• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:17
CET 23:17
KST 07:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1989 users

Patch 12 - Changes and Discussion - Page 61

Forum Index > SC2 General
Post a Reply
Prev 1 59 60 61 62 63 79 Next
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
May 14 2010 04:27 GMT
#1201
I don't think I really agree with the Roach change, for whatever it's worth. I thought the Roach was pretty much fine the way it was at the moment...if it was too strong in the late game (which I can see), then it should have been nerfed stat-wise.

The thing is, I really liked the idea of a 1 supply tank unit that tanks damage by being incredibly numerous. It felt very Zerg-y to me. If anything, I would have made the Roach even weaker stats-wise, and kept them at one supply. But I guess we'll see how this works out...

It's the Marauder that desperately needs a nerf. I really don't see why Blizzard feels free to continuously nerf every single other unit in the game except the Marauder. Yes, Terran had problems on the US server, and yes, the Marauder is a key part of many Terran strategies...but that's the point, really. When the Marauder nerf finally comes through, then I will be content with the balance of the game.

This change could always be reversed, though; but if it is, it will be alongside another Roach nerf, to balance things out. I'm really curious to see how all this plays out.
Dies Irae venit. youtube.com/SnobbinsFilms
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
May 14 2010 04:32 GMT
#1202
As much as the Roach nerf bothers me, I'm hoping it is just a preemptive move to make them more interesting. Maybe we'll be getting their above ground Regen back or something?

But, for now, it sucks.
On my way...
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
May 14 2010 04:33 GMT
#1203
Thanks fathead, for elaborating so nicely on what I was saying.

All these things essentially make Zerg very frustrating to play. They're still a good race, and they win games, but they're frustrating and just don't feel properly synergised at all.
Attica
Profile Joined February 2010
United States277 Posts
May 14 2010 04:38 GMT
#1204
I'm pretty sure blizzard realizes the roach change is a substantial one. That's probably why they put it into this patch to see what kind of additions they need to add to zerg in the next patch. We all know ultralisk, overseer, and infestors are getting new stuff so depending on how zerg plays out they will probably adjust their numbers accordingly.
Wi)nD
Profile Joined April 2010
Canada719 Posts
May 14 2010 04:49 GMT
#1205
if anyone else has just seen the qxc vs slush, it shows the full effect of the roach patch

as you watch qxc macros really well and has keeps constant agression, but that is beside the point. slush goes for a raoch ling and hydra army and maxes along with qxc, when the fight goes dwon, slush is raped,

slush goes on to say during the lobby for next game, taht even tho he was maxed, he felt so weak. Day[9] also comments multiple times that he found it very odd how slush was at a such a high supply when it seemed like he had no army.

bottom line, this roach nerf seems to really b affecting the late game zerg army as they cant seem to get that critical mass, that was made zerg wat it is.
Denarius Jay
Profile Joined May 2010
42 Posts
May 14 2010 04:50 GMT
#1206
On May 14 2010 02:52 Lollersauce wrote:
So basically, roaches which already got rolled by marauders and immortals are just not that good anymore?

edit: I'm fine with nerfing roaches, but where's the counterpart? Because that's going to be zerg falling way behind right there. Not like lings can compensate...


Protoss players were forced to tech to immortal 4 min into a game just to deal with a tier 1 unit thats dirt cheap and cost only 1 man power. I think the nerf was more to balance ZvP where early roach rushes were a pain in the ass to deal with for Protoss. Most average/casual Protoss players were gettin' rickrolled regularly by early roach builds. I personally would've like to see a buff to the zealot to deal with it, but this should help alittle for protoss players.

And as for lings not compensating, you need to watch some replays of TheLittleOne when playing zerg, he will beat pro toss/terran players with just lings and queens...
State thy biding - Stalker
fathead
Profile Joined July 2008
United States158 Posts
May 14 2010 04:51 GMT
#1207
On May 14 2010 13:49 Oodama wrote:
if anyone else has just seen the qxc vs slush, it shows the full effect of the roach patch

as you watch qxc macros really well and has keeps constant agression, but that is beside the point. slush goes for a raoch ling and hydra army and maxes along with qxc, when the fight goes dwon, slush is raped,

slush goes on to say during the lobby for next game, taht even tho he was maxed, he felt so weak. Day[9] also comments multiple times that he found it very odd how slush was at a such a high supply when it seemed like he had no army.

bottom line, this roach nerf seems to really b affecting the late game zerg army as they cant seem to get that critical mass, that was made zerg wat it is.


