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Leagues, Divisions, Elo, and Where SC is Headed - Page 5

Forum Index > SC2 General
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biology]major
Profile Blog Joined April 2010
United States2253 Posts
May 23 2010 16:47 GMT
#81
i agree 100% with this post, this game and games in general of our time are headed in the wrong direction with making things easy so appeal to masses gets them lots of cash. Only way to prevent is boycott!
Question.?
Gamer0ne
Profile Joined May 2010
Bulgaria51 Posts
May 23 2010 16:47 GMT
#82
Very impressed by this article.Maybe I should have been expecting better from TL.
LightYears
Profile Joined May 2010
39 Posts
May 23 2010 16:48 GMT
#83
On May 24 2010 01:39 Shrewmy wrote:
Division numbers do not reflect someone's skill, it simply reflects the time you entered that specific league.

Lumping everyone up into one league would make it way too cumbersome and annoying, splitting it up promotes more competitiveness.
.


You clearly havent seen war3 bnet... Also you are from Australia whuch doesnt suggest much competitiveness
Apolo
Profile Joined May 2010
Portugal1259 Posts
May 23 2010 16:49 GMT
#84
ABout the achievments it's nothing but psychological. That's how MMORPG's work. You work for sth, you get rewarded. Then the rewards become bigger and the work needed harder. Can be addicting to a lot of people. I don't know about starting at zero, but there's no reason why starting at 1000 is less accurate, so it can be because at 0, you feel like a zero. Nothing. So you have to work your way up to 4 digits.

Joolz, if you posted that on battle.net forums you might get a little bit more attention from them, since other players that don't come here will be able to discuss that issue...
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2010-05-23 16:52:57
May 23 2010 16:49 GMT
#85
I can't believe people are still following these obnoxious routines. I think it's obvious that no Rating at all will be able to make it possible to compare the skill of two players without letting them duke it out themselves. Global Rankings mean shit for E-sports in general. A System that makes casual players play more actually does make a difference for E-sports.

On May 24 2010 01:48 LightYears wrote:
Show nested quote +
On May 24 2010 01:39 Shrewmy wrote:
Division numbers do not reflect someone's skill, it simply reflects the time you entered that specific league.

Lumping everyone up into one league would make it way too cumbersome and annoying, splitting it up promotes more competitiveness.
.


You clearly havent seen war3 bnet... Also you are from Australia whuch doesnt suggest much competitiveness


You mean the system in which it was possible to play absolutely horrible and still be #1 in Ladder? Which was disregarded of most of the pro-scene for the past couple of years.
I want to be with those who share secret things or else alone.
Thaiming
Profile Joined March 2010
Sweden18 Posts
May 23 2010 16:52 GMT
#86
I completly agree with everything you wrote.
It's sad to say that the exact same things that made me quit WoW is implemented into sc2.
Blizzard made it quite clear with their "evolvement" of WoW that they don't give 2 fucks what the core players of the game want.
They will keep making games easier and more "noob-friendly" so that more and more ppl buy their stupid game, because it's so damn easy that even they can play it.

I really long for a video game company that does not exist purely to make money.


NO!
Capteone
Profile Joined March 2010
United States197 Posts
May 23 2010 16:55 GMT
#87
On May 23 2010 22:48 Doctorasul wrote:
What I don't understand is why they think letting me see my real rank or real elo would hurt in the slightest their hand-holding policy. Fine, put me in Alpha Pink Doggy Biscuit League and shower me with "you built 5 scvs in less than 3 minutes" achievements and Ronald McDonald portraits, I can take it as long as I can see who is NUMBER ONE and exactly where I am in relation to whichever player I want to compare myself with!


