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Leagues, Divisions, Elo, and Where SC is Headed - Page 9

Forum Index > SC2 General
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joolz
Profile Joined March 2010
United States67 Posts
May 23 2010 21:27 GMT
#161
On May 24 2010 06:25 d_so wrote:
yo can someone please answer my question:

Show nested quote +
On May 23 2010 23:11 d_so wrote:
nice rant and all but is there really a correlation between division number and the skill level of the players? can't get myself to read more with this question lingering in my mind.



Read the bottom of the OP, I realize my wording was confusing so I put something to clear up what I meant.
andyrichdale
Profile Joined April 2010
New Zealand90 Posts
May 23 2010 21:33 GMT
#162
On May 24 2010 06:15 Slunk wrote:
Show nested quote +
On May 24 2010 05:46 stenole wrote:
My biggest problem with the ladder the way it is is that it is impossible to track improvement. You can't tell if you're doing better than you did last week or if you're more or less as bad as you were before. Also, it's always nice to be able to see who the best players at the moment are. People are saying that ICCUP was such a good ladder, but I think also ICCUP fell into the trap of trying to make everyone feel like winners with maps of the week and more points for winning than losing at lower levels. I also think the ladder reset had a detrimental effect on the ranking, but perhaps not as bad as letting inactive players rule the top of the ladder. I genuinely hope that Blizzard in the end decide to implement a ladder that is transparent, persistent and fair. People are able to handle seeing their rating or rank bob up and down depending on how good they are.


Iccup did the opposite. You had to be pretty fucking manly to keep trainng to get to D+ if you are on 30% winrate. Yeah, maybe this rewarded spamming cheese games too much on the lower levels, because going 10-5 in 3 hours was way better than going 4-1 in 2 hours, but still, the winrate was the deciding factor. Now, no matter how hard you suck you can't have a winrate below 50%.


That's because the matchmaking system is good enough to match you against evenly skilled opponents so most player's winrate will be around 50%. Winrate should never be the determining factor in assessing a player's skill as it's dependent on the relative skill of your opponents.
TerriBad
Profile Joined December 2008
United States146 Posts
May 23 2010 21:39 GMT
#163
On May 24 2010 06:25 d_so wrote:
yo can someone please answer my question:

Show nested quote +
On May 23 2010 23:11 d_so wrote:
nice rant and all but is there really a correlation between division number and the skill level of the players? can't get myself to read more with this question lingering in my mind.



Division # was just the order the divisions were formed. Being in division 1 only meant that you played your placement matches right after the reset or whatever. It doesn't have anything to do with skill like the OP suggested.
RoMarX
Profile Joined April 2010
Argentina189 Posts
May 23 2010 21:50 GMT
#164
On May 24 2010 04 begin_of_the_skype_highlighting              24 2010 04      end_of_the_skype_highlighting:09 FrozenArbiter wrote:
Show nested quote +
On May 24 2010 01:16 RoMarX wrote:
On May 24 2010 00 begin_of_the_skype_highlighting              24 2010 00      end_of_the_skype_highlighting:55 Waltchelg wrote:
I read most of the OP and skimmed some replies...

Why do you people care so much about a ladder that is implemented in the game? There are always going to be flaws with and and honestly being at 2200 ELO doesn't mean you're the best in the game. You're not going to see the 'pro' players spamming ladder games except to try out random new BOs and other wacky things. They're going to be playing custom games.... if you want exposure play in tournaments and stop worrying so much about ladder. It's not the end of the fucking world if the ladder in game doesn't tell you you're in the "Top 10" especially when even that is a lie due to the best players not even competing.

You people are over exaggerating the implications of a "casual friendly" ladder system such as this. It does nothing to hurt the competitive scene other than make some players who are not as good feel entitled to enter tournaments (WHICH THEY SHOULD ANYWAY - more players = better scene).

