• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:52
CEST 11:52
KST 18:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?89Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!44Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro16 Preview: Rough Waters Pros React To: Calm's Big Brain Play Vs Mini BW General Discussion
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6080 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 58

Forum Index > SC2 General
Post a Reply
Prev 1 56 57 58 59 60 170 Next
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
January 17 2011 08:23 GMT
#1141
On January 17 2011 14:58 noob styles wrote:
Im not sure is anyone else will feel the same way about this but. Im finding the new APM graph heading a little hard to understand easily/quickly. I think its the addition of APM after macro/micro

So atm it looks like:

NAME (RACE), actions: XXXX, APM: XXX, Micro APM: XXX, Macro APM: XXX

I think it might be a little better to just have:

NAME (RACE), actions: XXXX, APM: XXX, Micro: XXX, Macro: XXX

Otherwise this is a fantastic program keep up the good work!

Thanks for the note, I will change that to a new format.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2011-01-17 08:33:52
January 17 2011 08:28 GMT
#1142
On January 17 2011 15:02 Musketeer wrote:
It's absolutely awesome that you added the camera view. However, the whole thing (no matter which replay I watch) is just the same pinkish color. Am I doing something wrong?

No, you're not doing anything wrong.
Players have different in-game colors. If I would take those colors and mix them on the Camera areas, you would see it result in colors from which you could not tell who (which color) looked at that area for how long... The mixed colors would not be informative especially if you're analyzing a 3v3 or 4v4 game...

So instead I use 1 color to show the areas weighted by the total time of all players looked at there.

But if you want to see only the Camera areas of a specific player (player 1 for example), it is very simple: just disable the other player(s). The camera areas (and everything on all charts) are always calculated from the enabled players. So simply enable player 1 only to see his/her camera areas, enable player 2 only to see his/her camera areas etc.
https://repmastered.icza.net
Nolari
Profile Joined November 2010
Netherlands51 Posts
January 17 2011 12:19 GMT
#1143
On May 11 2010 09:56 Dakota_Fanning wrote:

-1.2 Patch support
Replays with version 1.2 are not supported. Also changed some icons according to Patch 1.2

Should that be "are now supported" instead of "are not supported"?
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
January 17 2011 13:08 GMT
#1144
On January 17 2011 21:19 Nolari wrote:
Show nested quote +
On May 11 2010 09:56 Dakota_Fanning wrote:

-1.2 Patch support
Replays with version 1.2 are not supported. Also changed some icons according to Patch 1.2

Should that be "are now supported" instead of "are not supported"?

Yes, you're right, good catch. Corrected it. Thanks for the note.
https://repmastered.icza.net
god deezy yo
Profile Joined November 2010
49 Posts
Last Edited: 2011-01-17 20:43:52
January 17 2011 20:43 GMT
#1145
since the last update the counter in auto-named replays isn't working anymore, every replay it saves is 002

[image loading]

any ideas?

my renaming template is /f\/Y\/F3 /P1(/r1) vs /P2(/r2) /m./e
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
January 17 2011 21:48 GMT
#1146
On January 18 2011 05:43 god deezy yo wrote:
since the last update the counter in auto-named replays isn't working anymore, every replay it saves is 002

[image loading]

any ideas?

my renaming template is /f\/Y\/F3 /P1(/r1) vs /P2(/r2) /m./e

There is a bug with the /Fx counter: it substitutes the number of replays that are in the auto-replay folder. If you use a sub-folder in your naming template, unfortunately the replay will not land in the auto-replay folder but instead in one of its sub-folders (and that's where the replay number should be determined).

This is a bug I plan to fix in the future.
https://repmastered.icza.net
Shew
Profile Blog Joined October 2010
United States460 Posts
January 17 2011 23:27 GMT
#1147
Thank you guys very much for the help


this program is so baller
http://www.twitch.tv/shew_tv | @ClarityShew on Twitter~
Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
January 17 2011 23:44 GMT
#1148
Thanks for update to work with the 1.2 patch^^
That boys a monster
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
January 17 2011 23:53 GMT
#1149
Firefox has detected that the server is redirecting the request for this address in a way that will never complete.
when i try to dl:O
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
god deezy yo
Profile Joined November 2010
49 Posts
January 17 2011 23:59 GMT
#1150
On January 18 2011 06:48 Dakota_Fanning wrote:
Show nested quote +
On January 18 2011 05:43 god deezy yo wrote:
since the last update the counter in auto-named replays isn't working anymore, every replay it saves is 002

[image loading]

any ideas?

my renaming template is /f\/Y\/F3 /P1(/r1) vs /P2(/r2) /m./e

There is a bug with the /Fx counter: it substitutes the number of replays that are in the auto-replay folder. If you use a sub-folder in your naming template, unfortunately the replay will not land in the auto-replay folder but instead in one of its sub-folders (and that's where the replay number should be determined).

