• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:16
CEST 02:16
KST 09:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
vespene.gg — BW replays in browser BW General Discussion Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason ZeroSpace Megathread Total War: Warhammer 40K Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9775 users

Patch 11-Phoenix:Did Blizz Fix Anything? - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 22 Next All
iCCup.Nove
Profile Joined March 2010
United States260 Posts
May 06 2010 22:21 GMT
#141
On May 07 2010 07:18 prosper wrote:
I just played my first game on this patch and it was against a toss. Of course they abused this new buff. He goes 2 gate and gets some zealots so I can't rush then he just masses phoenix and runs around sniping all my overlords/drones causing me to make spores and try to tech to hyrdas. I initially got roaches because I seen all the zealots. Losing all the overlords and making the spores set me back so bad that eventually he just walks in with a huge ground army. I guess the only way to play ZvP from now on is to rush spore colonies and hydras completely disregarding roaches and hoping your lings hold him off if he attacks before your hydras are up.

I also made some queens to try to fend it off but he just flew by sniping down OL's barely taking many hits since he didn't have to stay still to attack. Mutas also will be completely screwed.


I'm sorry but I think you're just bad. Everything you explained would've happened regardless to this patch. Maybe it was a bit harder for your queens to hit the phoenix, but that is to be debated on your skill as well.
elroy
Profile Joined April 2010
United States51 Posts
May 06 2010 22:21 GMT
#142
I just played my first game on this patch and it was against a toss. Of course they abused this new buff. He goes 2 gate and gets some zealots so I can't rush then he just masses phoenix and runs around sniping all my overlords/drones causing me to make spores and try to tech to hyrdas. I initially got roaches because I seen all the zealots. Losing all the overlords and making the spores set me back so bad that eventually he just walks in with a huge ground army. I guess the only way to play ZvP from now on is to rush spore colonies and hydras completely disregarding roaches and hoping your lings hold him off if he attacks before your hydras are up.


Sounds like the patch had exactly 0 effect on the outcome of your game... This could have happened to you before the patch as well
His boy Elroy!
Oracle
Profile Blog Joined May 2007
Canada411 Posts
May 06 2010 22:21 GMT
#143
On May 07 2010 07:18 prosper wrote:
I just played my first game on this patch and it was against a toss. Of course they abused this new buff. He goes 2 gate and gets some zealots so I can't rush then he just masses phoenix and runs around sniping all my overlords/drones causing me to make spores and try to tech to hyrdas. I initially got roaches because I seen all the zealots. Losing all the overlords and making the spores set me back so bad that eventually he just walks in with a huge ground army. I guess the only way to play ZvP from now on is to rush spore colonies and hydras completely disregarding roaches and hoping your lings hold him off if he attacks before your hydras are up.

I also made some queens to try to fend it off but he just flew by sniping down OL's barely taking many hits since he didn't have to stay still to attack. Mutas also will be completely screwed.


And without moving attack would this have been different, your roaches vs phoenixes? I don't see how the moving attack element contributed to your loss; specifically the part where the moving attack was so broken that he was able to micro your defending AA extremely easily, such that it created an imbalanced matchup.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 06 2010 22:24 GMT
#144
On May 07 2010 07:14 Floophead_III wrote:
Show nested quote +
On May 07 2010 07:13 Zeke50100 wrote:
On May 07 2010 07:11 Floophead_III wrote:
Ok so I don't have time to read every single post about phoenixes, but I just played a game where I was 'MOVE COMMANDING' my phoenixes and they were "ATTACKING AUTOMATICALLY WHILE MOVING'. I can't emphasize the STUPIDITY of this enough. Unacceptable - probably a bug.


Read Patch Notes before making stupid claims.


You're an idiot. The patch notes say 'can attack while moving'. I'm talking about attacking automatically without me telling them to. It's playing the game for me.


So, you want to click A instead of just Right Click, right?

...BECAUSE THAT'S ANY DIFFERENT.

