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EMP Challenge - How good are you? - Page 3

Forum Index > SC2 General
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qxc
Profile Blog Joined May 2009
United States550 Posts
April 30 2010 20:36 GMT
#41
I'm really liking the idea of having to nuke a target. That sounds cool. It could eventually evolve into co op where the nuking player needs to be protected by his teammates.

In terms of the restoring health thing I could make non attacking enemies that give health when killed.

The only reason I've held off on making EMP cost mana is because you can emp yourself but I suppose I could just make it so emp only affects non self and then that would work. It would definitely add more tension to know you can run out of emp
ProgamerDesigner of Aeon's End
Kevmar
Profile Joined March 2010
United States22 Posts
April 30 2010 22:25 GMT
#42
You could add in other distracting units. Like 1-2 zerglings. Something that you can see to distract you from the things you can't see.

Put a cannon in the corners to keep people in the middle.
There is no shame in defeat so long as the spirit is unconquered.
SiN]
Profile Blog Joined February 2010
United States540 Posts
April 30 2010 22:25 GMT
#43
Fun micro map
Tamerlane
Profile Joined July 2009
Canada424 Posts
April 30 2010 22:27 GMT
#44
I enjoyed the map as training, as I have problems spotting observers and ghosts during a game, although it would be better if there was some scaling in terms of difficulty and constancy => I sometimes had 5 units popping almost simultaneously within the first 10-20 kills, but then when I got over 100-200 kills, it gets quite redundant.

also, best score is 250 (2nd best is 50-ish), for some reason I had a hard time focusing at that point :\
skYfiVe
Profile Joined April 2010
United States382 Posts
April 30 2010 22:28 GMT
#45
Haha, this looks awesome.. nice qxc
"1baseiwa"
ilnp
Profile Joined December 2002
Iceland1330 Posts
April 30 2010 22:29 GMT
#46
On May 01 2010 05:36 qxc wrote:
I'm really liking the idea of having to nuke a target. That sounds cool. It could eventually evolve into co op where the nuking player needs to be protected by his teammates.

In terms of the restoring health thing I could make non attacking enemies that give health when killed.

The only reason I've held off on making EMP cost mana is because you can emp yourself but I suppose I could just make it so emp only affects non self and then that would work. It would definitely add more tension to know you can run out of emp


something else was to drop the range (and then maybe increase damage) of the observer void ray. when it comes from the top you have almost no chance to see it before it shoots you, so its given away by the attack
8===D~~
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 01 2010 00:23 GMT
#47
You could do a challenge like this for infestors as well. The infestor could have to use fungal for cloaked units and infested Terran and mind control (on units with a set lifespan) for the necessary firepower.
Logo
Skystriker
Profile Joined December 2008
United States16 Posts
Last Edited: 2010-05-01 03:27:53
May 01 2010 01:12 GMT
#48
Blizzard has not allowed custom map hosting yet. I'm almost positive that in order to play a map you have to play in galaxy editor test.


I edited in a multiplayer version and just tested it against my friend earlier, actually.

EDIT: lul third page not first <_<
Lets game
Freezy3
Profile Joined March 2010
New Zealand68 Posts
May 01 2010 02:28 GMT
#49
Awesome map.... best 223
qazqwezxc
Profile Joined July 2009
Canada91 Posts
May 01 2010 03:12 GMT
#50
I know this might be a really newbie thing to ask, but where do we necessarily place this file? Cause i placed it in the My documents\Starcraft2beta\maps and dont know what to do next?
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
May 01 2010 03:30 GMT
#51
lol, i think it's awesome how really good players are making mods too
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Chronopolis
Profile Joined April 2009
Canada1484 Posts
May 01 2010 03:58 GMT
#52
1a2a3a micro comes back with a vengeance! :O
qxc
Profile Blog Joined May 2009
United States550 Posts
May 01 2010 09:14 GMT
#53
Version .02 uploaded. Link edited into original post
ProgamerDesigner of Aeon's End
Rikerr
Profile Joined April 2010
United States69 Posts
May 01 2010 09:25 GMT
#54
awesome i approve! :D
We dont take kindly to folks that dont take kindley around here...
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-05-01 09:59:15
May 01 2010 09:59 GMT
#55
Dizamn, the new version is MUCH harder. 3 immortal from one direction and a DT spawn owned me hard.

Lots of fun still, best with .02 is 67
"brevity is the soul of wit" - William Shakesman
Nuttyguy
Profile Blog Joined March 2010
United Kingdom1526 Posts
May 01 2010 11:08 GMT
#56
will there be a multiplayer function or just single?
quick question regarding SC2 UMS how do you find UMS maps to play with other people or are there none
Spaztick
Profile Joined April 2010
United States25 Posts
May 01 2010 12:27 GMT
#57
This looks like a fun map, one of several I hope will improve player micro.
7v1 comp-stomp world champion.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 02 2010 08:16 GMT
#58
When map publishing comes around I may expand into some kind of co op survival map. It could also be turned into a sort of horror survival game where the tension comes from the cloaked units constantly assaulting you. Dunno yet... still a long way to go
ProgamerDesigner of Aeon's End
Rikerr
Profile Joined April 2010
United States69 Posts
May 02 2010 10:43 GMT
#59
How about a force field map with sentries with chokes,ramps and open areas with small squads of dudes attacking you. Also maybe with some templar to do ff storms.
We dont take kindly to folks that dont take kindley around here...
qxc
Profile Blog Joined May 2009
United States550 Posts
May 02 2010 12:07 GMT
#60
Ideas so far

1) Baneling micro map. You get a squad of marine/marauder and have to survive against waves of banelings

2) marauder micro map. Use concussive shells the best you can to survive against waves of zeal/stalker.

3) Sentry... squad of sentries fend off all sorts of attackers using force field to best effect

4) Infestor Use a combination of np/infested/fungal to stay alive as long as possible against waves of enemies

finals in 2 weeks so I'll probably make something else after that
ProgamerDesigner of Aeon's End
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