Hope blizz will reconsider chat rooms, i already have a messenger i dont want another one in the game .....
I did Blizzard's job for them - Page 3
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Thug[ro]
Romania340 Posts
Hope blizz will reconsider chat rooms, i already have a messenger i dont want another one in the game ..... | ||
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SC2Phoenix
Canada2814 Posts
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fly.stat
United States449 Posts
On May 10 2010 08:14 CynanMachae wrote: Lol haha Map editor can do that? Map editor can bring reaver scarab pathing back. | ||
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Mutaahh
Netherlands859 Posts
just because it can be done, its done! i really hope they would just release the basic chat system, and later upgrade it, with their great new system they are working on....! | ||
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QueueQueue
Canada1000 Posts
On May 10 2010 08:49 Puciek wrote: You didn't find it usefull in sc:bw ? Because that's a blizzard game too ![]() No, because unless you were using private channels for something like a clan, the channels were useless. Public channels effectively lowered the IQ of anyone that sat in them to chat by 20 points. There was rarely any valid/intelligent discussion; it was mostly immature kids typing in all caps. I couldn't even consider wasting time talking to these people. Also, the bots were horrible. Not all that useful. Channels do have their place, and I do agree that they should be implemented at some point; but mostly for the private channel functionality for clans and such. | ||
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Zeke50100
United States2220 Posts
Although can you tell me what the dimensions are for the screen? That is, if I were going to make a dialog that was the entire screen, what would the dimensions be? Now just wait for EVERY map to implement this in as a cooler version of the game chat ^_^ | ||
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Puciek
Poland23 Posts
On May 10 2010 08:56 QueueQueue wrote: So you found them useful, just not the public ones.No, because unless you were using private channels for something like a clan, the channels were useless. Public channels effectively lowered the IQ of anyone that sat in them to chat by 20 points. There was rarely any valid/intelligent discussion; it was mostly immature kids typing in all caps. I couldn't even consider wasting time talking to these people. Also, the bots were horrible. Not all that useful. Channels do have their place, and I do agree that they should be implemented at some point; but mostly for the private channel functionality for clans and such. | ||
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genwar
Canada537 Posts
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KiLL_ORdeR
United States1518 Posts
On May 10 2010 08:56 QueueQueue wrote: No, because unless you were using private channels for something like a clan, the channels were useless. Public channels effectively lowered the IQ of anyone that sat in them to chat by 20 points. There was rarely any valid/intelligent discussion; it was mostly immature kids typing in all caps. I couldn't even consider wasting time talking to these people. Also, the bots were horrible. Not all that useful. Channels do have their place, and I do agree that they should be implemented at some point; but mostly for the private channel functionality for clans and such. ya this is very true. I think BW had very good chat rooms relative to other games, but they were still crap, by and large. Clan cha was useful, other than that, it was a bunch of prepubescent kids who think the word penis is the funniest joke in the world, spammers, and bots trying to sell you crap. it's even worse for other games, such as War3 and Diablo 2, the latter of which has bots which will literally join your game, fill the screen with spam, and then leave. | ||
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flamewheel
FREEAGLELAND26782 Posts
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ungood
United States75 Posts
On May 10 2010 08:46 SichuanPanda wrote: Blizzard isn't releasing chat because of the spam that overtook D2 and WC3 chat channels, but the fact of the matter is the people who used the channels for legitimate purposes were and still are willing to put up with the spam because if its really that big a deal they can make a private/modded channel and kick as necessary. We all understand where Blizzard is coming from, but they are really just being stubborn. IRC and just about every chat room ever has been dealing with spam. It's a) not an impossible problem to solve and b) not worth scrapping a feature for. Personally, I think private channels are all that is needed. Let people register channels and moderate them themselves and the spam problem largely goes away. | ||
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btlyger
United States470 Posts
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leveller
Sweden1840 Posts
Also, I never had a bad experience chatting in bw or wc3. No spam and no bots. Guess I got lucky? I was mostly in clan channels and brood war/wc3 swe-x channels. Is it worse on the us servers maybe? | ||
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Craton
United States17278 Posts
Throw in chat rooms, then add the other stuff later. | ||
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pyr0ma5ta
United States458 Posts
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ungood
United States75 Posts
On May 10 2010 09:17 leveller wrote: Im kind of confused by this, why did you make a map with a chat? I hate that they wont have chat at release but this... doesnt make sense. Mostly because I wanted to see if I could. I wanted to learn to work with the dialog boxes in the map editor. Not only can you do it, but it's relatively easy. The map editor in SC2 is amazing. That said, I don't think this is useful at all. It's just my tongue-in-cheek way of protesting the no-chat-at-launch announcement. Edit: It's also practice for the real map I've been working on (Thunderdome). | ||
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SichuanPanda
Canada1542 Posts
On May 10 2010 08:57 Zeke50100 wrote: NICE. Although can you tell me what the dimensions are for the screen? That is, if I were going to make a dialog that was the entire screen, what would the dimensions be? Now just wait for EVERY map to implement this in as a cooler version of the game chat ^_^ Just use %'s instead of set numbers. 100% x 100% will do the entire screen, and make sure that if someone is on widescreen it is still full screen. Dimensions would be based on screen resolution so unless you want to code for every reso, you'll save a lot of time with %s. Note: You'll have to use galaxy code for this native editor functionality won't support it. | ||
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ungood
United States75 Posts
On May 10 2010 09:23 SichuanPanda wrote: Just use %'s instead of set numbers. 100% x 100% will do the entire screen, and make sure that if someone is on widescreen it is still full screen. Dimensions would be based on screen resolution so unless you want to code for every reso, you'll save a lot of time with %s. Note: You'll have to use galaxy code for this native editor functionality won't support it. Can you give me an example of how to set the width of a dialog in % (in galaxy code)? I wasn't able to figure that out. Thanks. | ||
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Madkipz
Norway1643 Posts
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Champi
1422 Posts
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