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Over-nerfed: Why Zerg dominated Korea. - Page 12

Forum Index > SC2 General
Post a Reply
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JohannesH
Profile Joined September 2009
Finland1364 Posts
May 17 2010 17:42 GMT
#221
I don't think this is intended to be the final state of the game. They're experimenting a bit, seeing how this will work, and if they don't like it they will change something. Even if it is now worse balanced (whatever that means) than on last patch before it, doesn't mean it was a bad change if it gives valuable information to help in making the final balance scheme.
If you have to ask, you don't know.
No_Roo
Profile Joined February 2010
United States905 Posts
May 17 2010 17:53 GMT
#222
On May 18 2010 02:01 fathead wrote:
Show nested quote +
On May 18 2010 01:16 No_Roo wrote:
I usually take artosis seriously however this time I had to stop reading after:

Zerg: 9
Terran: 12
Protoss: 14

If artosis feels that his case isn't strong enough to stand this time around without recklessly exaggerating facts then I don't really see any point to consider the rest of it. We all trust you well enough to count to 14 properly, why not extend us the same credit?

Anyway stop doing that so intelligent people can go back to agreeing with you.


1. zealot
2. stalker
3. immortal
4. HT
5. Colossus
6. Archon
7. Mothership
8. Phoenix
9. Void Ray
10. Carrier
11. Dark Templar
12. Sentry
13. Warp Prism
14. Observer

He said usable units not units that can shoot. If anything he underestimated toss since the probe has the ability to build forward pylons which are very offensive.


I am talking about him counting only 9 zerg units. and ignoring the overlord/overseer while including the observer and warp prism.

1, Zergling
2. Roach
3. Queen
4. Overlord
5. Overseer
6. Hydralisk
7. Infestor
8. Mutalisk
9. Corruptor
10. Brood lord
11. Ultralisk
(US) NoRoo.fighting
roemy
Profile Joined April 2010
Germany432 Posts
May 17 2010 18:01 GMT
#223
too bad the infested terran only deals 8+1 damage
rock is fine.. paper could need a buff, but scissors have to be nerfed
Scope
Profile Joined February 2009
Sweden147 Posts
Last Edited: 2010-05-17 18:03:48
May 17 2010 18:02 GMT
#224
Okay, how about an unbiased count. Included are units that can be built, deal damage (either regularly or with an ability) and that take up supply. No utility units, no units with timed life like the broodling or the infested terran.

Zerg: 11

Drone
Queen
Zergling
Baneling
Roach
Hydralisk
mutalisk
Corruptor
Brood Lord
Ultralisk
Infestor

Protoss: 13

Probe
Zealot
Sentry
Stalker
High Templar
Dark Templar
Archon
Immortal
Collossus
Carrier
Void Ray
Phoenix
Mothership

Terran: 12


SCV
Marine
Reaper
Marauder
Ghost
Hellion
Siege Tank
Thor
Viking
Banshee
Raven
Battle Cruiser


Units in italics are rarely used. I think it's a valid point that zerg has fewer choices, Now I think they are fun as hell to play, and I'm not sad about the roach nerf. But I am really hoping for another unit, or at least some more combatty abilities for the overseer.
I think therefore I win
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
May 17 2010 18:06 GMT
#225
and here i thought it was because you could max food 200 roaches and roll any ground army with burrow regen... haha.. interesting read
www.rsgaming.com
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
May 17 2010 18:17 GMT
#226
On May 18 2010 03:02 Scope wrote:
Okay, how about an unbiased count. Included are units that can be built, deal damage (either regularly or with an ability) and that take up supply. No utility units, no units with timed life like the broodling or the infested terran.

Zerg: 11

Drone
Queen
Zergling
Baneling
Roach
Hydralisk
mutalisk
Corruptor
Brood Lord
Ultralisk
Infestor

Protoss: 13

Probe
Zealot
Sentry
Stalker
High Templar
Dark Templar
Archon
Immortal
Collossus
Carrier
Void Ray
Phoenix
Mothership

Terran: 12


SCV
Marine
Reaper
Marauder
Ghost
Hellion
Siege Tank
Thor
Viking
Banshee
Raven
Battle Cruiser


Units in italics are rarely used. I think it's a valid point that zerg has fewer choices, Now I think they are fun as hell to play, and I'm not sad about the roach nerf. But I am really hoping for another unit, or at least some more combatty abilities for the overseer.