Have a link to that? I love to watch anything day[9] comments on.
World's #1 Idra Fan
poor newb
Profile Joined April 2004
United States1879 Posts
Last Edited: 2010-05-14 05:06:08
May 14 2010 04:54 GMT
#1208
On May 14 2010 13:49 Oodama wrote:
if anyone else has just seen the qxc vs slush, it shows the full effect of the roach patch

as you watch qxc macros really well and has keeps constant agression, but that is beside the point. slush goes for a raoch ling and hydra army and maxes along with qxc, when the fight goes dwon, slush is raped,

slush goes on to say during the lobby for next game, taht even tho he was maxed, he felt so weak. Day[9] also comments multiple times that he found it very odd how slush was at a such a high supply when it seemed like he had no army.

bottom line, this roach nerf seems to really b affecting the late game zerg army as they cant seem to get that critical mass, that was made zerg wat it is.


in game 6, slush surrounds qxc with hydra and burrowed roaches flank but still got completely raped, all terran did was 1a, this is just wrong
How do you mine minerals?
Medzo
Profile Blog Joined June 2009
United States627 Posts
May 14 2010 04:54 GMT
#1209
Really really dont like zerg this patch. I am optimistic in thinking that they are just observing how zerg plays out like this for now while they see what kind of additions they need to the race. Zerg is definitely in need of a rework. I like this change at least partially if it means making roach less viable as long as other units are more viable. Kind of sucks that they want us to play with the continual nerfs without any adjustments though, but I hope its for the best.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
May 14 2010 04:54 GMT
#1210
On May 14 2010 13:49 Oodama wrote:
if anyone else has just seen the qxc vs slush, it shows the full effect of the roach patch

as you watch qxc macros really well and has keeps constant agression, but that is beside the point. slush goes for a raoch ling and hydra army and maxes along with qxc, when the fight goes dwon, slush is raped,

slush goes on to say during the lobby for next game, taht even tho he was maxed, he felt so weak. Day[9] also comments multiple times that he found it very odd how slush was at a such a high supply when it seemed like he had no army.

bottom line, this roach nerf seems to really b affecting the late game zerg army as they cant seem to get that critical mass, that was made zerg wat it is.


it seemed more like slush got outmacro'd
I mean for large parts of the game, esp the game on scrap station, slush had like 1100+ minerals
Shine[Kal] #1 fan
billyX333
Profile Blog Joined January 2008
United States1360 Posts
May 14 2010 04:58 GMT
#1211
[image loading]
Thenas
Profile Joined May 2010
Sweden107 Posts
May 14 2010 05:02 GMT
#1212
On May 14 2010 13:50 Denarius Jay wrote:
Show nested quote +
On May 14 2010 02:52 Lollersauce wrote:
So basically, roaches which already got rolled by marauders and immortals are just not that good anymore?

edit: I'm fine with nerfing roaches, but where's the counterpart? Because that's going to be zerg falling way behind right there. Not like lings can compensate...


Protoss players were forced to tech to immortal 4 min into a game just to deal with a tier 1 unit thats dirt cheap and cost only 1 man power. I think the nerf was more to balance ZvP where early roach rushes were a pain in the ass to deal with for Protoss. Most average/casual Protoss players were gettin' rickrolled regularly by early roach builds. I personally would've like to see a buff to the zealot to deal with it, but this should help alittle for protoss players.

And as for lings not compensating, you need to watch some replays of TheLittleOne when playing zerg, he will beat pro toss/terran players with just lings and queens...


May be true but if we are to go by this logic we should also do something about the "fact" that zerg has fast tech to lair and get hydra den in order to deal with voidrays,which in both cases you could use spore crawlers / photon cannons to hold it off derived from both races ground unit tech building.

