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EMP Challenge - How good are you?

Forum Index > SC2 General
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qxc
Profile Blog Joined May 2009
United States550 Posts
Last Edited: 2010-05-01 09:14:16
April 30 2010 10:55 GMT
#1
***Edit**** Version .02 now available.
Changes include
Added immortal
Difficulty now scales based on # kills. Increase in difficulty at 50 and 100 kills
Health regeneration reduced. Killing the high templar that spawns every 15 seconds provides 20 health.
EMP now costs 3 energy. Each attack restores roughly 3 mana.
Made arena smaller / more rounded

Let me know what you think

I made a little custom map. It's currently in alpha alpha stage but is playable.

You get a ghost and every 10 seconds a cloaked banshee ghost observer and DT attack you from various direction (N/S/E/W) randomly. The observer has the void ray's attack. The objective is to stay alive for as long as possible by emping the various units and then using the ghost's attack (which one shots everything) to kill the units.

** For those unaware - emping a unit uncloaks it for a brief time.

Health regeneration is set to several points per second.

My highest score right now is 76 kills in one life. Before I added the void ray observers Drewbie had 102 kills.

Me playing on youtube ->



Drewbie on livestream ->

http://www.livestream.com/rootgaming

Map download ->

[url blocked]


Fun/boring/terrible/cool etc...?

Comments appreciated

qxc
ProgamerDesigner of Aeon's End
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-30 10:57:13
April 30 2010 10:57 GMT
#2
Too many creative ideas! I can't even think of one yet

thats god damn genius.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
iConiCz
Profile Joined March 2010
9 Posts
April 30 2010 10:58 GMT
#3
Think it was a great deal of fun, even if I was terrible at it. Migth make for a good spotting training map ^^

Thanks for the fun
War is a hole that will drag anyone close enough in it.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 30 2010 11:19 GMT
#4
Thx looks like fun. I'll play it tomorrow I'm dead tired atm.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Kruxt
Profile Joined April 2010
United States113 Posts
April 30 2010 11:22 GMT
#5
This actually looks cool
Protect Ya Neck
Kruxt
Profile Joined April 2010
United States113 Posts
April 30 2010 11:38 GMT
#6
Its pretty fun for a very early build. Concept is neat.
Protect Ya Neck
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
April 30 2010 11:42 GMT
#7
its pretty tricky to properly EMP banshees + the observer voidrays are super hard :D I had fun playing it ^^
www.root-gaming.com
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-04-30 12:07:59
April 30 2010 11:45 GMT
#8
263 on first try (Gogo dota?)

Very nice qxc, now if only we could get the protoss one where you have to feedback ghosts and storm air units!

Edit: lol, forgot to turn up speed, after doing that I'm down to 106.

Very awesome game!

Edit2: DONT GET DT HIT. The burst owns you. Stopping now with a best of 137, addicting game...
"brevity is the soul of wit" - William Shakesman
Whalecore
Profile Joined March 2009
Norway1110 Posts
April 30 2010 11:53 GMT
#9
wow! Brilliant :D
Playgu
Simple
Profile Blog Joined February 2009
United States801 Posts
April 30 2010 12:03 GMT
#10
pretty cool concept. the thing for a successful UMS is to make it playable for several players at a time
Felicitous
Profile Joined April 2010
United States20 Posts
April 30 2010 12:36 GMT
#11
808 before deciding I had it down pat. That was try #3.

This thing is GREAT! I can't wait to see what other kinds of skill-building maps we get. Grats on being one of the first!
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
April 30 2010 12:37 GMT
#12
On April 30 2010 21:36 Felicitous wrote:
808 before deciding I had it down pat. That was try #3.

This thing is GREAT! I can't wait to see what other kinds of skill-building maps we get. Grats on being one of the first!

