Leagues, Divisions, Elo, and Where SC is Headed - Page 6
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Satallgeese
United States239 Posts
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vgk
United States7 Posts
When I heard of the ladder/division system I Was thinking increasing difficulty or rising up divisions for a challenge but instead we got a thing so everyone feels happy as if we're 5 yr olds | ||
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Vexx
United States462 Posts
On May 24 2010 02:00 Baum wrote: Seriously, are you saying it's easy to play like Idra, TLO or Sen? Are you as good as them? I can't hear that stuff anymore. Making a ladder system where it's possible for casual players to get a competitive feeling because they don't get totally raped in every single one of their first 30 games doesn't make being good at the game easier and it certainly doesn't change anything of the game play itself. So if this game is so easy why is it that I haven't heard of you winning tournaments and stuff? I think the main point about noob friendly is not the game itself in terms of player skill... but all the features that are designed to please noobs. Anyway, - They could give a shit less what the fans think. I'm not sure if it's because their forums have always been a shithole because they can't afford a moderation team or if its because WoW showed them they can do what they want and ignore the vocal minority with no negative effect. - They can stick their bnet 2 plans where the sun doesn't shine. Here is a huge gaming company at the top of the food chain and they decide to create a cross game platform for communication... for their games only. The advantage? I'll be able to chat with wowtards and see what zone or instance they are in from my f list. Thanks Blizzard, because myself and 99% of the gaming world give a fuck about WoW. Maybe you haven't heard... but many of us have been using steam for our centralized gaming experience where we aren't restricted to Valve games only! Cross gaming platform exclusive to Blizz games. So arrogant. - They have not been honest about anything ever. The ambiguous interviews with no answers, the false justification "game delayed to work on bnet for a year." etc etc. Blizzard is selling out and has been ever since BC was released. Their approach to "competitive" is a joke. They haven't done a thing to promote competition. Just trying to hide stats and ranks (can't browse ladders, stupid division names, hidden ranking system...). Oh how the mighty have fallen. | ||
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Sandrosuperstar
Sweden525 Posts
On May 24 2010 01:34 Warrior Madness wrote: Hosting tournaments on bnet and the achievments would have gone hand in hand. Does anyone fucking care about "Zerg solo streaker?" How bout "Silver league get better faster tournament ro8"? That would be loads better. This is what achivements should be about :D i would really want to display such an achivement ^^ | ||
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Thaiming
Sweden18 Posts
On May 24 2010 02:20 Keyser wrote: Of course this is where you err. It does make the game more exciting for a lot of people. Not for you, perhaps, but for the majority that matters. See, it's the same philosophy as they had in WoW, and it's highly successful. In WoW, after a while, you just play to get the next big thing. It can be an item, an achievement or whatever, it matters not, as long as you're willing to work for it. It's basically a question to us, the audience: "Are you willing to spend hours and hours doing something boring if we give you a pixel reward you can show off afterwards?" The audience, overall, has answered, and the answer is a resounding YES If anything, this should make you worried about humanity. Of course you'll be excited at first seeing there's some new cool ranks or w/e to get by doing something. But eventually you'll find that when you achieve the achievements you've been working for you won't feel more satisfied or happier then you were before you got it. Why do you think Internazionale were so happy last night when they won Champions League? It was not because FIFA gave them an award ceremony every time they succeded a corner kick, or made three passes in a row. | ||
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Beatus
Canada101 Posts
However everyone should be able to know their global rank too. | ||
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MaYuu
Sweden516 Posts
I don't buy that features will be added in the future, it's all a lie. | ||
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Augury
United States758 Posts
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CyberPitz
United States428 Posts
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vic_gn
Austria50 Posts
In fact every game blizzard published was far from beeing flawless and light-years from beeing balanced. Take BW and think of the first patch or wc3 or wow it was basically a beta you paid for. But blizzard did an amazing job in trying to even out all the bugs and imbalances, ofc it took time and was never perfect in the end. Take bw for example its still full of bugs and flaws and still most of the people on TL think of it as the ideal RTS. Just give blizzard some time, they are only human and most likely have never experienced competitive gaming themselves. I also think blizzard is doing a wrong approach on the bnet 2.0, but we'll have to wait and see afterall its still beta and for the most recent changes of naming divisions and starting with 0 points etc., i think blizzard wants to try something radically different for the last week of beta to gather more information on actual game data and feedback from the community. The only think left is hope that blizzard will sometime in distant future make bnet 2.0 and sc2 into a usefull platform and an awesome RTS. | ||
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SchOOl_VicTIm
Greece2394 Posts
I am so disappointed with blizzard's direction with this game. I'm just glad that I had the chance to experience playing a game made with completely different logic and intentions like sc1 over all those years. | ||
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ChewbroCColi
Denmark108 Posts
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Thaiming
Sweden18 Posts
On May 24 2010 02:40 fnaticAugury wrote: I stopped reading after your Division 1 vs Division 30 BS. How is what you just wrote in any way adding to the discussion? If you want to critique then do so, but don't just write something in style with "you're wrong". Why is what he wrote about the different divisions bullshit? | ||
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Keyser
102 Posts
