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Sc2gears 14.3.3: Replay version 2.1 support - Page 88

Forum Index > SC2 General
Post a Reply
Prev 1 86 87 88 89 90 170 Next
Mintograde
Profile Joined August 2010
United States25 Posts
June 24 2011 00:55 GMT
#1741
On June 24 2011 05:57 Dakota_Fanning wrote:
Show nested quote +
On June 23 2011 23:47 mintograde wrote:
Could functionality be added to the Replay Auto-save to only search the base auto replay folders (ignoring subfolders)? I keep a Downloads folder in my SC2 replay folder where I put tournament replay packs and such so I can easily access those replays from inside SC2. However, I've been reluctant to re-enable Replay Auto-save because my rename template uses folder symbols and would wreak havoc on the already-organized replay packs.

I'd imagine an "Ignore Subfolders" checkbox next to the auto replay folders in the settings dialog could work, or a similar general checkbox on the "Replay auto-save" tab.

Simple solution:
Simply change your SC2 auto-replay folder from the default "Account" folder to the Unsaved/Multiplayer sub-folder. That way replays you download outside of this will not be auto-saved.

Ah, I forgot I had "save all replays" enabled in SC2, so all my new replays show up in the Replays/Multiplayer. Thanks for the reminder, I'll go disable that setting and point Gears to the Unsaved/Multiplayer folder.

Also thanks for being so active in development of this for so long ^^.
Xapti
Profile Joined April 2010
Canada2473 Posts
June 24 2011 02:33 GMT
#1742
On May 11 2010 09:56 Dakota_Fanning wrote:
The "Polling" is the method that was used before: the auto-replay folders are periodically scanned for new replays.
On Windows there is another method available: "Event based". This method does not scan periodically the auto-replay folders, it uses OS services to be notified when a new replay is saved therefore it uses no CPU resource. This is the default now.

Thanks for this. That old method seems pretty poor. I would look at process actions history and SC2 Gears was making all sorts of actions like crazy... it was even doing writes periodically, which was quite annoying.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
June 24 2011 05:49 GMT
#1743
On June 24 2011 09:55 mintograde wrote:
Show nested quote +
On June 24 2011 05:57 Dakota_Fanning wrote:
On June 23 2011 23:47 mintograde wrote:
Could functionality be added to the Replay Auto-save to only search the base auto replay folders (ignoring subfolders)? I keep a Downloads folder in my SC2 replay folder where I put tournament replay packs and such so I can easily access those replays from inside SC2. However, I've been reluctant to re-enable Replay Auto-save because my rename template uses folder symbols and would wreak havoc on the already-organized replay packs.

I'd imagine an "Ignore Subfolders" checkbox next to the auto replay folders in the settings dialog could work, or a similar general checkbox on the "Replay auto-save" tab.

Simple solution:
Simply change your SC2 auto-replay folder from the default "Account" folder to the Unsaved/Multiplayer sub-folder. That way replays you download outside of this will not be auto-saved.

Ah, I forgot I had "save all replays" enabled in SC2, so all my new replays show up in the Replays/Multiplayer. Thanks for the reminder, I'll go disable that setting and point Gears to the Unsaved/Multiplayer folder.

Also thanks for being so active in development of this for so long ^^.

You have to enable "save all replays", so don't disable it. Just change the auto-save folder.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2011-06-24 08:44:00
June 24 2011 08:13 GMT
#1744
On June 24 2011 11:33 Xapti wrote:
Show nested quote +
On May 11 2010 09:56 Dakota_Fanning wrote:
The "Polling" is the method that was used before: the auto-replay folders are periodically scanned for new replays.
On Windows there is another method available: "Event based". This method does not scan periodically the auto-replay folders, it uses OS services to be notified when a new replay is saved therefore it uses no CPU resource. This is the default now.

Thanks for this. That old method seems pretty poor. I would look at process actions history and SC2 Gears was making all sorts of actions like crazy... it was even doing writes periodically, which was quite annoying.

The periodic writes happen because I accidentally left a debug line in the release which logs file modification dates. I just noticed it and it will be removed in the next release. The "Polling" method is not as bad as you think.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2011-06-24 08:59:44
June 24 2011 08:52 GMT
#1745
Released a hotfix 6.0.1 version which fixes the extra logs caused by the "Polling" method, also adds player full names (with player id, gateway and region) to the game info tab and to the command line export.

