in sc1...thus teching quickly to it was solid.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-06-13 12:45:02
June 13 2010 12:43 GMT
#65
On June 13 2010 12:24 Percutio wrote:
That doesn't seem entirely true.

Void Rays, Dark Templar, Thors, and Mutas can all be rushed and used in order to win the game fast or at least get you a big advantage. If that fails then you will be behind.

However, these units can also be used without being all-in strategies. The problem is that most players go all in with DTs.

Void rays, dark templars, thors and mutas are not top tier units like DT's are.... Colossi, both kinds of templars, carriers, battlecruisers, ultras and broodlords are top tier units if you consider the amount of tech needed to get to them. (Zerg is special since their unit production structures are cheaper so they have more expensive tech)

What you buy is the citadel of Adun, aka you go for gateway units, either chargelots or blink stalkers, then you might transition to DT's or HT's from that. As a comparison, how many do actually rush to colossi? And if they do aren't they royally screwed by any kind of stargate build? Why should DT's be the only endtech that is always viable to rush to?
ReachTheSky
Profile Joined April 2010
United States3294 Posts
June 13 2010 12:58 GMT
#66
Dt play in pvp hasn't changed at all from bw to sc2. I think its good that dt rush isn't a super viable winning strategy as it wouldn't produce great games anyhow. Besides that, who really wants to be proud of winning games with dt rush? Withering your opponent little by little is a greater challenge and provides great games from a spectator level.
TL+ Member
NonY
Profile Blog Joined June 2007
8748 Posts
June 13 2010 13:11 GMT
#67
On June 13 2010 20:09 nEAnS wrote:
I don't understand what your issue is with DTs are. You're basically saying that DTs should be more viable in pvp with 1base vs 1base and you're complaining about it? DTs are a harassing unit and are not necessarily a game ender just because you want it to be. That's like saying nukes should be more viable in TvT "JUST BECAUSE."

There's a right time to use every unit. DTs are fine even with the tech tree. Aside from having templar and dt's using two different buildings if you think about it, it takes the same amount of buildings to get DTs as it did in Starcraft 1.

People need to stop thinking about how they can win games using cheap gimmicky tricks because it won't work on a good player.

Yeah, you don't understand, and all your babbling after you admit that was just nonsense =[

--he doesn't want DT to be a game ender
--there's no useful analogy to nukes in TvT
--same amount of buildings is arbitrary. cost of buildings and build time of buildings are two obvious differences. what you can get on the way and soon after DT's and what they can get on the way and soon after having a Robotics, and how all those things interact, are the most to-the-point facts
--he doesn't want DT as a cheap gimmicky trick. that's exactly what he DOESN'T want
--cheap gimmicky tricks have been winning games against good players for SC's entire life and SC2 isn't any different
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
OldSkuLL
Profile Joined April 2010
Turkey34 Posts
June 13 2010 13:24 GMT
#68
Here are some advices about DT rush from 11 years of protoss experience
- If you 4 gate, u gotta attack before he can make up any tech. That follows dark templar rush too. Many ppl thinks dt rush is anti of 4 gate but what if 4 gate player attacks earlier ? Even he fails he can see you are up to dt due to amount of zealots uve made and he can get forge in time and ruin your base.
-If you are sure your oppenent is DT or fast ROBO with little amount of units. U have to wait for your second observer to scout since the first one has wait in your ramp (if u send it to his base and meanwhile he comes with DT ur likely GG)
-If u see enemy's observer is up before your dark templars are dead, dont try hard. Make them Archons and take expansion meanwhile. He cant risk to attack u before getting his base safe which would cost him some units and a second observer. In this time you can make an expansion and go for cannons if he is not massing immortals. This strat used to be better in BW because you can get high templar tech as well with dark templar.
-Dark Templars can be deadly in late game as well. You have to find possible routes to his mineral lines. If he attacks just warp some dark templars and get them to his mineral line while he is attacking you. There is a high possibiltiy that he wouldnt notice before u get like 10 kills.(this possbility was higher in bw because one shot killing did not used to give u a signal from minimap)
-Dark Templars are very good unit in every part of game if the amount of units of both players are little. Like after a huge combat with huge casulties, you can try to support your warped units with dt since they are one of the best 1v1 melee fighter in SC2.
Thats all for now.
nimbim
Profile Blog Joined June 2009
Germany983 Posts
Last Edited: 2010-06-13 13:47:59
June 13 2010 13:47 GMT
#69
Why didn't NonY post this thread for tt1?

