• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:19
CEST 04:19
KST 11:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism4Official StarCraft website teases new content ahead of BlizzCon?117Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro16 Group B 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6763 users

Zerg: Fine line between drone or unit production

Forum Index > SC2 General
Post a Reply
Normal
Sureshot
Profile Joined April 2010
United States28 Posts
May 10 2010 19:12 GMT
#1
Unlike my TER or Toss counterparts, we zerg players do not have a specific building dedicated to worker production. So we have to pick either create more workers or create units. Here are two problems that arise in my zerg game play.

1. Strong early economy but weak against early harassment.

2. Strong early army, but weak economy around the 10 min mark of the game which usually results in being over run by void rays or T drop ships.

I would like to know how do you other zerg players decide when to stop producing zerglings/roach/hydras and make more drones?

I've watch some games where Z has a fast expand, saturated his mineral line but is subjected to constant harass by opponent because he doesn't have enough units to defend his base.

On the other hand, an early strong Z army will only lead to a huge economical disadvantage. How can i find the balance between workers production and unit production for Zerg?
Zerum
Profile Joined February 2008
Sweden348 Posts
May 10 2010 19:17 GMT
#2
Make drones at every opportunity you get and at the same time always check your opponent production capabilities to be sure you can pump out a big enough army to stop his push when it hits your base.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2010-05-10 19:24:02
May 10 2010 19:18 GMT
#3
well, #1, this is one of the toughest parts about playing zerg.

the trick is to know the other races and their transitions so you get the most out of your scouting info. you need to scout often. often means all the time.

for example... you scout an 8 barracks and refinery. do you already know what they're doing? you should. they're getting a reaper for early harass.

response: get your queen up asap and build 4 zergling. send 2 of the zergling to the xelnaga towers on the map (there are usually 2 towers on the map) and leave the other 2 in your base to chase down the reaper(s). once your queen is up, those 2 zergling should be all u need to keep them from even killing a single drone. this response to their rush should take you almost no time at all to produce. in fact, the only change is those 2 extra ling. this is a time to pump drones.

when do you stop pumping drones? scouting should tell you.

he's still not making troops? pump more drones. only 1 barracks? still building factory? more drones.

it's stimple things like this that will help you. don't get overwhelmed by trying to think of a "drone build order" before the game even starts.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 10 2010 19:18 GMT
#4
If you just came out on top in a battle pump drones, if you just deflected some kind of harass and do not expect an attack pump drones. If you are anticipated being attacked, pump units.
FiRewater
Profile Joined April 2010
United States56 Posts
May 10 2010 19:19 GMT
#5
Scouting is key, if you see a 3-4 gate from toss you can make less drones and get a larger army etc. It's a delicate balance and will take a lot of practice to get a better understanding of where the balance lies.
Gamer0ne
Profile Joined May 2010
Bulgaria51 Posts
May 10 2010 19:22 GMT
#6
This is the both the strongest and weakest part of being zerg.But if you're good,it really allows you to do whatever you want to the other player.
Rodiel
Profile Joined August 2006
France573 Posts
May 10 2010 19:27 GMT
#7
always harass or put pression and u can make as drones as u want
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-05-10 19:42:38
May 10 2010 19:31 GMT
#8
I would just like to post a replay to demonstrate the significance of this concept.

http://www.sc2rc.com/index.php/replay/show/4556

Zerg's economy multiplies. Therefore, every early drone sacrificed is incredibly important. In this game, I make too many lings to prepare for pressure that never comes(he juked me) and end up crippled for the rest of the game.

While this concept might be the hardest to master as zerg, learning it on new levels will improve your game drastically.
Looking for top-tier practice partners, especially Z; PM me
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
Last Edited: 2010-05-10 19:48:05
May 10 2010 19:44 GMT
#9
If you feel like you're being put to hard choices early on you probably don't have 2 hatches 2 queens and perfect timing on spawn larva. Even if you find yourself making a few to many drones at some point you can be prepared if you put a scout in front of their base. I think a good addition to the Starcraft UI would be a production tab that shows build time bars for all the units you have building. Instead you'll just have to remember to keep 2 drones building at all times and only stop this when you see movement from the other player.