LOL nice, that one will be tough to top
www.root-gaming.com
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
April 30 2010 12:42 GMT
#13
looks fun!
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 30 2010 12:43 GMT
#14
looks like som real fun, great idea.
Do you really want chat rooms?
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
April 30 2010 12:44 GMT
#15
Sounds cool and usefull, im downloading it right now and im sure it will improve my skill with ghost because i haven't used EMP to decloak units before, so never had a chance to give it a try

This will be the 1st custom map i will play ;o
KazuoKiriyama
Profile Joined May 2009
United Kingdom29 Posts
April 30 2010 12:46 GMT
#16
On April 30 2010 21:36 Felicitous wrote:
808 before deciding I had it down pat. That was try #3.

This thing is GREAT! I can't wait to see what other kinds of skill-building maps we get. Grats on being one of the first!




Pics or it didnt happen.
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
April 30 2010 13:01 GMT
#17
Umm im a noob at this but is there any way to play it besides running it through test mode in galaxy editor?
I tried putting the file in the maps folder but it won't appear in game, do i need to create some sort of sub-folder or something?
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-04-30 13:07:49
April 30 2010 13:05 GMT
#18
On April 30 2010 21:36 Felicitous wrote:
808 before deciding I had it down pat. That was try #3.

This thing is GREAT! I can't wait to see what other kinds of skill-building maps we get. Grats on being one of the first!


Not trying to bring you down, but make sure that game speed is on fastest, map testing defaults to normal speed. I think most decent players will be able to do normal speed forever. I had similar results when the speed was on normal. Its not much different playing on fastest but its definitely more challenging (and fun).

On April 30 2010 22:01 Skvid wrote:
Umm im a noob at this but is there any way to play it besides running it through test mode in galaxy editor?
I tried putting the file in the maps folder but it won't appear in game, do i need to create some sort of sub-folder or something?



Blizzard has not allowed custom map hosting yet. I'm almost positive that in order to play a map you have to play in galaxy editor test.
"brevity is the soul of wit" - William Shakesman
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
April 30 2010 13:08 GMT
#19
wow this soooooo awesome, this game has soo much potential
Lost within the hope of freedom, not for control but in the light of our cause
Mob
Profile Joined April 2010
Austria152 Posts
April 30 2010 13:55 GMT
#20
i always die around 20+ when the randomness throws 2 or 3 stacked units on me.
i detect em al fine before they start to shoot at me...but the thing is before my ghost gets em all down they usually kill me. no microing backwards usable here, because the obs just keeps on hammering. no idea what i am missing here.
yadda!
snpnx
Profile Joined February 2010
Germany454 Posts
April 30 2010 14:36 GMT
#21
I don't even get over 10, I've gotta do something wrong..
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
Diaspora
Profile Joined April 2010
United States140 Posts
April 30 2010 14:55 GMT
#22
haha very cool map
erlaiys
Profile Joined April 2010
Estonia46 Posts
April 30 2010 15:04 GMT
#23
there are some weird blue vertical lines whenever an observer is firing, it's a bit confusing. Understandable for alpha tho =)
very fun map!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 30 2010 15:04 GMT
#24
Damn, this looks amazing~
Writerdamn, i was two days from retirement
ilnp
Profile Joined December 2002
Iceland1330 Posts
April 30 2010 16:15 GMT
#25
good game, thanks. ive had trouble seeing cloaked units quickly so this should help with that -,-
8===D~~
QueueQueue
Profile Joined July 2009
Canada1000 Posts
April 30 2010 16:43 GMT
#26
Simple, but great idea.


I'd be interested in seeing other maps that put emphesis on training various SC2 mechanics that can translate to ladder play as well!
CheAse
Profile Blog Joined July 2009
Canada919 Posts
April 30 2010 16:49 GMT
#27
great idea!

I've wasted so many missed emps on observers
SCV good to go sir
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 30 2010 17:04 GMT
#28
awesome map kevin

i've still hope that one day some genius will figure out how to keep stacked mutas from spreading out using the galaxy editor. then maybe blizzard will patch it in 1 or 2 years later!
ModeratorBlame yourself or God
erlaiys
Profile Joined April 2010
Estonia46 Posts
April 30 2010 17:06 GMT
#29
Suggestion: make it so that the terrain changes after death or something.. so you'll be able to spot cloaked units better in every map =)
qxc
Profile Blog Joined May 2009
United States550 Posts
April 30 2010 17:21 GMT
#30
Any specific units / concepts people think would be interesting for the next build?

