• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:34
CET 22:34
KST 06:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1685 users

Patch 13 Discussion - Page 58

Forum Index > SC2 General
Post a Reply
Prev 1 56 57 58 59 60 92 Next
Wings
Profile Joined January 2010
United States999 Posts
May 21 2010 19:04 GMT
#1141
On May 22 2010 03:53 Sosha wrote:
wow, way to F'N go Blizzard!!!
Keep the Protoss Nerfs coming, PLEASE!! I mean, why would Protoss need to be any good!? Just give all the bonus' to Terran/Zerg!!
Blizzard guys are total douches. Just because millions of f'n zerg/terrans complain day in and day out about their own suckage and Protoss "imbalances", unjustifyably.. the idiots @ blizzard listen.. give nothing but nerfs to Protoss, while terran/zerg get buffed out of this world..


Protoss:
Longer immortal build time..
Forge less HP and I think longer build time
Void ray, LESS RANGE when it was alrdy weak..
and force fields being destroyed by massive units. It was the only savior for Protoss vs. Protoss, that the collosus could be trapped by force fields, making them easier to deal w/ in combat.. but now, they can just walk right over them.. BRILLIANT!

Terran: (however)
Gets Cheaper and Cheaper upgrades everytime theres a patch. Stim/Concussive shells/combat shield upgrades all have become cheaper..
Hey blizzard, why dont u just make reapers FREE, require NO add-on and as soon as the barracks is constructed, it arms a Nuke for the ghost.. I mean, get real.. Terran obviously sucks and needs these kind of adjustments, so get to it!

Zerg:
gets their new upgrades for a unit they complain'd was really weak.
Ultralisk gets a little bit nerfed and buffed at the same time, although they still won't be used..

I'm not sure if you know, but the point of the Beta is for the community to give feedback. Blizzard listens to said feedback and makes balance changes accordingly.

The fact that there are "millions of f'n zerg/terrans complain day in and day out" seems pretty important to me. And you know WHY terran gets buffed? uh, maybe cuz TvP stats are absolutely abysmal??? Of course, this probably doesn't matter to you, because you probably were getting raped by noob terrans anyway.

and I'd trust the "idiots at Blizzard" over you anyday, especially after hearing your horrible reasons for your complaints. For example...
and force fields being destroyed by massive units. It was the only savior for Protoss vs. Protoss, that the collosus could be trapped by force fields, making them easier to deal w/ in combat.. but now, they can just walk right over them.. BRILLIANT!

LOL YES. BLIZZARD IS UNBALANCING PvP. WOW. XD
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
MrShank
Profile Joined May 2010
Canada144 Posts
May 21 2010 19:04 GMT
#1142
Reduce Void Rays range from 6 to 7 and call it a day.



What?
Relax - its just a game
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 21 2010 19:06 GMT
#1143
On May 22 2010 03:57 palefountains wrote:
Zerg users don't use ultralisks just because they have much better lower-tier units, they don't even have to try.

Protoss users use void rays a lot just because they have tried hard with every other unit...


Please stop being a bad poster, I don't even have to explain to you how horrible your post is...

I predict people will all try ultralisks out, and for the first few hours of the patch, they may work out, as the other races are not used to countering them, but once people realize how quickly ultras fold to any number of other units, they will drop off and become un-used again.
the only 2 changes I see happening in zerg gameplay from this patch are the following:
More overseers to punish people for not getting air defence, even if zerg doesn't have a spire. This will take the form of the corruption ability, not the very very crap infested terrans. Running in to prevent worker production, or tank production at key points will make for a very interesting dynamic.
Infester extra energy after FGing will be used to frenzy 1-2 hydralisks, giving them +3-4 damage.
There may be some interesting play with frenzied banelings, but I don't think this will make it as more then a gimmick strat.

Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
Last Edited: 2010-05-21 19:08:49
May 21 2010 19:07 GMT
#1144
On May 22 2010 04:03 Mohdoo wrote:
Show nested quote +
On May 22 2010 03:58 KwarK wrote:
The colossus force field thing is huge for gateway units vs colo in early game pvp. A warp gate rush could hit before the colo got out but the colo could wipe it out in a few shots. Sentries low damage and zeals melee made a single colo hard to kill without force fielding behind it to trap it with the zeals. Now that's gone pvp will be changed significantly. I won't say they've altered the balance in PvP because that'd be absurd but they've rendered a cool strategy obsolete.