This is a bug I plan to fix in the future.


good to know, can't wait

thanks for all your efforts dude!
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
January 18 2011 00:59 GMT
#1151
Latest patch turned sc2gears from "yeal you should probably get this" to "required if you play starcraft"

Thanks for the hardwork, making sure all my friends dl a copy ;D
Protoss is the only race with "pro" in it
holynorth
Profile Blog Joined August 2010
United States590 Posts
January 18 2011 01:04 GMT
#1152
Wow. I've been waiting for the 1.2 update and you surprise me with a huge additions of unbelievable features
hankinator55
Profile Joined August 2010
United States9 Posts
January 18 2011 01:35 GMT
#1153
Well done, awesome. :D
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
January 18 2011 06:29 GMT
#1154
On January 18 2011 08:53 Sfydjklm wrote:
Firefox has detected that the server is redirecting the request for this address in a way that will never complete.
when i try to dl:O

Sc2gears is hosted on a cloud download system. The server you are redirected might have temporary error. Try again now, I'm sure it will work.
https://repmastered.icza.net
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
January 19 2011 19:25 GMT
#1155
I'm having trouble getting the program to work on my mac
When I try to run the command in the terminal, I get this error:
+ Show Spoiler +
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)

any possible solutions?
more weight
CherubDown
Profile Joined August 2010
United States171 Posts
January 19 2011 21:33 GMT
#1156
On January 20 2011 04:25 alphafuzard wrote:
I'm having trouble getting the program to work on my mac
When I try to run the command in the terminal, I get this error:
+ Show Spoiler +
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)

any possible solutions?

The issue you are experiencing probably is related to a corrupt Java Software installation. Please download and install the latest version here.
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
January 20 2011 02:32 GMT
#1157
On January 20 2011 04:25 alphafuzard wrote:
I'm having trouble getting the program to work on my mac
When I try to run the command in the terminal, I get this error:
+ Show Spoiler +
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)

any possible solutions?

You probably have Java 5.0 or older. Sc2gears requires Java 6.0.
Type "java -version" in a console/terminal to find out the version of your Java.
https://repmastered.icza.net
Horsy
Profile Joined April 2010
Sweden33 Posts
January 20 2011 10:30 GMT
#1158
There seems to be some bug in the latest version. The APM value is much lower than it should be when you open a replay in the anylyzer. In the lists from replay searches the APM count looks to be working. Is this only for me?
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
January 20 2011 11:59 GMT
#1159
On January 20 2011 19:30 Horsy wrote:
There seems to be some bug in the latest version. The APM value is much lower than it should be when you open a replay in the anylyzer. In the lists from replay searches the APM count looks to be working. Is this only for me?

I did not experience this.

2 things that might explain it:
-The header now contains APM, Micro APM and Macro APM values. The last one is Macro APM which is obviously lower than the APM.
-You might have "Use listed actions as chart input data" option enabled (below the action list) and your action list is filtered.
https://repmastered.icza.net
Horsy
Profile Joined April 2010
Sweden33 Posts
January 20 2011 13:16 GMT
#1160
On January 20 2011 20:59 Dakota_Fanning wrote:
Show nested quote +
On January 20 2011 19:30 Horsy wrote:
There seems to be some bug in the latest version. The APM value is much lower than it should be when you open a replay in the anylyzer. In the lists from replay searches the APM count looks to be working. Is this only for me?

I did not experience this.

2 things that might explain it:
-The header now contains APM, Micro APM and Macro APM values. The last one is Macro APM which is obviously lower than the APM.
-You might have "Use listed actions as chart input data" option enabled (below the action list) and your action list is filtered.

Oh sorry, it was the macro apm thing. Thank you for that information
Prev 1 56 57 58 59 60 170 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 1602
Larva 311
Zeus 256
EffOrt 230
Sexy 166
Killer 147
Stork 137
Pusan 117
Light 95
Yoon 74
[ Show more ]
PianO 61
Mong 56
ToSsGirL 50
Sharp 37
soO 30
Bale 26
Sacsri 18
scan(afreeca) 15
JulyZerg 14
Noble 10
Terrorterran 9
Free 9
NotJumperer 0
League of Legends
JimRising 484
Counter-Strike
olofmeister1727
edward62
Other Games
singsing1353
XaKoH 332
crisheroes259
KnowMe131
Organizations
Other Games
gamesdonequick1209
BasetradeTV62
[ Show 12 non-featured ]
StarCraft 2
• LUISG 68
• StrangeGG 66
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV141
Upcoming Events
Afreeca Starleague
8m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1h 8m
Monday Night Weeklies
6h 8m
Afreeca Starleague
1d
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 1h
PiGosaur Cup
1d 14h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.