I laughed for a solid 2 minutes while reading this... and then proceeded to cry when I realized that its all true
Devious-Gaming - www.Devious-Gaming.co.cc
mnck
Profile Joined April 2010
Denmark1518 Posts
May 23 2010 16:58 GMT
#88
On May 24 2010 00:25 TheElitists wrote:
On Divisions:

I understand actually the reasons for divisions int he context of the hinted end of season tournaments. I know it isn't perfect, but the fact that they intend for some end of season tournament including the top 8 of every division amkes sense to me. It feels more accessable than a giant ladder where the top 128 or whatever are chosen to participate. This way at least makes you feel like you might have the opportunity a little more in your grasp.

I am in support of a global ladder, but I also know the limitations it had (ie if you were not at the top, being rank 1014562 meant nothing, especially when you jump up 75 ranks every win, yet in the higher circles it is great.)

On Leagues:

I think the leagues were a great borrowed from ICCup's playbook. It instantly can give you a general idea of a player's skill level and gives a player some concrete feelings of accomplishment and progression beyond simple numbers. I do however wish they approached it in a more percentile based system instread of what seems to be linear.

The logic I have for this is if you make it linear you will have what we have now, a system where the top league is going to eventually be flooded with people and the meaning of Platinum (or now diamond) becomes less and less meaningful. In a percentile based system, where diamond divisions are created, but designed to be exactly for the top 0.5% of the player-base and so on downward to Bronze, you will actually see a very cool occurrence in the long term where being a Diamond payer will actually become harder and harder to do with stronger competition. I think this makes the competitive nature that drives laddering feel much better than in a few years where any player who's been playing online for more than x months will likely be in Diamond and then no progression from thereon out.

On Facebook:
I am honestly surprised by the amount of crying about facebook. Like it or lump it is has become a staple of the online experience. Battle.net 2.0's RealID system is designed to be a social network of all your friends online and offline who play Blizzard games, any blizzard games from SC to Diablo to Warcraft. What easier way to find the most amount of friends for the most amount of people than to sign up for a deal with Facebook, the same deal Facebook has been making with many other sites and services. There are issues with the friends list, but the facebook integration is benign leave it alone.

On Friends:

Honestly, this new system for friends list is a bit of a clusterfuck, but I can see why it happened and the logic behind it. I think Blizzard will see the huge negative reaction here and find a new way to fix it.

Blizzard is trying to find a workaround to this social network and eliminating the unique naming requirement that in the years to come will result in wonderful names like StorkFan35i578463563534846756735735. I think this was to facilitate the same connection to your chosen name (since you can only make one) that many associate with the Korean pro-scene today. (Flash, Stork, Jaedong). They tried using identifiers, and people bitched, honestly I thought the idea worked and I would prefer identifiers to this but whatever. So instead of using identifiers as a background uniqueness database tag, they use Battle.net emails which is a big privacy issue when making online friends who aren't real life friends. Honestly, I would prefer the compromise of the name.identifier scheme they had before, and while some people didn't like it, I think it was a strong compromise for famous players who didn't want to be harassed, ensuring names are unique, and that names and emails can be private if you so wish. It was a little annoying with people impersonating others, but it was the best solution for pleasing the most people and I think that most people were grudgingly accepting the name.identifier system.

On the Descent of Gaming:

I sadly do agree with you on this, I had a talk once with a nameless progamer and he basically explained that with the market trends and the fact that game studios have needed to dumb down their games to keep in the black means that most games can no longer be hard enough to be competitive anymore. But I do have to say, that out of all the games I've seen, SC2 has to be the best attempt at trying to make an accessible but competitive game, and I really commend them for it.

I think that competitive gaming's future might have to rest on indie titles that cater to this exact demand or we might see a death of really competitive esports in the long term future.


Excellent, excellent post! Quoting in hope that more people will read this

I agree with anything in this post basically, many of the ideas they had were reasonable, but with the release of Patch 13, everything has just gone down the drain and none of it is working as intended... Like the only thing that still remains working is the match making system, but since the data on patch 13 is so flawed due to massive drops, the skill level is impossible to calculate.

As a result, all the good Blizzard ideas, that usually turns out to be awesome in the end, are currently heading for a massive failure. I'm sincerely hoping they work really, really hard during the beta downtime to fix all this and come up with solutions to the problems created with Patch 13. Else this game will be a massive failure when it ships.