I know you can que up 5 drones at a time and go for super economy but if it's to much of a risk don't take it. Stopping drones all together is also a huge risk so don't do that either. Your worker production is the same as the other races. If anything it's better since you can go to the extremes of only workers or only fighters if you want to. Just spawn larva on cooldown!

Here is something to consider in PvZ that may help you. Zerglings take up a lot of larva and they are comparably weak to zealots anytime they can't completely surround them (which is almost always if the protoss is good). So if you make as few zerglings as possible early on you're actually saving larva for later when the protoss does his push. I recommend having a roach den down very early against protoss because roaches don't suffer from these diminishing returns. They will stay strong into late game. They are an investment whereas zerglings are not.

Instead I think zerglings should be used reactively. They build very quickly and are very cheap. Given the choice I think making roaches while you aren't under an immediate threat and then spawning as many zerglings as you can when the protoss moves is the best option. This saves the most larva imo.

Against terran you can do a similar thing with zergling/baneling. You can make zerglings and only morph them to banelings when the terran moves out. Potentially saving you gas and minerals for other things if he decides to expand instead. Or even inducing an attack because he thinks you're weak when you're really not.

The single most important thing you can do as zerg is put a zergling right outside your opponents base. Don't forget that. I hope this helps some.
Sureshot
Profile Joined April 2010
United States28 Posts
May 10 2010 19:51 GMT
#10
There are many response stating that scouting is the key. Since 90% of T players usually block the ramp and Z won't be able to scout until we get fast OL and that is almost mid-game. 1/3rd of the game you won't even know what T is going for. MMM drop, Tank push, banshees. Pick your poison. We Z just have to make hydras/roach and hope we can hold off the initial attack and counter for map control.

Firewater, against a P with 3-4 gate constantly pumping probes, and the Z that has to slow down drone production to make more units. If this game goes longer the Z will get over run.

Rodiel - early and constant harass is what led me to this zerg worker vs unit SC2 mental block.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
May 10 2010 19:54 GMT
#11
I think the answer is pretty obvious. Make as few units as possible until you need them. I'm not sure what you want out of this thread...
Moderator
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 10 2010 20:01 GMT
#12
On May 11 2010 04:51 Sureshot wrote:
There are many response stating that scouting is the key. Since 90% of T players usually block the ramp and Z won't be able to scout until we get fast OL and that is almost mid-game. 1/3rd of the game you won't even know what T is going for. MMM drop, Tank push, banshees. Pick your poison. We Z just have to make hydras/roach and hope we can hold off the initial attack and counter for map control.

Firewater, against a P with 3-4 gate constantly pumping probes, and the Z that has to slow down drone production to make more units. If this game goes longer the Z will get over run.

Rodiel - early and constant harass is what led me to this zerg worker vs unit SC2 mental block.
Dont be afraid to sacrifice a slow overlord.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Sureshot
Profile Joined April 2010
United States28 Posts
May 10 2010 20:02 GMT
#13
I just want a general idea of how other zerg players produce workers and at what rate to keep a balance between strong army and strong economy.

On the score screen chart at the end of the game i usually start off with the fastest economy, until the 5min mark where my opponent usually surpasses me economically due to my switching from drone production to unit production.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-05-10 20:05:27
May 10 2010 20:04 GMT
#14
1) Learn the timings of the common timing-pushes, like:

- 4 warpgate-rush
- 3 warpgate+Robo
- VR-rush
- 2-hatch-speedling-all-in
- Mass-Roaches-all-in
- Hellion-rush
- Banshee-rush

and figure out how much drones you can squeeze out and still ahve enough Units to defend.

2) Scout right and get to know the builds so you know what your opponent is up to.

