• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:36
CEST 03:36
KST 10:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists11[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers10Maestros of the Game 2 announced32026 GSL Tour plans announced9Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid19
StarCraft 2
General
2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group B [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2232 users

The inefficiency of DT tech in PvP - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 Next All
kajeus
Profile Joined May 2010
United States679 Posts
June 15 2010 00:10 GMT
#181
On June 15 2010 09:07 rei wrote:
Show nested quote +
On June 15 2010 09:05 faction123 wrote:
On June 15 2010 08:35 rei wrote:
Stop using the word "you" you are not me, you can't be me, stop assuming what I can not do. Try to think of a way on how I can do what I say I can do. Just because you think I can't do something does not mean I can't do it, your assumption is only as good as your knowledge of my games.

Are you starting to get the point i'm trying to make here now? Just because you can't do something don't say others can't.

Just because TT1 thinks it is impossible for soemthing to be done, does not make it true, and even if it is true, it does not justify a balance change. pvp is as perfectly balanced as possible.


reps? that's a good way to give us knowledge of your games, friend


http://www.starcraft-replay.com/replays/chill-kennigit-vs-rei-ivyhae-1271690985.php

There you go

Man, I bet you masturbate to the memory of this every single night.
pro-MoMaN, pro-HuK, pro-Millenium
rei
Profile Blog Joined October 2002
United States3594 Posts
June 15 2010 00:15 GMT
#182
On June 15 2010 09:06 iamtt1 wrote:
Show nested quote +
On June 15 2010 09:04 rei wrote:
On June 15 2010 08:54 iamtt1 wrote:
its hard for a mirror mu to be imbalanced and your dt transitions are awesome, iccup/sc2 beta max rank?


you want a piece of me?


when the beta comes back up sure, bo7?


Under the condition of you pick the match up and map for all 7 games and allow to turn on your map hack.

I will be allow to give you a 50% or 60% handicap depend on the match up and map.
GET OUT OF MY BASE CHILL
rei
Profile Blog Joined October 2002
United States3594 Posts
June 15 2010 00:16 GMT
#183
On June 15 2010 09:10 kajeus wrote:
Show nested quote +
On June 15 2010 09:07 rei wrote:
On June 15 2010 09:05 faction123 wrote:
On June 15 2010 08:35 rei wrote:
Stop using the word "you" you are not me, you can't be me, stop assuming what I can not do. Try to think of a way on how I can do what I say I can do. Just because you think I can't do something does not mean I can't do it, your assumption is only as good as your knowledge of my games.

Are you starting to get the point i'm trying to make here now? Just because you can't do something don't say others can't.

Just because TT1 thinks it is impossible for soemthing to be done, does not make it true, and even if it is true, it does not justify a balance change. pvp is as perfectly balanced as possible.


reps? that's a good way to give us knowledge of your games, friend


http://www.starcraft-replay.com/replays/chill-kennigit-vs-rei-ivyhae-1271690985.php

There you go

Man, I bet you masturbate to the memory of this every single night.


GET OUT OF MY BASE CHILL
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 15 2010 00:18 GMT
#184
This thread is so frustrating.

People claiming that PvP is so boring and one-dimensional because you can't fast-tech to one unit in the game effectively.

Seems to me like its one-dimensional because you're thinking one-dimensionally.

Stop bitching about a BW strat that doesn't work anymore and come up with something new. The reason there are so many different strats in BW is BECAUSE it is 12 years old. This game hasn't even been released yet.

How many times did the "standard" strategies change in Brood War without any patch changes? The game evolves all the time, and people change the way they play. We've seen this in beta even without patches making a difference.

Just give it some time, find something else to do, a different way to play. Stop moaning because your years-old BW strat isn't working for you anymore.
awu25
Profile Joined April 2010
United States2003 Posts
June 15 2010 00:19 GMT
#185
why cant people wait and see if some new transition will be discovered?
all i hear are cries for things to be similar to SC1
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 15 2010 00:21 GMT
#186
On June 15 2010 09:19 awu25 wrote:
why cant people wait and see if some new transition will be discovered?
all i hear are cries for things to be similar to SC1


then listen more carefully!
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
June 15 2010 00:28 GMT
#187
On June 15 2010 09:07 rei wrote:
Show nested quote +
On June 15 2010 09:05 faction123 wrote:
On June 15 2010 08:35 rei wrote:
Stop using the word "you" you are not me, you can't be me, stop assuming what I can not do. Try to think of a way on how I can do what I say I can do. Just because you think I can't do something does not mean I can't do it, your assumption is only as good as your knowledge of my games.