Since Blizzard have hinted that chat channels will be something released on a later date, then I'm not really expecting that to be in, by the time of the release.

I might as well go back to playing DotA again.
@Munck
Baum
Profile Blog Joined April 2010
Germany1010 Posts
May 23 2010 17:00 GMT
#89
On May 24 2010 01:52 Thaiming wrote:
I completly agree with everything you wrote.
It's sad to say that the exact same things that made me quit WoW is implemented into sc2.
Blizzard made it quite clear with their "evolvement" of WoW that they don't give 2 fucks what the core players of the game want.
They will keep making games easier and more "noob-friendly" so that more and more ppl buy their stupid game, because it's so damn easy that even they can play it.

I really long for a video game company that does not exist purely to make money.


Seriously, are you saying it's easy to play like Idra, TLO or Sen? Are you as good as them? I can't hear that stuff anymore. Making a ladder system where it's possible for casual players to get a competitive feeling because they don't get totally raped in every single one of their first 30 games doesn't make being good at the game easier and it certainly doesn't change anything of the game play itself. So if this game is so easy why is it that I haven't heard of you winning tournaments and stuff?
I want to be with those who share secret things or else alone.
Pking
Profile Joined May 2010
Sweden142 Posts
May 23 2010 17:02 GMT
#90
On May 24 2010 01:49 Baum wrote:
I can't believe people are still following these obnoxious routines. I think it's obvious that no Rating at all will be able to make it possible to compare the skill of two players without letting them duke it out themselves. Global Rankings mean shit for E-sports in general. A System that makes casual players play more actually does make a difference for E-sports.


+1

The leagues and divisions do a good job of encouraging competetive play. Community features draws people in. There is the ELO rating for comparing amongs people in other divisions. There are replay features that encourages commentaries and for people to improve their game. Features are lacking but reading the posts on this thread makes you believe that Blizzard completely neglected competetive play, which is ridiculous.
Keyser
Profile Joined May 2010
102 Posts
May 23 2010 17:07 GMT
#91
So you have finally realized what some of us have known about for years already. Congratulations. The development won't stop anytime soon and the reason is simple: Achievements is the opium of the gaming masses. The serious gamers willing to improve their game are less reliable than the hopeless achievement addicts, and less numerous than the casual looking for a quick fix.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
May 23 2010 17:09 GMT
#92
nice read i enjoyed this OP
twitter@RickyMarou
Thaiming
Profile Joined March 2010
Sweden18 Posts
May 23 2010 17:14 GMT
#93
On May 24 2010 02:00 Baum wrote:
Show nested quote +
On May 24 2010 01:52 Thaiming wrote:
I completly agree with everything you wrote.
It's sad to say that the exact same things that made me quit WoW is implemented into sc2.
Blizzard made it quite clear with their "evolvement" of WoW that they don't give 2 fucks what the core players of the game want.
They will keep making games easier and more "noob-friendly" so that more and more ppl buy their stupid game, because it's so damn easy that even they can play it.

I really long for a video game company that does not exist purely to make money.


Seriously, are you saying it's easy to play like Idra, TLO or Sen? Are you as good as them? I can't hear that stuff anymore. Making a ladder system where it's possible for casual players to get a competitive feeling because they don't get totally raped in every single one of their first 30 games doesn't make being good at the game easier and it certainly doesn't change anything of the game play itself. So if this game is so easy why is it that I haven't heard of you winning tournaments and stuff?


Dude, don't put words in my mouth.
I did not imply anything of what you wrote.
I never said anything about sc2 being easy to master or anything like that.
What I meant with what I wrote is that handing out achievements and rewards like candy does not make the game more fun or exciting, it does the opposite.
NO!
skYfiVe
Profile Joined April 2010
United States382 Posts
May 23 2010 17:19 GMT
#94
Blizzard has almost never had success in pleasing both the competitive players and the casuals.