Also, to anybody saying this requires no skill to do, please record a FPVOD of you microing your Phoenixes against enemy mutalisks very efficiently, while macroing at the same time.
iounas
Profile Joined July 2008
409 Posts
May 06 2010 22:25 GMT
#145
On May 07 2010 07:18 prosper wrote:
I just played my first game on this patch and it was against a toss. Of course they abused this new buff. He goes 2 gate and gets some zealots so I can't rush then he just masses phoenix and runs around sniping all my overlords/drones causing me to make spores and try to tech to hyrdas. I initially got roaches because I seen all the zealots. Losing all the overlords and making the spores set me back so bad that eventually he just walks in with a huge ground army. I guess the only way to play ZvP from now on is to rush spore colonies and hydras completely disregarding roaches and hoping your lings hold him off if he attacks before your hydras are up.

I also made some queens to try to fend it off but he just flew by sniping down OL's barely taking many hits since he didn't have to stay still to attack. Mutas also will be completely screwed.

I think you just suck..How are overlords easier to kill with moving shot..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Mr.Eternity
Profile Joined May 2010
United States143 Posts
May 06 2010 22:25 GMT
#146
Upgraded Hydras on creep move faster than pheonixes so defending against this on your own creep shouldnt be too much of a problem
"Because nobody can make it alone"
Grimatoma2
Profile Joined June 2009
United States68 Posts
May 06 2010 22:25 GMT
#147
I think this is a good thing that a moving shot is not micro intensive, because this game is not for the super dedicated people only and many casual gamers play as well and this unit would be trash for someone who could not do the micro of the moving shot vs someone who does, this isn't a giant issue, this is like people complaining about the the gather units now auto split to the correct resources. if you rly want to have a more challenging time microing, why not use no binds at all
:o hi mom
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
May 06 2010 22:26 GMT
#148
On May 07 2010 07:06 InRaged wrote:
Show nested quote +
On May 07 2010 07:00 NicolBolas wrote:
On May 07 2010 06:48 avilo wrote:
On May 07 2010 06:14 mahnini wrote:
this is the most terrible change i've ever seen.


If it is true that you simply right click move away without patrol/attack/hold moving...then this is indeed the worst change this patch. It makes it EASYMODE.

as said, moving shot is not = right click and the unit attack/moves for you while you stay out of range infinitely. Any fucking noob can do that Blizzard.


Blizzard is not going to make moving shot work like it did in SC1. The SC1 method didn't make any logical sense and was a gameplay bug. The SC2 method makes sense. It is made obvious that the unit can do this, which units can do it is well known, and how to do it is also equally obvious.

It's well known that All air units had moving attack type micro in BW. In SC2 only phoenix and void ray can do it. You're telling SC2 way is more obvious and intuitive? Sure.


It is only "well known" by people who know what the right sequence of commands to make it happen are. For everyone else, it makes no sense.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
May 06 2010 22:26 GMT
#149
For someone who can't copy/paste:
On May 07 2010 06:53 decemvre wrote:
Its pretty clear to me now that some blizzard employees actually read these forums so this is basically a thread dedicated to them.

Its pretty obvious that someone read Lalush's thread about the BroodWar "moving-shot". Unfortunately whoever read that post completely missunderstood what we mean by "moving-shot".

I'll try and be brief.

1. Never did we mean to say that we wanted units that could attack targets while moving (after being issued only a simple "MOVE" command).

2. The units in BroodWar that can perform "move-shot" do so as a result of being issued both the attack command and the move command very quickly. This is possible because they have short fireing animations.

As JulyZerg Demonstrates:


Please note that he is using BOTH move and attack very quickly in order to have the mutas move immediately after their fire animation thus they basically never stop and are able to perform what we mean by "moving-shot".

Units that can do this ONLY when "micro-ed propperly: Vulture, Goliath (to a lesser degree), Wraith, Mutalisk, Probes, Drones, (maybe guardians and battlecruisers i really dont know), Archon, Corsair, Scout (the scout is the best possible example of this).

