• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:54
CET 09:54
KST 17:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1833
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BW General Discussion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Awesome Games Done Quick 2026! Beyond All Reason Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Urbania on Rent in Delhi Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Innova Crysta on Hire
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1401 users

Patch 12 - Changes and Discussion - Page 58

Forum Index > SC2 General
Post a Reply
Prev 1 56 57 58 59 60 79 Next
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 14 2010 02:42 GMT
#1141
It's not holding off early attacks that have suffered. The problem is previously the threat of roaches would help to give the zerg some control. FE? Gotta plan for the roaches! Teching? Look out or those roaches will gobble you up! Now it's just not nearly as much of a threat. The timings, at least from what I've been doing tonight, are all off. You can't get the roaches out fast enough to make a really good push to punish their tactic.

Zerg have lost the ability to adapt early game into what they need to be doing. Protoss FE and Terran Marine/Tank combo are now seem to be tough to deal with because your roaches are slowed down in coming out.
Logo
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
Last Edited: 2010-05-14 02:45:43
May 14 2010 02:42 GMT
#1142
That is probably due in part to the zergling being absolutely laughable as a unit outside of a super early rush or in absolutely obscene numbers. (but even then they get slaughtered by high tier units - see the 300 lings vs ultra vid (pre ultra buff))

also..roach is pretty much the only unit capable of denting a wall in early. how is zerg supposed to do ANYTHING about that wall before later tech, at which time theyre too late to see anything going on? and hell if you tell us to sac an ovie...ones we need extra of to afford roaches in the first place.
Never do today what you can put off until tomorrow
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-05-14 02:44:09
May 14 2010 02:42 GMT
#1143
As a Terran player, I feel that Terran is a bit too powerful now in army vs army battles. I've been steamrolling toss and zerg with A-move now.

Marauders are able to handle pretty much anything on the ground. With some tank support, it's just too easy.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Muhweli
Profile Joined September 2002
Finland5328 Posts
May 14 2010 02:44 GMT
#1144
But yeah, a lot of the posters seem to overreact to zerg's early game potential zvp altho protoss is very strong early against zerg and this certainly won't make things easier. Just encourages to build mooooore sunkens! MORE SUNKENS!! SUNKENS EVERYWHERE!

I do think tho that as far as late game goes, if there's one thing zerg can do to not get anally ravaged by protoss in 200/200 fights (by rebuilding fast) and you take that shit out, it is a big deal.

The example was going from 200 to 50 supplies and rebuilding 50 roaches in which case it wouldn't matter like it was stated out, but in the 200/200 games, the zerg is fairly likely to have more drones anyway, thus reducing the maximum core size of a zerg army, which is yet decreased with the increased roach cost. If zerg gets whooped in 200/200 battle (as it's prolly oughta), he can still rebuild his army rather fast, rite? But if the original army was already considerably smaller because of the roach taking up huge amount of supplies, the zerg gets raped even harder - which in turn means the protoss will have a buttload of more troops.

Having buttload more troops means that even if zerg is able to produce out 50 roaches or whatnot instantly, the protoss force is considerably larger, even if the zerg ain't maxed out. Even with just 20 roaches, the lategame zerg army is 20 roaches shorter than it was before. How is that not a huge difference?

I don't mean roach needs to be the only unit for this though, obviously their upcoming buffs and changes to ultras might be able to make up for the lack of roach capabilities. Just sucks that they didn't do that in the same patch.
River me timbers.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
May 14 2010 02:46 GMT
#1145
Bring back a nerfed lurker as it's own unit as t1 but make it uncloaked while burrowed? Seriously the roach was kinda retarded and bland in the first place, and now it doesn't even really have cost effectiveness going for it. Just take it out of the game and give zerg something else in the spot.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 02:48 GMT
#1146
Im still wondering how zerg is going to manage to teh to ultras fast enough to be viable. does no one realize how much of a huge investment that is? its ridiculous to hear that the solution to roach nerf is now go ultras, where before even mentioning the ultra name drew laughs
Never do today what you can put off until tomorrow
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 14 2010 02:49 GMT
#1147
They could reduce the cost to upgrade to lair/hive. I think that would make zerg a lot more interesting for sure.
#1 Kwanro Fan
iSTime
Profile Joined November 2006
1579 Posts
May 14 2010 02:49 GMT
#1148
On May 14 2010 11:32 -orb- wrote:
Show nested quote +
On May 14 2010 11:29 fuzzehbunneh wrote:
On May 14 2010 11:27 -orb- wrote:
I don't see why it's that huge of a nerf anyways.

