• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:06
CEST 08:06
KST 15:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes36Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Server Blocker 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14169 users

Blizzard will respond to Bnet 2.0 Issues. - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 21 Next All
Redmark
Profile Joined March 2010
Canada2129 Posts
June 05 2010 20:29 GMT
#241
On June 06 2010 04:22 Salty wrote:
It should be really easy to verify the legitimacy of a game copy and then allow offline LAN support for say, 24 hours. There is no reason NOT to allot it with a system like that.

Except wouldn't that just allow crackers to look at the complete netplay code, making the whole thing pointless in the first place? With piracy protection it's all or nothing.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 05 2010 20:34 GMT
#242
On June 06 2010 05:29 Redmark wrote:
Show nested quote +
On June 06 2010 04:22 Salty wrote:
It should be really easy to verify the legitimacy of a game copy and then allow offline LAN support for say, 24 hours. There is no reason NOT to allot it with a system like that.

Except wouldn't that just allow crackers to look at the complete netplay code, making the whole thing pointless in the first place? With piracy protection it's all or nothing.


i dont see why sc2 would even bother to protect against piracy because they will crack the game eventually regardless.
"Mudkip"
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2010-06-05 20:37:34
June 05 2010 20:34 GMT
#243
Except by making "piracy protection" you are hurting the customers that bought the game MORE than the ones that didn't. The only way to stop piracy is to make a product that is worth a buy so that those that would buy the game buy it and those that pirate it are ones that would have never bought it regardless.

Almost every attempt at anti-piracy has hurt the buyer more than the pirate. So I highly doubt no lan is a piracy issue, it's more of a control issue or some ignorant "we know what's best" view. Eventually the industry will see that they are just crippling themselves with this nonsense and move on. At least I hope they do.
404.Delirium
Profile Joined May 2008
United States1190 Posts
June 05 2010 20:39 GMT
#244
Everyone remember the kitten-trick for future exploitation.

Thanks for the video and update, Husky!
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
Last Edited: 2010-06-05 20:47:11
June 05 2010 20:41 GMT
#245
This really has nothing to do with piracy, Blizzard is a good steady seller, and having a lan feature can't hurt the sales, leaked Battle.net 2.0 server could, but that's a whole other story (although leaked PVPGN that was used by absolutely everybody didn't stripe them of selling 11m copies of StarCraft, 7m of Diablo II and War III each).

It's all about controlling the scene and gaming experience to the bone, this is what the clause "Blizzard must be notified of every sponsored/commercial tournament" is for, as is their behavior towards KeSPA and Korean scene.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
June 05 2010 20:54 GMT
#246
FUCK YEAH!

ESPORTS
i type teamliquid into the url subconsciously... all...the...time...
BillyMole
Profile Joined March 2010
United States118 Posts
June 05 2010 21:01 GMT
#247
The argument that implementing LAN would lead to piracy is the most ridiculous one that gets touted around like it's gospel. It doesn't matter what Blizzard, or any other company, does, the hackers will crack their product, period. The more draconian their methods, the more hackers view it as a challenge.

They should actually be following their policy of having Bnet 2.0 be so awesome that people won't WANT to play on cracked versions and servers when they come out, which is absolutely not the case right now. If a hacked version comes out with LAN support, chat rooms, unlocked regions, and an ICCUP style ladder, then it's a no brainer. Lots of people will play on it because it's flat out better.

Leaving LAN out does nothing to deter piracy, it simply insures that the cracked/pirated versions will be more widely used.
KameZerg
Profile Blog Joined May 2007
Sweden1772 Posts
June 05 2010 21:07 GMT
#248
asdasdasdasdasd123123123
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-06-05 21:26:55
June 05 2010 21:26 GMT
#249
On June 06 2010 05:29 Redmark wrote:
Show nested quote +
On June 06 2010 04:22 Salty wrote:
It should be really easy to verify the legitimacy of a game copy and then allow offline LAN support for say, 24 hours. There is no reason NOT to allot it with a system like that.

Except wouldn't that just allow crackers to look at the complete netplay code, making the whole thing pointless in the first place? With piracy protection it's all or nothing.

Nothing is always the better choice. Because All eventually becomes nothing anyway after some amount of time, and it also forces more people to do it faster, so it may even increase piracy.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-06-05 21:55:07
June 05 2010 21:47 GMT
#250
On June 06 2010 05:34 Madkipz wrote:
Show nested quote +
On June 06 2010 05:29 Redmark wrote:
On June 06 2010 04:22 Salty wrote:
It should be really easy to verify the legitimacy of a game copy and then allow offline LAN support for say, 24 hours. There is no reason NOT to allot it with a system like that.

Except wouldn't that just allow crackers to look at the complete netplay code, making the whole thing pointless in the first place? With piracy protection it's all or nothing.


i dont see why sc2 would even bother to protect against piracy because they will crack the game eventually regardless.

"Eventually" is a bad argument, because such a large percentage of sales are made within a short time of the game's release. Being pirated on day 1, and being pirated at the end of week 3 have dramatically different end results on sales figures.

Take, for example, GTA IV, which sold 8.5 million copies in the first month it was out. 3.6 million of those were sold on the first day of it's release, and 6 million were sold within the first week. I'm pretty sure developers are well aware that piracy prevention doesn't last forever, but if it lasts more than a few weeks, then from their perspective, it has done its job (from that perspective, it also makes sense to add LAN in via patch after the first major wave of sales has died down).
Moderator
JHancho
Profile Joined May 2010
United States166 Posts
June 05 2010 21:51 GMT
#251
On June 06 2010 00:39 Half wrote:

Seriously you really give Husky too much credit and not enough credit to the moderators and -CM's, and more importantly, the player. If they were doing what they were payed to do, they summed up every post that was indicative of an IQ above room temperature (admittedly very few) to whoever they report too, and decided to/were told to just let it simmer for a while before an official response to gain a better player perspective of the issue.


