Burrow roaches are good more so for positioning than sneak attacks. With only 3 range being able to pop up on top of your target is a big benefit. Doubly so if it results in the enemy being unable to flee. You can also use it to attack while your opponent's forces are spread out while moving giving you the chance to pick off some free troops.
[Q] Burrowing given just from a Lair be broken? - Page 2
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United States7542 Posts
Burrow roaches are good more so for positioning than sneak attacks. With only 3 range being able to pop up on top of your target is a big benefit. Doubly so if it results in the enemy being unable to flee. You can also use it to attack while your opponent's forces are spread out while moving giving you the chance to pick off some free troops. | ||
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Wi)nD
Canada719 Posts
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cr4ckshot
United States291 Posts
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Ceric
United States36 Posts
On May 12 2010 04:37 cr4ckshot wrote: I always research burrow-move when I'm facing forcefields. It totally shuts down their sentry-heavy build. Forcefields don't block them like Supply depots and like do? | ||
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Chriamon
United States886 Posts
On May 12 2010 04:44 Ceric wrote: Forcefields don't block them like Supply depots and like do? Correct, burrowed roaches can move under force fields. | ||
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KinosJourney2
Sweden1811 Posts
O shi- Oh well, i guess 100/100 is fine then. But if it had a lower build time it would be used more. | ||
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poor newb
United States1879 Posts
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Bluerain
United States348 Posts
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Tone_
United Kingdom554 Posts
Argument is 100% pointless, wrong and unfounded. A reason to buff zerg and how this would help zerg and not make things imbalanced would be useful. Do this why I go make a (nonsensically titled) thread about how DT's should be easier to get k? | ||
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PanzerDragoon
United States822 Posts
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AmstAff
Germany949 Posts
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Destro
Netherlands1206 Posts
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hoovehand
United Kingdom542 Posts
On May 12 2010 04:29 Vexx wrote: Great analysis. Did you consider the part where cloaked units attack while cloaked or that they move at normal speed while cloaked? Not that big of a difference I guess huh? I have been trying to use burrow more and more recently and have been very pleased with the results. Yes, it's a painful 100/100, but it's invaluable when you're getting harassed by air as zerg cause you can just burrow your drones and save your queen while reinforcements arrive. Burrowed banelings can be very devastating sometimes. I have had very very mixed results with burrowed roaches. It's a gimmicky one-trick pony that is really hit or miss. And even when it hits, it better do serious damage cause they aren't getting out alive. The problem with burrowed roaches is the cost of the units, the research and the amount of units you need to be effective. As opposed to throwing in 2 DTs or 2 cloaked banshees or 2 void rays. The lurker conflicts too much with the baneling is what the issue is for introducing the lurker. Everything the baneling does, the lurker can do better without dieing. Yes the baneling is new... but it's not really better. Though, it is satisfying to explode a marching terran army. I think burrow research should be faster and just a bit cheaper, maybe 75/75. I do like that few people research it though. Makes me feel unique! i agree with this. burrow roaches is a gimmick but burrow most definately ain't. burrow owned in broodwar, back when everyone had detection coming out of their ears. i think the problem is that if you skip burrow then you really don't get a chance to get it until much later. | ||
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avilo
United States4100 Posts
yah, it's a bit too powerful | ||
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MrRey
183 Posts
After that they kept nerfing the roaches, reducing their movement underground, greatly reducing their health regen. So I guess they should put back Burrow like it was. Maybe not the price but the research time. | ||
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heishe
Germany2284 Posts
edit: I just think its stupid that in theory it's possible to have burrowed movement without actually having burrow. That just seems totally awkward (yeah I know nobody will do a thing like that, still it seems totally stupid). So they should remove the upgrade or merge it with the speed upgrade. I mean it would make total sense. With the upgrade the roach DNA gets altered in a way that makes their legs and "arms" stronger, which enables them to both run faster and move underground. | ||
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Kare
Norway786 Posts
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TimmyMac
Canada499 Posts
On May 12 2010 06:19 avilo wrote: just think about this: for the cost of 1 cheap upgrade your opponent just turned his entire army into dark templar. yah, it's a bit too powerfulWhat the fuck? Are you conveniently ignoring that no zerg units can attack while burrowed? | ||
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heishe
Germany2284 Posts
![]() edit: and also that they can't move at all except for 2. | ||
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Clow
Brazil880 Posts
Or just give us lurkers. | ||
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