Are you starting to get the point i'm trying to make here now? Just because you can't do something don't say others can't.

Just because TT1 thinks it is impossible for soemthing to be done, does not make it true, and even if it is true, it does not justify a balance change. pvp is as perfectly balanced as possible.


reps? that's a good way to give us knowledge of your games, friend


http://www.starcraft-replay.com/replays/chill-kennigit-vs-rei-ivyhae-1271690985.php

There you go



so what does a 2v2 replay have to do with dt tech in pvp?
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-15 00:32:55
June 15 2010 00:28 GMT
#188
On June 15 2010 09:19 awu25 wrote:
why cant people wait and see if some new transition will be discovered?
all i hear are cries for things to be similar to SC1


I doubt its from lack of trying. The DT opener is weaker than SCBW, because

A) Observers are more accesible
B) HTs require an additional structure before they're accessible
C) HTs pretty much suck in PvP even if they WERE accessible
D) Archons aren't all that great either

I don't see any way to fix all of that. If you make Observers less accessible, you really screw up Protoss newfound dependence on scouting and reacting to their opponent's composition (rather than relying entirely on timing pushes and simple brute force). You could merge the HT and DT lines, for what? HTs are still gonna suck against Blinkers, Collossi, Immortals, Void Rays and/or Phoenix combinations. All they can do is instagib Sentries before they cast Force Fields. Whoopadeedoo.

The list of changes needed to bring this line into an opener that isn't All-In, and not just a late-game harassment tool, is extensive and I think, unrealistic.

I have more concerns in PvP about the VERY delicate nature of 2-Gate pushes vs building an Assimilator/Cyber Core in the first 4 minutes of the game. Lost a lot of PvP games because you spot the 'lack' of Gateways in your opponent's base too late, and didn't start 2 Gateways of your own in time to match his Zealot count.
rei
Profile Blog Joined October 2002
United States3594 Posts
June 15 2010 00:29 GMT
#189
On June 15 2010 09:28 faction123 wrote:
Show nested quote +
On June 15 2010 09:07 rei wrote:
On June 15 2010 09:05 faction123 wrote:
On June 15 2010 08:35 rei wrote:
Stop using the word "you" you are not me, you can't be me, stop assuming what I can not do. Try to think of a way on how I can do what I say I can do. Just because you think I can't do something does not mean I can't do it, your assumption is only as good as your knowledge of my games.

Are you starting to get the point i'm trying to make here now? Just because you can't do something don't say others can't.

Just because TT1 thinks it is impossible for soemthing to be done, does not make it true, and even if it is true, it does not justify a balance change. pvp is as perfectly balanced as possible.


reps? that's a good way to give us knowledge of your games, friend


http://www.starcraft-replay.com/replays/chill-kennigit-vs-rei-ivyhae-1271690985.php

There you go



so what does a 2v2 replay have to do with dt tech in pvp?


Wrong this is a 2v1 replay, watch it.
GET OUT OF MY BASE CHILL
Infiltrator
Profile Joined February 2010
Montenegro80 Posts
June 15 2010 00:35 GMT
#190
What does a 2v1 replay have to do with dt tech in pvp?
Infiltrator out.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 15 2010 00:46 GMT
#191
On June 15 2010 09:28 Bibdy wrote:
Show nested quote +
On June 15 2010 09:19 awu25 wrote:
why cant people wait and see if some new transition will be discovered?
all i hear are cries for things to be similar to SC1


I doubt its from lack of trying. The DT opener is weaker than SCBW, because

A) Observers are more accesible
B) HTs require an additional structure before they're accessible
C) HTs pretty much suck in PvP even if they WERE accessible
D) Archons aren't all that great either

I don't see any way to fix all of that. If you make Observers less accessible, you really screw up Protoss newfound dependence on scouting and reacting to their opponent's composition (rather than relying entirely on timing pushes and simple brute force). You could merge the HT and DT lines, for what? HTs are still gonna suck against Blinkers, Collossi, Immortals, Void Rays and/or Phoenix combinations. All they can do is instagib Sentries before they cast Force Fields. Whoopadeedoo.