3) practice your macro, cuz you can build drones as long as you want it won't help you macrowise if you miss your inject larva, forget overlords, have larva unused, forget to expand etc.

4) Come up with a solid build that doesn't die to cheese and can benefit from better macro.

oh and btw. - even as Protoss/Terran there is sth called "cut workers", where you don't build worker even though they have their seperate building, to get the additional mins. ^^'
https://soundcloud.com/thesamplethief
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 10 2010 20:08 GMT
#15
Gonna post this again because it seems relevant...
On May 02 2010 18:35 Saracen wrote:
Rules of Droning (ZvP/T):
1. You do not talk about droning
2. You DO NOT talk about droning
3. If you kill his fighting units, build drones
4. If you kill his workers, build fighting units

5. When the game begins, start droning
6. If he rushes you, stop droning and defend, then go to 3
7. If he is on one base, you only need a number of drones equal to one base saturation. Then, build fighting units.
8. If he starts expanding, either build all drones or all units.
a) If you build all drones, you are sAviOr. Saturate your second base. Then, build fighting units.
b) If you build all fighting units, you are YellOw. Keep building fighting units. Then kill him.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 10 2010 20:09 GMT
#16
On May 11 2010 04:51 Sureshot wrote:
There are many response stating that scouting is the key. Since 90% of T players usually block the ramp and Z won't be able to scout until we get fast OL and that is almost mid-game. 1/3rd of the game you won't even know what T is going for. MMM drop, Tank push, banshees. Pick your poison. We Z just have to make hydras/roach and hope we can hold off the initial attack and counter for map control.


Air can be handled by Queens. Roaches and lings or banelings can handle just about everything else that comes out early. Yes you may want to transition to hydras later but you're not locked into that decision simply because there's a chance your opponent is making air. They cost a ton of gas which means you pull drones off minerals to get extra gas geysers and they definitely cost a lot of minerals too so they're hard to make if you start making them to early. You also have to consider they are 2 supply which means you need to spawn overlords faster further increasing their cost. They can definitely have the opposite effect on your army and temporarily weaken you since they're such low health units.

Also knowing exactly what your opponent is doing is a luxury for all races. Zerg with speedlings are very difficult to scout against. And if you think that scan and observers are easy mode scouting consider this. How many times do you think terrans lose to zergs who use an overlord to puke creep in a corner and build a spire? He has scan but that doesn't mean he knows what you're doing. And protoss observers take a tech building to make which is much more costly than you going to lair and getting overlord speed.
Synwave
Profile Joined July 2009
United States2803 Posts
May 10 2010 20:16 GMT
#17
On May 11 2010 05:08 Saracen wrote:
Gonna post this again because it seems relevant...
Show nested quote +
On May 02 2010 18:35 Saracen wrote:
Rules of Droning (ZvP/T):
1. You do not talk about droning
2. You DO NOT talk about droning
3. If you kill his fighting units, build drones
4. If you kill his workers, build fighting units

5. When the game begins, start droning
6. If he rushes you, stop droning and defend, then go to 3
7. If he is on one base, you only need a number of drones equal to one base saturation. Then, build fighting units.
8. If he starts expanding, either build all drones or all units.
a) If you build all drones, you are sAviOr. Saturate your second base. Then, build fighting units.
b) If you build all fighting units, you are YellOw. Keep building fighting units. Then kill him.


There needs to be a choose your own adventure book starring zergs and drones/units that goes like this with more exposition.
♞Nerdrage is the cause of global warming♞
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
May 10 2010 20:21 GMT
#18
Gonna post this again because it seems relevant...
On May 02 2010 18:35 Saracen wrote:
Rules of Droning (ZvP/T):
1. You do not talk about droning
2. You DO NOT talk about droning
3. If you kill his fighting units, build drones
4. If you kill his workers, build fighting units
5. When the game begins, start droning
6. If he rushes you, stop droning and defend, then go to 3
7. If he is on one base, you only need a number of drones equal to one base saturation. Then, build fighting units.
8. If he starts expanding, either build all drones or all units.
a) If you build all drones, you are sAviOr. Saturate your second base. Then, build fighting units.
b) If you build all fighting units, you are YellOw. Keep building fighting units. Then kill him.


