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EMP Challenge - How good are you?

Forum Index > SC2 General
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1 2 3 4 Next All
qxc
Profile Blog Joined May 2009
United States550 Posts
Last Edited: 2010-05-01 09:14:16
April 30 2010 10:55 GMT
#1
***Edit**** Version .02 now available.
Changes include
Added immortal
Difficulty now scales based on # kills. Increase in difficulty at 50 and 100 kills
Health regeneration reduced. Killing the high templar that spawns every 15 seconds provides 20 health.
EMP now costs 3 energy. Each attack restores roughly 3 mana.
Made arena smaller / more rounded

Let me know what you think

I made a little custom map. It's currently in alpha alpha stage but is playable.

You get a ghost and every 10 seconds a cloaked banshee ghost observer and DT attack you from various direction (N/S/E/W) randomly. The observer has the void ray's attack. The objective is to stay alive for as long as possible by emping the various units and then using the ghost's attack (which one shots everything) to kill the units.

** For those unaware - emping a unit uncloaks it for a brief time.

Health regeneration is set to several points per second.

My highest score right now is 76 kills in one life. Before I added the void ray observers Drewbie had 102 kills.

Me playing on youtube ->



Drewbie on livestream ->

http://www.livestream.com/rootgaming

Map download ->

[url blocked]


Fun/boring/terrible/cool etc...?

Comments appreciated

qxc
ProgamerDesigner of Aeon's End
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-30 10:57:13
April 30 2010 10:57 GMT
#2
Too many creative ideas! I can't even think of one yet

thats god damn genius.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
iConiCz
Profile Joined March 2010
9 Posts
April 30 2010 10:58 GMT
#3
Think it was a great deal of fun, even if I was terrible at it. Migth make for a good spotting training map ^^

Thanks for the fun
War is a hole that will drag anyone close enough in it.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 30 2010 11:19 GMT
#4
Thx looks like fun. I'll play it tomorrow I'm dead tired atm.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Kruxt
Profile Joined April 2010
United States113 Posts
April 30 2010 11:22 GMT
#5
This actually looks cool
Protect Ya Neck
Kruxt
Profile Joined April 2010
United States113 Posts
April 30 2010 11:38 GMT
#6
Its pretty fun for a very early build. Concept is neat.
Protect Ya Neck
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
April 30 2010 11:42 GMT
#7
its pretty tricky to properly EMP banshees + the observer voidrays are super hard :D I had fun playing it ^^
www.root-gaming.com
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-04-30 12:07:59
April 30 2010 11:45 GMT
#8
263 on first try (Gogo dota?)

Very nice qxc, now if only we could get the protoss one where you have to feedback ghosts and storm air units!

Edit: lol, forgot to turn up speed, after doing that I'm down to 106.

Very awesome game!

Edit2: DONT GET DT HIT. The burst owns you. Stopping now with a best of 137, addicting game...
"brevity is the soul of wit" - William Shakesman
Whalecore
Profile Joined March 2009
Norway1111 Posts
April 30 2010 11:53 GMT
#9
wow! Brilliant :D
Playgu
Simple
Profile Blog Joined February 2009
United States801 Posts
April 30 2010 12:03 GMT
#10
pretty cool concept. the thing for a successful UMS is to make it playable for several players at a time
Felicitous
Profile Joined April 2010
United States20 Posts
April 30 2010 12:36 GMT
#11
808 before deciding I had it down pat. That was try #3.

This thing is GREAT! I can't wait to see what other kinds of skill-building maps we get. Grats on being one of the first!
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
April 30 2010 12:37 GMT
#12
On April 30 2010 21:36 Felicitous wrote:
808 before deciding I had it down pat. That was try #3.

This thing is GREAT! I can't wait to see what other kinds of skill-building maps we get. Grats on being one of the first!

LOL nice, that one will be tough to top
www.root-gaming.com
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
April 30 2010 12:42 GMT
#13
looks fun!
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 30 2010 12:43 GMT
#14
looks like som real fun, great idea.
Do you really want chat rooms?
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
April 30 2010 12:44 GMT
#15
Sounds cool and usefull, im downloading it right now and im sure it will improve my skill with ghost because i haven't used EMP to decloak units before, so never had a chance to give it a try

This will be the 1st custom map i will play ;o
KazuoKiriyama
Profile Joined May 2009
United Kingdom29 Posts
April 30 2010 12:46 GMT
#16
On April 30 2010 21:36 Felicitous wrote:
808 before deciding I had it down pat. That was try #3.

This thing is GREAT! I can't wait to see what other kinds of skill-building maps we get. Grats on being one of the first!




Pics or it didnt happen.
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
April 30 2010 13:01 GMT
#17
Umm im a noob at this but is there any way to play it besides running it through test mode in galaxy editor?
I tried putting the file in the maps folder but it won't appear in game, do i need to create some sort of sub-folder or something?
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-04-30 13:07:49
April 30 2010 13:05 GMT
#18
On April 30 2010 21:36 Felicitous wrote:
808 before deciding I had it down pat. That was try #3.

This thing is GREAT! I can't wait to see what other kinds of skill-building maps we get. Grats on being one of the first!


Not trying to bring you down, but make sure that game speed is on fastest, map testing defaults to normal speed. I think most decent players will be able to do normal speed forever. I had similar results when the speed was on normal. Its not much different playing on fastest but its definitely more challenging (and fun).

On April 30 2010 22:01 Skvid wrote:
Umm im a noob at this but is there any way to play it besides running it through test mode in galaxy editor?
I tried putting the file in the maps folder but it won't appear in game, do i need to create some sort of sub-folder or something?



Blizzard has not allowed custom map hosting yet. I'm almost positive that in order to play a map you have to play in galaxy editor test.
"brevity is the soul of wit" - William Shakesman
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
April 30 2010 13:08 GMT
#19
wow this soooooo awesome, this game has soo much potential
Lost within the hope of freedom, not for control but in the light of our cause
Mob
Profile Joined April 2010
Austria152 Posts
April 30 2010 13:55 GMT
#20
i always die around 20+ when the randomness throws 2 or 3 stacked units on me.
i detect em al fine before they start to shoot at me...but the thing is before my ghost gets em all down they usually kill me. no microing backwards usable here, because the obs just keeps on hammering. no idea what i am missing here.
yadda!
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