The list of changes needed to bring this line into an opener that isn't All-In, and not just a late-game harassment tool, is extensive and I think, unrealistic.

I have more concerns in PvP about the VERY delicate nature of 2-Gate pushes vs building an Assimilator/Cyber Core in the first 4 minutes of the game. Lost a lot of PvP games because you spot the 'lack' of Gateways in your opponent's base too late, and didn't start 2 Gateways of your own in time to match his Zealot count.


I disagree on C)!

HTs are pretty solid against robo tech. I think you exaggerate. they are not great but good against immortals/colossi.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
OneOther
Profile Blog Joined August 2004
United States10774 Posts
June 15 2010 00:51 GMT
#192
rei, what the hell? lol
yarkO
Profile Blog Joined September 2009
Canada810 Posts
Last Edited: 2010-06-15 00:54:33
June 15 2010 00:52 GMT
#193
On June 15 2010 09:28 Bibdy wrote:


I have more concerns in PvP about the VERY delicate nature of 2-Gate pushes vs building an Assimilator/Cyber Core in the first 4 minutes of the game. Lost a lot of PvP games because you spot the 'lack' of Gateways in your opponent's base too late, and didn't start 2 Gateways of your own in time to match his Zealot count.


This I full-on agree with, especially on a 4-player map where they happen to scout the right way and you don't.

To be honest, in the last days of Beta I was almost exclusively 2-gate opening in PvP because it's so risky if you don't.
When you are prepared, there's no such thing as pressure.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 15 2010 00:54 GMT
#194
On June 15 2010 09:52 yarkO wrote:
Show nested quote +
On June 15 2010 09:28 Bibdy wrote:


I have more concerns in PvP about the VERY delicate nature of 2-Gate pushes vs building an Assimilator/Cyber Core in the first 4 minutes of the game. Lost a lot of PvP games because you spot the 'lack' of Gateways in your opponent's base too late, and didn't start 2 Gateways of your own in time to match his Zealot count.


This I full-on agree with, especially on a 4-player map where they happen to scout the right way and you don't.

You could just drop a second gateway to be safe... two gateways with your core isn't going to ruin you.
My strategy is to fork people.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 15 2010 01:00 GMT
#195
On June 15 2010 09:54 Severedevil wrote:
Show nested quote +
On June 15 2010 09:52 yarkO wrote:
On June 15 2010 09:28 Bibdy wrote:


I have more concerns in PvP about the VERY delicate nature of 2-Gate pushes vs building an Assimilator/Cyber Core in the first 4 minutes of the game. Lost a lot of PvP games because you spot the 'lack' of Gateways in your opponent's base too late, and didn't start 2 Gateways of your own in time to match his Zealot count.


This I full-on agree with, especially on a 4-player map where they happen to scout the right way and you don't.

You could just drop a second gateway to be safe... two gateways with your core isn't going to ruin you.


actually this confuses me because I build a second gateway after core anyways in a DT opening.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 15 2010 01:03 GMT
#196
Was going to post the same thing, since I rarely 1-gate tech to anything. Lots of extra minerals with a DT opening to spend on Zealots.
When you are prepared, there's no such thing as pressure.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 15 2010 01:07 GMT
#197
On June 15 2010 10:03 yarkO wrote:
Was going to post the same thing, since I rarely 1-gate tech to anything. Lots of extra minerals with a DT opening to spend on Zealots.


yeah. at least that is what we do normaly. maybe this is exactly the problem? I definitely try something out with cannons, since the DTs do their job on their own anyway.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
dignity
Profile Blog Joined May 2010
Canada908 Posts
June 15 2010 01:25 GMT
#198
On June 15 2010 09:18 Subversion wrote:
This thread is so frustrating.

People claiming that PvP is so boring and one-dimensional because you can't fast-tech to one unit in the game effectively.

Seems to me like its one-dimensional because you're thinking one-dimensionally.

Stop bitching about a BW strat that doesn't work anymore and come up with something new. The reason there are so many different strats in BW is BECAUSE it is 12 years old. This game hasn't even been released yet.

How many times did the "standard" strategies change in Brood War without any patch changes? The game evolves all the time, and people change the way they play. We've seen this in beta even without patches making a difference.

Just give it some time, find something else to do, a different way to play. Stop moaning because your years-old BW strat isn't working for you anymore.


You just taken the words out of my mouth.

