The Philosophy of Single Target Spells - Page 4
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tentaclemonster
United States118 Posts
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Wolfpox
Canada164 Posts
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Svetz
Australia311 Posts
Surely abilities like frenzy and corruption are perfect for this, there not game breaking enough so your going to automatically lose because you don't have the spare APM for them, but it's also something which could give a better player an edge. If you have a big army fight and you manage to corrupt all their large units at the same time as getting a fungal growth down and focus firing you could win a fight you would have otherwise lost, isn't that exactly what everyone wants? To be able to see people win otherwise uneven battles through pure skill. Yes it's difficult, and for average diamond'ers you'd probably be better off macro'ing back at your base, but we need things to differentiate between the average players and the ones who have the APM to spare. | ||
Severedevil
United States4832 Posts
A Frenzy ability should do something like: these units over here do DOUBLE DAMAGE or are REALLY HARD TO KILL and possibly MOVE FUCKING FAST + CANNOT BE SLOWED DOWN but also DIE IN TEN SECONDS. Now you have a terrifying spell that won't be used lightly but can compete for energy with plaguesnare (and synergizes with it, since the enemy units can't run away anymore). For a better targeting mechanism, have the infestor instead lay down a temporary cloud of crazy-gas such that any Zerg units who enter the cloud go into a frenzy. Done. As for corrupt... throw that shit away. If you want to use corrupters against ground, morph them into guardians. If it's necessary for Feedback to work against corrupters (to keep them from murdering Colossus, since Protoss vs. air units kill corrupters pretty slowly) then just make Feedback stun biological units. | ||
YourRoleModel
United States11 Posts
It's no different than shift-casting Yamato or shift casting force field or shift casting storm. You're already attack moving the corruptors at the enemy units they can hit... why not queue up mass corruption and benefit from all that extra damage for that whole fight? Even if the spell is more applicable to 2v2 on Twighlight Fortress or FFAs or whatnot, it seemed to me that the spell was useful and effective. | ||
sLiniss
United States849 Posts
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