Before, it was every 8 roaches you had to make an overlord.

Now, it's every 4 roaches you had to make an overlord.

So pre-patch 12:
Every 8 roaches including teh o/l was 700 minerals total and 9 larvae total

Post patch 12:
Every 8 roaches including o/ls is 800 minerals total and 10 larvae total.

So you've increased the mineral cost (effectively) by 14% and increased the larvae cost by 11%

Really not that huge of a nerf. It's only lategame that it makes that huge of a difference when you get supply capped and everyone knows zerg has had the strongest 200/200 not due to its army being the strongest but due to the ability to sit around massing up larvae with injections until you suicide your army and proceed to instantly be back at 200/200 again from a single production cycle.


And im sure alot of the zerg are ignoring the late game as they wont get there because of the lack of early game roaches to hold off any kind of attack.


I heard a 14% nerf completely changed zerg so much that you completely lack the ability to hold off any kind of early game attack.

But I guess the 44% nerf to storm was fine?

You people are overreacting and have absolutely no idea what you're talking about


As much as I generally dislike orb's commentary on patch changes, I would have to agree that this is absolutely true. Even top level zerg players (zelniq, for example) have been saying that this is probably a step in the right direction for balance.

The balance changes some people have been proposing as an alternative are so incredibly bad I don't see how you can actually think they're good. For example, people saying we should just halve everything about the roach and make it one supply. Do you guys not realize that that would be such a huge nerf to zerg that they'd pretty much be completely crippled?
www.infinityseven.net
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 02:50 GMT
#1149
The lair-hive cost isnt even that bad..its the ultras themselves paired with the upgrades needed to make them not pop right away in battle..not to mention this is all happening with the opponent making piles of units on their expansions which you cant afford due to teching up
Never do today what you can put off until tomorrow
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 14 2010 02:51 GMT
#1150
On May 14 2010 11:48 fuzzehbunneh wrote:
Im still wondering how zerg is going to manage to teh to ultras fast enough to be viable. does no one realize how much of a huge investment that is? its ridiculous to hear that the solution to roach nerf is now go ultras, where before even mentioning the ultra name drew laughs


Yeah I love that reasoning...

"To make up for reduced effectiveness in the unit that got you to tier 3, make a tier 3 unit"

If I hit tier 3 the roach change doesn't really matter lol, I can just make broodlords.
Logo
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-05-14 02:53:15
May 14 2010 02:52 GMT
#1151
Wait, Roaches become a 2 supply unit, relatively low cost, highly effective against pretty much all ground units, has no AA whatsoever, and is an integral part of almost every army setup? Where have I seen this before?

+ Show Spoiler +
*Cough* Marauders *Cough*


Obviously underpowered and wont ever be used again in any builds.

*rolleyes*
Lollersauce
Profile Joined April 2010
United States357 Posts
May 14 2010 02:55 GMT
#1152
One thing I want to know is if we're ever going to get a t1 AA option other than queens/spores?
I mean really, saying Zerg is a mess is an understatement.
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 02:55 GMT
#1153
On May 14 2010 11:52 Fruscainte wrote:
Wait, Roaches become a 2 supply unit, relatively low cost, highly effective against pretty much all ground units, has no AA whatsoever, and is an integral part of almost every army setup? Where have I seen this before?

+ Show Spoiler +
*Cough* Marauders *Cough*


Obviously underpowered and wont ever be used again in any builds.

*rolleyes*


roaches dont get stim or concussion shells
Never do today what you can put off until tomorrow
Lollersauce
Profile Joined April 2010
United States357 Posts
May 14 2010 02:55 GMT
#1154
On May 14 2010 11:52 Fruscainte wrote:
Wait, Roaches become a 2 supply unit, relatively low cost, highly effective against pretty much all ground units, has no AA whatsoever, and is an integral part of almost every army setup? Where have I seen this before?