This!

However, you forgot an important issue:
+ Show Spoiler +

8. c) You do not talk about droning
Zerg - because Browders sons hate 'em
onmach
Profile Blog Joined March 2009
United States1241 Posts
May 10 2010 20:23 GMT
#19
This has become a problem for me at platinum. From my perspective, say a protoss has to spend his money somewhere. If he only has one nexus to spend money on probes, then the rest has to either go into a) units, b) production capacity or c) upgrades and tech of some type.

So eventually if he's on one base he's eventually going to have to have 4 gateways just because he has the money for them, and he might need them at some point. But does it mean he's going to attack in the next minute? Hell if I know. If I panic and over produce units then I'll be in a horrible position.

It is getting to the point to where I think I may have to actually play the other races or I'm just going to keep losing badly to unexpected early attacks.
Shenron
Profile Joined May 2010
United States105 Posts
May 10 2010 20:30 GMT
#20
On May 11 2010 04:54 Chill wrote:
I think the answer is pretty obvious. Make as few units as possible until you need them. I'm not sure what you want out of this thread...


He wants to know what to specificly look for when scouting as well as certain timings in order to properly determine when he can, and when he cannot build drones.
Death is nothing to us, since when we are, death has not come, and when death has come, we are not. ~Epicurus
leejas
Profile Blog Joined August 2007
United States440 Posts
May 10 2010 20:31 GMT
#21
Most decent/good players I know focus on getting the queen up as fast as possible. Zerg economics are governed by larva production. You usually don't need a good drone pump like in SC1 as much if you were able to start off well.

Some points to note:

1) Scout/find timings your opponent looks to exploit

Instead of churning larva away from drone production, spine crawlers or "static" defense may be a better decision. You can continue drone production while still maintaining some sort of defensive capability. Terrans have the advantage of using hellions or banshees to harass. I've seen players make an additional queen to cope with this type of fast-tech harass (I've seen it work against 1 or 2 void rays, but it may be risky if they bring in the phoenix).

Questions you can ask: What do their buildings point at? Should I be afraid of some reapers, an mmm push, helion harass, banshees, vikings?

These point towards when you should tech, drone pump, and make units.

2) Deciding on your own timing

My earlier zerg games ended up with a ton of minerals (1-2k) when I lost, even though I was using up every bit of larva. I had too many drones, so I needed to move up my own unit-pump mode timing. If you can take initiative in a game (You have this more often first in PvZ, second in TvZ), Your next 2-3 waves of larva pops are going to decide what your tech is at that moment. Then it might be a ping-pong of unit/tech decisions.

ie: You make mass lings, he makes a colossus, you get corrupters, he has stalkers, you then transition to broodlords.

Obviously I'm leaving out quite a bit, but based on your tech, you see you'll need more gas but not as much minerals compared to some builds (ie: Roach/hydra/infestor). This governs how many drones/units and their timings.

TL;DR Make drones when you're not able to make the units you need. Take extra drones and make static defense so you can get the tech you need. Make units to defend stuff if you don't think you have enough.
University
Profile Blog Joined July 2009
United States263 Posts
May 10 2010 20:37 GMT
#22
On May 11 2010 04:54 Chill wrote:
I think the answer is pretty obvious. Make as few units as possible until you need them. I'm not sure what you want out of this thread...