Maybe edit the OP to make your point clear and avoid further 4 pages of ppl complaining about your seemingly nooby complaint?
kxr1der
Profile Joined March 2009
United States213 Posts
Last Edited: 2010-06-13 14:32:05
June 13 2010 14:29 GMT
#70
quoted the wrong post... ignore
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 13 2010 15:42 GMT
#71
btw...

If I where blizzard I would make the following changes ASAP:

- remove Feedback from HTs and give it to DTs. make it a darkshrine upgrade. decrease the range to 3/4.

- give HTs the SCBW feedback from the darkarchons(and name it differently). It was an AoE stun that scaled proportionaly to the numbers of enemy units it hits (stunningtime/enemyunits). the more units it hits the less is the duration.


result: DTs could snipe unprotected casters and (T/Z) detectors. they would have a much stronger role. It could also improve pvp where phoenixes, sentries, HT's are being used.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
June 13 2010 15:54 GMT
#72
I think a large part of the reason DTs are tough to get in PvP is because of how popular the two "standard" openings are: 4gate and 2gate robo. I'm hoping that not everyone will go robotics in toss mirror after beta comes back up. I really do believe that stargate is underutilized in general, same with phoenixes, especially after their move attack buff.

Mostly, I'd like a short reduction to dark shrine build time, so it doesn't feel like you're investing so much in dark templars. Merging DTs with with templar archives is also a commonly suggested idea, not sure how that'd pan out balance wise, though.

So back to the OP: I think that if robotics tech becomes less popular, DTs will become that much stronger. Just at the moment, fast observer is way too popular. If a DT can deal sufficient damage, say, to workers or the opponent's army, then, like some other posters have suggested, it's easy enough to back tech to blink stalkers or chargelots.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
Last Edited: 2010-06-13 16:11:24
June 13 2010 16:08 GMT
#73
I wish people would put a little more though into new topics, this topic in general doesn't have much stand point at all. Not to mention lots of people are going to read it, you could bother to spell out 'you' instead of shortening a 3 letter word, how hard can it be? I'm not even sure if 'oppo' was ever short for opponent.

This OP is painful to try and read.

Not to mention to people defending this guy saying he's complaining about the viability of dt harass, he directly complains about how dt rushes don't work the entire post
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
slowmanrunning
Profile Joined March 2010
Canada285 Posts
June 13 2010 16:14 GMT
#74
On June 14 2010 00:42 clickrush wrote:
btw...

If I where blizzard I would make the following changes ASAP:

- remove Feedback from HTs and give it to DTs. make it a darkshrine upgrade. decrease the range to 3/4.

- give HTs the SCBW feedback from the darkarchons(and name it differently). It was an AoE stun that scaled proportionaly to the numbers of enemy units it hits (stunningtime/enemyunits). the more units it hits the less is the duration.


result: DTs could snipe unprotected casters and (T/Z) detectors. they would have a much stronger role. It could also improve pvp where phoenixes, sentries, HT's are being used.


I think you have some misconceptions, dark archons feedback does exactly what the ht's one does, you're thinking of maelstrom which stuns in an AoE. Plus having a permenantly stealthed spellcaster?

NO
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 13 2010 16:16 GMT
#75
On June 14 2010 01:14 slowmanrunning wrote:
Show nested quote +
On June 14 2010 00:42 clickrush wrote:
btw...

If I where blizzard I would make the following changes ASAP:

- remove Feedback from HTs and give it to DTs. make it a darkshrine upgrade. decrease the range to 3/4.

- give HTs the SCBW feedback from the darkarchons(and name it differently). It was an AoE stun that scaled proportionaly to the numbers of enemy units it hits (stunningtime/enemyunits). the more units it hits the less is the duration.


result: DTs could snipe unprotected casters and (T/Z) detectors. they would have a much stronger role. It could also improve pvp where phoenixes, sentries, HT's are being used.


I think you have some misconceptions, dark archons feedback does exactly what the ht's one does, you're thinking of maelstrom which stuns in an AoE. Plus having a permenantly stealthed spellcaster?

NO


why?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
ChickenLips
Profile Blog Joined May 2010
2912 Posts
June 13 2010 16:20 GMT
#76
On June 14 2010 00:42 clickrush wrote:
btw...

If I where blizzard I would make the following changes ASAP:

- remove Feedback from HTs and give it to DTs. make it a darkshrine upgrade. decrease the range to 3/4.

- give HTs the SCBW feedback from the darkarchons(and name it differently). It was an AoE stun that scaled proportionaly to the numbers of enemy units it hits (stunningtime/enemyunits). the more units it hits the less is the duration.


result: DTs could snipe unprotected casters and (T/Z) detectors. they would have a much stronger role. It could also improve pvp where phoenixes, sentries, HT's are being used.