So if we a take a look at it, in fact protoss has the fewest often used units.... Don't really know what I want to say about this, except that I find it sorta funny
fathead
Profile Joined July 2008
United States158 Posts
May 17 2010 18:26 GMT
#227
On May 18 2010 03:02 Scope wrote:
Okay, how about an unbiased count. Included are units that can be built, deal damage (either regularly or with an ability) and that take up supply. No utility units, no units with timed life like the broodling or the infested terran.

Zerg: 11

Drone
Queen
Zergling
Baneling
Roach
Hydralisk
mutalisk
Corruptor
Brood Lord
Ultralisk
Infestor

Protoss: 13

Probe
Zealot
Sentry
Stalker
High Templar
Dark Templar
Archon
Immortal
Collossus
Carrier
Void Ray
Phoenix
Mothership

Terran: 12


SCV
Marine
Reaper
Marauder
Ghost
Hellion
Siege Tank
Thor
Viking
Banshee
Raven
Battle Cruiser


Units in italics are rarely used. I think it's a valid point that zerg has fewer choices, Now I think they are fun as hell to play, and I'm not sad about the roach nerf. But I am really hoping for another unit, or at least some more combatty abilities for the overseer.


Workers are usable units? Queen are usable units? Queen are just mobile addons to hatcheries. If queens are usable then so are Planetary Fortresses. Also you forgot to put Roaches in italics.
World's #1 Idra Fan
Scope
Profile Joined February 2009
Sweden147 Posts
May 17 2010 18:27 GMT
#228
+ Show Spoiler +
On May 18 2010 03:17 Ghostcom wrote:
Show nested quote +
On May 18 2010 03:02 Scope wrote:
Okay, how about an unbiased count. Included are units that can be built, deal damage (either regularly or with an ability) and that take up supply. No utility units, no units with timed life like the broodling or the infested terran.

Zerg: 11

Drone
Queen
Zergling
Baneling
Roach
Hydralisk
mutalisk
Corruptor
Brood Lord
Ultralisk
Infestor

Protoss: 13

Probe
Zealot
Sentry
Stalker
High Templar
Dark Templar
Archon
Immortal
Collossus
Carrier
Void Ray
Phoenix
Mothership

Terran: 12


SCV
Marine
Reaper
Marauder
Ghost
Hellion
Siege Tank
Thor
Viking
Banshee
Raven
Battle Cruiser


Units in italics are rarely used. I think it's a valid point that zerg has fewer choices, Now I think they are fun as hell to play, and I'm not sad about the roach nerf. But I am really hoping for another unit, or at least some more combatty abilities for the overseer.


So if we a take a look at it, in fact protoss has the fewest often used units.... Don't really know what I want to say about this, except that I find it sorta funny




If you count only often used ground units, zerg with seven is behind terran and protoss with eight each. And if I had 13 units to choose between, I'd be likely to skip a few as well. Besides, the unused status on the mothership is doubtful, and I do see archons every once in a while. I saw ultras for two days after the latest buff, otherwise I have never encountered them.
I think therefore I win
Scope
Profile Joined February 2009
Sweden147 Posts
May 17 2010 18:30 GMT
#229
@ fathead

I agree that Queens are doubtful, but I have seen them being pretty much spammed in high level games. (check out TLO vs White-Ra in HDH) They are anti-air defensive units. TLO even took out a nexus with a queen and some drones using a nydus worm, vs Nazgul if I remember correctly. And don't try to tell me you have never used workers to fight off rushes. Besides, counting workers doesn't really affect the count since it's equal for all three races.
I think therefore I win
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
May 17 2010 18:31 GMT
#230
On May 18 2010 03:26 fathead wrote:
Show nested quote +
On May 18 2010 03:02 Scope wrote:
Okay, how about an unbiased count. Included are units that can be built, deal damage (either regularly or with an ability) and that take up supply. No utility units, no units with timed life like the broodling or the infested terran.

Zerg: 11

Drone
Queen
Zergling
Baneling
Roach
Hydralisk
mutalisk
Corruptor
Brood Lord
Ultralisk
Infestor

Protoss: 13

Probe
Zealot
Sentry
Stalker
High Templar
Dark Templar
Archon
Immortal
Collossus
Carrier
Void Ray
Phoenix
Mothership

Terran: 12


SCV
Marine
Reaper
Marauder
Ghost
Hellion
Siege Tank
Thor
Viking
Banshee
Raven
Battle Cruiser


Units in italics are rarely used. I think it's a valid point that zerg has fewer choices, Now I think they are fun as hell to play, and I'm not sad about the roach nerf. But I am really hoping for another unit, or at least some more combatty abilities for the overseer.