Room temperature in Fahrenheit or Celsius?
Take it easy. And if it is easy, it must be cheese
Intropy
Profile Joined July 2009
Canada92 Posts
June 05 2010 22:46 GMT
#252
On June 06 2010 06:26 Disastorm wrote:

Nothing is always the better choice. Because All eventually becomes nothing anyway after some amount of time, and it also forces more people to do it faster, so it may even increase piracy.

If you take out the part about piracy this sounds like a profound philosophical insight.
Intropy.469
kxr1der
Profile Joined March 2009
United States213 Posts
June 05 2010 22:53 GMT
#253
On June 06 2010 06:26 Disastorm wrote:
Show nested quote +
On June 06 2010 05:29 Redmark wrote:
On June 06 2010 04:22 Salty wrote:
It should be really easy to verify the legitimacy of a game copy and then allow offline LAN support for say, 24 hours. There is no reason NOT to allot it with a system like that.

Except wouldn't that just allow crackers to look at the complete netplay code, making the whole thing pointless in the first place? With piracy protection it's all or nothing.

Nothing is always the better choice. Because All eventually becomes nothing anyway after some amount of time, and it also forces more people to do it faster, so it may even increase piracy.


Or people will buy the game because they dont want to wait till its cracked. Then once it is, the people who werent gunna pay for it get to play and us who did get lan. This way Blizzard gets paid, with no piracy protection who would buy it?
Sejong
Profile Joined March 2010
Korea (South)153 Posts
June 05 2010 23:05 GMT
#254
I think LAN play is unlikely to come because that would let for example MBC and OGN and whoever else wanted to run their own local tournament, broadcast, make tons of money from it. Blizzard is heading completely away from that direction.

Unless they did a hybrid with LAN game servers and Blizzard login servers. That's probly the only way I see LAN coming.
Lysteria
Profile Blog Joined November 2008
France2280 Posts
June 06 2010 16:20 GMT
#255
Congratulations for the kitten !

I'm waiting for the Bnet 2.0 debriefing, and who knows, maybe some upgrades for the current version.
papaz
Profile Joined December 2009
Sweden4149 Posts
June 06 2010 17:19 GMT
#256
I think this is what we will get for bnet after all the feedback they got from community:

1. Chatrooms will make it to bnet
2. No global ranking but instead diamond league and pro league gets one ladder.
3. No cross realm
4. No lan

I wish though there was a global ranking cuz i will never play in diamond league but will be playing in gold-plat and even though i'm not pro I wanna now how I compare to others!
Salv
Profile Blog Joined December 2007
Canada3083 Posts
June 06 2010 17:26 GMT
#257
At first I was really pleased after reading this, but then I noticed that all it said was that there would be a comprehensive address. Considering all the blue posts on these subjects have been a deconstruction on why what we want won't be in the final game, I re-evaluated my excitement and changed it to cautious optimism. If Blizzard literally only puts out a response, basically saying, 'We know this is what you want, but we know what's best for you,' that would be the last straw; I would boycott the game at that point. It's Blizzard's opportunity to correct and add what we want, so we will see if they do that.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 06 2010 17:43 GMT
#258
On June 07 2010 02:26 Salv wrote:
It's Blizzard's opportunity to correct and add what we want, so we will see if they do that.

They are pretty much aware of this and that's why I'm expecting them to do what has to be done.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
June 06 2010 17:46 GMT
#259
On June 07 2010 02:43 lolaloc wrote:
Show nested quote +
On June 07 2010 02:26 Salv wrote:
It's Blizzard's opportunity to correct and add what we want, so we will see if they do that.

They are pretty much aware of this and that's why I'm expecting them to do what has to be done.


I think we're all a bit naive to think they'll fix all these major issues 2 months from release. If anything, we can expect a longer response and promises on what can be done down the line, post-release.

I think that is what to expect - words, not actual actions. Its too late for that.
"trash micro but win - its marine" MC commentary during HSC 4
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 06 2010 17:54 GMT
#260
On June 07 2010 02:46 Senx wrote:
Show nested quote +
On June 07 2010 02:43 lolaloc wrote:
On June 07 2010 02:26 Salv wrote:
It's Blizzard's opportunity to correct and add what we want, so we will see if they do that.

They are pretty much aware of this and that's why I'm expecting them to do what has to be done.


I think we're all a bit naive to think they'll fix all these major issues 2 months from release.

They have a full team dedicated for Battle.net 2.0. I think one month is adequate for them to make a "fix" for at least one issue.
Prev 1 11 12 13 14 15 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 174
ProTech116
Nina 56
StarCraft: Brood War
Calm 20691
Hyuk 496
Shuttle 183
actioN 153
Leta 73
ToSsGirL 26
Bale 22
Sacsri 20
NotJumperer 11
ajuk12(nOOB) 9
[ Show more ]
Britney 0
Dota 2
LuMiX1
League of Legends
JimRising 812
Counter-Strike
summit1g6184
Other Games
WinterStarcraft500
C9.Mang0436
Sick104
RuFF_SC286
Organizations
Dota 2
PGL Dota 2 - Main Stream151
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1290
• Stunt396
Upcoming Events
HomeStory Cup
4h 54m
Replay Cast
17h 54m
HomeStory Cup
1d 4h
OSC
1d 6h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
[ Show More ]
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.