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Gretorp's Episode... rut roh.... - Page 12

Forum Index > SC2 General
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Gretorp
Profile Blog Joined September 2008
United States586 Posts
May 15 2010 12:38 GMT
#221
if they make collo, go lol them with a timing push silly ;-) they get fast robo, meaning not a lot of gate + probably immortal, which is crap against marine ghost.
I am Unheard Change
wonksaggin
Profile Joined March 2010
United States73 Posts
May 15 2010 12:48 GMT
#222
In regard to Episode 2, in TVT, I think that a bunker at your ramp along with a tank counters this timing push if I'm not mistaken. I havent tested this, so I may be wrong. however, if I recall correctly I think someone's done this push against me where I went FE after factory and then techlab and a tank, and it held up nicely.
Grape
Profile Joined April 2010
145 Posts
May 15 2010 13:08 GMT
#223
Sweet, new episode! Will check it out when I have the time, thanks for the effort!
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
May 15 2010 13:23 GMT
#224
Thanks Gretorp, you're awesome!
ehh`?
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
May 15 2010 15:13 GMT
#225
Episode is not over an hour....such a liar! but its good
The only virgins in kpop left are the fans
teko
Profile Joined March 2010
Canada1197 Posts
Last Edited: 2010-05-15 16:52:21
May 15 2010 16:43 GMT
#226
I just started watching Gretorp casts. I'm quite enjoying them.
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
May 15 2010 18:20 GMT
#227
Episode 2 was awesome, i really enjoyed it!
Sound and video was posh as well ;3
Elevators
Profile Joined March 2010
United States56 Posts
May 15 2010 19:43 GMT
#228
On May 15 2010 21:48 wonksaggin wrote:
In regard to Episode 2, in TVT, I think that a bunker at your ramp along with a tank counters this timing push if I'm not mistaken. I havent tested this, so I may be wrong. however, if I recall correctly I think someone's done this push against me where I went FE after factory and then techlab and a tank, and it held up nicely.


I've tested this build a decent amount, and if the other T has a tank + bunker I usually keep my marines back and just harass the mineral line with my banshee. Also, the other Terran has to be very worried about me sniping the Tank as well, so his marines would have to be very spread out to cover all areas.
Elevators can never be broken. They can only become stairs... wait, that's escalators! SHIT!!!
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 16 2010 07:20 GMT
#229
@Gretorp

What's your opinion on using snipe against the zealots after you have successfully EMP'd the Protoss army? I did some testing with that Custom map that allows you to recreate battle scenarios and found that snipe on the zealots is excellent at cleaning them up. As you emphasize, the zealots are the biggest threat when defending these pushes damage wise; and with good emp + snipe (in addition to the dps from your marines), the zealots melt away incredibly fast.

Gretorp
Profile Blog Joined September 2008
United States586 Posts
May 16 2010 13:22 GMT
#230
On May 16 2010 16:20 QueueQueue wrote:
@Gretorp

What's your opinion on using snipe against the zealots after you have successfully EMP'd the Protoss army? I did some testing with that Custom map that allows you to recreate battle scenarios and found that snipe on the zealots is excellent at cleaning them up. As you emphasize, the zealots are the biggest threat when defending these pushes damage wise; and with good emp + snipe (in addition to the dps from your marines), the zealots melt away incredibly fast.



It's awesome
I am Unheard Change
kme
Profile Joined March 2010
Serbia176 Posts
May 16 2010 13:42 GMT
#231
@Gretorp

I was wondering, using your build for TvP, if you scout P going voidrays or 4 warpgate push, would it be viable to get the cloak upgrade for ghosts asap since he won't have any detection? I can see them working sort of like DTs.

Another thing that interests me is transitioning. When would you decide to transition to other tech and also what tech? Mass marauders with medivac/viking support is obvious but what about factory units? Also if the enemy decides to tech to colossus or storm and we miss the early timing push, what would be the best course of action?
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
May 16 2010 16:41 GMT
#232
Thanks gretorp, very informative videos!

Can you talk a bit about deviations(if any) with respect to the builds, specifically ghost pvt dealing with cheese,or say zealot rushes. It seems like no block, and relatively later scouting makes it a bit vulnerable, unless the solution is just better micro / scvs.

Looking forward to the tvz one!
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
May 16 2010 19:54 GMT
#233
Gretorp, it would be nice if you uploaded some of your TvT replays where you use that early gas to banshee build you talked about in your 2nd episode ;3
Gretorp
Profile Blog Joined September 2008
United States586 Posts
May 16 2010 20:00 GMT
#234
replays can be found in replay pack :-p
I am Unheard Change
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
May 16 2010 20:32 GMT
#235
Gretorp planning any streams ? in the near future ?
Hell
Gretorp
Profile Blog Joined September 2008
United States586 Posts
May 16 2010 20:34 GMT
#236
not till i get my mic stand
I am Unheard Change
klassasin
Profile Joined April 2010
United States3 Posts
Last Edited: 2010-05-16 22:25:09
May 16 2010 22:24 GMT
#237
Get a new mic stand faster.

Gretorp streams are for the win!
There is nothing impossible to him who will try.
Anteloptics
Profile Joined April 2010
United States31 Posts
Last Edited: 2010-05-16 22:43:36
May 16 2010 22:32 GMT
#238
Gretorp do you have any recommendations on how a Protoss should respond to an opponent who opens with your ghost/marine build? I've had some difficulty in figuring out the best way to handle it as toss. You've demonstrated how it can negate pretty much every form of early aggression/push that Protoss is doing right now (4/5 Gate, Immortals, Voidrays) and allows the Terran to secure a relatively early expansion. The best I can seem to do is break even with a Terran who opens with this build by expanding myself and massing gateway units then teching into collosus.

Are there any openings or unit compositions that you've had trouble dealing with when you open ghost/marine?

EDIT - To clarify: I'm not looking for some sort of all-in one base push or w/e to win the match in the first 15 minutes. I'm looking for a reasonably safe opening that can keep me alive and allow me to transition into a strong mid-game.
epik640x
Profile Joined May 2010
United States1134 Posts
May 17 2010 02:22 GMT
#239
Keep it up, Gretorp. The episodes are insightful and you're doing good casting the Asia vs Europe Starleague.
Gretorp
Profile Blog Joined September 2008
United States586 Posts
May 17 2010 12:42 GMT
#240
On May 17 2010 07:32 Anteloptics wrote:
Gretorp do you have any recommendations on how a Protoss should respond to an opponent who opens with your ghost/marine build? I've had some difficulty in figuring out the best way to handle it as toss. You've demonstrated how it can negate pretty much every form of early aggression/push that Protoss is doing right now (4/5 Gate, Immortals, Voidrays) and allows the Terran to secure a relatively early expansion. The best I can seem to do is break even with a Terran who opens with this build by expanding myself and massing gateway units then teching into collosus.

Are there any openings or unit compositions that you've had trouble dealing with when you open ghost/marine?

EDIT - To clarify: I'm not looking for some sort of all-in one base push or w/e to win the match in the first 15 minutes. I'm looking for a reasonably safe opening that can keep me alive and allow me to transition into a strong mid-game.


p is gonna just have to play a more straight up game :-O!
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