My immediate reaction. Just scout man. I mean why would you make units if you don't need them.
willeesmalls
Profile Joined March 2010
United States477 Posts
May 10 2010 20:44 GMT
#23
On May 11 2010 05:08 Saracen wrote:
Gonna post this again because it seems relevant...
Show nested quote +
On May 02 2010 18:35 Saracen wrote:
Rules of Droning (ZvP/T):
1. You do not talk about droning
2. You DO NOT talk about droning
3. If you kill his fighting units, build drones
4. If you kill his workers, build fighting units

5. When the game begins, start droning
6. If he rushes you, stop droning and defend, then go to 3
7. If he is on one base, you only need a number of drones equal to one base saturation. Then, build fighting units.
8. If he starts expanding, either build all drones or all units.
a) If you build all drones, you are sAviOr. Saturate your second base. Then, build fighting units.
b) If you build all fighting units, you are YellOw. Keep building fighting units. Then kill him.


In my head, Chris Rock is going through this list: "there is no sex in the champaign room..."
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 10 2010 20:45 GMT
#24
Basically the same as in Brood War. It's pretty instinctual if you've played a lot of Zerg in Brood War at a C- or above level. Not really sure exactly when I switch between production.
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 10 2010 20:57 GMT
#25
On May 11 2010 05:08 Saracen wrote:
7. If he is on one base, you only need a number of drones equal to one base saturation. Then, build fighting units.


You gotta change this one up if you're playing vs T because of mules. It's more like saturation + some.
Logo
OrtegaPeru
Profile Joined April 2010
79 Posts
May 10 2010 21:31 GMT
#26
Don't be afraid to build a couple spine crawlers. Those + Queen can stop just about any early stuff they can throw at you. Also remember that Toss and Zerg early units are melee attackers so the less sides of a building that are exposed the harder the time they will have to bring it down.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
May 10 2010 21:34 GMT
#27
On May 11 2010 06:31 OrtegaPeru wrote:
Don't be afraid to build a couple spine crawlers. Those + Queen can stop just about any early stuff they can throw at you. Also remember that Toss and Zerg early units are melee attackers so the less sides of a building that are exposed the harder the time they will have to bring it down.


why build them if you don't need them?

i guess if you're starting and you're having trouble scouting and multi-tasking... but it's still not an ideal way to learn.
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 10 2010 21:49 GMT
#28
Making spine crawlers you don't need isn't as bad for zerg as other races, you can reposition them later to become useful, such as defending 3rd expos or setting up a contain.
Logo
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 10 2010 21:57 GMT
#29
On May 11 2010 05:08 Saracen wrote:
Gonna post this again because it seems relevant...
Show nested quote +
On May 02 2010 18:35 Saracen wrote:
Rules of Droning (ZvP/T):
1. You do not talk about droning
2. You DO NOT talk about droning
3. If you kill his fighting units, build drones
4. If you kill his workers, build fighting units

5. When the game begins, start droning
6. If he rushes you, stop droning and defend, then go to 3
7. If he is on one base, you only need a number of drones equal to one base saturation. Then, build fighting units.
8. If he starts expanding, either build all drones or all units.
a) If you build all drones, you are sAviOr. Saturate your second base. Then, build fighting units.
b) If you build all fighting units, you are YellOw. Keep building fighting units. Then kill him.


How to play Zerg in 8 simple rules. Nice.
"I made you a zergling, but I eated it." - Defiler
Destro
Profile Joined September 2009
Netherlands1206 Posts
May 10 2010 22:07 GMT
#30
you made a big error saying that other races don't have to choose whether to make workers or units. if (in a perfect world) everyone is keeping their money at 0, theres going to be a choice where that money goes regardless of race.
bring back weapon of choice for hots!
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 10 2010 22:16 GMT
#31
On May 11 2010 07:07 Destro wrote:
you made a big error saying that other races don't have to choose whether to make workers or units. if (in a perfect world) everyone is keeping their money at 0, theres going to be a choice where that money goes regardless of race.
If nexus is no longer producing, next 50 minerals goes towards a probe. It's pretty simple.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Destro
Profile Joined September 2009
Netherlands1206 Posts
May 10 2010 22:23 GMT
#32
for the entire game? i find this hard to believe protoss players do not stop making probes.
bring back weapon of choice for hots!
Arragoth
Profile Joined March 2010
Canada9 Posts
May 10 2010 22:26 GMT
#33
On May 11 2010 07:07 Destro wrote:
you made a big error saying that other races don't have to choose whether to make workers or units. if (in a perfect world) everyone is keeping their money at 0, theres going to be a choice where that money goes regardless of race.


