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Patch 12 - Changes and Discussion - Page 58

Forum Index > SC2 General
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Logo
Profile Blog Joined April 2010
United States7542 Posts
May 14 2010 02:42 GMT
#1141
It's not holding off early attacks that have suffered. The problem is previously the threat of roaches would help to give the zerg some control. FE? Gotta plan for the roaches! Teching? Look out or those roaches will gobble you up! Now it's just not nearly as much of a threat. The timings, at least from what I've been doing tonight, are all off. You can't get the roaches out fast enough to make a really good push to punish their tactic.

Zerg have lost the ability to adapt early game into what they need to be doing. Protoss FE and Terran Marine/Tank combo are now seem to be tough to deal with because your roaches are slowed down in coming out.
Logo
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
Last Edited: 2010-05-14 02:45:43
May 14 2010 02:42 GMT
#1142
That is probably due in part to the zergling being absolutely laughable as a unit outside of a super early rush or in absolutely obscene numbers. (but even then they get slaughtered by high tier units - see the 300 lings vs ultra vid (pre ultra buff))

also..roach is pretty much the only unit capable of denting a wall in early. how is zerg supposed to do ANYTHING about that wall before later tech, at which time theyre too late to see anything going on? and hell if you tell us to sac an ovie...ones we need extra of to afford roaches in the first place.
Never do today what you can put off until tomorrow
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-05-14 02:44:09
May 14 2010 02:42 GMT
#1143
As a Terran player, I feel that Terran is a bit too powerful now in army vs army battles. I've been steamrolling toss and zerg with A-move now.

Marauders are able to handle pretty much anything on the ground. With some tank support, it's just too easy.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Muhweli
Profile Joined September 2002
Finland5328 Posts
May 14 2010 02:44 GMT
#1144
But yeah, a lot of the posters seem to overreact to zerg's early game potential zvp altho protoss is very strong early against zerg and this certainly won't make things easier. Just encourages to build mooooore sunkens! MORE SUNKENS!! SUNKENS EVERYWHERE!

I do think tho that as far as late game goes, if there's one thing zerg can do to not get anally ravaged by protoss in 200/200 fights (by rebuilding fast) and you take that shit out, it is a big deal.

The example was going from 200 to 50 supplies and rebuilding 50 roaches in which case it wouldn't matter like it was stated out, but in the 200/200 games, the zerg is fairly likely to have more drones anyway, thus reducing the maximum core size of a zerg army, which is yet decreased with the increased roach cost. If zerg gets whooped in 200/200 battle (as it's prolly oughta), he can still rebuild his army rather fast, rite? But if the original army was already considerably smaller because of the roach taking up huge amount of supplies, the zerg gets raped even harder - which in turn means the protoss will have a buttload of more troops.

Having buttload more troops means that even if zerg is able to produce out 50 roaches or whatnot instantly, the protoss force is considerably larger, even if the zerg ain't maxed out. Even with just 20 roaches, the lategame zerg army is 20 roaches shorter than it was before. How is that not a huge difference?

I don't mean roach needs to be the only unit for this though, obviously their upcoming buffs and changes to ultras might be able to make up for the lack of roach capabilities. Just sucks that they didn't do that in the same patch.
River me timbers.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
May 14 2010 02:46 GMT
#1145
Bring back a nerfed lurker as it's own unit as t1 but make it uncloaked while burrowed? Seriously the roach was kinda retarded and bland in the first place, and now it doesn't even really have cost effectiveness going for it. Just take it out of the game and give zerg something else in the spot.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 02:48 GMT
#1146
Im still wondering how zerg is going to manage to teh to ultras fast enough to be viable. does no one realize how much of a huge investment that is? its ridiculous to hear that the solution to roach nerf is now go ultras, where before even mentioning the ultra name drew laughs
Never do today what you can put off until tomorrow
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 14 2010 02:49 GMT
#1147
They could reduce the cost to upgrade to lair/hive. I think that would make zerg a lot more interesting for sure.
#1 Kwanro Fan
iSTime
Profile Joined November 2006
1579 Posts
May 14 2010 02:49 GMT
#1148
On May 14 2010 11:32 -orb- wrote:
Show nested quote +
On May 14 2010 11:29 fuzzehbunneh wrote:
On May 14 2010 11:27 -orb- wrote:
I don't see why it's that huge of a nerf anyways.

Before, it was every 8 roaches you had to make an overlord.

Now, it's every 4 roaches you had to make an overlord.

So pre-patch 12:
Every 8 roaches including teh o/l was 700 minerals total and 9 larvae total

Post patch 12:
Every 8 roaches including o/ls is 800 minerals total and 10 larvae total.

So you've increased the mineral cost (effectively) by 14% and increased the larvae cost by 11%

Really not that huge of a nerf. It's only lategame that it makes that huge of a difference when you get supply capped and everyone knows zerg has had the strongest 200/200 not due to its army being the strongest but due to the ability to sit around massing up larvae with injections until you suicide your army and proceed to instantly be back at 200/200 again from a single production cycle.


And im sure alot of the zerg are ignoring the late game as they wont get there because of the lack of early game roaches to hold off any kind of attack.


I heard a 14% nerf completely changed zerg so much that you completely lack the ability to hold off any kind of early game attack.

But I guess the 44% nerf to storm was fine?

You people are overreacting and have absolutely no idea what you're talking about


As much as I generally dislike orb's commentary on patch changes, I would have to agree that this is absolutely true. Even top level zerg players (zelniq, for example) have been saying that this is probably a step in the right direction for balance.

