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How cheated is a Gaming Mouse with Macro ? - Page 10

Forum Index > SC2 General
Post a Reply
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ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 23 2010 04:32 GMT
#181
I totally agree with everything morimacil said. And in addition to that these macro keyboards/mice have been around for a long time and have never been an issue before so I doubt they will become one now. Nobody has found any significant advantage in them and not for lack of trying.
teaCher
Profile Joined May 2010
Canada521 Posts
May 23 2010 04:47 GMT
#182
Totally these mice and even the keyboards are an advantage.... , Shouldnt be allowed in any sort of play, are you guys really that bad and dumb that you can't play the game normally?

Having that mouse that will execute multiple actions in just 1 click IS Cheating. Macro's in a RTS ?? are you serious? You WoW players need to stay away from this game, not everything revolves around WoW.
Follow me @H2O_teaCher ..... www.pmsclan.com
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
May 23 2010 05:02 GMT
#183
Everyone commenting and saying "omg its so unfair" does not own these keyboards/mice and has never tested this stuff. I've dicked around versus the computer with tons of different macros in brood war and I haven't come up with a single one that is significantly easier enough that its worth the lack of control you have with a macro. The problem with these things is that they are static and require perfect conditions. You can't use them to replace actual skills, this game isn't an mmo where you're casting 7 different spells in a row repeatedly. If you want any kind of accuracy you have to keep them small, and eventually it reaches a point where there's almost no benefit over using a keyboard and hitting some awkward key or mouse button and restricting yourself isn't even worth the learning curve.

People arguing against this are literally saying it's cheating because you can build a depot a quarter of a second faster. No one is going to go to the effort of making a macro to do this, especially if they're already in the habit of building depots normally. I've had a keyboard with macro keys since 2005, and since then I've never seen one instance of people using them for an RTS and it being a big scandal or anything. If you're using keys to automate things you're bad, period. Good players don't do this shit. It's not like a maphack where you all of a sudden gain a massive advantage.
AncienTs
Profile Joined March 2010
Japan227 Posts
May 23 2010 05:30 GMT
#184
it probably won't affect professional play (probably banned) but yeah this is definitely over-the-top for b.net play!!!
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
wrath76
Profile Joined April 2010
United States6 Posts
May 23 2010 06:21 GMT
#185
Using a macro that does more than 1 keystroke is not allowed and cheating.
Using a headset to communicate in a 2v2, 3v3, 4v4 is allowed even though it can give you significant advantage on your opponents.

Blizzard having all of the above at their headquarters makes this all rather funny.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=121072
day9's visit to blizzard hq, look at all those G5's and G15's.
Mudd
Profile Joined May 2010
Sweden27 Posts
May 23 2010 07:54 GMT
#186
On May 23 2010 14:02 Tropics wrote:
Everyone commenting and saying "omg its so unfair" does not own these keyboards/mice and has never tested this stuff. I've dicked around versus the computer with tons of different macros in brood war and I haven't come up with a single one that is significantly easier enough that its worth the lack of control you have with a macro. The problem with these things is that they are static and require perfect conditions.

If you feel like that, you just downright suck at scripting.
If I constantly replaced my building queue with using a custom hotkey (making that 4s thing not even take 0.5) I'd gain a lot of momentum, period.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
May 23 2010 09:17 GMT
#187
"woops, missclick! accidently turned all my larvas into drones, while I'm being counterattacked, too bad."

...
IMBA - International Mountain Bicycling Association.
Vise
Profile Joined April 2010
Netherlands53 Posts
Last Edited: 2010-05-23 10:48:42
May 23 2010 10:47 GMT
#188
seriously, wake the fuck up, this aint SC1, who cares about a mouse with few side buttons.

If you whine about that you should aswell whine about people with a better connection then you have since they will ALWAYS BE 1 MILISECOND FASTER!
so...

Yea who cares is just QQing too much and should prac more and be inventive.