It is different for Zerg. Protoss and Terran can build multiple units plus workers at the same time. Zerg have to decide if they are dedicating their larvae to workers or units. It's a very different dynamic.
Tareth
Profile Joined March 2004
United States46 Posts
May 10 2010 22:30 GMT
#34
This is actually the first thing I plan on working on when I've finished with this semester and can play consistently. I'm going to set some arbitrary scout timings, and after each game write down what I saw when I scouted, and what came after. Once I start finding consistent patterns and can accurately predict what my opponent is doing, and know the timings, I can start figuring out when to drone, when to get units, and when to tech.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
May 10 2010 22:32 GMT
#35
On May 11 2010 04:54 Chill wrote:
I think the answer is pretty obvious. Make as few units as possible until you need them. I'm not sure what you want out of this thread...


Uh... the answer might be simple but achieving it is a topic worth talking about. I'm not sure what you're contributing to this thread...
Looking for top-tier practice partners, especially Z; PM me
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 10 2010 22:34 GMT
#36
I figure if I losing some drones to harassment is alright if I build 15 more then my opponent.
#1 Kwanro Fan
Holden Caulfield
Profile Joined March 2010
102 Posts
May 10 2010 22:58 GMT
#37
Just build drones AND spine crawlers (there's never enought of them and they are your best friends). When you feel confortable build units, attack, GG.
Sureshot
Profile Joined April 2010
United States28 Posts
May 10 2010 23:26 GMT
#38
On May 11 2010 07:23 Destro wrote:
for the entire game? i find this hard to believe protoss players do not stop making probes.



For T or P player the decision to make workers is easy. Do not stop until you have 3 expansions worth of fully saturated mineral, that is around 60-80 workers.

P can constantly produce probes and have three gates constantly pumping out units while teching.

Z mechanics in SC forces players to decide if they want drone or units and the player must factor in many different scenarios to decide. Judging from previous posters the decision seems rather complex for Z players.
chung
Profile Joined April 2010
Korea (South)43 Posts
May 10 2010 23:57 GMT
#39
There is a major difference between NA and KR in terms of this, IMO.

Fact is, you can either drone or push at any given juncture. Now, in SC2, I think it is almost always safer to drone unless you're under attack. Many US players choose to press the issue instead, and they end up losing. It's just easier to completely overwhelm your opponent with a hive tech army later on, and all you have to do is keep your opponent from expanding too much or harassing/killing you. Just remember that when you're producing fighters, you're cutting off your worker production--your opponent isn't.

Korean Zerg is SO much more powerful because they buy time with sunkens and speedlings until lair tech, then buy more time with speedlings and hydralisks until hive tech, and they are able to put together a hydralisk/brood lord/infestor combo off of two base play (because they droned so hard), against which Terran and Protoss don't really have a good answer right now, IMO.
Normal
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#98
PiGStarcraft465
davetesta30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft465
RuFF_SC2 140
ProTech130
StarCraft: Brood War
Rain 2308
GuemChi 1679
NaDa 32
sSak 24
Terrorterran 14
Dota 2
monkeys_forever411
LuMiX0
Counter-Strike
Coldzera 1225
m0e_tv383
minikerr27
Super Smash Bros
AZ_Axe121
Other Games
summit1g9469
C9.Mang0357
hungrybox225
WinterStarcraft207
Maynarde77
ViBE60
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH308
• EnkiAlexander 59
• Response 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo518
Upcoming Events
Kung Fu Cup
8h 41m
Replay Cast
21h 41m
The PondCast
1d 7h
KCM Race Survival
1d 7h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.