What i mean by "microed properly" is being issued very fast move and attack commands so that they don't completely stop to do their fireing animation !

3. Units in BroodWar that have different attacks when being issued the "Patrol" command and not the Attack command. Patrol is basically used instead of attack while also still having the "move command" constantly being sent to the unit.

Vultures will now demonstrate the awesomeness of "Patrol Micro":



The Vulture is capable of a different kind of micro depending on weather Attack + move or Patrol + Move is issued. The turning animation for the Vulture decreaseas GREATLY when Patrol is being used.
Attack + Move is used when chasing after an enemy unit while Patrol + Move is being used when being chansed by an enemy unit !!!

And now the wonder of the Valkyries:
- again by using Patrol + Move instead of Attack + Move the Valkyries are able to behave completely differently. If "Attack" is used Valks are unable to move for the duration of their fireing animation.






Now, PLEASE understand that this kind of micro (yes in BroodWar it is a result of an imperfect game-engine, but just look how much fun it can be to do this...) needs to be difficult to achieve, or if not "difficult", both Attack and Move commands MUST be used in order to be demanding on a players multitasking (the ability to manage both micro and macro and other things).

This is what i've got so far, i hope whoever @ blizzard has been reading these forums now understands what we mean when we say moving-shot.

Basically its not that a unit should be able to attack even though its being issued a move command, but that through quick alternation of Move and Attack commands the unit keeps moving during its fireing animation.

Also, it would be WONDERFULL if as shown above there was a slight difference between the way a unit behaves / microes when being issued the Patrol command rather than the Attack command.
My suggestion is that you make a couple of units (say 1 or 2 for each race) have a much shorter turning animation when Patrol + Move is being used instead of Attack + Move, very quickly !!!

Moderator
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
May 06 2010 22:27 GMT
#150
On May 07 2010 07:06 spinesheath wrote:
Show nested quote +
On May 07 2010 07:03 Random() wrote:
On May 07 2010 06:48 avilo wrote:
On May 07 2010 06:14 mahnini wrote:
this is the most terrible change i've ever seen.


If it is true that you simply right click move away without patrol/attack/hold moving...then this is indeed the worst change this patch. It makes it EASYMODE.

as said, moving shot is not = right click and the unit attack/moves for you while you stay out of range infinitely. Any fucking noob can do that Blizzard.


Like spamming a-move/move/a-move/move is so hard that only a genius is able to do that.

Alternatingly moving and a-moving in front of and behind your units at least required some skill and especially a good sense of timing for some units. Muta micro even was one of the hardest things to be good at in BW. Doing nothing but right clicking is slightly easier, I dare to say.


I cannot help but feel that people are somewhat missing the point of such 'micro'. Anyone can have Jaedong muta-micro if you explain them the technique and give them some time to practice. It's not difficult to learn at all, and it is irrelevant what keys you have to press to do that.

Being able to micro two packs of muta while teching/expanding/building drones is what only Jaedong can do.

Now, if you show me a game where you control 2 groups of EASYMODE phoenixes perfectly and keep up with your macro, then I will eat my socks.
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
May 06 2010 22:27 GMT
#151
thats what i call a good change , thx blizz
ur pro or ur noob , thats life
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-06 22:31:23
May 06 2010 22:28 GMT
#152
automatically attack whenever enemy is inside range in rts game is exactly same concept as pull the trigger in fps whenever ur aim is on the enemy head. ofcourse u want to attack but the competition should be to pull the trigger urself. its esport, competition... if u make a game engine that makes all logical decisions for u such as laying perfect storms etc doesnt mean they should go ahead and make it. leave ur fkin new school techniques for the ai instead. mbs cloning autosplit and unlimited selection was enough, top players sit on 130 apm. any easier from here and im not impressed at all by top level play.
i hope blizzard fix this because this is the beginning to a whole new level of ai. mothership was a turret and voidray had to be in a special angle but that the actual unit turns around like the phonix. totally ridiculous ;/
nobody enjoys watching top level play if u know that u could play just as good urself. hence why most ppl spent more time watching other play sc1 rather than playing it themselves