Version history
https://repmastered.icza.net
Bizarro252
Profile Joined January 2011
180 Posts
June 24 2011 21:32 GMT
#1746
On June 24 2011 17:52 Dakota_Fanning wrote:
Released a hotfix 6.0.1 version which fixes the extra logs caused by the "Polling" method, also adds player full names (with player id, gateway and region) to the game info tab and to the command line export.

Version history


This update shows up when I start up sc2gears but it just force closes when I tell it to go ahead and update, just fyi
PR4Y
Profile Joined November 2010
United States260 Posts
June 24 2011 21:42 GMT
#1747
On June 25 2011 06:32 Bizarro252 wrote:
Show nested quote +
On June 24 2011 17:52 Dakota_Fanning wrote:
Released a hotfix 6.0.1 version which fixes the extra logs caused by the "Polling" method, also adds player full names (with player id, gateway and region) to the game info tab and to the command line export.

Version history


This update shows up when I start up sc2gears but it just force closes when I tell it to go ahead and update, just fyi



You should probably be more specific about your system information, as I do not have this issue... so if you want the author to do anything about it, he will need that info. (Just an FYI since this will be the first thing he needs if he wants to try and troubleshoot it)
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
June 24 2011 21:49 GMT
#1748
On June 25 2011 06:32 Bizarro252 wrote:
Show nested quote +
On June 24 2011 17:52 Dakota_Fanning wrote:
Released a hotfix 6.0.1 version which fixes the extra logs caused by the "Polling" method, also adds player full names (with player id, gateway and region) to the game info tab and to the command line export.

Version history


This update shows up when I start up sc2gears but it just force closes when I tell it to go ahead and update, just fyi

If auto-update doesn't work for you, you can download it manually, and copy the User content folder to keep all your settings, logs and other data.
https://repmastered.icza.net
Bizarro252
Profile Joined January 2011
180 Posts
June 24 2011 23:15 GMT
#1749
On June 25 2011 06:42 PR4Y wrote:
Show nested quote +
On June 25 2011 06:32 Bizarro252 wrote:
On June 24 2011 17:52 Dakota_Fanning wrote:
Released a hotfix 6.0.1 version which fixes the extra logs caused by the "Polling" method, also adds player full names (with player id, gateway and region) to the game info tab and to the command line export.

Version history


This update shows up when I start up sc2gears but it just force closes when I tell it to go ahead and update, just fyi



You should probably be more specific about your system information, as I do not have this issue... so if you want the author to do anything about it, he will need that info. (Just an FYI since this will be the first thing he needs if he wants to try and troubleshoot it)



I have just used the autoupdate feature about 5 times now for the last updates and its been fine and since it was literally just released I figured their might be a bug. Apparently its just me though So nm!!
wizard944
Profile Blog Joined May 2010
194 Posts
June 25 2011 02:42 GMT
#1750
On June 25 2011 08:15 Bizarro252 wrote:
Show nested quote +
On June 25 2011 06:42 PR4Y wrote:
On June 25 2011 06:32 Bizarro252 wrote:
On June 24 2011 17:52 Dakota_Fanning wrote:
Released a hotfix 6.0.1 version which fixes the extra logs caused by the "Polling" method, also adds player full names (with player id, gateway and region) to the game info tab and to the command line export.

Version history


This update shows up when I start up sc2gears but it just force closes when I tell it to go ahead and update, just fyi



You should probably be more specific about your system information, as I do not have this issue... so if you want the author to do anything about it, he will need that info. (Just an FYI since this will be the first thing he needs if he wants to try and troubleshoot it)



I have just used the autoupdate feature about 5 times now for the last updates and its been fine and since it was literally just released I figured their might be a bug. Apparently its just me though So nm!!

actually, the same thing is happening to me. I hope the next update works
Kassar DeTemplari
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
June 25 2011 18:15 GMT
#1751
On June 25 2011 08:15 Bizarro252 wrote:
Show nested quote +
On June 25 2011 06:42 PR4Y wrote:
On June 25 2011 06:32 Bizarro252 wrote:
On June 24 2011 17:52 Dakota_Fanning wrote:
Released a hotfix 6.0.1 version which fixes the extra logs caused by the "Polling" method, also adds player full names (with player id, gateway and region) to the game info tab and to the command line export.