^ On that note I wouldn't mind them taking away the division system but its not the end of the world if they do not.


this. stop the QQ my fucking god. what if they want noobs to feel good? no everyone is a nerd who want to improve from 8988/1000 to 8987/1000. it OBVIOUSLY feel better to fight for a rank 1 of a division silver or whatever, then you move for the next division and try to be rank 1 of that (this happened to myself, when i started like 2 weeks ago, it give you a LOT MORE of motivation to climb the ladder in that way). i think its a great ladder system (always matched vs people with similar skill level too). anyways it will be good a paralel general ladder like starcraft2rankings.com for the competitive players to know where they are. but STILL the ELO means and the % wins means who is really good and who is not, also you can see who the better players are in the tournaments. and i really dont understand whats wrong with the accomplishment. WTF MAN WHY U CARE ABOUT THAT, its not gonna change you nothing, if you dont want to use them is OK, NO ONE CARES.

So because you don't want to see what your overall rank is, you don't want to let ME see what MY overall rank is?

Just fyi, the ICCUP system (1000-1999 pts is rank D, 2000-2999 is rank D+, 3000-3999 is C-, 4000-4999 is C, and so on) provides the exact same motivation. Hell, they could even keep the current system, just add an overall ranking IN ADDITION.


i didnt say that, i said an overall ranking would be nice too, but not neccesary. i mean whats really the point in the ladder?? train or having a good rank just to be pride of that?? does it change something if you are rank 20 overall or 15?? no.
the tournaments are the true, the best players are there. or even with the ladders right now if you want to compare with another guy you can just see the ELO for a general idea of the level of the guy. again: an overall ranking in addition would be good, but not neccesary.
Hellooo!!!!!!!
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 23 2010 21:55 GMT
#165
They do this rating system for a reason that i don't like.

1. starting at 0 means that you feel the need to get more points thus making you want/need to play more. Also with bonus points it makes you 'feel' like you are improving

2. The rating system they are using naturally converges to your actual rating, so 3-4 months in, expect rating to be mostly accurate

3. After 6-7 months new players are hurt dramatically as experienced players have tons of bonus points built up and are raising the average rating and thus are screwing the results

4. Oh, ratings are out of control, hit the big "new season" button. And go to set 1.
Developer for http://mtgfiddle.com
SleepSheep
Profile Blog Joined December 2009
Canada344 Posts
May 23 2010 23:03 GMT
#166
i think this isnt a problem at all. what's so wrong with the new system? was the old system REALLY any that much better???
Gamer0ne
Profile Joined May 2010
Bulgaria51 Posts
Last Edited: 2010-05-23 23:06:38
May 23 2010 23:06 GMT
#167
The bonus pool *does not* inflate the ratings.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
May 23 2010 23:11 GMT
#168
uhh....rank 10 of div 1 was more likely to be better than rank 10 of div 30 because they were the people who had the skill/time to advance there first. However, it didn't really mean that they were definitely better than lower division people. The division number was in no way related to rankings, its just a first come, first served placement.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
May 23 2010 23:25 GMT
#169
The general tone of teamliquid is beginning to become quite angry at Blizzard, and they definitely deserve it.
I can only play starcraft when I am shit canned. IPXZERG is a god.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2010-05-23 23:39:45
May 23 2010 23:35 GMT
#170
I definitely agree with the need for a consistent rating. I think it's absurd for me to have the same rating in silver league as a clearly superior player in platinum, even though he beats me every time without effort.

What I don't agree with is that divisions are stupid. I see them like taking part in any non-top level tournament. Are those stupid too because they don't have Flash and Jaedong taking part in them to set all the newbs straight on their skill level?

If you place first in that mid-level tournament, you're still first in that tournament, no matter how hard some professional would own you. Doesn't mean that this is therefore a meaningless achievement - it's relative to the player.
A bronze league player managing to beat a silver league player (assuming correct placements) is just as much of an achievement for them as it is for a foreigner to place first in a Korean BW tournament.
Conversely, a Platinum player beating that same silver league player is nothing more than expected - which is why they aren't in the same league.

