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A short history of Activision Blizzard or how... - Page 47

Forum Index > SC2 General
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RevRich
Profile Joined February 2011
United States218 Posts
February 28 2011 17:40 GMT
#921
As a call of duty fan, I know all too well the great deeds of one Bobby Kotick. If I could put a face on greed and deception in this country it would be Mr. Kotick. Its not enough to have 5 million dollar mansion and 10 cars, he wants a 50 million dollar mansion and 100 cars!
DoctorPhil
Profile Joined August 2010
Netherlands168 Posts
Last Edited: 2011-02-28 17:42:31
February 28 2011 17:41 GMT
#922
When will these soulless corporate executives understand that developers need to have fun and be able to do their own thing to make great games? Thank god for indie devopers.
Tomken
Profile Joined January 2010
Norway1144 Posts
February 28 2011 17:43 GMT
#923
Worst move ever by blizzard, fucking retards.
MBCGame HERO FIGHTING!!!~
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2011-02-28 17:45:16
February 28 2011 17:45 GMT
#924
Interesting to see this thread get bumped, especially since I was just recently thinking about doing some personal research into the whole Activision Blizzard merger deal and timeline myself. Perhaps someone on TL is reading my mind lol.

On one hand, it's worrisome to see Blizzard be hand in hand with one of the worst corporations in the industry. On the other hand, the recent demise of Infinity Ward and the Guitar Hero franchise may have some influence on Activision's future decisions, and perhaps they may be less greedy when trying to expand their franchises too much.
ㅇㅅㅌㅅ
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-02-28 17:50:17
February 28 2011 17:50 GMT
#925
On March 01 2011 02:45 eviltomahawk wrote:
On one hand, it's worrisome to see Blizzard be hand in hand with one of the worst corporations in the industry. On the other hand, the recent demise of Infinity Ward and the Guitar Hero franchise may have some influence on Activision's future decisions, and perhaps they may be less greedy when trying to expand their franchises too much.

Yeah you may as well wish for world peace and the end of poverty to happen tomorrow, it's more likely than Activision becoming anything more than a money grab.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Akash
Profile Joined October 2010
Romania113 Posts
Last Edited: 2011-02-28 18:17:41
February 28 2011 18:15 GMT
#926
I haven't played Cata personally but from what I hear it isn't a cakewalk, ditto for ICC. Sure, any tard can grind some heroics and get purples but you still need a fucking big investment to get the best of the best shit.


Well,in Cata,they managed to finally "give to the caesar what's for the caesar".Meaning that hardcore ppl get heroic raids,very hard.And casual folk get they're free epics.So in the end everyone wins.
But SC 2 it's at the point which WOTLK was,meaning that was catered specifically for casuals (after TBC which was "pain in the ass" hard).Blizz realized that if they don't give pro people a bone,the game will loose it's call for the masses (the good guilds farmed the raids,not the casual ones,i mean the heroic difficulty raids).

-New players won't be intimidated by stats, whatever. Helping new players enjoy SC2 isn't a bad thing, whatever you might think.


You have a point here,if the ladder dies,nobody will like that.


I don't know, how is it relevant? You aren't comparing muta stacking to holding shift and right clicking a mineral patch, are you?

I was comparing it to the Burrow spam on the Infestor so u can NP while burrowed .


And Browder said he didn't want to make the MP cluttered with units just for the sake of adding units, nothing more and nothing less. There might be 3 new units for each race, there might not. We have no fucking idea at this point.


Well how can u make a game cluttered,when already the game lacks diversity ? Instead of making 1 expansion without units and another with 3(he said that 1 of them might lack any units) ,should't they add 1 unit per expansion ? (i know we don't the slighest clue,but the lack of diversity kind of irks me).


Understand that people's mindset can progress and change over the 12 years that was between SC and SC2. Then there's the fact that the game industry evolved from that time to now, games progressively gotten easier and that's just something to get used to. I don't mind if they add casual stuff as long as there's button to switch it off.

"If" there is a buttow to switch it off .

Hey, you could always play BW if you prefer it to SC2, I know there's plenty who do.

If i wanted to play BW would i had still posted here? But when u like something,u want it as good as possible no ?
I have no beef with SC 2 (because the game doesn't design itself),and not much with the designers (in the past patches they proved they aren't as dum ppl think them),but more with Kotick.
As a gamer,idealistically i would like the games to be made for gamers,not for the pockets of shareholders,but thats more of an ideal.Just like Blizz did them,years ago.
The glory of the Elder Days and the hosts of Beleriand, so many great princes and captains were assembled. And yet not so many, nor so fair, as when Thangorodrim was broken, and the Elves deemed that evil was ended for ever, and it was not so!
Blyadischa
Profile Joined April 2010
419 Posts
February 28 2011 18:18 GMT
#927
They aren't going to stop. You must realize that their target audience is one of the easiest audiences to manipulate. Teenagers, and men with low self-esteem that can't get dates. Although IW and Guitar Hero are declining, it's not going to be difficult to come up with a new franchise that will have a good run of 3-7 years that will garner a large population of fanatics.