+1

Is there a single person on TL who thinks that Terran infantry needed a buff? I think its so weird that they got buffed. Not a single tournament showing Terran infantry being weak, no general trend of imba whine on the forums...where did this come from!? T_T


The statistics showed that 1% of terran players were using mech so blizzard buffed infantry.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
palefountains
Profile Joined March 2010
China24 Posts
May 21 2010 19:09 GMT
#1145
In most cases, Void Ray rush is only used to DESTROY terran base. You fail to do it completely, you are over. It's inefficient to use VRs to harass econ by killing SCVs. It's a gamble generally.


If BLZ don't like cheesy gamble, they should nerf VR ability but also buff VR cost.

Once a gambler always a gambler. You can't change it.
good
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 21 2010 19:10 GMT
#1146
Frenzy should instead increase damage and speed by 50% but drain HP at a rate similar to Plague to make the spell less simple minded. Rebuff the Ultralisk HP with this change to the spell
Writerptrk
Darkn3ss
Profile Joined November 2009
United States717 Posts
Last Edited: 2010-05-21 19:12:46
May 21 2010 19:11 GMT
#1147
On May 22 2010 04:00 JiYan wrote:
Show nested quote +
On May 22 2010 03:46 Darkn3ss wrote:

IMHO after patch 12 all they needed to do is give roach 2 base armor back.

Reduce marauders damage to like ~16ish to armored and ~8ish to light.

Reduce Void Rays range from 6 to 7 and call it a day.


omg this is exactly what i was thinking to myself. well, in my head i was thinking 10+5 for marauders but our ideas are super similar. likee


Well marauder is supposed to counter ARMORED units... so shouldn't it excel at hitting ARMORED units and kinda suck vs light??

Goliaths did OK dmg to ground but their job was AA so that's where they were REALLY GOOD... you couldn't win a game in BW by going mass goliaths...

Now-a-days you can get MASS marauders and win games... because with medivacs they're good vs light, heavy, big, small, fast, slow, etc units......

So imo, give them VERY little dmg to light units... and slightly smaller dmg to armored (They have 6 range, goddamn it...)

Even if hydras counter marauders... it's not cost effective... zerglings? Good luck trying to kill a tight marauder/medivac ball with zerglings... I'm not even gonna go into PvT since I have no clue what protoss do vs marauders/ghosts.... lol

What about hellions??? Since roaches are a lil harder to get... Mass hellions into hellion/thor (maybe tanks) rapes TvZ... mutas can't do shit to thors early on... you cant get enough roaches to effectively deal with hellions cuz thors demolish them (alone with hellions...)

I played my friend who did this build vs me... I'm gonna play him again tonight (after patch) to see what I can do... it's pretty damn powerful from what I've seen tho...

But whatever... I'll see what happens and if shit keeps going like this I'll just switch to terran ezpz... lol

BTW I'm #4 Plat with ~1750 pts ~57% win rate... not the best thing out there, I know, but most of my losses are vs TERRAN! (surprised?)

On May 22 2010 04:07 Dionyseus wrote:
Show nested quote +
On May 22 2010 04:03 Mohdoo wrote:
On May 22 2010 03:58 KwarK wrote:
The colossus force field thing is huge for gateway units vs colo in early game pvp. A warp gate rush could hit before the colo got out but the colo could wipe it out in a few shots. Sentries low damage and zeals melee made a single colo hard to kill without force fielding behind it to trap it with the zeals. Now that's gone pvp will be changed significantly. I won't say they've altered the balance in PvP because that'd be absurd but they've rendered a cool strategy obsolete.

+1

Is there a single person on TL who thinks that Terran infantry needed a buff? I think its so weird that they got buffed. Not a single tournament showing Terran infantry being weak, no general trend of imba whine on the forums...where did this come from!? T_T


The statistics showed that 1% of terran players were using mech so blizzard buffed infantry.


Great call, imo!
xP
Dont quote me boy, cuz I aint saying shhh...
palefountains
Profile Joined March 2010
China24 Posts
May 21 2010 19:11 GMT
#1148
On May 22 2010 04:10 ArvickHero wrote:
Frenzy should instead increase damage and speed by 50% but drain HP at a rate similar to Plague to make the spell less simple minded. Rebuff the Ultralisk HP with this change to the spell


That's just zerg-version stim-pack...then
good
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
May 21 2010 19:12 GMT
#1149
The way you described Frenzy would be imba, don't u think so? IMO it's pretty nice atm.