That would fuck up balance in so many ways.

I think DTs are fine the way they are. Sure, PvP still is the most boring matchup in the game (even worse than ZvZ lol) and i would love to see their making Protoss mid and late game stronger, so it doesnt have to rely on 1-base-agression so much.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 13 2010 16:24 GMT
#77
On June 14 2010 01:20 ChickenLips wrote:
Show nested quote +
On June 14 2010 00:42 clickrush wrote:
btw...

If I where blizzard I would make the following changes ASAP:

- remove Feedback from HTs and give it to DTs. make it a darkshrine upgrade. decrease the range to 3/4.

- give HTs the SCBW feedback from the darkarchons(and name it differently). It was an AoE stun that scaled proportionaly to the numbers of enemy units it hits (stunningtime/enemyunits). the more units it hits the less is the duration.


result: DTs could snipe unprotected casters and (T/Z) detectors. they would have a much stronger role. It could also improve pvp where phoenixes, sentries, HT's are being used.


That would fuck up balance in so many ways.

I think DTs are fine the way they are. Sure, PvP still is the most boring matchup in the game (even worse than ZvZ lol) and i would love to see their making Protoss mid and late game stronger, so it doesnt have to rely on 1-base-agression so much.


why would it fuck up balance? and in what ways?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Offhand
Profile Joined June 2010
United States1869 Posts
June 13 2010 16:30 GMT
#78
I think the situation the OP is outlying is a complete catch-22. Of course you need to get a robo before going down to DT tech, otherwise, your lack of detectors leaves you wide open to the aforementioned DT attacks. DTs aren't particularly safe as an early harass unit and I'm okay with that.

DTs are still fantastically useful for mid-late harass. They're either going to cause massive damage or make your opponent overcommit with cannons/obs everywhere.
Rabbet
Profile Joined December 2009
Canada404 Posts
June 13 2010 16:40 GMT
#79
They should just make the game EXACTLY the same as BW.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 13 2010 16:40 GMT
#80
On June 14 2010 01:30 Offhand wrote:
I think the situation the OP is outlying is a complete catch-22. Of course you need to get a robo before going down to DT tech, otherwise, your lack of detectors leaves you wide open to the aforementioned DT attacks. DTs aren't particularly safe as an early harass unit and I'm okay with that.

DTs are still fantastically useful for mid-late harass. They're either going to cause massive damage or make your opponent overcommit with cannons/obs everywhere.


exactly. the problem with the DT tech is not that its not a good option in pvp. the problem is that its too specific/cost in general.

the other high tech units that have this tech structure: 1tech building->1unit. are more versatile.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Prev 1 2 3 4 5 6 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Swiss Groups Day 3
Percival vs NicoractLIVE!
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
WardiTV428
TKL 155
Liquipedia
uThermal 2v2 Circuit
16:00
Warmup Cup 2
uThermal224
IndyStarCraft 166
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 446
uThermal 216
mcanning 161
TKL 155
IndyStarCraft 140
UpATreeSC 49
SteadfastSC 28
BRAT_OK 6
MindelVK 4
StarCraft: Brood War
Bisu 3003
Shuttle 2128
Flash 1807
EffOrt 1044
Snow 485
firebathero 421
hero 404
Larva 364
Soulkey 275
Mini 263
[ Show more ]
Soma 209
actioN 207
ToSsGirL 79
Hyun 64
TY 60
Yoon 31
JYJ29
soO 28
JulyZerg 22
Rock 18
HiyA 18
Terrorterran 18
GoRush 17
Sacsri 14
IntoTheRainbow 10
yabsab 8
sorry 7
Dota 2
Gorgc11201
qojqva2121
League of Legends
singsing1955
Dendi560
Counter-Strike
byalli558
flusha304
zeus201
fl0m0
Heroes of the Storm
Liquid`Hasu203
Khaldor140
Other Games
gofns15282
FrodaN2340
hiko896
shahzam881
oskar269
crisheroes180
Liquid`VortiX177
Beastyqt146
KnowMe137
Trikslyr56
QueenE51
Organizations
Other Games
gamesdonequick43423
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Reevou 5
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2619
League of Legends
• Nemesis6357
• TFBlade921
Other Games
• Shiphtur294
Upcoming Events
Replay Cast
7h 21m
RSL Revival
17h 21m
ByuN vs SHIN
Clem vs Reynor
OSC
20h 21m
Replay Cast
1d 7h
RSL Revival
1d 17h
Classic vs Cure
FEL
1d 23h
OSC
2 days
RSL Revival
2 days
FEL
2 days
FEL
2 days
[ Show More ]
CSO Cup
2 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.