Workers are usable units? Queen are usable units? Queen are just mobile addons to hatcheries. If queens are usable then so are Planetary Fortresses. Also you forgot to put Roaches in italics.


Do you happen to lose to VRs often? Queens are VERY useful units and could be used for a very strong push with lings before they got their speed nerfed to slower than slow. And stop your pointless whining. Artosis made a biased count, this count is at least not biased.
palanq
Profile Blog Joined December 2004
United States761 Posts
May 17 2010 18:31 GMT
#231
Definitive proof Protoss is the hardest race to figure out. They have more units!

more seriously though I'd like to wait for more data on how top tier zerg plays out now before jumping to conclusions about how awful the recent nerfs have been for zerg.
time flies like an arrow; fruit flies like a banana
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
May 17 2010 18:32 GMT
#232
On May 18 2010 03:26 fathead wrote:
Show nested quote +
On May 18 2010 03:02 Scope wrote:
Okay, how about an unbiased count. Included are units that can be built, deal damage (either regularly or with an ability) and that take up supply. No utility units, no units with timed life like the broodling or the infested terran.

Zerg: 11

Drone
Queen
Zergling
Baneling
Roach
Hydralisk
mutalisk
Corruptor
Brood Lord
Ultralisk
Infestor

Protoss: 13

Probe
Zealot
Sentry
Stalker
High Templar
Dark Templar
Archon
Immortal
Collossus
Carrier
Void Ray
Phoenix
Mothership

Terran: 12


SCV
Marine
Reaper
Marauder
Ghost
Hellion
Siege Tank
Thor
Viking
Banshee
Raven
Battle Cruiser


Units in italics are rarely used. I think it's a valid point that zerg has fewer choices, Now I think they are fun as hell to play, and I'm not sad about the roach nerf. But I am really hoping for another unit, or at least some more combatty abilities for the overseer.


Workers are usable units? Queen are usable units? Queen are just mobile addons to hatcheries. If queens are usable then so are Planetary Fortresses. Also you forgot to put Roaches in italics.

Okay, so it's subjective but close enough to show there isn't a massive disparity.
Moderator
fathead
Profile Joined July 2008
United States158 Posts
May 17 2010 18:36 GMT
#233
On May 18 2010 03:30 Scope wrote:
@ fathead

I agree that Queens are doubtful, but I have seen them being pretty much spammed in high level games. (check out TLO vs White-Ra in HDH) They are anti-air defensive units.


Which illustrates how weak zerg is vs air. And why are queens not in italics then? And if queens are counted because they fend off air then why isn't planetary fortresses there since they negate zerling CC snipe completely?

On May 18 2010 03:30 Scope wrote: And don't try to tell me you have never used workers to fight off rushes. Besides, counting workers doesn't really affect the count since it's equal for all three races.


Fair enough but then where are mules? I thought this was an unbiased list?
World's #1 Idra Fan
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
May 17 2010 18:37 GMT
#234
Besides the fact that you can be braindead and use the zerg army. 1a ( 1a2a3a surround if you want to get fancy) and then you can just select your whole army and spam F everywhere. Damn do i miss micro =/
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
Scope
Profile Joined February 2009
Sweden147 Posts
May 17 2010 18:43 GMT
#235
+ Show Spoiler +
On May 18 2010 03:36 fathead wrote:
Show nested quote +
On May 18 2010 03:30 Scope wrote:
@ fathead

I agree that Queens are doubtful, but I have seen them being pretty much spammed in high level games. (check out TLO vs White-Ra in HDH) They are anti-air defensive units.


Which illustrates how weak zerg is vs air. And why are queens not in italics then? And if queens are counted because they fend off air then why isn't planetary fortresses there since they negate zerling CC snipe completely?

Show nested quote +
On May 18 2010 03:30 Scope wrote: And don't try to tell me you have never used workers to fight off rushes. Besides, counting workers doesn't really affect the count since it's equal for all three races.


Fair enough but then where are mules? I thought this was an unbiased list?



You haven't properly read my post, so I only reluctantly respond. I only included units that can do damage, therefore the MULE goes since it can't attack. I also haven't included static defenses, therefore you dont see missile turrets, spine and spore crawlers, photon cannons or planetary fortresses. Queens are not in italics since they are not rarely used, and they are included because they can move and do damage. Before you even try to say that so do spine and spore crawlers, I wrote in the inital post that I only included units that take up supply. Please read posts before responding. Idiot.

