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Sc2gears 14.3.3: Replay version 2.1 support - Page 87

Forum Index > SC2 General
Post a Reply
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aksfjh
Profile Joined November 2010
United States4853 Posts
June 17 2011 20:21 GMT
#1721
On May 11 2010 09:56 Dakota_Fanning wrote:
-Player aliases now have to be provided as full names: name-gateway-region-bnet_id, for example: "SCIIGears/EU/1/206154".
This is aided by a new player popup menu item: "Copy full name".
This will allow you to specify your different accounts as aliases across all gateways even if they have the same name.


Woot! Thanks!
BountyHunterSAx
Profile Joined May 2011
2 Posts
June 18 2011 09:49 GMT
#1722
Any chance of the multi-replay analyzer showing the trends in my muling/inject frequency/CBing?

-AHMAD
Zeon0
Profile Joined September 2010
Austria2995 Posts
June 18 2011 13:58 GMT
#1723
I just had an idea, which might be pretty cool, but I have no idea, if it is possible to implement this:

an average unspent resources graph.

I often look at the stats in the score screen and one of the most intressting numbers there imo is the average unspent res number, I'd love to see than in form of a graph.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
JunC
Profile Joined August 2010
Canada80 Posts
June 19 2011 13:25 GMT
#1724
Just a suggestion, could you implement a hotkey to toggle the different tools?
Like replay save, APM alert, etc.
For example, when I'm playing custom games with it on, I could turn off APM alert.
Great program, thanks!
kekekeke
Caustic
Profile Joined August 2010
United States32 Posts
June 21 2011 01:04 GMT
#1725
I tried searching for a way to do the two following questions, but the keywords aren't very helpful. Anyway.

How can I add all my old replays that I have saved (before I got sc2gears) to the replay archive (so that they get renamed)?

How can I clear saved searches? Or at least name and sort them? Having the saved searches feature isn't too helpful if you have to go through every saved search to find the one you're looking for.


Great Program though! I plan on using it often to help improve my play!
To give anything less than your best is to sacrifice the gift.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2011-06-21 02:02:49
June 21 2011 02:01 GMT
#1726
On June 21 2011 10:04 Caustic wrote:
I tried searching for a way to do the two following questions, but the keywords aren't very helpful. Anyway.

How can I add all my old replays that I have saved (before I got sc2gears) to the replay archive (so that they get renamed)?

How can I clear saved searches? Or at least name and sort them? Having the saved searches feature isn't too helpful if you have to go through every saved search to find the one you're looking for.


Great Program though! I plan on using it often to help improve my play!

There isn't really a "replay archive" thing in Sc2gears. You can search/list replays from any folders. You can assemble and save replay sources by specifying a set of folders (recursively) and replays. Every time you double click on a saved replay source, its content (all relays denoted by the folders inside it) will be listed. You can sort the results (click on the table headers), you can filter the table with the quick filter box, and you can perform advanced search/filtering on the Filters tab.

To rename replays, just list them (perform a search), select all then right click and choose "Rename replays".
https://repmastered.icza.net
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 21 2011 06:49 GMT
#1727
Hi Dakota! I was going through the new features of sc2gears and came upon avg spawning ratio. The glossary says
Average spawning ratio: It is the ratio of the time of a Hatchery being injected and the the time from the first injection till the last action of the player. The higher the better, the optimal best value is 100%.

But I dont understand what that means. Is it also about idle larva? Or is it only from the time between spawn larvas on a hatchery? If a queen dies or if queens cant be used(less queens than hatcheries) does the average increase? From the looks of it if you choose a creep tumour over inject larvae it is very hard to get over 70% spawn rate and injection gaps under 20s.

Anyways it looks like something with great potential when it can be matched with build orders. I would love to see it in multi-rep analysis so I can track my progress in that as well.

Thanks for working on sc2gears its a great tool!
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2011-06-21 14:56:39
June 21 2011 08:53 GMT
#1728
On June 21 2011 15:49 T0fuuu wrote:
Hi Dakota! I was going through the new features of sc2gears and came upon avg spawning ratio. The glossary says
Show nested quote +
Average spawning ratio: It is the ratio of the time of a Hatchery being injected and the the time from the first injection till the last action of the player. The higher the better, the optimal best value is 100%.

But I dont understand what that means. Is it also about idle larva? Or is it only from the time between spawn larvas on a hatchery? If a queen dies or if queens cant be used(less queens than hatcheries) does the average increase? From the looks of it if you choose a creep tumour over inject larvae it is very hard to get over 70% spawn rate and injection gaps under 20s.

Anyways it looks like something with great potential when it can be matched with build orders. I would love to see it in multi-rep analysis so I can track my progress in that as well.

Thanks for working on sc2gears its a great tool!

Example #1: If you first inject a hatchery at 3:00 and you keep reinjecting all the time exactly when the larva spawning ends up until 5:00 and you leave the game at 6:00, then you had your hatchery spawning larvas for 2 minutes, and 1 minute idle => average spawning ratio = 2/3 = 66%.

