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[Q] Burrowing given just from a Lair be broken? - Page 2

Forum Index > SC2 General
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Logo
Profile Blog Joined April 2010
United States7542 Posts
May 11 2010 19:37 GMT
#21
They should keep the research time, but bump the cost down. 100/100 for something that may or may not be useful is kinda asking a lot.

Burrow roaches are good more so for positioning than sneak attacks. With only 3 range being able to pop up on top of your target is a big benefit. Doubly so if it results in the enemy being unable to flee. You can also use it to attack while your opponent's forces are spread out while moving giving you the chance to pick off some free troops.
Logo
Wi)nD
Profile Joined April 2010
Canada719 Posts
May 11 2010 19:37 GMT
#22
they had it the teir 1 tec, but moved it up to teir 2 b/c it was being used a large amount (back when raoches has fast movement speed when burrow) but since they changed all that, i would like to see them move burrow down to teir1 , u still need the movement undergorund for teir2 so it prob wont make any difference
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
May 11 2010 19:37 GMT
#23
I always research burrow-move when I'm facing forcefields. It totally shuts down their sentry-heavy build.
Ceric
Profile Joined May 2010
United States36 Posts
May 11 2010 19:44 GMT
#24
On May 12 2010 04:37 cr4ckshot wrote:
I always research burrow-move when I'm facing forcefields. It totally shuts down their sentry-heavy build.



Forcefields don't block them like Supply depots and like do?
This Lingo will be the Death of me
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-05-11 19:56:29
May 11 2010 19:55 GMT
#25
Its really kind of a shame that, by the time burrow comes out, zerg's enemy will have detection (for the most part). There isn't really a time where burrowed units can really be abused, because burrow comes so late.

On May 12 2010 04:44 Ceric wrote:
Show nested quote +
On May 12 2010 04:37 cr4ckshot wrote:
I always research burrow-move when I'm facing forcefields. It totally shuts down their sentry-heavy build.



Forcefields don't block them like Supply depots and like do?

Correct, burrowed roaches can move under force fields.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
May 11 2010 19:58 GMT
#26
On May 12 2010 03:02 OPSavioR wrote:
Show nested quote +
On May 12 2010 02:47 KinosJourney2 wrote:
Burrow being free would be imbalanced, i like burrow but paying 200/200 for it at lair tech is just outrageous IMO

its 100/100


O shi-

Oh well, i guess 100/100 is fine then. But if it had a lower build time it would be used more.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
poor newb
Profile Joined April 2004
United States1879 Posts
May 11 2010 20:01 GMT
#27
roach movement underground should be free, burrow stay the same
How do you mine minerals?
Bluerain
Profile Joined April 2010
United States348 Posts
May 11 2010 20:07 GMT
#28
make burrowed movement a tier 3 up for banelings and im sure more ppl will get detectors lol
Tone_
Profile Joined May 2009
United Kingdom554 Posts
May 11 2010 20:08 GMT
#29
Why is it being the same as banshee research / DTs timing / cost a bad thing!?

Argument is 100% pointless, wrong and unfounded.

A reason to buff zerg and how this would help zerg and not make things imbalanced would be useful. Do this why I go make a (nonsensically titled) thread about how DT's should be easier to get k?
Hasta La Victoria Siempre | 톤
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 11 2010 20:13 GMT
#30
its more expensive than cloak because it applies to all your ground units. Terran spends 200/200 on banshee cloak and it applies to ONE unit.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 11 2010 20:13 GMT
#31
but roach HP regeneration benefit from burrow.
after 2 years i reached it = marine icon
Destro
Profile Joined September 2009
Netherlands1206 Posts
May 11 2010 20:23 GMT
#32
yea i gotta agree, burrow plays such a huge role that its completely worth that amount of resources. roach regen, baneling ambush, drone save, etc etc
bring back weapon of choice for hots!
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
May 11 2010 21:11 GMT
#33
On May 12 2010 04:29 Vexx wrote:
Show nested quote +
On May 12 2010 03:16 VX14 wrote:
dark shrine is 100/250
cloak is 200/200
burrow is 100/100
burrow + roach burrow movement is 250/250

really its not that big of a difference.


Great analysis. Did you consider the part where cloaked units attack while cloaked or that they move at normal speed while cloaked? Not that big of a difference I guess huh?

I have been trying to use burrow more and more recently and have been very pleased with the results. Yes, it's a painful 100/100, but it's invaluable when you're getting harassed by air as zerg cause you can just burrow your drones and save your queen while reinforcements arrive. Burrowed banelings can be very devastating sometimes. I have had very very mixed results with burrowed roaches. It's a gimmicky one-trick pony that is really hit or miss. And even when it hits, it better do serious damage cause they aren't getting out alive.

The problem with burrowed roaches is the cost of the units, the research and the amount of units you need to be effective. As opposed to throwing in 2 DTs or 2 cloaked banshees or 2 void rays.

The lurker conflicts too much with the baneling is what the issue is for introducing the lurker. Everything the baneling does, the lurker can do better without dieing. Yes the baneling is new... but it's not really better. Though, it is satisfying to explode a marching terran army.

I think burrow research should be faster and just a bit cheaper, maybe 75/75. I do like that few people research it though. Makes me feel unique!





i agree with this.

burrow roaches is a gimmick but burrow most definately ain't. burrow owned in broodwar, back when everyone had detection coming out of their ears.

i think the problem is that if you skip burrow then you really don't get a chance to get it until much later.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 11 2010 21:19 GMT
#34
just think about this: for the cost of 1 cheap upgrade your opponent just turned his entire army into dark templar. yah, it's a bit too powerful
Sup
MrRey
Profile Blog Joined February 2009
183 Posts
May 11 2010 21:26 GMT
#35
The changes to the Burrow upgrade were there mostly because it made the roaches imba, with their regen and stuff.

After that they kept nerfing the roaches, reducing their movement underground, greatly reducing their health regen.
So I guess they should put back Burrow like it was. Maybe not the price but the research time.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-05-11 21:33:40
May 11 2010 21:27 GMT
#36
I think it's completely retarded design to let 2 upgrades depend on each other. The roach burrowed movement upgrade has to be removed.

edit: I just think its stupid that in theory it's possible to have burrowed movement without actually having burrow. That just seems totally awkward (yeah I know nobody will do a thing like that, still it seems totally stupid). So they should remove the upgrade or merge it with the speed upgrade.

I mean it would make total sense. With the upgrade the roach DNA gets altered in a way that makes their legs and "arms" stronger, which enables them to both run faster and move underground.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Kare
Profile Joined March 2009
Norway786 Posts
May 11 2010 21:29 GMT
#37
I cant belive how much I miss the lurker.. :/
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
TimmyMac
Profile Joined December 2008
Canada499 Posts
May 11 2010 21:36 GMT
#38
On May 12 2010 06:19 avilo wrote:
just think about this: for the cost of 1 cheap upgrade your opponent just turned his entire army into dark templar. yah, it's a bit too powerful

What the fuck? Are you conveniently ignoring that no zerg units can attack while burrowed?
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-05-11 21:38:27
May 11 2010 21:38 GMT
#39
and also that zerg units generally dont one-shot workers

edit: and also that they can't move at all except for 2.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
May 11 2010 21:44 GMT
#40
Zerg needs a new unit that is melee and only attacks when burrowed! That'd be so kewl!
Or just give us lurkers.
(–_–) CJ Entusman #33
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