It's a never-ending cycle of some soulless company exploiting tasteless individuals.
CidO
Profile Joined June 2010
United States695 Posts
February 28 2011 18:27 GMT
#928
On March 01 2011 02:45 eviltomahawk wrote:
On one hand, it's worrisome to see Blizzard be hand in hand with one of the worst corporations in the industry. On the other hand, the recent demise of Infinity Ward and the Guitar Hero franchise may have some influence on Activision's future decisions, and perhaps they may be less greedy when trying to expand their franchises too much.

Well Actiblizzard is still a business. It's greed to us, and to the rest of the world, but to the majority share holders and Kotick it's just business. He is doing what it takes to make the shareholders money and thus get money himself. The man does not care about the industry and has 0 passion for gaming, but he knows how to make money *points at CoD franchise and Guitar hero* rhythm based games sales are going down. It was a good time for them and harmonix to be sold off. That's why despite him being in league with some of the worst villains of all time he is still there. He makes the shareholders happy. I still do what I can to support Blizzard in their endeavors, but i generally steer clear of Activision these days on principle.
:P
Kazang
Profile Joined August 2010
578 Posts
February 28 2011 18:28 GMT
#929
On March 01 2011 01:37 lofung wrote:
Show nested quote +
On March 01 2011 01:26 Akash wrote:

Also something not strictly related to the topic,but somewhat related.When i heard Browder say that not all the expansions will bring new units,because "it will be too hard to balance",i lost most of my hope in Blizz.

i wish to have the quote if you could.


In an interview with G4tv.

He did not say it would be "too hard to balance", he said the game would be bloated and have pointless unit overlaps if they added 3 units each expansion.

http://www.g4tv.com/thefeed/blog/post/710301/eSports-Interview-with-StarCraft-2-Director-Dustin-Browder-and-Senior-eSports-Manager-Joong-King.html

The exact quote:
We don't want to just add another three units to the game for this expansion, three units to the game for the next expansion. That would be a very bloated game for us at that point and the chances that some of those units would be duplicates of other units that already exist in the game in one form or another would be extremely high. So we're looking at the different solutions. We don't know for sure yet, but there will definitely be fixes and changes and various improvements to the multiplayer experience.

lofung
Profile Joined October 2010
Hong Kong298 Posts
Last Edited: 2011-02-28 18:33:36
February 28 2011 18:33 GMT
#930
On March 01 2011 03:28 Kazang wrote:
Show nested quote +
On March 01 2011 01:37 lofung wrote:
On March 01 2011 01:26 Akash wrote:

Also something not strictly related to the topic,but somewhat related.When i heard Browder say that not all the expansions will bring new units,because "it will be too hard to balance",i lost most of my hope in Blizz.

i wish to have the quote if you could.


In an interview with G4tv.

He did not say it would be "too hard to balance", he said the game would be bloated and have pointless unit overlaps if they added 3 units each expansion.

http://www.g4tv.com/thefeed/blog/post/710301/eSports-Interview-with-StarCraft-2-Director-Dustin-Browder-and-Senior-eSports-Manager-Joong-King.html

The exact quote:
Show nested quote +
We don't want to just add another three units to the game for this expansion, three units to the game for the next expansion. That would be a very bloated game for us at that point and the chances that some of those units would be duplicates of other units that already exist in the game in one form or another would be extremely high. So we're looking at the different solutions. We don't know for sure yet, but there will definitely be fixes and changes and various improvements to the multiplayer experience.



thats so disappointing. imho zerg at least need an siege unit to themselves into the terran base besides the useless nydus even if the add is uneven accross races. i heard that they are getting the infested bunker. i sincerely hope that they dun disappoint us again.

though i really have no hope on them already.
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
February 28 2011 18:46 GMT
#931
good lord, i cant believe i read the entire post.

interesting read. although its not going to affect me buying their games at all. i just wont buy any of their extras.

this isnt a new idea though. in eq2 they also charged an extra fee for added content on the site. (guild related stuff)
CounterOrder
Profile Joined August 2010
Canada457 Posts
February 28 2011 19:34 GMT
#932
OP thanks for taking the time to post this.

I feel sad now.
labbe
Profile Joined October 2010
Sweden1456 Posts
February 28 2011 21:36 GMT
#933
Activision is a piece of shit company. I have never bought a game from them (not including Blizzard games here) and i never will.
yesplz
Profile Blog Joined April 2009
United States295 Posts
February 28 2011 21:47 GMT
#934
On March 01 2011 06:36 labbe wrote:
Activision is a piece of shit company. I have never bought a game from them (not including Blizzard games here) and i never will.

IMO, MW1 was one of the most fun multiplayer shooters I've ever played. Though I've never touched MW2 and never will.
maybenexttime
Profile Blog Joined November 2006
Poland5753 Posts
February 28 2011 21:51 GMT
#935
I wonder when the OP will get fixed. Activision merged with Vivendi Games and formed Activision Blizzard, the parent company of Blizzard Entertainment.
Cloesd
Profile Joined February 2011
Australia16 Posts
March 10 2011 05:40 GMT
#936
I think this might be the dawn of a dark ages for gaming.