Btw, if you use more then 1 keystroke u just nerf urself anyways since you don't have control of ur actions
Mudd
Profile Joined May 2010
Sweden27 Posts
May 23 2010 12:03 GMT
#189
On May 23 2010 19:47 Vise wrote:
A lot of lulzy stuff, followed by:
Btw, if you use more then 1 keystroke u just nerf urself anyways since you don't have control of ur actions

You're an idiot, seriously. There's really no other way to describe someone that actually believes that
using one key instead of six makes you lose control.
On May 23 2010 18:17 ProoM wrote:
"woops, missclick! accidently turned all my larvas into drones, while I'm being counterattacked, too bad."

...

You do realise the same thing can occour even without 3rd party software, making the statement void.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 23 2010 12:03 GMT
#190
On May 23 2010 19:47 Vise wrote:
seriously, wake the fuck up, this aint SC1, who cares about a mouse with few side buttons.

If you whine about that you should aswell whine about people with a better connection then you have since they will ALWAYS BE 1 MILISECOND FASTER!
so...

Yea who cares is just QQing too much and should prac more and be inventive.

Btw, if you use more then 1 keystroke u just nerf urself anyways since you don't have control of ur actions


Someone explain how the internet works to this kid.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
May 23 2010 12:14 GMT
#191
On May 23 2010 02:43 Freezard wrote:
Show nested quote +
On May 23 2010 01:56 Nutshell wrote:
Could someone please come up with an example of a macro that can do something significantly easier than using a non-macro method? None of the ones provided so far have proved to be abusive or advantageous.

Select idle SCV, build supply depot
1 click

Select idle SCV
B
S
Click
4 clicks

There you go, want any more examples just tell me

Sounds good on paper till you get into a game and then realise there will be times when you will have idle scvs at different parts of the map (scouting, maybe on a xel'naga tower. Or your idle scv has been killed all of a sudden you cant use your crutch which only saved you microseconds or even worse you are thrown off completely by it and supply block yourself. Also constantly keeping an idle scv early game just so you can build quick supply depots will hurt you more than slower macro.

The OPs looping queen larvae one would be ridiculously annoying if I ever used it since it switches screen focus.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
May 23 2010 12:17 GMT
#192
Oh my. This will help both noobs and pros.
Pros can now pay attention to the battle or make expansions and stuff without losing any macro at all. also noobs get a huge advantage when learning how to play.

BAN ITTTT! SO UNFAIR!! T_T
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Diks
Profile Joined January 2010
Belgium1880 Posts
May 23 2010 12:20 GMT
#193
Seriously, macro allowing perfect Micro controle is just too much to bypass in my opinion.
Macro such as this one proof this :

2 (select unit group)
right click (you move your unit group)
wait xxx ms (where xxx is reload shot time of the unit)
H
wait YYY ms (where YYY is the animation time of a shot)
right click (you move you unit group again)
then loop x3

I may record a video showing how abusive this is.

there you have a macro for PERFECT marauder kiting controle]
Nutshell
Profile Joined March 2010
United States41 Posts
May 23 2010 13:29 GMT
#194
On May 23 2010 21:20 Diks wrote:
Seriously, macro allowing perfect Micro controle is just too much to bypass in my opinion.
Macro such as this one proof this :

2 (select unit group)
right click (you move your unit group)
wait xxx ms (where xxx is reload shot time of the unit)
H
wait YYY ms (where YYY is the animation time of a shot)
right click (you move you unit group again)
then loop x3

I may record a video showing how abusive this is.

there you have a macro for PERFECT marauder kiting controle]
Thats awesome for every situation in which you know you will need exactly 3 rounds of kiting... and completely worthless for every other situation. Did you read morimacil's post near the bottom of page 9 that explains why marauder kiting macro's are stupid? What if you need to do something else in the middle of the macro?
morimacil
Profile Joined March 2010
France921 Posts
May 23 2010 13:50 GMT
#195
All in all, what it boils down to, I think, is this:
The "giant unfair advantage" that ppl QQ about, is simply not there. Because when you use a giant macro, half the time you gimp yourself more than what you gain.
Where it could be useful, is to make a very select few actions a tiny bit more efficient.
For example, you could have your queen keybound to 9, and then have the macro press 9v so you can spawn larva more efficiently in the early game.
That, is not a giant unfair advantage, no matter what way you look at it. That is also not "breaking the game", or "removing all skill", because seriously, there is hardly any skill involved in pressing v right after selecting your queen.

Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
May 23 2010 14:11 GMT
#196
On May 23 2010 21:20 Diks wrote:
Seriously, macro allowing perfect Micro controle is just too much to bypass in my opinion.
Macro such as this one proof this :

2 (select unit group)
right click (you move your unit group)
wait xxx ms (where xxx is reload shot time of the unit)
H
wait YYY ms (where YYY is the animation time of a shot)
right click (you move you unit group again)
then loop x3

I may record a video showing how abusive this is.

there you have a macro for PERFECT marauder kiting controle]

Make one where you hold the button instead, and it won't stop microing until you release it. And it shouldn't select the unit group, doesn't need to.

Marauders are good and all but I think perfect Reaper/Hellion micro would be more devastating.
love1another
Profile Blog Joined December 2009
United States1844 Posts
May 23 2010 18:52 GMT
#197
On May 23 2010 11:44 Nutshell wrote:
Show nested quote +
On May 23 2010 11:11 love1another wrote:
Edit: Oops, double post but this one is on a different topic than my previous so please don't rape me

One thing I would like to be part of the ui is for me to be able to hold control and click one of the units to build. Essentially this would be a "build until error" command, which would spam the build button for that unit until one of the following conditions is met:
1.) No idle production facilities capable of building selected unit.
2.) No more minerals/gas.
3.) No supply.
I miss that element of BW (at least with zerg) where I make 6 zerglings pop instantly on 4-pool, or more practically 9 mutas popping on 3-hatch spire.
I thought that part of the broodwar UI was awesome, and was sorely disappointed in the SC2 UI for this particular reason.
I don't think this is particularly unfair simply because the amount of time it takes to, say, press m 9 times is very small, but I don't want carpal tunnel if I can avoid it ;P
Broken record here, but you can do that in SC2. Just hold down the hotkey and it spams the units instantly.

Yup! But there's that built-in delay before the single press turns into multiple presses. I'd rather just have a hotkey I could press like control to make it so I could hit and forget :D
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Nutshell
Profile Joined March 2010
United States41 Posts
May 23 2010 19:09 GMT
#198
On May 24 2010 03:52 love1another wrote:
Show nested quote +
On May 23 2010 11:44 Nutshell wrote:
On May 23 2010 11:11 love1another wrote:
Edit: Oops, double post but this one is on a different topic than my previous so please don't rape me

One thing I would like to be part of the ui is for me to be able to hold control and click one of the units to build. Essentially this would be a "build until error" command, which would spam the build button for that unit until one of the following conditions is met:
1.) No idle production facilities capable of building selected unit.
2.) No more minerals/gas.
3.) No supply.
I miss that element of BW (at least with zerg) where I make 6 zerglings pop instantly on 4-pool, or more practically 9 mutas popping on 3-hatch spire.
I thought that part of the broodwar UI was awesome, and was sorely disappointed in the SC2 UI for this particular reason.
I don't think this is particularly unfair simply because the amount of time it takes to, say, press m 9 times is very small, but I don't want carpal tunnel if I can avoid it ;P
Broken record here, but you can do that in SC2. Just hold down the hotkey and it spams the units instantly.

Yup! But there's that built-in delay before the single press turns into multiple presses. I'd rather just have a hotkey I could press like control to make it so I could hit and forget :D
It's incredibly quick, now you are just nitpicking heh.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 23 2010 19:13 GMT
#199
If you want to use it against me I don't really care because I don't believe it gives you a significant advantage.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
DemiSe
Profile Blog Joined May 2010
883 Posts
May 23 2010 19:54 GMT
#200
On May 24 2010 04:13 Djzapz wrote:
If you want to use it against me I don't really care because I don't believe it gives you a significant advantage.

Exactly my opinion!
I don't think they're allowed on tourneys(?), so if you get to comfortable with it, it's your loss.
Let's See Who's Stronger, Your Tricks, Or My Skills.
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