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On May 14 2010 14:59 AlBundy wrote: WOW hopefully mods are awake today because I'm not used to see so much unreasonnable QQ on tl's forums. Lots of people are overreacting to small changes like roach nerf but remember that Blizzard devs are trying to balance the game, they are not trying to kill Zerg.
It's no small change lol, if you couldn't win some battles while maxed out vs a good combo of units as a zerg, imagine what happens when you can only have half of your roaches. This is a huge change.
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Why not reduce Roach health down to like, 100 and the foodcount to 1
Then make organic carapace increase health by 50?
Damage/speed/cost/ect should also be considered, but something like that which makes it so roaches aren't the too "op" but doesn't screw over things for the late game.
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On May 14 2010 15:33 Tankbusta wrote: Why not reduce Roach health down to like, 100 and the foodcount to 1
Then make organic carapace increase health by 50?
Damage/speed/cost/ect should also be considered, but something like that which makes it so roaches aren't the too "op" but doesn't screw over things for the late game.
b/c that huge decrease in health, would allow them to get rolled by every unit in the game, specialy from the immortal, and maurader, it would be madness..
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People are excited about the ultralisk because as it stand broodlords ARE zerg t3, plus especially given the roach nerf it's hard to maintain the numbers on a roach hydra infestor army while you 1 - morph hive/drop a spire 2 - upgrade to greater spire/build corrupters and 3 - morph broodlords to actually fight with, it's a very hard transition to make if you arent grossly out macroing your opponent, and unless you've been upgrading melee attack just for your speedling scouts the only upgrade carry over is broodling armor which is worthless. Ultralisks on the other hand just need 1 - morph hive 2 - drop ultralisk den, although getting the ult den upgrades are pretty mandatory but we can't even say for sure theyre still going to be there once the change comes.
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All in all, i think the Roach neft was the most genius act of Bliz
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On May 14 2010 15:42 alucardme87 wrote: All in all, i think the Roach neft was the most genius act of Bliz
do i detect sarcasm, or are u completely legit about this, because honestly, i cant tell, and your semi scaring me
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Blizzard hates zerg, that's it, i'd bet money that no zergs will win major tournaments during this patch
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On May 14 2010 08:42 fathead wrote:Show nested quote +On May 14 2010 08:33 PobTheCad wrote: does this thor nerf make mutas better vs thor?
Thor didn't get nurfed they got buffed. You are the one millionth person who thought that they nurfed their splash radius. They didn't, they just decreased the size of the thor to make them easier to control/position.
Are you serious? They did this for Thors but not Ultras? What up Blizzard?
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Bliz's idea to get people to use something other than MMM: Buff mech Bliz's idea to get people to use something other than roaches: nerf roaches.
Hrmm... Maybe we'll be seeing marauder nerfs soon, considering in most matchups Terran just pump marauders out the ying yang.
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Dustin Browder's kids must play Terran.
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Seems like a dumb patch to me. Ok so cannon rushes aren't as good now. Whoop de do. It's just annoying for a P player who never does this to begin with. Roach nerf is major fail. And the Thor looks a liiittleee bit to small for my likings.
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zergs are whining because they got so used to 2 hatch openings
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Wow that roach buff is going to be HUGE.
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Lol, lets talk about one of the other changes 
So wow, 10 seconds more on Forge. Guess noone is playing Protoss anymore.
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Whoa, 63 pages!
When I look at the roach's stats in a vacuum, I agree it should cost 2 supply. But that's not how it works. If you nerf the roach, you also have to change the marauder and protoss.
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On May 14 2010 16:08 Scorch wrote: If you nerf the roach, you also have to change the marauder and protoss. I don't get it. Why is this always brought up? They aren't equivalents to begin with and they are entirely different units.
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Every single change made makes sense if you look at it objectively. Do people seriously believe Roaches deserved to be 1 supply? They should have been 2 since day 1.
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"I hope the ultralisk change will not result in a unique size reduction. Something has to be done about the armor type in the game. "
If they change the armour type and nothing does bonus damage to lisks, it would be extremely overpowered, we want them to be useful not insta-win buttons, rite?
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It makes sense for it to be 2 supply but everything seems broke so far because zerg doesn't really have many other viable strategies but I'll have to play more.
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Every single change made makes sense if you look at it objectively. Do people seriously believe Roaches deserved to be 1 supply? They should have been 2 since day 1.
The same applies to the Marauder then. Make em 3 Supply for what they tank due to concussive... They should have been 3 since day 1. -.- Sorry but this makes absolutely no sense.
The change leaves Zergs screwed against 1 base Cheeses and brakes Zergs current lategame. I know it may be a part of a bigger change in the Zerg army (the promised Ultraliskbuff, Corruption redesign, Zergling t3 buff, Overseer abilities) but this patch makes me want to throw up Larvae.
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