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Patch 11-Phoenix:Did Blizz Fix Anything? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 22 Next All
AdahnSC
Profile Joined March 2010
United States376 Posts
May 06 2010 22:05 GMT
#121
i wish void rays didnt work this way actually (auto attack move) because it prevents a correct 3 void ray charge on an overlord (3 void rays charge up exactly right on an overlord). we might have the same problems with phoenixes targetting down overlords you want to charge up on now, i hope it isnt a problem.
InRaged
Profile Joined February 2007
1047 Posts
May 06 2010 22:06 GMT
#122
On May 07 2010 07:00 NicolBolas wrote:
Show nested quote +
On May 07 2010 06:48 avilo wrote:
On May 07 2010 06:14 mahnini wrote:
this is the most terrible change i've ever seen.


If it is true that you simply right click move away without patrol/attack/hold moving...then this is indeed the worst change this patch. It makes it EASYMODE.

as said, moving shot is not = right click and the unit attack/moves for you while you stay out of range infinitely. Any fucking noob can do that Blizzard.


Blizzard is not going to make moving shot work like it did in SC1. The SC1 method didn't make any logical sense and was a gameplay bug. The SC2 method makes sense. It is made obvious that the unit can do this, which units can do it is well known, and how to do it is also equally obvious.

It's well known that All air units had moving attack type micro in BW. In SC2 only phoenix and void ray can do it. You're telling SC2 way is more obvious and intuitive? Sure.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 06 2010 22:06 GMT
#123
On May 07 2010 07:03 Random() wrote:
Show nested quote +
On May 07 2010 06:48 avilo wrote:
On May 07 2010 06:14 mahnini wrote:
this is the most terrible change i've ever seen.


If it is true that you simply right click move away without patrol/attack/hold moving...then this is indeed the worst change this patch. It makes it EASYMODE.

as said, moving shot is not = right click and the unit attack/moves for you while you stay out of range infinitely. Any fucking noob can do that Blizzard.


Like spamming a-move/move/a-move/move is so hard that only a genius is able to do that.

Alternatingly moving and a-moving in front of and behind your units at least required some skill and especially a good sense of timing for some units. Muta micro even was one of the hardest things to be good at in BW. Doing nothing but right clicking is slightly easier, I dare to say.
If you have a good reason to disagree with the above, please tell me. Thank you.
elroy
Profile Joined April 2010
United States51 Posts
May 06 2010 22:06 GMT
#124
It is weird to me that people complain that SC2 is making micro too easy. I think having "easy" micro just means that the better players will be trying to micro effectively in more than one place at once which really ups the ante for a rts game. I loved seeing SC1 players try to duke it out in two places at once, but now with units doing a better job of doing what you want them too Im sure multiple simultaneous battles will happen.
His boy Elroy!
tathecat563
Profile Joined April 2010
United States96 Posts
May 06 2010 22:07 GMT
#125
I know it sounds ridiculous but I think BC's should have this ability. If you think about it their guns are mounted on the bottom of the ship so it makes since. It would also add a new element and use to the rarely used Battlecruiser.

As for Pheonixes having this, I think it's a good idea because Protoss simply had no air to air answer against the mutalisk (I'm a zerg player). Yes the micro is simple, but what micro in SC2 isn't simple? Terran was given Thor splash to deal with Mutas so I'm glad Protoss has the Pheonix to deal with mutas.
Hi
qoiN
Profile Joined March 2010
Sweden576 Posts
May 06 2010 22:07 GMT
#126
An interesting change and let's see how it works out instead of just looking at the patch notes/videos and make it into a whine thread.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
May 06 2010 22:08 GMT
#127
UNLESS YOU HAVE TO SPAM THE PATROL KEY, IT OBVIOUSLY ISNT MICRO!
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 06 2010 22:10 GMT
#128
On May 07 2010 07:08 SWPIGWANG wrote:
UNLESS YOU HAVE TO SPAM THE PATROL KEY, IT OBVIOUSLY ISNT MICRO!

more actions isn't the issue. the issue is no decel when the phoenix fires, making well controlled phoenix impossible to hit.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 06 2010 22:11 GMT
#129
Ok so I don't have time to read every single post about phoenixes, but I just played a game where I was 'MOVE COMMANDING' my phoenixes and they were "ATTACKING AUTOMATICALLY WHILE MOVING'. I can't emphasize the STUPIDITY of this enough. Unacceptable - probably a bug.
Half man, half bear, half pig.
fly.stat
Profile Blog Joined December 2008
United States449 Posts
Last Edited: 2010-05-06 22:13:13
May 06 2010 22:12 GMT
#130
Guys, it's not starcraft 1, having ridiculous micro at the cost of a right click is fine because it's starcraft 2!

edit:
+ Show Spoiler +
that's sarcasm in case you were wondering
Until I write you again, take care of your precious person.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
May 06 2010 22:12 GMT
#131
On May 07 2010 07:05 willeesmalls wrote:
Why shouldn't phoenix hard counter mutas? They cost the same, Protoss needs a specific tech building to get it, they come out slowly, and do not harrass workers or influence a big fight the way mutas can.