I was considering having the difficulty ramp up as the game went on and also giving the ghost some abilities such as blink or psionic storm.

Drewbie suggested that I should make some kind of objective. IE go to X location and kill the 'boss' and then return while cloaked units are attacking the whole time.
ProgamerDesigner of Aeon's End
SuperXlax
Profile Joined March 2010
United States197 Posts
April 30 2010 17:28 GMT
#31
Awesome, micro maps ftw :D

Having difference sections of the map being other common terrain would be cool for practice.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 30 2010 18:02 GMT
#32
On May 01 2010 02:04 Zelniq wrote:
awesome map kevin

i've still hope that one day some genius will figure out how to keep stacked mutas from spreading out using the galaxy editor. then maybe blizzard will patch it in 1 or 2 years later!

dear god no


with unlimited unit selection zerg would never build a non-muta unit past spire. Except for broodlords
ilnp
Profile Joined December 2002
Iceland1330 Posts
April 30 2010 18:26 GMT
#33
On May 01 2010 02:21 qxc wrote:
Any specific units / concepts people think would be interesting for the next build?

I was considering having the difficulty ramp up as the game went on and also giving the ghost some abilities such as blink or psionic storm.

Drewbie suggested that I should make some kind of objective. IE go to X location and kill the 'boss' and then return while cloaked units are attacking the whole time.


fitting the ghost theme, you could say, goto location and nuke a target (hopefully you can reduce nuke placing time).

also, i would suggest making emp not unlimited and/or having a small cooldown so you can't just spam emp..you have to be somewhat accurate
8===D~~
AdahnSC
Profile Joined March 2010
United States376 Posts
Last Edited: 2010-04-30 19:05:03
April 30 2010 18:58 GMT
#34
you probably want to make emp cost just like 1 or 2 energy or something. its very easy to just spam emp at the moment. got like 179 on my first try without a sweat by doing that.

edit: oh also, obviously hide in a corner so that you only have to emp 1/4th the area.
z]Benny
Profile Joined April 2006
Romania253 Posts
April 30 2010 19:03 GMT
#35
Very nice man, very nice. It's difficult and everything. One thing though, I noticed that when I EMP the EMP doesn't really go where I click but like 3 pixels to the right, and that happens in your video as well, any idea why it does that?
josemb40
Profile Blog Joined March 2009
Peru611 Posts
April 30 2010 19:07 GMT
#36
awesome map, cant wait to try it out!
wiiiiiiiiiiiiiiiii
Fallen33
Profile Blog Joined April 2007
United States596 Posts
April 30 2010 19:09 GMT
#37
On April 30 2010 21:36 Felicitous wrote:
808 before deciding I had it down pat. That was try #3.

This thing is GREAT! I can't wait to see what other kinds of skill-building maps we get. Grats on being one of the first!


pics or it never happened.
"Glory is fleeting, but obscurity is forever." - Napoleon Bonaparte ¯\_(ツ)_/¯
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
April 30 2010 19:13 GMT
#38
On May 01 2010 03:26 ilnp wrote:
Show nested quote +
On May 01 2010 02:21 qxc wrote:
Any specific units / concepts people think would be interesting for the next build?

I was considering having the difficulty ramp up as the game went on and also giving the ghost some abilities such as blink or psionic storm.

Drewbie suggested that I should make some kind of objective. IE go to X location and kill the 'boss' and then return while cloaked units are attacking the whole time.


fitting the ghost theme, you could say, goto location and nuke a target (hopefully you can reduce nuke placing time).

also, i would suggest making emp not unlimited and/or having a small cooldown so you can't just spam emp..you have to be somewhat accurate

If you wanted to make the map more of a game, than raw training, I have some suggestions.