With that in mind, as for a moment assuming there is a consistent ELO ranking system present, I see absolutely no issue with the ladder being split into divisions.
I can imagine more transparent systems, yes, or perhaps a system with a more clear sense of progression (for instance, divisions being ranked according to skill, so that Silver #50 < Silver #1 < Gold #100 < ...), but the divisions themselves are not inherently bad.
jackofclubs81
Profile Joined January 2010
United States196 Posts
May 23 2010 23:38 GMT
#171
I'm a d- player myself, so dont get mad about me talking from their point of view.
Ok, so why do we need this extra stuff anyway? The answer of the people who say we do is to make people like me feel better about our playing skills. The truth is that if im talking to or playing with someone who is significantly better than myself (Think C+, B, etc.) I want to know about it beforehand so i don't start trying to act like i know more than he does. If the current iccup system didn't exist and instead we were all in leagues like Daimond Tango Goliath Alpha Roach Bronze SCV or whatever, and then i tried to tell him about a new build, etc. that i came up with and then played him and got owned, I would still be able to have some level of credibility because d- means having an apm of ~50 so my loss would be understandable even if my build was good.
However, if we do have the new flashy gay leagues instead of the easily recognizable ranks, then i would lose all credibility in a situation like this. Contrary to Blizzard's point of view, i actually want to know who is better and worse than me(even at this low level of play). The game shouldn't cater to 10-year-olds who can't bear the fact that they are not in the top 100 in the world; it should cater to the average consumer. And even if the average consumer would be a d- on iccup there are still d- people who believe that the iccup system was the best possible solution.
A proud noob sining out.
Perfect Balance
Profile Joined April 2010
Norway131 Posts
Last Edited: 2010-05-23 23:41:37
May 23 2010 23:40 GMT
#172
What this basically comes down to is a reflection of Blizzard's (Activision's?) new multiplayer gaming philosophy: "players are children and we should hold their hands as much as possible and try to satisfy everyone at the same time." Why? Because having players spam games played and feel good about their rank/rating means more money for the company. Toss in some easy mode achievements/rewards (they nerfed the solo/team crusher achievements... LOL) and just keep the pacifiers in their mouths.


You hit the nail on the head, OP.

Blizzard are actively working to hurdle their consumers into the "facebook and flashy achievements stable". At the age of 25, I now have the feeling of being treated like baby cattle when I log on to Battle.net 2.0, and as great as I think certain aspects of the game looks, I don't appreciate being milked. As of further notice, I'm on a complete boycott of this company.

Watch out Blizzard.. you might just get burned if you continue on this route.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
omeg
Profile Joined April 2010
Poland19 Posts
May 23 2010 23:52 GMT
#173
On May 23 2010 22:21 joolz wrote:
Unfortunately, the gaming industry and Blizzard/Activision in particular likes to have those things because they generate more profits (see: World of Warcraft). And those companies have a limited number of employees, and those employees have a limited number of working hours, and those working hours need to be distributed across 100 different features of the game. So when Blizzard has 50 people working on achievements and portraits and decals, that's 50 people NOT WORKING ON THE GAME ITSELF. 50 people not helping to balance the game, test corner cases, find bugs, try to design and detect map hacks, make good maps, design more singleplayer missions, create awesome art, etc etc etc. Then on patch day there is insufferable lag, they have to bring the servers down for 10 hour maintenance... because why? BECAUSE THE FACEBOOK FEATURE DOESNT WORK ANYMORE?!!??!