But, omg, terran upgrades now costs like 0. I can not got the point of this change even after reading the whole thread of discussion.
palefountains
Profile Joined March 2010
China24 Posts
May 21 2010 19:14 GMT
#1150
On May 22 2010 04:06 Shiladie wrote:
Show nested quote +
On May 22 2010 03:57 palefountains wrote:
Zerg users don't use ultralisks just because they have much better lower-tier units, they don't even have to try.

Protoss users use void rays a lot just because they have tried hard with every other unit...


Please stop being a bad poster, I don't even have to explain to you how horrible your post is...

I predict people will all try ultralisks out, and for the first few hours of the patch, they may work out, as the other races are not used to countering them, but once people realize how quickly ultras fold to any number of other units, they will drop off and become un-used again.
the only 2 changes I see happening in zerg gameplay from this patch are the following:
More overseers to punish people for not getting air defence, even if zerg doesn't have a spire. This will take the form of the corruption ability, not the very very crap infested terrans. Running in to prevent worker production, or tank production at key points will make for a very interesting dynamic.
Infester extra energy after FGing will be used to frenzy 1-2 hydralisks, giving them +3-4 damage.
There may be some interesting play with frenzied banelings, but I don't think this will make it as more then a gimmick strat.



You don' need to quote my post to make your prediction. kid be independent.
good
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
May 21 2010 19:14 GMT
#1151
On May 22 2010 04:11 Darkn3ss wrote:
Show nested quote +
On May 22 2010 04:00 JiYan wrote:
On May 22 2010 03:46 Darkn3ss wrote:

IMHO after patch 12 all they needed to do is give roach 2 base armor back.

Reduce marauders damage to like ~16ish to armored and ~8ish to light.

Reduce Void Rays range from 6 to 7 and call it a day.


omg this is exactly what i was thinking to myself. well, in my head i was thinking 10+5 for marauders but our ideas are super similar. likee


Well marauder is supposed to counter ARMORED units... so shouldn't it excel at hitting ARMORED units and kinda suck vs light??

Goliaths did OK dmg to ground but their job was AA so that's where they were REALLY GOOD... you couldn't win a game in BW by going mass goliaths...

Now-a-days you can get MASS marauders and win games... because with medivacs they're good vs light, heavy, big, small, fast, slow, etc units......

So imo, give them VERY little dmg to light units... and slightly smaller dmg to armored (They have 6 range, goddamn it...)

Even if hydras counter marauders... it's not cost effective... zerglings? Good luck trying to kill a tight marauder/medivac ball with zerglings... I'm not even gonna go into PvT since I have no clue what protoss do vs marauders/ghosts.... lol

What about hellions??? Since roaches are a lil harder to get... Mass hellions into hellion/thor (maybe tanks) rapes TvZ... mutas can't do shit to thors early on... you cant get enough roaches to effectively deal with hellions cuz thors demolish them (alone with hellions...)

I played my friend who did this build vs me... I'm gonna play him again tonight (after patch) to see what I can do... it's pretty damn powerful from what I've seen tho...

But whatever... I'll see what happens and if shit keeps going like this I'll just switch to terran ezpz... lol

BTW I'm #4 Plat with ~1750 pts ~57% win rate... not the best thing out there, I know, but most of my losses are vs TERRAN! (surprised?)

Show nested quote +
On May 22 2010 04:07 Dionyseus wrote:
On May 22 2010 04:03 Mohdoo wrote:
On May 22 2010 03:58 KwarK wrote:
The colossus force field thing is huge for gateway units vs colo in early game pvp. A warp gate rush could hit before the colo got out but the colo could wipe it out in a few shots. Sentries low damage and zeals melee made a single colo hard to kill without force fielding behind it to trap it with the zeals. Now that's gone pvp will be changed significantly. I won't say they've altered the balance in PvP because that'd be absurd but they've rendered a cool strategy obsolete.

+1

Is there a single person on TL who thinks that Terran infantry needed a buff? I think its so weird that they got buffed. Not a single tournament showing Terran infantry being weak, no general trend of imba whine on the forums...where did this come from!? T_T


The statistics showed that 1% of terran players were using mech so blizzard buffed infantry.