The balance changes some people have been proposing as an alternative are so incredibly bad I don't see how you can actually think they're good. For example, people saying we should just halve everything about the roach and make it one supply. Do you guys not realize that that would be such a huge nerf to zerg that they'd pretty much be completely crippled?
www.infinityseven.net
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 02:50 GMT
#1149
The lair-hive cost isnt even that bad..its the ultras themselves paired with the upgrades needed to make them not pop right away in battle..not to mention this is all happening with the opponent making piles of units on their expansions which you cant afford due to teching up
Never do today what you can put off until tomorrow
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 14 2010 02:51 GMT
#1150
On May 14 2010 11:48 fuzzehbunneh wrote:
Im still wondering how zerg is going to manage to teh to ultras fast enough to be viable. does no one realize how much of a huge investment that is? its ridiculous to hear that the solution to roach nerf is now go ultras, where before even mentioning the ultra name drew laughs


Yeah I love that reasoning...

"To make up for reduced effectiveness in the unit that got you to tier 3, make a tier 3 unit"

If I hit tier 3 the roach change doesn't really matter lol, I can just make broodlords.
Logo
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-05-14 02:53:15
May 14 2010 02:52 GMT
#1151
Wait, Roaches become a 2 supply unit, relatively low cost, highly effective against pretty much all ground units, has no AA whatsoever, and is an integral part of almost every army setup? Where have I seen this before?

+ Show Spoiler +
*Cough* Marauders *Cough*


Obviously underpowered and wont ever be used again in any builds.

*rolleyes*
Lollersauce
Profile Joined April 2010
United States357 Posts
May 14 2010 02:55 GMT
#1152
One thing I want to know is if we're ever going to get a t1 AA option other than queens/spores?
I mean really, saying Zerg is a mess is an understatement.
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 02:55 GMT
#1153
On May 14 2010 11:52 Fruscainte wrote:
Wait, Roaches become a 2 supply unit, relatively low cost, highly effective against pretty much all ground units, has no AA whatsoever, and is an integral part of almost every army setup? Where have I seen this before?

+ Show Spoiler +
*Cough* Marauders *Cough*


Obviously underpowered and wont ever be used again in any builds.

*rolleyes*


roaches dont get stim or concussion shells
Never do today what you can put off until tomorrow
Lollersauce
Profile Joined April 2010
United States357 Posts
May 14 2010 02:55 GMT
#1154
On May 14 2010 11:52 Fruscainte wrote:
Wait, Roaches become a 2 supply unit, relatively low cost, highly effective against pretty much all ground units, has no AA whatsoever, and is an integral part of almost every army setup? Where have I seen this before?

+ Show Spoiler +
*Cough* Marauders *Cough*


Obviously underpowered and wont ever be used again in any builds.

*rolleyes*


You're actually comparing Roaches to Marauders? lol..
Therapist
Profile Joined April 2010
United States97 Posts
May 14 2010 02:55 GMT
#1155
Blizzard has been changing zerg gameplay since patch 11, right now I have no motivation to play ... whatever balance changes they felt necessary should have been implemented in a different way. I'll be swiching races if things stay this way.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 14 2010 02:56 GMT
#1156
On May 14 2010 11:55 fuzzehbunneh wrote:
roaches dont get stim or concussion shells


or bonus dmg to armored!
Ampere
Profile Joined April 2010
United States27 Posts
May 14 2010 02:56 GMT
#1157
On May 14 2010 11:48 fuzzehbunneh wrote:
Im still wondering how zerg is going to manage to teh to ultras fast enough to be viable. does no one realize how much of a huge investment that is? its ridiculous to hear that the solution to roach nerf is now go ultras, where before even mentioning the ultra name drew laughs


That didn't make any sense at all.
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 02:57 GMT
#1158
On May 14 2010 11:56 Ampere wrote:
Show nested quote +
On May 14 2010 11:48 fuzzehbunneh wrote:
Im still wondering how zerg is going to manage to teh to ultras fast enough to be viable. does no one realize how much of a huge investment that is? its ridiculous to hear that the solution to roach nerf is now go ultras, where before even mentioning the ultra name drew laughs


That didn't make any sense at all.


the*

better?
Never do today what you can put off until tomorrow
Ampere
Profile Joined April 2010
United States27 Posts
May 14 2010 02:58 GMT
#1159
On May 14 2010 11:56 Lollersauce wrote:
Show nested quote +
On May 14 2010 11:55 fuzzehbunneh wrote:
roaches dont get stim or concussion shells


or bonus dmg to armored!


Roaches are cheaper than Marauders and Stalkers, have several upgrades to make them more powerful (Burrow + moving while burrowed + increased speed + increased HP regen). They have Burrow + Move for a reason. Use it.
Ampere
Profile Joined April 2010
United States27 Posts
May 14 2010 02:59 GMT
#1160
On May 14 2010 11:57 fuzzehbunneh wrote:
Show nested quote +
On May 14 2010 11:56 Ampere wrote:
On May 14 2010 11:48 fuzzehbunneh wrote:
Im still wondering how zerg is going to manage to teh to ultras fast enough to be viable. does no one realize how much of a huge investment that is? its ridiculous to hear that the solution to roach nerf is now go ultras, where before even mentioning the ultra name drew laughs


That didn't make any sense at all.


the*

better?


No, I mean, try teching to ultralisks instead of roaches and see what happens. Then switch back to roaches, and again, see what happens. My guess is that the food cost increase is only a slight hindrance to a good zerg player doing a roach build.
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