I'm a software engineer myself. The company you're working for must be quite weird indeed if you can just grab (for example) 50 network engineers/programmers and tell them to do QA/balance/whatever. Or maybe they are all so good that they can do all these things?
Vulnerant omnes, ultima necat.
joolz
Profile Joined March 2010
United States67 Posts
May 23 2010 23:59 GMT
#174
On May 24 2010 08:52 omeg wrote:
Show nested quote +
On May 23 2010 22:21 joolz wrote:
Unfortunately, the gaming industry and Blizzard/Activision in particular likes to have those things because they generate more profits (see: World of Warcraft). And those companies have a limited number of employees, and those employees have a limited number of working hours, and those working hours need to be distributed across 100 different features of the game. So when Blizzard has 50 people working on achievements and portraits and decals, that's 50 people NOT WORKING ON THE GAME ITSELF. 50 people not helping to balance the game, test corner cases, find bugs, try to design and detect map hacks, make good maps, design more singleplayer missions, create awesome art, etc etc etc. Then on patch day there is insufferable lag, they have to bring the servers down for 10 hour maintenance... because why? BECAUSE THE FACEBOOK FEATURE DOESNT WORK ANYMORE?!!??!

I'm a software engineer myself. The company you're working for must be quite weird indeed if you can just grab (for example) 50 network engineers/programmers and tell them to do QA/balance/whatever. Or maybe they are all so good that they can do all these things?

If their architects laid out the project without superfluous achievements/etc they wouldn't have hired the 50 people to make those things and used those resources to hire more people for the important jobs instead. Is it really that hard to make that logical leap?
omeg
Profile Joined April 2010
Poland19 Posts
May 24 2010 00:06 GMT
#175
That is true. With a bad plan everything falls apart even if you have good people.
Vulnerant omnes, ultima necat.
arc.karma
Profile Joined May 2010
1 Post
May 24 2010 00:06 GMT
#176
I agree completely.

I'm a complete newbie to SCII and I have no problem realizing that I'm obviously one of the worst SCII players out there. Of course I'm not as good as Idra, Nony, or TLO. I'm well aware that people have played SC:BW for the past 11 years and are therefore much better at SCII right off the bat.

So, why doesn't Blizzard just tell me where I actually stand? If I'm 25000/25000 then just tell me that so I can get to 24999/25000 and feel better knowing that there's one player I can beat
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4515 Posts
Last Edited: 2010-05-24 00:10:23
May 24 2010 00:07 GMT
#177
this fucking system makes it unnessecary to even have ladders in the first place, if the best players cant compete with each other >.<

I love the fact Im seeing more ppl on these forums get more and more dissapointed with sc2 and putting it into good arguements, I've felt this way about a lot of things since the moment I first played the game.
Team Liquid
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
May 24 2010 00:12 GMT
#178
Couldn't agree more with the OP
Jang Yoon Chul hwaiting!
Neptuneajax
Profile Joined April 2009
Australia206 Posts
May 24 2010 00:18 GMT
#179
I remember when WOW first came out all those years ago. As gameplay and difficulty go it was probably the pinnacle of the game. However it came with so many flaws, especially in the areas of PVP ladders and grinding, party finding, and communication. Over the last 6 (5-6?) years Blizzard has developed these parts of the game immensely (in some areas detrimentally). On to my point. While I agree with the OP that not much will change between now and the release, and that Blizzard do not have magical pixie dust to sprinkle on SC and make it better, we still have YEARS of work for them to do. Two more expansions, both of which may see their own beta. How many patches will we see between now and then? So many of you seem to be forgetting the amount of time it took SC to actually take off. It wasn't even till about a year after BW was released that we had a "perfect" game. Have some faith and patience in Blizz guys. Ignore the flaws, get better at the game and three years from now laugh at how your clan is watching replays in b.net together while all talking in a private chat room about how friggin awesome you are.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 24 2010 00:19 GMT
#180
in chess players are put into divisions based on their rating so 600-900,900-1200,1200-1400, 1400-1600, 1600-1800, 1800-2000, 2000-2200, 2200-2500, 2500+

I think it would be ok if they split people among divisions like this if they also included some other factor like location for the lower levels and then bunched everyone into groups of 200 in the top divisions. But with the current system this is not possible.
Developer for http://mtgfiddle.com
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