You could make it so that killing a unit restores some % or all of the EMP mana cost to the ghost, thus rewarding accuracy. Maybe you could disable the ghost's regeneration completely or nearly completely, and have a stage system where the ghost's mana is completely restored at the beginning of a stage, but the waves of enemies coming get increasingly more difficult to deal with. The last levels would require 100% accuracy with EMP to kill them all + have enough mana to EMP them all. Maybe you could also have one type of cloaked enemy not attack you, but try to evade you (disappearing after a short time, maybe?) and killing it would restore some health to the ghost. Maybe the life-restoring unit could be paired with other attacking units, thus forcing the player to make a decision about what units he wants to kill first/how to spend his mana.
My psychiatrist says I have deep-seated Ragneuroses :(
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
April 30 2010 19:34 GMT
#39
Cool idea
CyberPitz
Profile Blog Joined June 2009
United States428 Posts
April 30 2010 19:36 GMT
#40
What about something like Missile Command? Use the Ghost's EMP to destroy numerous AI as they come down. Much like the game, the EMP is AOE and can take out numerous units at one time. Although, slow firing means you'll have to aim it just right to take out as many as possible, otherwise you may miss one! Maybe have some units behind the Ghost that if the AI gets down there and touches it, dies.

Give you practice at taking a quick situation and learning the best location to EMP in a short amount of time, or just getting used to EMP in general.
qxc
Profile Blog Joined May 2009
United States550 Posts
April 30 2010 20:36 GMT
#41
I'm really liking the idea of having to nuke a target. That sounds cool. It could eventually evolve into co op where the nuking player needs to be protected by his teammates.

In terms of the restoring health thing I could make non attacking enemies that give health when killed.

The only reason I've held off on making EMP cost mana is because you can emp yourself but I suppose I could just make it so emp only affects non self and then that would work. It would definitely add more tension to know you can run out of emp
ProgamerDesigner of Aeon's End
Kevmar
Profile Joined March 2010
United States22 Posts
April 30 2010 22:25 GMT
#42
You could add in other distracting units. Like 1-2 zerglings. Something that you can see to distract you from the things you can't see.

Put a cannon in the corners to keep people in the middle.
There is no shame in defeat so long as the spirit is unconquered.
SiN]
Profile Blog Joined February 2010
United States540 Posts
April 30 2010 22:25 GMT
#43
Fun micro map
Tamerlane
Profile Joined July 2009
Canada424 Posts
April 30 2010 22:27 GMT
#44
I enjoyed the map as training, as I have problems spotting observers and ghosts during a game, although it would be better if there was some scaling in terms of difficulty and constancy => I sometimes had 5 units popping almost simultaneously within the first 10-20 kills, but then when I got over 100-200 kills, it gets quite redundant.

also, best score is 250 (2nd best is 50-ish), for some reason I had a hard time focusing at that point :\
skYfiVe
Profile Joined April 2010
United States382 Posts
April 30 2010 22:28 GMT
#45
Haha, this looks awesome.. nice qxc
"1baseiwa"
ilnp
Profile Joined December 2002
Iceland1330 Posts
April 30 2010 22:29 GMT
#46
On May 01 2010 05:36 qxc wrote:
I'm really liking the idea of having to nuke a target. That sounds cool. It could eventually evolve into co op where the nuking player needs to be protected by his teammates.

In terms of the restoring health thing I could make non attacking enemies that give health when killed.

The only reason I've held off on making EMP cost mana is because you can emp yourself but I suppose I could just make it so emp only affects non self and then that would work. It would definitely add more tension to know you can run out of emp


something else was to drop the range (and then maybe increase damage) of the observer void ray. when it comes from the top you have almost no chance to see it before it shoots you, so its given away by the attack
8===D~~
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 01 2010 00:23 GMT
#47
You could do a challenge like this for infestors as well. The infestor could have to use fungal for cloaked units and infested Terran and mind control (on units with a set lifespan) for the necessary firepower.
Logo
Skystriker
Profile Joined December 2008
United States16 Posts
Last Edited: 2010-05-01 03:27:53
May 01 2010 01:12 GMT
#48
Blizzard has not allowed custom map hosting yet. I'm almost positive that in order to play a map you have to play in galaxy editor test.