Great call, imo!
xP


I agree with many of your points, good sir. (no sarcasm intended)
n.Die_Jaedong <3
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
May 21 2010 19:15 GMT
#1152
as a random player, i've both drooling at 100/100 stim, and shuddering at the horror of incredibly early marauder slow/stim rushes
By the way, my name is Funk. I am not of your world
MiloDaemon
Profile Joined May 2010
Netherlands1 Post
May 21 2010 19:16 GMT
#1153
The overseer changes are just going to be very annoying, especially for protoss. Basically, you're going to have to keep constant groups of stalkers in your base, or use cannons to make sure you can produce units and get upgrades. Sounds bad to me, but we will see.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
May 21 2010 19:16 GMT
#1154
I think it's hilarious that it now costs 150/150 to get the slow and stim for Marauders once again. Good luck Protoss players!
@DBWiggin, SC2 ref
DooMDash
Profile Joined May 2010
United States1015 Posts
May 21 2010 19:18 GMT
#1155
Good luck Protoss players? It was Terran having the problems.
S1 3500+ Master T. S2 1600+ Master T.
palefountains
Profile Joined March 2010
China24 Posts
May 21 2010 19:19 GMT
#1156
On May 22 2010 04:16 MiloDaemon wrote:
The overseer changes are just going to be very annoying, especially for protoss. Basically, you're going to have to keep constant groups of stalkers in your base, or use cannons to make sure you can produce units and get upgrades. Sounds bad to me, but we will see.


BLZ want you to keep a phoenix patrolling over your airspace...
good
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
May 21 2010 19:19 GMT
#1157
My problem with the ultralisk before this patch was that they served absolutely no role in combat at any stage of the game. I don't see how that has changed. They're still massive and inhibit good surrounds, they're still extremely expensive, they still die almost immediately to most of the commonly produced mid tier units (immortals, marauders, tanks, etc), they're still slow as hell, and now they're even easier to kill.

I don't feel like I need to say anything about terran getting buffed again.
palefountains
Profile Joined March 2010
China24 Posts
May 21 2010 19:20 GMT
#1158
I guess everybody would do mm rush in TvT otherwise lose. Let's see.
good
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 21 2010 19:21 GMT
#1159
On May 22 2010 04:18 DooMDash wrote:
Good luck Protoss players? It was Terran having the problems.


yeah, at the levels where people suck

but any player who is interested in making the game good for competition should be most worried about how balanced it is at the highest levels
DooMDash
Profile Joined May 2010
United States1015 Posts
May 21 2010 19:22 GMT
#1160
On May 22 2010 04:19 Sinensis wrote:
My problem with the ultralisk before this patch was that they served absolutely no role in combat at any stage of the game. I don't see how that has changed. They're still massive and inhibit good surrounds, they're still extremely expensive, they still die almost immediately to most of the commonly produced mid tier units (immortals, marauders, tanks, etc), they're still slow as hell, and now they're even easier to kill.

I don't feel like I need to say anything about terran getting buffed again.


They are still good at getting to that line of Siege tanks. It takes 8 siege shots for 1 ultra to go down. Makes a pretty big deal. Hellions won't do any damage to them period, marines won't do any damage to them period... and if they have mass Marauders you wouldn't want to go Ultras anyway.

Now they do serve a purpose. They can get to tank lines pretty easy, and they are great at taking out buildings.
S1 3500+ Master T. S2 1600+ Master T.
Prev 1 56 57 58 59 60 92 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Zoun vs LamboLIVE!
ComeBackTV 883
UrsaTVCanada640
IndyStarCraft 304
CranKy Ducklings270
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 304
White-Ra 246
UpATreeSC 97
JuggernautJason74
Railgan 60
League of Legends
Trikslyr54
Counter-Strike
pashabiceps1163
Heroes of the Storm
Liquid`Hasu478
Other Games
tarik_tv6967
Grubby4820
Mlord546
fl0m502
shahzam436
B2W.Neo392
ToD137
C9.Mang0107
ZombieGrub40
fpsfer 1
Organizations
Counter-Strike
PGL134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 48
• Dystopia_ 2
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• HerbMon 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie2560
• TFBlade1158
Other Games
• Shiphtur246
• tFFMrPink 11
Upcoming Events
Korean StarCraft League
5h 26m
CranKy Ducklings
12h 26m
IPSL
20h 26m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
20h 26m
BSL 21
22h 26m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 12h
WardiTV Korean Royale
1d 14h
IPSL
1d 20h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 20h
[ Show More ]
BSL 21
1d 22h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.