ppl who werent familiar with sc1 clearly missing the amazing point of esport
Progamerpls no copy pasterino
MidKnight
Profile Joined December 2008
Lithuania884 Posts
May 06 2010 22:29 GMT
#153
On May 07 2010 07:25 Grimatoma2 wrote:
I think this is a good thing that a moving shot is not micro intensive, because this game is not for the super dedicated people only and many casual gamers play as well and this unit would be trash for someone who could not do the micro of the moving shot vs someone who does, this isn't a giant issue, this is like people complaining about the the gather units now auto split to the correct resources. if you rly want to have a more challenging time microing, why not use no binds at all


SC2 aims to be an E-sport.
E-sport should require people who want to be really good at it be dedicated.
Of course, taking away skill with changes like this won't make it so newbs beat pros automatically.
But it doesn't really help either.

If someone is a casual player, they shouldn't care about stuff like this at all, as they will be playing against other casual players and still have lots of fun without being able to perform some of the "hard elitist micro"
Oracle
Profile Blog Joined May 2007
Canada411 Posts
May 06 2010 22:29 GMT
#154
On May 07 2010 07:24 Zeke50100 wrote:
Show nested quote +
On May 07 2010 07:14 Floophead_III wrote:
On May 07 2010 07:13 Zeke50100 wrote:
On May 07 2010 07:11 Floophead_III wrote:
Ok so I don't have time to read every single post about phoenixes, but I just played a game where I was 'MOVE COMMANDING' my phoenixes and they were "ATTACKING AUTOMATICALLY WHILE MOVING'. I can't emphasize the STUPIDITY of this enough. Unacceptable - probably a bug.


Read Patch Notes before making stupid claims.


You're an idiot. The patch notes say 'can attack while moving'. I'm talking about attacking automatically without me telling them to. It's playing the game for me.


So, you want to click A instead of just Right Click, right?

...BECAUSE THAT'S ANY DIFFERENT.

Also, to anybody saying this requires no skill to do, please record a FPVOD of you microing your Phoenixes against enemy mutalisks very efficiently, while macroing at the same time.


It is different, stop being so dense.

Pretty sure he wants the phoenixes to have to be moving TOWARDS the phoenixes, and then a-click such that they can move-shoot. (Click towards mutas, then a-click to shoot, simply an a-click would have them decelerate first) As it is right now, they can be moonwalking and shooting, or any other angle. They can be simply passing by and shooting.
HuHEN
Profile Joined February 2010
United Kingdom514 Posts
May 06 2010 22:29 GMT
#155
While it may not be the same as corsairs it does make phoenixs much more viable
ReachTheSky
Profile Joined April 2010
United States3294 Posts
May 06 2010 22:31 GMT
#156
hmmmm interesting
TL+ Member
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 06 2010 22:33 GMT
#157
On May 07 2010 07:29 Koltz wrote:
Show nested quote +
On May 07 2010 07:24 Zeke50100 wrote:
On May 07 2010 07:14 Floophead_III wrote:
On May 07 2010 07:13 Zeke50100 wrote:
On May 07 2010 07:11 Floophead_III wrote:
Ok so I don't have time to read every single post about phoenixes, but I just played a game where I was 'MOVE COMMANDING' my phoenixes and they were "ATTACKING AUTOMATICALLY WHILE MOVING'. I can't emphasize the STUPIDITY of this enough. Unacceptable - probably a bug.


Read Patch Notes before making stupid claims.


You're an idiot. The patch notes say 'can attack while moving'. I'm talking about attacking automatically without me telling them to. It's playing the game for me.


So, you want to click A instead of just Right Click, right?

...BECAUSE THAT'S ANY DIFFERENT.

Also, to anybody saying this requires no skill to do, please record a FPVOD of you microing your Phoenixes against enemy mutalisks very efficiently, while macroing at the same time.