Example #2: let's assume a spawn larva takes 30 seconds. You first inject at 3:00, next at 4:00, next at 5:00 and you leave the game at 5:30. Then you had your hatchery spawning larva for 3x30 sec = 1.5 min, and it was idle for 2x30 sec = 1 min. In this case average spawning ratio = 1.5/2.5 = 60%.

Now let's look at the average injection gap:

Example #1: injection gap here is 0 second because you always re-injected. The time after the last injection is omitted (the last idle minute).

Example #2: you had 2 gaps between injections, first: 3:30-4:00 and the second: 4:30-5:00. Both gaps are 30 seconds long, the average injection gap is 30 seconds.


Sc2gears calculates the avg spawning ratio and the avg injection gap for all hatcheries and a global average (weighted average of all your hatcheries).

Hope it's clear now.
https://repmastered.icza.net
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 21 2011 14:35 GMT
#1729
Could you add average spawning ratio and the average injection gap to the multi-rep analysis section?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Verile
Profile Joined August 2010
United States4 Posts
Last Edited: 2011-06-21 15:54:13
June 21 2011 15:50 GMT
#1730
I seem to be having issues with the player Alias feature not working since the last update. No matter what I do the two names are listed separately.

I never had an issue with it until the last update.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
June 21 2011 16:23 GMT
#1731
On June 21 2011 23:35 guitarizt wrote:
Could you add average spawning ratio and the average injection gap to the multi-rep analysis section?

I could. I might add that in the future.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
June 21 2011 16:25 GMT
#1732
On June 22 2011 00:50 Verile wrote:
I seem to be having issues with the player Alias feature not working since the last update. No matter what I do the two names are listed separately.

I never had an issue with it until the last update.

Player alias changed in the last update. You have to specify players by their "full name". Read the details on the Version history page:
Sc2gears 5.6 changes and new features

Map alias doesn't work though, it's a known issue and will be fixed in the next release.
https://repmastered.icza.net
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 21 2011 16:32 GMT
#1733
Thanks Dakota I get it now (:
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
June 23 2011 07:31 GMT
#1734
Sc2gears 6.0 has been released with Global hotkeys and Event based new replay detection

Details are in the first post.
https://repmastered.icza.net
Bizarro252
Profile Joined January 2011
180 Posts
June 23 2011 08:09 GMT
#1735
You are such a boss! Can't really at the moment but as soon as I have some spare cash it is coming your way, thanks for all of your excellent work!!
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
June 23 2011 08:34 GMT
#1736
On June 19 2011 22:25 JunC wrote:
Just a suggestion, could you implement a hotkey to toggle the different tools?
Like replay save, APM alert, etc.
For example, when I'm playing custom games with it on, I could turn off APM alert.
Great program, thanks!

Your wish has come true with the new 6.0 release (Global hotkeys).
https://repmastered.icza.net
Mintograde
Profile Joined August 2010
United States25 Posts
June 23 2011 14:47 GMT
#1737
Could functionality be added to the Replay Auto-save to only search the base auto replay folders (ignoring subfolders)? I keep a Downloads folder in my SC2 replay folder where I put tournament replay packs and such so I can easily access those replays from inside SC2. However, I've been reluctant to re-enable Replay Auto-save because my rename template uses folder symbols and would wreak havoc on the already-organized replay packs.

I'd imagine an "Ignore Subfolders" checkbox next to the auto replay folders in the settings dialog could work, or a similar general checkbox on the "Replay auto-save" tab.
redeux
Profile Joined November 2010
United States148 Posts
Last Edited: 2011-06-23 15:04:56
June 23 2011 15:04 GMT
#1738
You continue to impress me and provide one of the best apps for sc2. Awesome job. Looking to donate once I get some money in the bank
former masters zerg na/eu. took extended break, getting back into things.1v1 / 2v2 stream: twitch.tv/redeuxtv
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
June 23 2011 20:57 GMT
#1739
On June 23 2011 23:47 mintograde wrote:
Could functionality be added to the Replay Auto-save to only search the base auto replay folders (ignoring subfolders)? I keep a Downloads folder in my SC2 replay folder where I put tournament replay packs and such so I can easily access those replays from inside SC2. However, I've been reluctant to re-enable Replay Auto-save because my rename template uses folder symbols and would wreak havoc on the already-organized replay packs.

I'd imagine an "Ignore Subfolders" checkbox next to the auto replay folders in the settings dialog could work, or a similar general checkbox on the "Replay auto-save" tab.

Simple solution:
Simply change your SC2 auto-replay folder from the default "Account" folder to the Unsaved/Multiplayer sub-folder. That way replays you download outside of this will not be auto-saved.
https://repmastered.icza.net
Shaithis
Profile Joined March 2010
United States383 Posts
June 23 2011 21:41 GMT
#1740
Holy_Crap!

How is this free???
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