I edited in a multiplayer version and just tested it against my friend earlier, actually.

EDIT: lul third page not first <_<
Lets game
Freezy3
Profile Joined March 2010
New Zealand68 Posts
May 01 2010 02:28 GMT
#49
Awesome map.... best 223
qazqwezxc
Profile Joined July 2009
Canada91 Posts
May 01 2010 03:12 GMT
#50
I know this might be a really newbie thing to ask, but where do we necessarily place this file? Cause i placed it in the My documents\Starcraft2beta\maps and dont know what to do next?
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
May 01 2010 03:30 GMT
#51
lol, i think it's awesome how really good players are making mods too
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Chronopolis
Profile Joined April 2009
Canada1484 Posts
May 01 2010 03:58 GMT
#52
1a2a3a micro comes back with a vengeance! :O
qxc
Profile Blog Joined May 2009
United States550 Posts
May 01 2010 09:14 GMT
#53
Version .02 uploaded. Link edited into original post
ProgamerDesigner of Aeon's End
Rikerr
Profile Joined April 2010
United States69 Posts
May 01 2010 09:25 GMT
#54
awesome i approve! :D
We dont take kindly to folks that dont take kindley around here...
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-05-01 09:59:15
May 01 2010 09:59 GMT
#55
Dizamn, the new version is MUCH harder. 3 immortal from one direction and a DT spawn owned me hard.

Lots of fun still, best with .02 is 67
"brevity is the soul of wit" - William Shakesman
Nuttyguy
Profile Blog Joined March 2010
United Kingdom1526 Posts
May 01 2010 11:08 GMT
#56
will there be a multiplayer function or just single?
quick question regarding SC2 UMS how do you find UMS maps to play with other people or are there none
Spaztick
Profile Joined April 2010
United States25 Posts
May 01 2010 12:27 GMT
#57
This looks like a fun map, one of several I hope will improve player micro.
7v1 comp-stomp world champion.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 02 2010 08:16 GMT
#58
When map publishing comes around I may expand into some kind of co op survival map. It could also be turned into a sort of horror survival game where the tension comes from the cloaked units constantly assaulting you. Dunno yet... still a long way to go
ProgamerDesigner of Aeon's End
Rikerr
Profile Joined April 2010
United States69 Posts
May 02 2010 10:43 GMT
#59
How about a force field map with sentries with chokes,ramps and open areas with small squads of dudes attacking you. Also maybe with some templar to do ff storms.
We dont take kindly to folks that dont take kindley around here...
qxc
Profile Blog Joined May 2009
United States550 Posts
May 02 2010 12:07 GMT
#60
Ideas so far

1) Baneling micro map. You get a squad of marine/marauder and have to survive against waves of banelings

2) marauder micro map. Use concussive shells the best you can to survive against waves of zeal/stalker.

3) Sentry... squad of sentries fend off all sorts of attackers using force field to best effect

4) Infestor Use a combination of np/infested/fungal to stay alive as long as possible against waves of enemies

finals in 2 weeks so I'll probably make something else after that
ProgamerDesigner of Aeon's End
Freezy3
Profile Joined March 2010
New Zealand68 Posts
May 02 2010 14:53 GMT
#61
Just a few idea's...

Stalker blink micro

High templar storm or feed back

Burrow roach micro for regening..

Phoenix micro ;D
AdahnSC
Profile Joined March 2010
United States376 Posts
May 02 2010 17:28 GMT
#62
few ideas:

sentry with high templar micro in more open spaces (force field + storm)

infestor micro (not sure how this would work)

2/3 reapers vs zerglings on a map with cliffs

hellions trying to kill drones with a queen chasing (try to get as many drones as possible before queen kills you - similarly this can be done with reapers, you can also do something like each drone kill heals you a percentage of your HP)

vikings vs BCs

dodging HSM where the only way is to separate the one unit from the others (no room on map to run)
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