I would have said it with a bit more dignity of course.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-15 16:21:22
June 15 2010 15:52 GMT
#199
On June 15 2010 09:54 Severedevil wrote:
Show nested quote +
On June 15 2010 09:52 yarkO wrote:
On June 15 2010 09:28 Bibdy wrote:


I have more concerns in PvP about the VERY delicate nature of 2-Gate pushes vs building an Assimilator/Cyber Core in the first 4 minutes of the game. Lost a lot of PvP games because you spot the 'lack' of Gateways in your opponent's base too late, and didn't start 2 Gateways of your own in time to match his Zealot count.


This I full-on agree with, especially on a 4-player map where they happen to scout the right way and you don't.

You could just drop a second gateway to be safe... two gateways with your core isn't going to ruin you.


You can't drop the second gateway in time to match the Zealot count if you do it reactively. Of course you want to drop a second gateway. That's a no-brainer, so I don't know why you would even bother saying it. Its suicide to sit around waiting for Stalkers or Sentries when he's just going to bust through a weak Zealot-wall. The problem is it takes 65 seconds for that Gateway to finish. If you went GW->CC, and he went double-GW very early, there's a very large window where he can push with about 3-4 Zealots (he Chrono Boosted them, when you probably Chrono'd Probes up until you noticed what he's doing) when you've still only got the one, maybe two, soon to be three, sitting at your artificial choke. You have to sit there, watching him batter down Pylons or Gateways while you try and build up a similar number of Zealots to compete. But, he just keeps pumping the fuckers and overwhelms you. It doesn't really matter if you make the perfect choke with buildings and there's a magic spot where two of your Zealots can hit his one. He'll just batter down a Gateway or Pylon and beat you in production.

I haven't tried GW->Forge openings. I've seen a few people do it, but I've utterly demolished those with Warp Gate pushes, warping in units to a pylon in the back of his base. Without a Stalker or Sentry, you can't kill the scouting Probe in time before he can drop Pylons back there and start Warping shit in when his Warp Gate tech is ready.

Its definitely the aggressor's game in PvP. Whoever wants to play more defensive/reactively is going to get his butt whooped, which is ironic since playing Zerg or Terran is the complete opposite of that. You have to play reactive to their composition or you're going to end up doing something stupid like throwing Immortals at Hydras or Banshees
Tozar
Profile Blog Joined March 2007
United States245 Posts
June 16 2010 18:51 GMT
#200
On June 13 2010 20:09 nEAnS wrote:
I don't understand what your issue is with DTs are. You're basically saying that DTs should be more viable in pvp with 1base vs 1base and you're complaining about it? DTs are a harassing unit and are not necessarily a game ender just because you want it to be. That's like saying nukes should be more viable in TvT "JUST BECAUSE."

There's a right time to use every unit. DTs are fine even with the tech tree. Aside from having templar and dt's using two different buildings if you think about it, it takes the same amount of buildings to get DTs as it did in Starcraft 1.

People need to stop thinking about how they can win games using cheap gimmicky tricks because it won't work on a good player.


Cheap gimmicky tricks working on a good player

It was already uploaded, so I just had to.
Prev 1 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #3: Rogue vs SHIN
CranKy Ducklings87
EnkiAlexander 54
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft319
SpeCial 214
RuFF_SC2 6
StarCraft: Brood War
GuemChi 5780
Artosis 655
NaDa 14
LancerX 5
Dota 2
monkeys_forever397
NeuroSwarm73
Counter-Strike
taco 542
minikerr4
Super Smash Bros
hungrybox1071
Other Games
summit1g11180
tarik_tv5469
Day[9].tv901
C9.Mang0766
shahzam492
JimRising 221
WinterStarcraft201
Trikslyr182
Maynarde86
ViBE57
ROOTCatZ6
Organizations
Other Games
gamesdonequick1044
Counter-Strike
PGL74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 79
• Sammyuel 31
• davetesta23
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4006
• Stunt191
Other Games
• Scarra973
• Day9tv901
Upcoming Events
The PondCast
8h 24m
WardiTV Map Contest Tou…
9h 24m
CranKy Ducklings
22h 24m
Escore
1d 8h
WardiTV Map Contest Tou…
1d 9h
OSC
1d 13h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Map Contest Tou…
2 days
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
[ Show More ]
BSL
2 days
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
5 days
Afreeca Starleague
5 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-14
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.