Both which comes down to scouting something I have to say protoss have an advantage over zerg with (no walls)
Wi)nD
Profile Joined April 2010
Canada719 Posts
May 14 2010 05:05 GMT
#1213
On May 14 2010 13:54 Xenocide_Knight wrote:
Show nested quote +
On May 14 2010 13:49 Oodama wrote:
if anyone else has just seen the qxc vs slush, it shows the full effect of the roach patch

as you watch qxc macros really well and has keeps constant agression, but that is beside the point. slush goes for a raoch ling and hydra army and maxes along with qxc, when the fight goes dwon, slush is raped,

slush goes on to say during the lobby for next game, taht even tho he was maxed, he felt so weak. Day[9] also comments multiple times that he found it very odd how slush was at a such a high supply when it seemed like he had no army.

bottom line, this roach nerf seems to really b affecting the late game zerg army as they cant seem to get that critical mass, that was made zerg wat it is.


it seemed more like slush got outmacro'd
I mean for large parts of the game, esp the game on scrap station, slush had like 1100+ minerals



yes u could say that slush was out macro'd in the game, but the point is, they were close to maxed in the games at time of fight, and slush's army was just not large enough to stop the ball of qxc,

day[9] makes a comment saying when he saw slushes army he thought it was just 123ish but when he checked the army tab he was maxed. then there is also slush as i posted above saying how he felt that his own army was to weak/small when he got up to max supply
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 05:06 GMT
#1214
On May 14 2010 12:41 -orb- wrote:
Show nested quote +
On May 14 2010 12:37 Subversion wrote:
Thats my issue.

You can hardly scout without Lairtech, so its difficult to know if T or P is going for banshee/void cheese, so you just have to rush for lair asap to prevent it; which leaves you vulnerable.

I don't know, you can setup some queens and spores to hold it off, but its just frustrating feeling so vulnerable all the time.


sac an overlord?

Besides, zerg has the best anti-air. Hydras are just plain amazing at anti-air to the point that even units like carriers are just completely useless vs zerg. Even if it takes you a little tech to get to, at least you have that anti-air. Protoss is still without any solid anti-air


but now we need more overlords to accomodate roaches. so we cant afford to just sac them
Never do today what you can put off until tomorrow
Wi)nD
Profile Joined April 2010
Canada719 Posts
Last Edited: 2010-05-14 05:10:19
May 14 2010 05:07 GMT
#1215



On May 14 2010 13:51 fathead wrote:
Show nested quote +
On May 14 2010 13:49 Oodama wrote:
if anyone else has just seen the qxc vs slush, it shows the full effect of the roach patch

as you watch qxc macros really well and has keeps constant agression, but that is beside the point. slush goes for a raoch ling and hydra army and maxes along with qxc, when the fight goes dwon, slush is raped,

slush goes on to say during the lobby for next game, taht even tho he was maxed, he felt so weak. Day[9] also comments multiple times that he found it very odd how slush was at a such a high supply when it seemed like he had no army.

bottom line, this roach nerf seems to really b affecting the late game zerg army as they cant seem to get that critical mass, that was made zerg wat it is.


Have a link to that? I love to watch anything day[9] comments on.



no i dont sorry :D, was played live jsut a few min ago.

day[9] did say vods would be up and u can watch them, cant remember if he said they b on youtube or on the mlg site
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 14 2010 05:08 GMT
#1216
Here's what I'm thinking now, given these three points:

- The patch was relatively low on # of changes.
- The ladder reset being eminent.
- It's difficult to really know the impact of 2 supply roaches.

They wanted to see what impact the roach change has without players adjusting to multiple things at once, convoluting the ebb and flow of race balance so far that the meta game shifts.