+ Show Spoiler +
*Cough* Marauders *Cough*


Obviously underpowered and wont ever be used again in any builds.

*rolleyes*


You're actually comparing Roaches to Marauders? lol..
Therapist
Profile Joined April 2010
United States97 Posts
May 14 2010 02:55 GMT
#1155
Blizzard has been changing zerg gameplay since patch 11, right now I have no motivation to play ... whatever balance changes they felt necessary should have been implemented in a different way. I'll be swiching races if things stay this way.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 14 2010 02:56 GMT
#1156
On May 14 2010 11:55 fuzzehbunneh wrote:
roaches dont get stim or concussion shells


or bonus dmg to armored!
Ampere
Profile Joined April 2010
United States27 Posts
May 14 2010 02:56 GMT
#1157
On May 14 2010 11:48 fuzzehbunneh wrote:
Im still wondering how zerg is going to manage to teh to ultras fast enough to be viable. does no one realize how much of a huge investment that is? its ridiculous to hear that the solution to roach nerf is now go ultras, where before even mentioning the ultra name drew laughs


That didn't make any sense at all.
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 02:57 GMT
#1158
On May 14 2010 11:56 Ampere wrote:
Show nested quote +
On May 14 2010 11:48 fuzzehbunneh wrote:
Im still wondering how zerg is going to manage to teh to ultras fast enough to be viable. does no one realize how much of a huge investment that is? its ridiculous to hear that the solution to roach nerf is now go ultras, where before even mentioning the ultra name drew laughs


That didn't make any sense at all.


the*

better?
Never do today what you can put off until tomorrow
Ampere
Profile Joined April 2010
United States27 Posts
May 14 2010 02:58 GMT
#1159
On May 14 2010 11:56 Lollersauce wrote:
Show nested quote +
On May 14 2010 11:55 fuzzehbunneh wrote:
roaches dont get stim or concussion shells


or bonus dmg to armored!


Roaches are cheaper than Marauders and Stalkers, have several upgrades to make them more powerful (Burrow + moving while burrowed + increased speed + increased HP regen). They have Burrow + Move for a reason. Use it.
Ampere
Profile Joined April 2010
United States27 Posts
May 14 2010 02:59 GMT
#1160
On May 14 2010 11:57 fuzzehbunneh wrote:
Show nested quote +
On May 14 2010 11:56 Ampere wrote:
On May 14 2010 11:48 fuzzehbunneh wrote:
Im still wondering how zerg is going to manage to teh to ultras fast enough to be viable. does no one realize how much of a huge investment that is? its ridiculous to hear that the solution to roach nerf is now go ultras, where before even mentioning the ultra name drew laughs


That didn't make any sense at all.


the*

better?


No, I mean, try teching to ultralisks instead of roaches and see what happens. Then switch back to roaches, and again, see what happens. My guess is that the food cost increase is only a slight hindrance to a good zerg player doing a roach build.
Prev 1 56 57 58 59 60 79 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 2
StarCraft: Brood War
actioN 575
Zeus 291
Larva 269
BeSt 216
Soma 172
Bale 119
Leta 110
Sharp 100
Shuttle 99
EffOrt 74
[ Show more ]
ZergMaN 49
Mong 35
JulyZerg 33
Light 21
NotJumperer 18
Rush 18
GoRush 18
Sacsri 15
sorry 7
yabsab 5
Dota 2
NeuroSwarm59
League of Legends
JimRising 477
C9.Mang0444
Counter-Strike
shoxiejesuss477
Other Games
summit1g3854
ceh9427
Happy178
Livibee98
Mew2King83
Organizations
Other Games
gamesdonequick1380
StarCraft: Brood War
UltimateBattle 58
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 17
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV242
League of Legends
• Jankos898
• Lourlo868
• Stunt438
Upcoming Events
OSC
3h 6m
SKillous vs ArT
ArT vs Babymarine
NightMare vs TriGGeR
YoungYakov vs TBD
All-Star Invitational
17h 21m
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
1d 3h
AI Arena Tournament
1d 11h
All-Star Invitational
1d 17h
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
2 days
OSC
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Escore Tournament S1: W4
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.