We can't stop it... these guys only respond to profits, and theyl'l continue to get profits as every 12 year old continues to buy Starcraft 3 and Diablo 4, and every year theyl'l just release a new one with very slight differences and continue to make money.

It's just that kids are really easily persuaded to buy new things. It happened to toys, (remember that one simpson's episode about the new malibu stacy?) and it'l happen to gaming.

Slowly more and more gaming companies will fall to this trend of mass producing low quality sequels (like Matel mass produces dolls with a new hat every few months)...

Even Indie developers won't be able to stand this, once an Indie game gets far enough off the ground activision or some other greedy comapny will buy it and convert it into another mass re-produced piece of junk with a new expansion released every few months.


I think our future rests in forming community made games, forming a new ICCUP for SC2 is a good first step, otherwise the community will be split into 3 or more groups (due to expansions), and just like units when the communit goes below a certain critical mass it dies. Divided we fall.


Someone make an ICCUP server that is constantly running the most balanced patch with all new units from expansions, so we can congregate there.

Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
March 10 2011 05:54 GMT
#937
Capitalism, gotta love it!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Jyo
Profile Joined March 2010
United States10 Posts
March 10 2011 05:58 GMT
#938
On March 10 2011 14:40 Cloesd wrote:
I think this might be the dawn of a dark ages for gaming.

We can't stop it... these guys only respond to profits, and theyl'l continue to get profits as every 12 year old continues to buy Starcraft 3 and Diablo 4, and every 6 years theyl'l just release a new one with very slight differences and continue to make money.



fix'd. But seriously, have a hard time seeing the basis for this argument. Starcraft 2 is very different from Starcraft BW, Diablo II appears to be as different from Diablo as it is from Diablo III. Not to mention that all of these games are very spread out with the largest criticism most people have is that they take too long to make them, unlike every other studio that spits them out as fast as possible.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 10 2011 06:16 GMT
#939
On March 01 2011 06:51 maybenexttime wrote:
I wonder when the OP will get fixed. Activision merged with Vivendi Games and formed Activision Blizzard, the parent company of Blizzard Entertainment.

The OP hasn't posted since last summer, so I doubt that he will return to edit this post. A mod might do it, but I doubt it since the post isn't of the utmost importance in the grand scheme of things.
ㅇㅅㅌㅅ
Chicane
Profile Joined November 2010
United States7875 Posts
March 10 2011 06:18 GMT
#940
On March 01 2011 02:40 RevRich wrote:
As a call of duty fan, I know all too well the great deeds of one Bobby Kotick. If I could put a face on greed and deception in this country it would be Mr. Kotick. Its not enough to have 5 million dollar mansion and 10 cars, he wants a 50 million dollar mansion and 100 cars!


Ya I completely agree with this. For most people you would think there would become a point where they get completely rich and would then like to focus on their work for the passion... trying to improve it. Not for him though. He doesn't care about video games at all and his only passion is making more and more money.


On March 01 2011 03:28 Kazang wrote:
Show nested quote +
On March 01 2011 01:37 lofung wrote:
On March 01 2011 01:26 Akash wrote:

Also something not strictly related to the topic,but somewhat related.When i heard Browder say that not all the expansions will bring new units,because "it will be too hard to balance",i lost most of my hope in Blizz.

i wish to have the quote if you could.


In an interview with G4tv.

He did not say it would be "too hard to balance", he said the game would be bloated and have pointless unit overlaps if they added 3 units each expansion.

http://www.g4tv.com/thefeed/blog/post/710301/eSports-Interview-with-StarCraft-2-Director-Dustin-Browder-and-Senior-eSports-Manager-Joong-King.html

The exact quote:
Show nested quote +
We don't want to just add another three units to the game for this expansion, three units to the game for the next expansion. That would be a very bloated game for us at that point and the chances that some of those units would be duplicates of other units that already exist in the game in one form or another would be extremely high. So we're looking at the different solutions. We don't know for sure yet, but there will definitely be fixes and changes and various improvements to the multiplayer experience.



That's very disappointing to hear... and I don't quite agree that it is even a valid point. You can argue that they shouldn't put the lurker in the game because it will fulfill a similar role as banelings... but do you really think they still wouldn't be a great addition just to spice the game play up a bit? Would that not be worth it?

Regardless... even having 2 very similar units to choose from to counter another unit would be good even if it were as simple as one being slightly more powerful and slightly more costly at a higher tech than the other. It would change up timings.

Beyond that going back to the lurker and baneling since they claimed those 2 units overlapped in roles, the mechanics for both units are very different. Banelings could still be used to drop on minerals or a way of making more use of your zerglings when a terran player runs out with MM while lurkers could take the roll as a more typical counter to MM.

Don't dwell too much on the exact details of what I am saying when it comes to Banelings and Lurkers, but am I really wrong in saying that having 2 units that fulfill a similar role would still be great and not make the game feel too bloated? I feel there isn't even close to enough units yet. I feel like 3 for T and P... and maybe 4 or 5 for Zerg would make it much more interesting without it feeling like there are too many choices.
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