User was temp banned for this post.
I think therefore I win
fathead
Profile Joined July 2008
United States158 Posts
Last Edited: 2010-05-17 18:45:33
May 17 2010 18:44 GMT
#236
On May 18 2010 03:32 Chill wrote:

Okay, so it's subjective but close enough to show there isn't a massive disparity.



I think that's what it shows is that there are many way to count effective units. I actually don't like the way Artosis counted units at all. I think a better example would be that zerg has fewer effective strategies/options. Just look at how many openings Terran has. Branching off a single fast tech lab build they can reaper rush, helion rush, thor drop, banshee rush, viking rush, marauder push, or even rush ghosts. And they all have the same B/O up to the first tech lab.

Vs Terran all Zerg can open with is F/E into macro, fast muta, ling harrass, baneling bust, and ummmm. Hmm I can't think of any other's of the top of my head. I am sure I am missing some, but the underlining point is less options regardless of how you count units.
World's #1 Idra Fan
fathead
Profile Joined July 2008
United States158 Posts
Last Edited: 2010-05-17 18:52:18
May 17 2010 18:49 GMT
#237
On May 18 2010 03:43 Scope wrote:



You haven't properly read my post, so I only reluctantly respond. I only included units that can do damage, therefore the MULE goes since it can't attack. I also haven't included static defenses, therefore you dont see missile turrets, spine and spore crawlers, photon cannons or planetary fortresses. Queens are not in italics since they are not rarely used, and they are included because they can move and do damage. Before you even try to say that so do spine and spore crawlers, I wrote in the inital post that I only included units that take up supply. Please read posts before responding. Idiot.



That's fine but then that's not what Artosis is talking about. He said usable units (which to me implies a unit that is not meant to just sit in base, but used for map control, or scouting, or combat, or spells) not units that do damage. I can't get on you for misunderstanding you (which I did) but you can't do the same to Artosis.

Also calling Queen non static is a little unfair. True they technically are non static but I wouldn't call them mobile either.
World's #1 Idra Fan
In1t4themoney
Profile Joined April 2010
Germany77 Posts
Last Edited: 2010-05-17 18:53:51
May 17 2010 18:53 GMT
#238
please stop counting the units. in germany wed call this "Haarspalterei". Bring in any numbers u want that doesnt take down the facts described.. as zerg is kinda easier to figure out.
asdfghjkl
Scope
Profile Joined February 2009
Sweden147 Posts
Last Edited: 2010-05-17 18:56:04
May 17 2010 18:55 GMT
#239
On May 18 2010 03:44 fathead wrote:
Show nested quote +
On May 18 2010 03:32 Chill wrote:

Okay, so it's subjective but close enough to show there isn't a massive disparity.


I think that's what it shows is that there are many way to count effective units. I actually don't like the way Artosis counted units at all. I think a better example would be that zerg has fewer effective strategies/options. Just look at how many openings Terran has. Branching off a single fast tech lab build they can reaper rush, helion rush, thor drop, banshee rush, viking rush, marauder push, or even rush ghosts. And they all have the same B/O up to the first tech lab.

Vs Terran all Zerg can open with is F/E into macro, fast muta, ling harrass, baneling bust, and ummmm. Hmm I can't think of any other's of the top of my head. I am sure I am missing some, but the underlining point is less options regardless of how you count units.


Interestingly, many Terrans complain that they absolutely have to harass Zerg or else Zerg macro will utterly destroy them. If this is truly the case it is only logical that Terran have many ways to do so.

Also, you forgot roach rush, which is probably less viable now, and fast tech to mass hydras. Where Zerg lacks, and this is what I think you are hinting at, possibly subconsciously, is in harassment options. Particularly vs a walled in Terran, there are not many ways that zerg can respond to harassment. Overlord drops, nydus worms, mutalisks, possibly some baneling build that isn't all-in. All this while terran have Reapers, Hellions, Banshees and Vikings, all excellent harassment units. But this is a dynamic that changes as the game goes on. Several matchups in brood war had similar dynamics.
I think therefore I win
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-05-17 18:59:32
May 17 2010 18:55 GMT
#240
Not to mention the queen does barely more damage than a ling and can't handle any air unit 1v1.

Honestly, I don't see what the big issue roaches were. I find that they were actually a huge liability because they get countered so hard so early by everything P/T have in mauraders/immortals. These rendered roaches completely useless.

Z were already being forced to move out of a roach centered army pre-patch...
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
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