On May 24 2010 02:34 Thaiming wrote: Of course you'll be excited at first seeing there's some new cool ranks or w/e to get by doing something. But eventually you'll find that when you achieve the achievements you've been working for you won't feel more satisfied or happier then you were before you got it. Why do you think Internazionale were so happy last night when they won Champions League? It was not because FIFA gave them an award ceremony every time they succeded a corner kick, or made three passes in a row. And similarly you become really happy when you win a big tournament in SC2. Comparing achievements to winning Champions League is a mistake. Compare achievements to dropping by your friends and scoring a couple of goals instead. How many people are going to win Champions League or similar cups? How many people win SC2 tournaments? Yes, winning something that was hard to win is a very rewarding experience, but since most of us can never win a tournament or even get close, they need to find some other way to reward us to make us happy. It has proven to be a very effective way to keep people playing your game. It wouldn't surprise me if more people would play football if that could have built-in achievements as well. Now you might think that's an argument to make a few really hard-to-get achievements, but most people lack the skill and/or dedication to get those, just like they can't win the tournament, and so instead they try to create achievements for everyone, every step of the way. Everyone can win those. They won't be as happy as if they had won a tournament, to be sure, but happy enough to go for the next one. WoW and X-Box Live are perfect examples of this at work. It works. Blizzard has hired psychologists to figure these things out. In many ways it's like training a dog. You want to reward your dog, but it needs to do something to earn the reward, right? If your dog is really talented, you might get it to dance a salsa with you or something, and you reward it for that, but most of the time people will simply reward their dog for sitting down when asked to do so, because that's the extent of the dog's talent. This makes the dog happy, and we want our dogs to be happy. Of course the dog probably doesn't realize the degrees of talent required to sit vs dancing a salsa, but the analogy gets the point across. | ||
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Flames
United States105 Posts
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Thaiming
Sweden18 Posts
On May 24 2010 02:44 vic_gn wrote: I agree with the OP, but there is one big misconception most people have, that blizzard is going to publish a perfect game. In fact every game blizzard published was far from beeing flawless and light-years from beeing balanced. Take BW and think of the first patch or wc3 or wow it was basically a beta you paid for. But blizzard did an amazing job in trying to even out all the bugs and imbalances, ofc it took time and was never perfect in the end. Take bw for example its still full of bugs and flaws and still most of the people on TL think of it as the ideal RTS. Just give blizzard some time, they are only human and most likely have never experienced competitive gaming themselves. I also think blizzard is doing a wrong approach on the bnet 2.0, but we'll have to wait and see afterall its still beta and for the most recent changes of naming divisions and starting with 0 points etc., i think blizzard wants to try something radically different for the last week of beta to gather more information on actual game data and feedback from the community. The only think left is hope that blizzard will sometime in distant future make bnet 2.0 and sc2 into a usefull platform and an awesome RTS. I don't think a lot of ppl believe that blizzard will release a perfect game ever, but I believe that most of the core players in every game wants the game developers to put their focus on the actual gameplay and not flashy decals or pictures you can achieve. | ||
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MiyaviTeddy
Canada697 Posts
Unless they have a fucking ace in the hole that we don't know right now, things are looking grim where bliz may be digging a graveyard for themselves. They could've tested everything from chat lobbies to clan systems and add in the extra features to stress test and whatnot. They could've even go "Okay guys, we're removing marauders, roaches, colossus, etc etc... in favour of new units like the pirate, the orc, the tauren marine and the Phoenixuar!" to really see how things change and they'd get our direct input on the ideas and can make changes. But that doesn't seem to be the case. It feels like Blizz has a set of plans for the future such as "we're going to keep this kind of balancing theory/idea/units/etc etc for Wings of Liberty and drastically change and holdback some unit/balancing for the next expansion Heart of the Swarm!" instead of "making Wings of Liberty the best fucking possible game and make the next expansion new, fresh and even more badass" I could be wrong. So much weird decisions, directions and changes such as facebook integration (way to make my real life social thing more nerdier) in favour over...what the essentials such as chat lobbies or even a simple clan system? You know they're targeting the more casual "people that we didn't hooked in yet" audience. I can see why sometimes but... if people don't like RTS or StarCraft, leave them be. They aren't your audience and trying to get them to like an genre they don't like or despise will end up making you hurt more I believe since you'll end up neglecting what true fans really want in favour of obtaining an audience that isn't even interested. And I agree with joolz. Don't even be surprised if what you see in the beta now will be the final retail product of StarCraft 2. 2 months can only do so much for a company like blizzard (again unless they have an ace in the hole). If they can't do anything, they gotta release what they got which isn't exactly great right now but if they pushed the release date further back when it's so close right now, I know it is blizzard but its infuriating to have something taken away when its so goddamn close. Sigh, gg. | ||
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kickinhead
Switzerland2069 Posts
I'm disappointed to say the least... | ||
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Chronopolis
Canada1484 Posts
This part made my day... + Show Spoiler + It's like playing on ICCUP. You straight up get told you are a fucking D player and if you've ever been to school you know D is a pretty bad grade. Well, when you are a D player, do you get depressed about your rank being so far away from A+ players? No. You just focus on getting to D+. To you, the best player may as well be the C- guy because he is within the reasonable scope of your ability to defeat. Nobody's holding your hand or trying to find ways to convince you that you are awesome at the game. You find satisfaction in the slow and steady climb up the ladder, not because the game or the system is giving you achievements and rewards and any external motivation, but because you feel self-improvement as an internal reward. <3 Iccup. No artificial acheivments added. No e-penis presevatives. 1 ePiC ladder. | ||
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Martyr
Korea (South)4 Posts
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