Think of any game, even WoW.. and you will see that Blizzard has no idea how to balance without a ton of player feedback... as there are still only like 3 viable competitive Arena builds, and a lot of it I am sure comes from just having too many spells, etc.. but they put themselves in that situation by giving casuals a whole bunch of sparkly shit that no one competitive cares about.. This is how almost every Blizzard game is, and will ever be.

They were extremely lucky that Korea picked up such a luckily balanced game and went big with it.
"1baseiwa"
Keyser
Profile Joined May 2010
102 Posts
Last Edited: 2010-05-23 17:23:50
May 23 2010 17:20 GMT
#95
On May 24 2010 02:14 Thaiming wrote:
Show nested quote +
On May 24 2010 02:00 Baum wrote:
On May 24 2010 01:52 Thaiming wrote:
I completly agree with everything you wrote.
It's sad to say that the exact same things that made me quit WoW is implemented into sc2.
Blizzard made it quite clear with their "evolvement" of WoW that they don't give 2 fucks what the core players of the game want.
They will keep making games easier and more "noob-friendly" so that more and more ppl buy their stupid game, because it's so damn easy that even they can play it.

I really long for a video game company that does not exist purely to make money.


Seriously, are you saying it's easy to play like Idra, TLO or Sen? Are you as good as them? I can't hear that stuff anymore. Making a ladder system where it's possible for casual players to get a competitive feeling because they don't get totally raped in every single one of their first 30 games doesn't make being good at the game easier and it certainly doesn't change anything of the game play itself. So if this game is so easy why is it that I haven't heard of you winning tournaments and stuff?


Dude, don't put words in my mouth.
I did not imply anything of what you wrote.
I never said anything about sc2 being easy to master or anything like that.
What I meant with what I wrote is that handing out achievements and rewards like candy does not make the game more fun or exciting, it does the opposite.


Of course this is where you err. It does make the game more exciting for a lot of people. Not for you, perhaps, but for the majority that matters. See, it's the same philosophy as they had in WoW, and it's highly successful. In WoW, after a while, you just play to get the next big thing. It can be an item, an achievement or whatever, it matters not, as long as you're willing to work for it. It's basically a question to us, the audience:

"Are you willing to spend hours and hours doing something boring if we give you a pixel reward you can show off afterwards?"

The audience, overall, has answered, and the answer is a resounding YES

If anything, this should make you worried about humanity.

So why would they make a lot of the achievements easy? For the same reason Starbucks has different prices on their coffee. If you thought those prices represented costs to make, you would be wrong. It is a way to test your willingness to pay. It is a way to cater to customers of all price-classes. The cheap coffee is there so that the guy with low income can get coffee too, and to improve the percieved value of the more expensive coffee. Coffee would be the achievement, while the price of coffee is time.
andeh
Profile Blog Joined August 2009
United States904 Posts
May 23 2010 17:21 GMT
#96
good post
lets go back to sc1 ya?
Cheezy
Profile Joined May 2009
Sweden112 Posts
May 23 2010 17:21 GMT
#97
I'd like to say that achievements are nice to have. Some people actually like collecting them and like the challenge in getting them.

but ofcourse, anyone can get sc2 achievements
Motiva
Profile Joined November 2007
United States1774 Posts
May 23 2010 17:22 GMT
#98
Man do I agree.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
May 23 2010 17:23 GMT
#99
I feel confident this community can put a working global ladder system in if blizzard can't deliver the goods. Some smart fucker like R1CH will find some magical way to make lan play work, or at worst we will just run ladder offline where people meet and agree to play ladder games. Then they play the game online, and just report the results on a offline page. Thats the way all the old ladder systems used to work before iccups anyway.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
May 23 2010 17:24 GMT
#100
What I dont get about the Achievements is that does anyone actually get excited about winning the "You made a friend" achievement? What the fuck is the purpose of that one. It makes me feel like a loser to win something like that.
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