Version history


This update shows up when I start up sc2gears but it just force closes when I tell it to go ahead and update, just fyi



You should probably be more specific about your system information, as I do not have this issue... so if you want the author to do anything about it, he will need that info. (Just an FYI since this will be the first thing he needs if he wants to try and troubleshoot it)



I have just used the autoupdate feature about 5 times now for the last updates and its been fine and since it was literally just released I figured their might be a bug. Apparently its just me though So nm!!


Same here. It's a very small update and so I'm probably just going to wait for the next update to come out.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
pres.sure
Profile Joined July 2010
Germany104 Posts
Last Edited: 2011-06-25 18:19:14
June 25 2011 18:18 GMT
#1752
They has happen to me as well - had to download the update manually.
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
June 25 2011 18:34 GMT
#1753
Strange. I tried it multiple times, and it always worked for me.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
June 25 2011 18:42 GMT
#1754
Those who say auto-update doesn't work. Can you check the logs if there are errors regarding to this?
Also can you post your system spec? OS? 32 or 64 bit? Java version? 32 or 64 bit Java? How did you start Sc2gears, with the exe?
https://repmastered.icza.net
Caustic
Profile Joined August 2010
United States32 Posts
June 26 2011 02:51 GMT
#1755
Is there a reason why sc2 gears always rounds down when calculating percentages? I did a multi-replay analysis of 85 games, 45 won, 40 lost and the win % came out to 52% instead of the more reasonable 53%. (45/85 = .54941...)

I tried searching for "sc2gears rounding" on tl and google to see if anyone else has encountered this but nothing came up, perhaps nobody's noticed yet?
To give anything less than your best is to sacrifice the gift.
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
June 26 2011 05:45 GMT
#1756
why the time in sc2gears is real-time? is there anyway to automatically convert to game-time so I don't have to put a clock in front of my monitor?.
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
June 26 2011 06:02 GMT
#1757
On June 26 2011 03:42 Dakota_Fanning wrote:
Those who say auto-update doesn't work. Can you check the logs if there are errors regarding to this?
Also can you post your system spec? OS? 32 or 64 bit? Java version? 32 or 64 bit Java? How did you start Sc2gears, with the exe?


What exactly do I need to check? is it the diagnostic tool?

I personally run:
Windows 7
Intel Core 2 Duo 2.67GHz
dual crossfire 9800 GT
Java 1.6.0_26 64 bit.

started SC2gears from the exe. Hope that helps.

And god dammit Dakota, I just missed JaeDong roflstomp Fantasy to write this :p
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2011-06-26 11:32:01
June 26 2011 06:26 GMT
#1758
On June 26 2011 15:02 KiLL_ORdeR wrote:
Show nested quote +
On June 26 2011 03:42 Dakota_Fanning wrote:
Those who say auto-update doesn't work. Can you check the logs if there are errors regarding to this?
Also can you post your system spec? OS? 32 or 64 bit? Java version? 32 or 64 bit Java? How did you start Sc2gears, with the exe?


What exactly do I need to check? is it the diagnostic tool?

I personally run:
Windows 7
Intel Core 2 Duo 2.67GHz
dual crossfire 9800 GT
Java 1.6.0_26 64 bit.

started SC2gears from the exe. Hope that helps.

And god dammit Dakota, I just missed JaeDong roflstomp Fantasy to write this :p

Can you try the auto-update if you temporarily disable replay autosave and apm alert? Also can you try uninstalling the 64-bit java and install the 32 bit java (the 32-bit java is significantly faster anyway)?

EDIT: test if auto-update starts if you temporarily disable rep autosave and apm alert (but restart Sc2gears after you disabled those 2).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
June 26 2011 06:45 GMT
#1759
On June 26 2011 11:51 Caustic wrote:
Is there a reason why sc2 gears always rounds down when calculating percentages? I did a multi-replay analysis of 85 games, 45 won, 40 lost and the win % came out to 52% instead of the more reasonable 53%. (45/85 = .54941...)

I tried searching for "sc2gears rounding" on tl and google to see if anyone else has encountered this but nothing came up, perhaps nobody's noticed yet?

No special reason, I just chose to do this. It would be inappropriate to show 100% win ratio when you have losses...
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
June 26 2011 06:46 GMT
#1760
On June 26 2011 14:45 Garnet wrote:
why the time in sc2gears is real-time? is there anyway to automatically convert to game-time so I don't have to put a clock in front of my monitor?.

Because we're humans and we use real time everywhere. You can disable the automatic real-time conversion on the Analyzer tab of the misc settings dialog, that way all the APM and time values will be displayed using Blizzard's game-time.
https://repmastered.icza.net
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