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SC2 Map - Chupung Ryeong - Page 4

Forum Index > SC2 General
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Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 23:13 GMT
#61
Well that's actually lower quality because I can't see the foliage but.. thanks anyway?
2 Fav Things? Team Melee & Bjornebryggs!
rockon1215
Profile Joined May 2009
United States612 Posts
April 29 2010 23:18 GMT
#62
Amazingly beautiful. Nice job. Now get back in the sweat shop and make more. Now
Flash v Jaedong The finals that is ALWAYS meant to be
waxypants
Profile Blog Joined September 2009
United States479 Posts
Last Edited: 2010-04-29 23:24:05
April 29 2010 23:21 GMT
#63
Awesome, 5 stars.

edit: If the blue line is really the movement boundary, then I think it needs to be extended, there are sizeable pieces of land that you should be able to go to, but can't. Still awesome map though.
Mohdoo
Profile Joined August 2007
United States15742 Posts
April 29 2010 23:21 GMT
#64
I'd love to see tournaments and leagues implementing maps like this. Sure, it isn't thoroughly tested yet, but this and many others sure beat the default Blizzard maps most tournaments are using.
251
Profile Blog Joined March 2008
United States1401 Posts
April 29 2010 23:25 GMT
#65
beautifully done
"If you can chill..........then chill."
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 23:33 GMT
#66
Alright, I just can't seem to leave this map alone- I've been tweaking and fiddling some more and decided to extend the map (but not playable/camera areas) 8 squares in the west, north and east direction. The reason being that whenever you scroll to the left, top or right eges you'd see an ugly black line where the map obviously ends. Now that I've extended it though, it looks just like the map terrain continues onwards organically. Much nicer!

I'm reuploading with the new version now so everybody purge the old one from your hard drives.

http://highper.ch/SC2/ChupungRyeong1.1.SC2Map

It's a small cosmetic change but I think I can finally call this one complete.

Btw, valug, if you go to File->Preferences you can change the graphics options for your Galaxy Editor which has a huge impact on how maps look to you.
2 Fav Things? Team Melee & Bjornebryggs!
Ideas
Profile Blog Joined April 2008
United States8167 Posts
April 29 2010 23:41 GMT
#67
you should make 9 and 3 o clock be blue minerals and make the mineral onlys be yellow
Free Palestine
Gozos
Profile Joined April 2010
United States19 Posts
April 30 2010 00:08 GMT
#68
On April 30 2010 08:33 Blinn wrote:
Btw, valug, if you go to File->Preferences you can change the graphics options for your Galaxy Editor which has a huge impact on how maps look to you.


Thanks, I did not know that. The foliage was missing because I'm silly, but I was able to boost the editor quality up to Ultra!

If you are interested, heres an updated picture with the newest version + foliage!
http://www.staredit.net/valug/Starcraft II Maps/ChupungRyeong1.png
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 01 2010 16:41 GMT
#69
Beautiful.

If only I could play on it
POGGERS
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 01 2010 16:43 GMT
#70
Hopefully you will be able to soon! Map publishing asap please blizzard

Also here's my second converted map, crosspost from conversions thread
Click here to download MoonGlaive!

[image loading]
[image loading]
[image loading]
[image loading]

[image loading]
2 Fav Things? Team Melee & Bjornebryggs!
SpiDaH
Profile Joined March 2010
France198 Posts
May 01 2010 16:57 GMT
#71
sick map blinn !!!
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-05-01 17:06:32
May 01 2010 17:05 GMT
#72
looks so nice man. wanna play it
Wi)nD
Profile Joined April 2010
Canada719 Posts
May 01 2010 17:09 GMT
#73
wowowoow, hands down the best transfer map i have ever seen
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 01 2010 17:11 GMT
#74
CR looks really nice... really good work with the doodads.
That is what really brings it to life.
Some other maps are really good, but lack that realistic touch.
Really nice! 5/5
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
May 01 2010 17:12 GMT
#75
Wow, really nice, gj man!
IMBA - International Mountain Bicycling Association.
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 02 2010 04:38 GMT
#76
I can't wait for publishing!! What do you guys think of Moonglaive? Any suggestions for if it needs gold/watch towers? Personally I think it might be better without any of that new fangled stuff
2 Fav Things? Team Melee & Bjornebryggs!
CagedMind
Profile Joined February 2010
United States506 Posts
May 02 2010 05:36 GMT
#77
Start making originals.
your micro has been depleted
Cynthedic
Profile Joined April 2010
United States34 Posts
Last Edited: 2010-05-02 12:26:07
May 02 2010 12:25 GMT
#78
great job bro! my two cents about Chupung-Ryeong: isnt that cliff above bottom right's spawn kind of scary? can you make it a space of water like old sc1 map?
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 02 2010 16:18 GMT
#79
You mean the expansion in bottom right? Any sort of inconsistent cliffs, that would allow tank drops not allowed on the original are either outside of map bounds or covered in pathing blockers/trees. thought of that already
2 Fav Things? Team Melee & Bjornebryggs!
JonnyWhy
Profile Blog Joined May 2010
Canada94 Posts
May 02 2010 16:19 GMT
#80
Wow, it looks amazing.
Say something juicy.
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