Pheonix have the gravity ray. Although I have not had my hands on the controls of SC2 even once, it seems obvious that disabling a ground unit and allowing your other Pheonix to pound on it is a pretty big deal. (And does allow you to kill workers, though perhaps not as nimbly.)
My strategy is to fork people.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 06 2010 22:13 GMT
#132
On May 07 2010 07:11 Floophead_III wrote:
Ok so I don't have time to read every single post about phoenixes, but I just played a game where I was 'MOVE COMMANDING' my phoenixes and they were "ATTACKING AUTOMATICALLY WHILE MOVING'. I can't emphasize the STUPIDITY of this enough. Unacceptable - probably a bug.


Read Patch Notes before making stupid claims.
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 06 2010 22:14 GMT
#133
On May 07 2010 07:13 Zeke50100 wrote:
Show nested quote +
On May 07 2010 07:11 Floophead_III wrote:
Ok so I don't have time to read every single post about phoenixes, but I just played a game where I was 'MOVE COMMANDING' my phoenixes and they were "ATTACKING AUTOMATICALLY WHILE MOVING'. I can't emphasize the STUPIDITY of this enough. Unacceptable - probably a bug.


Read Patch Notes before making stupid claims.


You're an idiot. The patch notes say 'can attack while moving'. I'm talking about attacking automatically without me telling them to. It's playing the game for me.
Half man, half bear, half pig.
Mr.Eternity
Profile Joined May 2010
United States143 Posts
May 06 2010 22:15 GMT
#134
Making the micro easier allows more focus on the macro game, which is what i think Blizzard is trying to make SCII into
"Because nobody can make it alone"
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 06 2010 22:16 GMT
#135
On May 07 2010 07:11 Floophead_III wrote:
Ok so I don't have time to read every single post about phoenixes, but I just played a game where I was 'MOVE COMMANDING' my phoenixes and they were "ATTACKING AUTOMATICALLY WHILE MOVING'. I can't emphasize the STUPIDITY of this enough. Unacceptable - probably a bug.

It is not a bug, however I wouldn't be surprised if the next patch notes would remove it, claiming that a bug allowing phonixes to shoot while moving was fixed.
If you have a good reason to disagree with the above, please tell me. Thank you.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
May 06 2010 22:16 GMT
#136
cool, my micro sucks so this helps me

thanks blizz
MidKnight
Profile Joined December 2008
Lithuania884 Posts
May 06 2010 22:17 GMT
#137
On May 07 2010 07:00 NicolBolas wrote:
Show nested quote +
On May 07 2010 06:48 avilo wrote:
On May 07 2010 06:14 mahnini wrote:
this is the most terrible change i've ever seen.


If it is true that you simply right click move away without patrol/attack/hold moving...then this is indeed the worst change this patch. It makes it EASYMODE.

as said, moving shot is not = right click and the unit attack/moves for you while you stay out of range infinitely. Any fucking noob can do that Blizzard.


Blizzard is not going to make moving shot work like it did in SC1. The SC1 method didn't make any logical sense and was a gameplay bug. The SC2 method makes sense. It is made obvious that the unit can do this, which units can do it is well known, and how to do it is also equally obvious.

That you don't have to press 4 buttons to do it is pretty much like having MBS and rally mining. SC2 is more effective at having the user control the game than SC1 is.


And it requires no timing, no practice and no skill to be good at..

It's not all about requiring more APM, it's also about being able to multitask while performing that micro.
Bad player in SC1 would get raped by 2 lings which got into their base while they were busy muta microing effectivelly.Bad player would not be able to properly macro while muta microing effectivelly.

Making it require 1 click instead of 4 clicks means that attention required to properly micro a unit is THAT much smaller making the game easier.
roemy
Profile Joined April 2010
Germany432 Posts
May 06 2010 22:18 GMT
#138
cool... i can just order a move-command on a hostile muta now? preferrably the one at the back?
rock is fine.. paper could need a buff, but scissors have to be nerfed
prosper
Profile Joined April 2010
United States20 Posts
Last Edited: 2010-05-06 22:19:21
May 06 2010 22:18 GMT
#139
I just played my first game on this patch and it was against a toss. Of course they abused this new buff. He goes 2 gate and gets some zealots so I can't rush then he just masses phoenix and runs around sniping all my overlords/drones causing me to make spores and try to tech to hyrdas. I initially got roaches because I seen all the zealots. Losing all the overlords and making the spores set me back so bad that eventually he just walks in with a huge ground army. I guess the only way to play ZvP from now on is to rush spore colonies and hydras completely disregarding roaches and hoping your lings hold him off if he attacks before your hydras are up.

I also made some queens to try to fend it off but he just flew by sniping down OL's barely taking many hits since he didn't have to stay still to attack. Mutas also will be completely screwed.
RiOrius
Profile Joined June 2008
United States29 Posts
May 06 2010 22:21 GMT
#140
On May 07 2010 07:18 prosper wrote:
I just played my first game on this patch and it was against a toss. Of course they abused this new buff. He goes 2 gate and gets some zealots so I can't rush then he just masses phoenix and runs around sniping all my overlords/drones causing me to make spores and try to tech to hyrdas. I initially got roaches because I seen all the zealots. Losing all the overlords and making the spores set me back so bad that eventually he just walks in with a huge ground army. I guess the only way to play ZvP from now on is to rush spore colonies and hydras completely disregarding roaches and hoping your lings hold him off if he attacks before your hydras are up.

I also made some queens to try to fend it off but he just flew by sniping down OL's barely taking many hits since he didn't have to stay still to attack. Mutas also will be completely screwed.


Wow, one game and you now know exactly how every ZvP evar is going to shape up? Impressive.
Prev 1 5 6 7 8 9 22 Next All
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