It is different, stop being so dense.

Pretty sure he wants the phoenixes to have to be moving TOWARDS the phoenixes, and then a-click such that they can move-shoot. (Click towards mutas, then a-click to shoot, simply an a-click would have them decelerate first) As it is right now, they can be moonwalking and shooting, or any other angle. They can be simply passing by and shooting.


The way he words it, I'm pretty sure it's a "I don't want them to auto-target" statement, i.e. he doesn't want them to act like they're on Hold Position (except while moving).
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
May 06 2010 22:36 GMT
#158
On May 07 2010 07:28 MorroW wrote:
automatically attack whenever enemy is inside range in rts game is exactly same concept as pull the trigger in fps whenever ur aim is on the enemy head. ofcourse u want to attack but the competition should be to pull the trigger urself. its esport, competition... if u make a game engine that makes all logical decisions for u such as laying perfect storms etc doesnt mean they should go ahead and make it. leave ur fkin new school techniques for the ai instead. mbs cloning autosplit and unlimited selection was enough, top players sit on 130 apm. any easier from here and im not impressed at all by top level play.
i hope blizzard fix this because this is the beginning to a whole new level of ai. mothership was a turret and voidray had to be in a special angle but that the actual unit turns around like the phonix. totally ridiculous ;/
nobody enjoys watching top level play if u know that u could play just as good urself. hence why most ppl spent more time watching other play sc1 rather than playing it themselves

ppl who werent familiar with sc1 clearly missing the amazing point of esport


Excuse me, but don't your marines auto-attack stuff when it comes within range, or do you actually have to manually 'pull the trigger'? ^^
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 06 2010 22:36 GMT
#159
On May 07 2010 07:36 Random() wrote:
Show nested quote +
On May 07 2010 07:28 MorroW wrote:
automatically attack whenever enemy is inside range in rts game is exactly same concept as pull the trigger in fps whenever ur aim is on the enemy head. ofcourse u want to attack but the competition should be to pull the trigger urself. its esport, competition... if u make a game engine that makes all logical decisions for u such as laying perfect storms etc doesnt mean they should go ahead and make it. leave ur fkin new school techniques for the ai instead. mbs cloning autosplit and unlimited selection was enough, top players sit on 130 apm. any easier from here and im not impressed at all by top level play.
i hope blizzard fix this because this is the beginning to a whole new level of ai. mothership was a turret and voidray had to be in a special angle but that the actual unit turns around like the phonix. totally ridiculous ;/
nobody enjoys watching top level play if u know that u could play just as good urself. hence why most ppl spent more time watching other play sc1 rather than playing it themselves

ppl who werent familiar with sc1 clearly missing the amazing point of esport


Excuse me, but don't your marines auto-attack stuff when it comes within range, or do you actually have to manually 'pull the trigger'? ^^


When you attack move, yes. And they don't fire out of their ass when you move them back either.

Do you even understand the changes to the phoenix?
flx!
Profile Joined May 2009
United States101 Posts
May 06 2010 22:38 GMT
#160
I, for one, will be trying it out before spamming the forums.
Ma "Bobby Fisher" Jae Yoon
Prev 1 6 7 8 9 10 22 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#86 (PTR Edition)
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft271
CosmosSc2 43
Temp0 27
StarCraft: Brood War
GuemChi 3117
Rain 2614
Sea 690
Artosis 569
Terrorterran 7
Dota 2
monkeys_forever622
LuMiX0
Super Smash Bros
hungrybox948
AZ_Axe155
Other Games
Day[9].tv1458
shahzam574
C9.Mang0504
ViBE131
JuggernautJason110
Maynarde68
Trikslyr57
PPMD19
OptimusSC27
Organizations
Other Games
gamesdonequick887
BasetradeTV256
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 102
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv1458
Upcoming Events
Replay Cast
8h 45m
The PondCast
1d 9h
OSC
1d 23h
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
GSL
4 days
Patches Events
4 days
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
[ Show More ]
Replay Cast
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.