Then, wipe the ladder in unison with applying the next patch, which will include the already planned Zerg/Ultra changes adjusted to what data they get from these next few days. That way, Zerg players are only freaking out for a day or two and they get the much needed focus testing that a hard to gauge but wide reaching change like this deserves. I might even go so far as to say the ladder reset was put in place specifically for this focus test to ease the anger many Zerg players are feeling. It was only announced right before the patch, so it was fresh in everybody's mind that the ladders will be reset when we saw what the patch was.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 05:15 GMT
#1217
On May 14 2010 14:08 baeracaed wrote:
Here's what I'm thinking now, given these three points:

- The patch was relatively low on # of changes.
- The ladder reset being eminent.
- It's difficult to really know the impact of 2 supply roaches.

They wanted to see what impact the roach change has without players adjusting to multiple things at once, convoluting the ebb and flow of race balance so far that the meta game shifts.

Then, wipe the ladder in unison with applying the next patch, which will include the already planned Zerg/Ultra changes adjusted to what data they get from these next few days. That way, Zerg players are only freaking out for a day or two and they get the much needed focus testing that a hard to gauge but wide reaching change like this deserves. I might even go so far as to say the ladder reset was put in place specifically for this focus test to ease the anger many Zerg players are feeling. It was only announced right before the patch, so it was fresh in everybody's mind that the ladders will be reset when we saw what the patch was.


Zerg...buffs?!! BLASPHEMER
Never do today what you can put off until tomorrow
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-05-14 05:26:26
May 14 2010 05:22 GMT
#1218
I hope you're right about this Baeracaed

I hope the ultralisk change will not result in a unique size reduction. Something has to be done about the armor type in the game.

Some heavy gas unit should be able to hard counter them, like immortals, tanks, or infestors.
But low gaz units like marauders shouldn't be able to hard counter them.

Maybe his armor upgrade in the ultralisk den should reduce selective units damage (like the raven drone) by some % (marauders and stalkers i think). Maybe it should nullify their +dmg vs high armor type.
TrzystaDrzew
Profile Joined April 2010
Poland72 Posts
May 14 2010 05:24 GMT
#1219
I play new Thor now and despite I like radius reduction the model scale reduction made it looking more like goliath on steroids rather than "Mighty Thor" Isn't possible to reduce radius without messing with model? Units might move under Thor arm guns as it was so high.
Wi)nD
Profile Joined April 2010
Canada719 Posts
May 14 2010 05:31 GMT
#1220
On May 14 2010 14:08 baeracaed wrote:
Here's what I'm thinking now, given these three points:

- The patch was relatively low on # of changes.
- The ladder reset being eminent.
- It's difficult to really know the impact of 2 supply roaches.

They wanted to see what impact the roach change has without players adjusting to multiple things at once, convoluting the ebb and flow of race balance so far that the meta game shifts.

Then, wipe the ladder in unison with applying the next patch, which will include the already planned Zerg/Ultra changes adjusted to what data they get from these next few days. That way, Zerg players are only freaking out for a day or two and they get the much needed focus testing that a hard to gauge but wide reaching change like this deserves. I might even go so far as to say the ladder reset was put in place specifically for this focus test to ease the anger many Zerg players are feeling. It was only announced right before the patch, so it was fresh in everybody's mind that the ladders will be reset when we saw what the patch was.


ya u got a really good point there and i hope your right

cuz from just pyaing a few games with the new patch and watching some games the roach prob, mid game is insaine and really weird compared to actaul army size.
Prev 1 59 60 61 62 63 79 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 467
elazer 213
UpATreeSC 108
Nathanias 81
JuggernautJason73
ForJumy 36
StarCraft: Brood War
Britney 18150
Shuttle 376
LaStScan 101
Shine 66
Bale 10
Counter-Strike
Foxcn151
Other Games
Grubby5543
gofns5282
C9.Mang0127
mouzStarbuck102
ZombieGrub58
Trikslyr56
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• sitaska7
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 3
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler102
Other Games
• imaqtpie1133
• WagamamaTV455
• Shiphtur251
Upcoming Events
CranKy Ducklings
11h 43m
RSL Revival
11h 43m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
13h 43m
Cure vs Reynor
Classic vs herO
IPSL
18h 43m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
20h 43m
BSL 21
21h 43m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 11h
RSL Revival
1d 11h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 13h
WardiTV Korean Royale
1d 13h
[ Show More ]
BSL 21
1d 21h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 21h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.